Switched imgui over to SDL implementation, dialog input works.

This commit is contained in:
Justin Marshall
2020-06-07 21:13:25 -07:00
parent 290a7fb1c5
commit 871d7a8601
7 changed files with 31 additions and 13 deletions
+5
View File
@@ -2539,6 +2539,8 @@ void Go_Editor(bool flag)
*/
if (flag) {
AudMix_SetMusicState(false); // jmarshall: disable music if we are in editor mode
Hide_Mouse();
ShowCursor(TRUE);
Debug_Map = true;
Debug_Unshroud = true;
@@ -2570,6 +2572,9 @@ void Go_Editor(bool flag)
} else {
AudMix_SetMusicState(true); // jmarshall: enable music if we are going back into editor mode.
Show_Mouse();
ShowCursor(FALSE);
/*
** Go into normal game mode
*/
+2 -2
View File
@@ -172,7 +172,7 @@
<ClCompile Include="..\ddraw\ddrawwrapper\DirectDrawSurfaceWrapper.cpp" />
<ClCompile Include="..\ddraw\ddrawwrapper\DirectDrawWrapper.cpp" />
<ClCompile Include="..\external\imgui\examples\imgui_impl_dx9.cpp" />
<ClCompile Include="..\external\imgui\examples\imgui_impl_win32.cpp" />
<ClCompile Include="..\external\imgui\examples\imgui_impl_sdl.cpp" />
<ClCompile Include="..\external\imgui\imgui.cpp" />
<ClCompile Include="..\external\imgui\imgui_draw.cpp" />
<ClCompile Include="..\external\imgui\imgui_widgets.cpp" />
@@ -488,7 +488,7 @@
<ClInclude Include="..\ddraw\ddrawwrapper\DirectDrawWrapper.h" />
<ClInclude Include="..\ddraw\ddrawwrapper\resource.h" />
<ClInclude Include="..\external\imgui\examples\imgui_impl_dx9.h" />
<ClInclude Include="..\external\imgui\examples\imgui_impl_win32.h" />
<ClInclude Include="..\external\imgui\examples\imgui_impl_sdl.h" />
<ClInclude Include="..\external\imgui\imconfig.h" />
<ClInclude Include="..\external\imgui\imgui.h" />
<ClInclude Include="..\external\imgui\imgui_internal.h" />
+6 -6
View File
@@ -951,9 +951,6 @@
<ClCompile Include="..\external\imgui\examples\imgui_impl_dx9.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
<ClCompile Include="..\external\imgui\examples\imgui_impl_win32.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
<ClCompile Include="..\external\imgui\imgui.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
@@ -963,6 +960,9 @@
<ClCompile Include="..\external\imgui\imgui_widgets.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
<ClCompile Include="..\external\imgui\examples\imgui_impl_sdl.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ABSTRACT.H">
@@ -1865,9 +1865,6 @@
<ClInclude Include="..\external\imgui\examples\imgui_impl_dx9.h">
<Filter>Source Files\imgui</Filter>
</ClInclude>
<ClInclude Include="..\external\imgui\examples\imgui_impl_win32.h">
<Filter>Source Files\imgui</Filter>
</ClInclude>
<ClInclude Include="..\external\imgui\imconfig.h">
<Filter>Source Files\imgui</Filter>
</ClInclude>
@@ -1886,6 +1883,9 @@
<ClInclude Include="..\external\imgui\imstb_truetype.h">
<Filter>Source Files\imgui</Filter>
</ClInclude>
<ClInclude Include="..\external\imgui\examples\imgui_impl_sdl.h">
<Filter>Source Files\imgui</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="COORDA.ASM">
+3 -2
View File
@@ -37,11 +37,12 @@
// jmarshall - imgui
#include "imgui.h"
#include "examples/imgui_impl_win32.h"
#include "examples/imgui_impl_sdl.h"
#include "examples/imgui_impl_dx9.h"
#include <d3d9.h>
extern LPDIRECT3DDEVICE9 globald3d9Device;
extern SDL_Window* game_window;
// jmarshall end
@@ -574,7 +575,7 @@ int PASCAL WinMain ( HINSTANCE instance , HINSTANCE , char * command_line , int
//ImGui::StyleColorsClassic();
// Setup Platform/Renderer bindings
ImGui_ImplWin32_Init(MainWindow);
ImGui_ImplSDL2_InitForD3D(game_window);
ImGui_ImplDX9_Init(globald3d9Device);
io.Fonts->AddFontFromFileTTF("code/fonts/Roboto-Medium.ttf", 16.0f);
+4
View File
@@ -318,6 +318,10 @@ void WWMouseClass::Hide_Mouse()
void WWMouseClass::Low_Show_Mouse(int x, int y)
{
extern bool Debug_Map;
if (Debug_Map)
return;
//
// If the mouse is completely visible then draw it at its current
// position.
+6 -1
View File
@@ -41,9 +41,11 @@
* Focus_Loss -- this function is called when a library function detects focus loss *
* Memory_Error_Handler -- Handle a possibly fatal failure to allocate memory *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "imgui.h"
#include "examples/imgui_impl_sdl.h"
#include "function.h"
#ifdef WINSOCK_IPX
#include "WSProto.h"
#else //WINSOCK_IPX
@@ -755,6 +757,9 @@ void WWSDL_ProcessEvents(KeyNumType& key, int& flags) {
Keyboard->Put_Element(event.key.keysym.sym);
break;
}
if (Debug_Map)
ImGui_ImplSDL2_ProcessEvent(&event);
}
if (!leftMouseProcessed && numFramesLMouse != 0)