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Refactored scroll dimensions, fixed a crash were you would click on non existent tiles, editor now displays splash initially until you do new scenario or load a existing one.
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@@ -44,6 +44,7 @@ bool Debug_Icon = false;
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bool Debug_Flag = true;
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bool Debug_Lose = false;
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bool Debug_SkipBriefing = false;
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bool Debug_RenderEditorSplash = false;
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bool Debug_Win = false;
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bool Debug_Map = false; // true = map editor mode
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bool Debug_Passable = false; // true = show passable/impassable terrain
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