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https://github.com/jmarshall23/CnC_Remastered_Collection.git
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Rewrote UserInput <> SDL interaction.
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@@ -326,12 +326,12 @@ int Mouse_Over_Spot(int house, int scenario)
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{
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int retval = -1;
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for (int selection = 0; selection < 3 && MapCoords[house][scenario][selection].x != -1; selection++) {
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int mousex = Get_Mouse_X() / RESFACTOR;
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int mousex = UserInput.Mouse.X / RESFACTOR;
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int mousey = Get_Mouse_Y() / RESFACTOR;
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if (mousex >= MapCoords[house][scenario][selection].x &&
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mousey >= MapCoords[house][scenario][selection].y &&
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mousex <= MapCoords[house][scenario][selection].x+11 &&
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mousey <= MapCoords[house][scenario][selection].y+9) {
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if (UserInput.Mouse.X >= MapCoords[house][scenario][selection].x &&
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UserInput.Mouse.Y >= MapCoords[house][scenario][selection].y &&
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UserInput.Mouse.X <= MapCoords[house][scenario][selection].x+11 &&
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UserInput.Mouse.Y <= MapCoords[house][scenario][selection].y+9) {
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retval = selection;
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break;
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