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Rewrote UserInput <> SDL interaction.
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@@ -252,6 +252,12 @@ CCINIClass AftermathINI;
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RulesClass Rule;
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/***************************************************************************
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** All user input, mouse and keyboard, is routed through the object pointed to by this
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** user input class pointer.
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*/
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UserInputClass UserInput;
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/***************************************************************************
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** All keyboard input is routed through the object pointed to by this
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** keyboard class pointer.
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