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* Center on player location at Skirmish start
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@@ -1776,13 +1776,8 @@ int RadarClass::RTacticalClass::Action(unsigned flags, KeyNumType & key)
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** or release event, special mouse queuing storage variables are used. Other
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** events must use the current mouse position globals.
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*/
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if (flags & (LEFTPRESS|LEFTRELEASE|RIGHTPRESS|RIGHTRELEASE)) {
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x = Keyboard->MouseQX;
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y = Keyboard->MouseQY;
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} else {
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x = Get_Mouse_X();
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y = Get_Mouse_Y();
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}
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x = Get_Mouse_X();
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y = Get_Mouse_Y();
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/*
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** See if the mouse is over the radar general area, but not yet
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