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* Center on player location at Skirmish start
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@@ -522,7 +522,8 @@ class HouseClass {
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** This records information about the location and size of
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** the base.
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*/
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COORDINATE Center; // Center of the base.
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COORDINATE Center; // Center COORDINATE of the base.
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CELL CenterCell; // Center CELL of the base.
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int Radius; // Average building distance from center (leptons).
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struct {
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int AirDefense;
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