mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Revert "Merge branch 'Isometric-Dev' into master"
This reverts commitae0648fccc, reversing changes made tod7243e8265.
This commit is contained in:
@@ -4,8 +4,6 @@
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#include "function.h"
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#include "image.h"
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bool Debug_LockScroll = false;
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void SidebarEditor::init() {
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metalplt = LoadEditorImage("metalplt.shp");
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@@ -18,8 +16,8 @@ Image_t* SidebarEditor::LoadEditorImage(const char* name) {
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return NULL;
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}
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int width = Get_Build_Frame_Width(shapefile, 0);
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int height = Get_Build_Frame_Height(shapefile, 0);
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int width = Get_Build_Frame_Width(shapefile);
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int height = Get_Build_Frame_Height(shapefile);
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unsigned char *shape_pointer = (unsigned char*)Build_Frame(shapefile, 0, _ShapeBuffer);
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short frameCount = Get_Build_Frame_Count(shapefile);
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@@ -38,18 +36,10 @@ void SidebarEditor::draw_it(void) {
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ImGuiStyle& style = ImGui::GetStyle();
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style.FramePadding = ImVec2(0, 0);
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if (Debug_RenderEditorSplash)
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{
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static Image_t* edwinBackground = Image_LoadImage("ui/edwin/eng_edhi.png");
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GL_RenderImage(edwinBackground, 0, 0, ScreenWidth, ScreenHeight);
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}
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Debug_LockScroll = false;
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if (ImGui::BeginMainMenuBar())
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{
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if (ImGui::BeginMenu("File"))
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{
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Debug_LockScroll = true;
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if (ImGui::MenuItem("New Scenario")) { mainmenu_selection = 0; }
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if (ImGui::MenuItem("Load Scenario")) { mainmenu_selection = 1; }
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if (ImGui::MenuItem("Save Scenario")) { mainmenu_selection = 2; }
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@@ -58,31 +48,19 @@ void SidebarEditor::draw_it(void) {
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}
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if (ImGui::BeginMenu("Map"))
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{
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Debug_LockScroll = true;
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if (ImGui::MenuItem("Size Map")) { mainmenu_selection = 3; }
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if (ImGui::MenuItem("Scenario Options")) { mainmenu_selection = 5; }
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if (ImGui::MenuItem("AI Options")) { mainmenu_selection = 6; }
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ImGui::EndMenu();
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}
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}
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if (ImGui::BeginMenu("Objects"))
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{
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Debug_LockScroll = true;
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if (ImGui::MenuItem("Add Game Object")) { mainmenu_selection = 4; }
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if (ImGui::MenuItem("Add Big Overlay Object")) { mainmenu_selection = 9; }
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Lights"))
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{
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Debug_LockScroll = true;
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if (ImGui::MenuItem("Add Light")) { mainmenu_selection = 8; }
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Run"))
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{
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Debug_LockScroll = true;
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if (ImGui::MenuItem("Play Scenario")) { mainmenu_selection = 7; }
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ImGui::EndMenu();
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}
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