mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 16:10:54 +02:00
Revert "Merge branch 'Isometric-Dev' into master"
This reverts commitae0648fccc, reversing changes made tod7243e8265.
This commit is contained in:
+26
-57
@@ -105,67 +105,36 @@ void ScrollClass::AI(KeyNumType &input, int x, int y)
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bool noscroll = false;
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if (!noscroll) {
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int screen_width = SeenBuff.Get_Width();
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int screen_height = SeenBuff.Get_Height();
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bool at_screen_edge = false;
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if (!Debug_Map || !Debug_LockScroll) {
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at_screen_edge = (y == 0 || x == 0 || x >= screen_width - 1 || y >= screen_height - 1);
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}
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bool at_screen_edge = (y == 0 || x == 0 || x >= SeenBuff.Get_Width()-1 || y >= SeenBuff.Get_Height()-1);
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/*
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** Verify that the mouse is over a scroll region.
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*/
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if (at_screen_edge) {
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if (Inertia || at_screen_edge) {
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if (at_screen_edge) {
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player_scrolled = true;
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player_scrolled=true;
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//int half_screen_width = screen_width / 2;
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//int half_screen_height = screen_height / 2;
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//
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///*
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//** Adjust the mouse coordinates to emphasize the
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//** cardinal directions over the diagonals.
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//*/
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//int altx = x;
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//int alty = y;
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//
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//if (alty == 0 || alty >= screen_height - 1){
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// if (altx != (half_screen_width)) {
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// float offset_x = (half_screen_width - altx) * .7;
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// altx = altx + offset_x;
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// }
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//}
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//
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//direction = (DirType)Desired_Facing256((half_screen_width), (half_screen_height), altx, alty);
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if(x == 0 && y == 0) {
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direction = DIR_NW;
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}
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else if (x >= screen_width - 1 && y == 0) {
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direction = DIR_NE;
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}
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else if (x == 0 && y >= screen_height - 1) {
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direction = DIR_SW;
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}
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else if (x >= screen_width - 1 && y >= screen_height - 1) {
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direction = DIR_SE;
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}
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else if(x == 0)
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{
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direction = DIR_W;
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}
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else if(y == 0) {
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direction = DIR_N;
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}
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else if(y >= screen_height - 1) {
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direction = DIR_S;
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}
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else if(x >= screen_width - 1) {
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direction = DIR_E;
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/*
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** Adjust the mouse coordinates to emphasize the
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** cardinal directions over the diagonals.
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*/
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int altx = x;
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if (altx < 50 * RESFACTOR) altx -= ((50 * RESFACTOR)-altx);
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altx = max(altx, 0);
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if (altx > ((320-50) * RESFACTOR)) altx += altx-((320-50) * RESFACTOR);
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altx = min(altx, (320 * RESFACTOR));
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if (altx > (50 * RESFACTOR) && altx < ((320-50) * RESFACTOR)) {
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altx += (((320/2) * RESFACTOR)-altx)/2;
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}
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int alty = y;
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if (alty < (50 * RESFACTOR)) alty -= (50 * RESFACTOR)-alty;
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alty = max(alty, 0);
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if (alty > (150 * RESFACTOR)) alty += alty-(150 * RESFACTOR);
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alty = min(alty, 200 * RESFACTOR);
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direction = (DirType)Desired_Facing256((320/2) * RESFACTOR, (200/2) * RESFACTOR, altx, alty);
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}
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int control = Dir_Facing(direction);
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@@ -199,9 +168,9 @@ void ScrollClass::AI(KeyNumType &input, int x, int y)
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/*
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** Increase the scroll rate if the mouse button is held down.
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*/
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// if (Keyboard->Down(KN_LMOUSE)) {
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// rate = Bound(rate-3, 0, 4);
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// }
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// if (Keyboard->Down(KN_LMOUSE)) {
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// rate = Bound(rate-3, 0, 4);
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// }
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if (Keyboard->Down(KN_RMOUSE)) {
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rate = Bound(rate+1, 4, (int)(sizeof(_rate)/sizeof(_rate[0]))-1);
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}
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@@ -211,7 +180,7 @@ void ScrollClass::AI(KeyNumType &input, int x, int y)
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** one of the 8 facings, then adjust the direction value
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** accordingly.
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*/
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//direction = Facing_Dir(Dir_Facing(direction)) - (1<<5);
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direction = Facing_Dir(Dir_Facing(direction));
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int distance = _rate[rate]/2;
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