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Switched in game rendering to OpenGL.
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@@ -397,7 +397,7 @@ void GScreenClass::Render(void)
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//if (Buttons && Buttons->Is_List_To_Redraw()) {
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// IsToRedraw = true;
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//}
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IsToRedraw = true;
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if (IsToUpdate || IsToRedraw) {
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BStart(BENCH_GSCREEN_RENDER);
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