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Switched in game rendering to OpenGL.
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@@ -710,9 +710,7 @@ void Buffer_Enable_HD_Texture(bool hdTextureEnabled);
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/*
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** KEYFBUFF.ASM
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*/
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extern "C" {
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long __cdecl Buffer_Frame_To_Page(int x, int y, int w, int h, void *Buffer, GraphicViewPortClass &view, int flags, ...);
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}
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long __cdecl Buffer_Frame_To_Page(int x, int y, int w, int h, Image_t* image, unsigned int Window, int flags, ...);
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/*
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** KEYFRAME.CPP
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