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https://github.com/jmarshall23/CnC_Remastered_Collection.git
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BigOverlays will now affect pathfinding.
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@@ -2275,7 +2275,6 @@ bool Read_Scenario_INI(char * fname, bool )
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Scen.Percent = ini.Get_Int(BASIC, "Percent", Scen.Percent);
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lightManager.Read_Scenerio_Lights(&ini);
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bigOverlayManager.Read_Scenerio(&ini);
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/*
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** Read in the specific information for each of the house types. This creates
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@@ -2306,6 +2305,8 @@ bool Read_Scenario_INI(char * fname, bool )
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Map.Read_INI(ini);
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Call_Back();
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bigOverlayManager.Read_Scenerio(&ini);
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/*
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** Assign PlayerPtr by reading the player's house from the INI;
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** Must be done before any TechnoClass objects are created.
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