BigOverlays will now affect pathfinding.

This commit is contained in:
Justin Marshall
2020-07-24 20:25:54 -07:00
parent 908f6c9c3e
commit 618a31fb8c
8 changed files with 135 additions and 13 deletions
+2 -1
View File
@@ -2275,7 +2275,6 @@ bool Read_Scenario_INI(char * fname, bool )
Scen.Percent = ini.Get_Int(BASIC, "Percent", Scen.Percent);
lightManager.Read_Scenerio_Lights(&ini);
bigOverlayManager.Read_Scenerio(&ini);
/*
** Read in the specific information for each of the house types. This creates
@@ -2306,6 +2305,8 @@ bool Read_Scenario_INI(char * fname, bool )
Map.Read_INI(ini);
Call_Back();
bigOverlayManager.Read_Scenerio(&ini);
/*
** Assign PlayerPtr by reading the player's house from the INI;
** Must be done before any TechnoClass objects are created.