Ddraw::Unlock no longer calls present, Device_Present needs to be manually called. This helps performance and visuals.

This commit is contained in:
Justin Marshall
2020-06-05 08:24:07 -07:00
parent ca88e13be0
commit 56b557727b
13 changed files with 41 additions and 12 deletions
+2
View File
@@ -567,6 +567,8 @@ int Fetch_Difficulty(void)
*/
Call_Back();
Device_Present();
#ifdef WIN32
/*
** Handle possible surface loss due to a focus switch