Ddraw::Unlock no longer calls present, Device_Present needs to be manually called. This helps performance and visuals.

This commit is contained in:
Justin Marshall
2020-06-05 08:24:07 -07:00
parent ca88e13be0
commit 56b557727b
13 changed files with 41 additions and 12 deletions
+1
View File
@@ -617,6 +617,7 @@ int Com_Scenario_Dialog(bool skirmish)
oh_dear_its_a_label:
while (process) {
Device_Present();
#if(SHOW_MONO)
if (!skirmish) {
NullModem.Mono_Debug_Print(0);