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Ddraw::Unlock no longer calls present, Device_Present needs to be manually called. This helps performance and visuals.
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@@ -617,6 +617,7 @@ int Com_Scenario_Dialog(bool skirmish)
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oh_dear_its_a_label:
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while (process) {
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Device_Present();
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#if(SHOW_MONO)
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if (!skirmish) {
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NullModem.Mono_Debug_Print(0);
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