Ddraw::Unlock no longer calls present, Device_Present needs to be manually called. This helps performance and visuals.

This commit is contained in:
Justin Marshall
2020-06-05 08:24:07 -07:00
parent ca88e13be0
commit 56b557727b
13 changed files with 41 additions and 12 deletions
+2
View File
@@ -252,6 +252,8 @@ GameType Select_MPlayer_Game (void)
process = true;
pressed = false;
while (process) {
Device_Present();
#ifdef WIN32
/*
** If we have just received input focus again after running in the background then