Ddraw::Unlock no longer calls present, Device_Present needs to be manually called. This helps performance and visuals.

This commit is contained in:
Justin Marshall
2020-06-05 08:24:07 -07:00
parent ca88e13be0
commit 56b557727b
13 changed files with 41 additions and 12 deletions
+2
View File
@@ -1017,6 +1017,8 @@ int Main_Menu(unsigned long )
default:
break;
}
Device_Present();
}
Options.Set_Score_Volume(oldvolume, false);