Ddraw::Unlock no longer calls present, Device_Present needs to be manually called. This helps performance and visuals.

This commit is contained in:
Justin Marshall
2020-06-05 08:24:07 -07:00
parent ca88e13be0
commit 56b557727b
13 changed files with 41 additions and 12 deletions
+1
View File
@@ -265,6 +265,7 @@ void GameOptionsClass::Process(void)
bool process = true;
pressed = false;
while (process) {
Device_Present();
/*
** Invoke game callback.