Ddraw::Unlock no longer calls present, Device_Present needs to be manually called. This helps performance and visuals.

This commit is contained in:
Justin Marshall
2020-06-05 08:24:07 -07:00
parent ca88e13be0
commit 56b557727b
13 changed files with 41 additions and 12 deletions
+4
View File
@@ -416,6 +416,8 @@ void Main_Game(int argc, char * argv[])
break;
}
}
Device_Present();
}
#endif
@@ -502,6 +504,8 @@ void Main_Game(int argc, char * argv[])
}
#endif //WIN32
#endif // !WOLAPI_INTEGRATION
Device_Present();
}
/*