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Disabled scissor rect for tile rendering.
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@@ -271,9 +271,9 @@ void __cdecl Buffer_Draw_Stamp_Clip2(GraphicViewPortClass& viewport, const void
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icon_index = 0;
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}
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GL_SetClipRect(xstart, ystart, blit_width, blit_height);
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//GL_SetClipRect(xstart, ystart, blit_width, blit_height);
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GL_RenderImage(iconImage, xstart, ystart, blit_width, blit_height, 0, icon_index);
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GL_ResetClipRect();
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//GL_ResetClipRect();
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}
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}
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}
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