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Initial light rendering code, doesn't render correct in all situations yet.
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@@ -1682,7 +1682,7 @@ void MapEditClass::Main_Menu(void)
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break;
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case 8:
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GrabbedLight = lightManager.PlaceLight(NULL, 0, 0, 1.0f, 1.0f, 1.0f, 100, LIGHT_POINT);
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GrabbedLight = lightManager.PlaceLight(NULL, 0, 0, 1.0f, 1.0f, 1.0f, 75, LIGHT_POINT);
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GrabbedLight->isPending = true;
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break;
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