Initial light rendering code, doesn't render correct in all situations yet.

This commit is contained in:
Justin Marshall
2020-07-11 22:24:19 -07:00
parent 98ff70f6ef
commit 52869ac0e9
5 changed files with 78 additions and 8 deletions
+1 -1
View File
@@ -1682,7 +1682,7 @@ void MapEditClass::Main_Menu(void)
break;
case 8:
GrabbedLight = lightManager.PlaceLight(NULL, 0, 0, 1.0f, 1.0f, 1.0f, 100, LIGHT_POINT);
GrabbedLight = lightManager.PlaceLight(NULL, 0, 0, 1.0f, 1.0f, 1.0f, 75, LIGHT_POINT);
GrabbedLight->isPending = true;
break;