* Mission Timer at proper place

* Map view dimensions fixed
This commit is contained in:
Ben Lankamp
2020-06-15 21:20:57 +02:00
parent 47894bc6d4
commit 4d5babd812
6 changed files with 23 additions and 38 deletions
+7 -2
View File
@@ -571,7 +571,10 @@ bool Read_Scenario(char * name)
}
#endif
Fill_In_Data();
Map.Set_View_Dimensions(0, 0, Map.MapCellWidth, Map.MapCellHeight);
// BL 2020-06-15 : not needed !!
//Map.Set_View_Dimensions(0, 0, Map.MapCellWidth, Map.MapCellHeight);
} else {
#if (1)
@@ -759,7 +762,9 @@ void Fill_In_Data(void)
*=============================================================================================*/
void Post_Load_Game(int load_multi)
{
Map.Set_View_Dimensions(0, 0, Map.MapCellWidth, Map.MapCellHeight);
// BL 2020-06-15 : not needed !!
//Map.Set_View_Dimensions(0, 0, Map.MapCellWidth, Map.MapCellHeight);
//
// Do NOT call Overpass if we're loading a multiplayer game; it calls the
// random # generator, which throws the games out of sync if they were