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Converted the 8bit palette render functions to render into a 32bit buffer.
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@@ -43,6 +43,7 @@ extern "C" {
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long __cdecl Buffer_To_Page(int x, int y, int w, int h, void *Buffer, void *view);
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BOOL __cdecl Linear_Blit_To_Linear( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel,
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int dy_pixel, int pixel_width, int pixel_height, BOOL trans);
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BOOL __cdecl Linear_Blit_To_Linear_Pal(void* this_object, void* dest, int src_x, int src_y, int dst_x, int dst_y, int w, int h, BOOL use_key);
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BOOL __cdecl Linear_Scale_To_Linear( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
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LONG __cdecl Buffer_Print(void *thisptr, const char *str, int x, int y, int fcolor, int bcolor);
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