Converted the 8bit palette render functions to render into a 32bit buffer.

This commit is contained in:
Justin Marshall
2020-06-15 15:27:19 -07:00
parent 92cc33e4aa
commit 4a6f105967
12 changed files with 268 additions and 296 deletions
+1
View File
@@ -43,6 +43,7 @@ extern "C" {
long __cdecl Buffer_To_Page(int x, int y, int w, int h, void *Buffer, void *view);
BOOL __cdecl Linear_Blit_To_Linear( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel,
int dy_pixel, int pixel_width, int pixel_height, BOOL trans);
BOOL __cdecl Linear_Blit_To_Linear_Pal(void* this_object, void* dest, int src_x, int src_y, int dst_x, int dst_y, int w, int h, BOOL use_key);
BOOL __cdecl Linear_Scale_To_Linear( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
LONG __cdecl Buffer_Print(void *thisptr, const char *str, int x, int y, int fcolor, int bcolor);