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https://github.com/jmarshall23/CnC_Remastered_Collection.git
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Moved ddraw into exe, temp added libsmacker to test out movie event code. Movies work if converted to SMK.
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/*
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libsmacker - A C library for decoding .smk Smacker Video files
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Copyright (C) 2012-2013 Greg Kennedy
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libsmacker is a cross-platform C library which can be used for
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decoding Smacker Video files produced by RAD Game Tools.
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This software is released under the following license:
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Creative Commons Attribution-NonCommercial 2.0 (CC BY-NC 2.0)
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You are free:
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* to Share - to copy, distribute and transmit the work
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* to Remix - to adapt the work
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Under the following conditions:
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* Attribution - You must attribute the work in the manner specified by
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the author or licensor (but not in any way that suggests that
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they endorse you or your use of the work).
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* Noncommercial - You may not use this work for commercial purposes.
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This is a human-readable summary of the Legal Code (the full license).
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You should have received a copy of the full license
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along with libsmacker. If not, see
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<http://creativecommons.org/licenses/by-nc/2.0>.
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*/
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#ifndef SMACKER_H
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#define SMACKER_H
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/* forward-declaration for an struct */
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typedef struct smk_t *smk;
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/* a few defines as return codes from smk_next() */
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#define SMK_DONE 0x00
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#define SMK_MORE 0x01
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#define SMK_LAST 0x02
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#define SMK_ERROR -1
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/* file-processing mode, pass to smk_open_file */
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#define SMK_MODE_DISK 0x00
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#define SMK_MODE_MEMORY 0x01
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/* Y-scale meanings */
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#define SMK_FLAG_Y_NONE 0x00
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#define SMK_FLAG_Y_INTERLACE 0x01
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#define SMK_FLAG_Y_DOUBLE 0x02
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/* track mask and enable bits */
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#define SMK_AUDIO_TRACK_0 0x01
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#define SMK_AUDIO_TRACK_1 0x02
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#define SMK_AUDIO_TRACK_2 0x04
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#define SMK_AUDIO_TRACK_3 0x08
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#define SMK_AUDIO_TRACK_4 0x10
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#define SMK_AUDIO_TRACK_5 0x20
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#define SMK_AUDIO_TRACK_6 0x40
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#define SMK_VIDEO_TRACK 0x80
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/* PUBLIC FUNCTIONS */
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/* OPEN OPERATIONS */
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/* open an smk (from a file) */
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smk smk_open_file(const char *filename, const unsigned char mode);
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/* read an smk (from a memory buffer) */
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smk smk_open_memory(const unsigned char *buffer, const unsigned long size);
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/* CLOSE OPERATIONS */
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/* close out an smk file and clean up memory */
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void smk_close(smk object);
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/* GET FILE INFO OPERATIONS */
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char smk_info_all(const smk object, unsigned long *frame, unsigned long *frame_count, double *usf);
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char smk_info_video(const smk object, unsigned long *w, unsigned long *h, unsigned char *y_scale_mode);
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char smk_info_audio(const smk object, unsigned char *track_mask, unsigned char channels[7], unsigned char bitdepth[7], unsigned long audio_rate[7]);
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/* ENABLE/DISABLE Switches */
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char smk_enable_all(smk object, const unsigned char mask);
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char smk_enable_video(smk object, const unsigned char enable);
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char smk_enable_audio(smk object, const unsigned char track, const unsigned char enable);
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/* Retrieve palette */
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unsigned char * smk_get_palette(const smk object);
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/* Retrieve video frame, as a buffer of size w*h */
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unsigned char * smk_get_video(const smk object);
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/* Retrieve decoded audio chunk, track N */
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unsigned char * smk_get_audio(const smk object, const unsigned char track);
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/* Get size of currently pointed decoded audio chunk, track N */
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unsigned long smk_get_audio_size(const smk object, const unsigned char track);
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/* rewind to first frame and unpack */
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char smk_first(smk object);
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/* advance to next frame and unpack */
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char smk_next(smk object);
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/* seek to first keyframe before/at N in an smk */
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char smk_seek_keyframe(smk object, unsigned long );
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/* jump to and render a specific frame */
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char smk_render_frame(smk object, unsigned long);
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#endif
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