Moved ddraw into exe, temp added libsmacker to test out movie event code. Movies work if converted to SMK.

This commit is contained in:
Justin Marshall
2020-06-02 23:31:13 -07:00
parent 22f3ea37de
commit 41bb81ff93
137 changed files with 165660 additions and 629 deletions
+44
View File
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LIBRARY "d3d11.dll"
EXPORTS
D3DKMTCloseAdapter@4
D3DKMTDestroyAllocation@4
D3DKMTDestroyContext@4
D3DKMTDestroyDevice@4
D3DKMTDestroySynchronizationObject@4
D3DKMTQueryAdapterInfo@4
D3DKMTSetDisplayPrivateDriverFormat@4
D3DKMTSignalSynchronizationObject@4
D3DKMTUnlock@4
D3DKMTWaitForSynchronizationObject@4
OpenAdapter10@4
OpenAdapter10_2@4
D3D11CoreCreateDevice@40
D3D11CoreCreateLayeredDevice@20
D3D11CoreGetLayeredDeviceSize@8
D3D11CoreRegisterLayers@8
D3D11CreateDevice@40
D3D11CreateDeviceAndSwapChain@48
D3DKMTCreateAllocation@4
D3DKMTCreateContext@4
D3DKMTCreateDevice@4
D3DKMTCreateSynchronizationObject@4
D3DKMTEscape@4
D3DKMTGetContextSchedulingPriority@4
D3DKMTGetDeviceState@4
D3DKMTGetDisplayModeList@4
D3DKMTGetMultisampleMethodList@4
D3DKMTGetRuntimeData@4
D3DKMTGetSharedPrimaryHandle@4
D3DKMTLock@4
D3DKMTOpenAdapterFromHdc@4
D3DKMTOpenResource@4
D3DKMTPresent@4
D3DKMTQueryAllocationResidency@4
D3DKMTQueryResourceInfo@4
D3DKMTRender@4
D3DKMTSetAllocationPriority@4
D3DKMTSetContextSchedulingPriority@4
D3DKMTSetDisplayMode@4
D3DKMTSetGammaRamp@4
D3DKMTSetVidPnSourceOwner@4
D3DKMTWaitForVerticalBlankEvent@4