mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-20 09:59:41 +02:00
Moved ddraw into exe, temp added libsmacker to test out movie event code. Movies work if converted to SMK.
This commit is contained in:
Vendored
+44
@@ -0,0 +1,44 @@
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LIBRARY "d3d11.dll"
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EXPORTS
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D3DKMTCloseAdapter@4
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D3DKMTDestroyAllocation@4
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D3DKMTDestroyContext@4
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D3DKMTDestroyDevice@4
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D3DKMTDestroySynchronizationObject@4
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D3DKMTQueryAdapterInfo@4
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D3DKMTSetDisplayPrivateDriverFormat@4
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D3DKMTSignalSynchronizationObject@4
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D3DKMTUnlock@4
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D3DKMTWaitForSynchronizationObject@4
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OpenAdapter10@4
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OpenAdapter10_2@4
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D3D11CoreCreateDevice@40
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D3D11CoreCreateLayeredDevice@20
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D3D11CoreGetLayeredDeviceSize@8
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D3D11CoreRegisterLayers@8
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D3D11CreateDevice@40
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D3D11CreateDeviceAndSwapChain@48
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D3DKMTCreateAllocation@4
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D3DKMTCreateContext@4
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D3DKMTCreateDevice@4
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D3DKMTCreateSynchronizationObject@4
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D3DKMTEscape@4
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D3DKMTGetContextSchedulingPriority@4
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D3DKMTGetDeviceState@4
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D3DKMTGetDisplayModeList@4
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D3DKMTGetMultisampleMethodList@4
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D3DKMTGetRuntimeData@4
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D3DKMTGetSharedPrimaryHandle@4
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D3DKMTLock@4
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D3DKMTOpenAdapterFromHdc@4
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D3DKMTOpenResource@4
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D3DKMTPresent@4
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D3DKMTQueryAllocationResidency@4
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D3DKMTQueryResourceInfo@4
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D3DKMTRender@4
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D3DKMTSetAllocationPriority@4
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D3DKMTSetContextSchedulingPriority@4
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D3DKMTSetDisplayMode@4
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D3DKMTSetGammaRamp@4
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D3DKMTSetVidPnSourceOwner@4
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D3DKMTWaitForVerticalBlankEvent@4
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