Moved ddraw into exe, temp added libsmacker to test out movie event code. Movies work if converted to SMK.

This commit is contained in:
Justin Marshall
2020-06-02 23:31:13 -07:00
parent 22f3ea37de
commit 41bb81ff93
137 changed files with 165660 additions and 629 deletions
+31
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LIBRARY "d3d10_1.dll"
EXPORTS
D3D10CompileEffectFromMemory
D3D10CompileShader
D3D10CreateBlob
D3D10CreateDevice1
D3D10CreateDeviceAndSwapChain1
D3D10CreateEffectFromMemory
D3D10CreateEffectPoolFromMemory
D3D10CreateStateBlock
D3D10DisassembleEffect
D3D10DisassembleShader
D3D10GetGeometryShaderProfile
D3D10GetInputAndOutputSignatureBlob
D3D10GetInputSignatureBlob
D3D10GetOutputSignatureBlob
D3D10GetPixelShaderProfile
D3D10GetShaderDebugInfo
D3D10GetVersion
D3D10GetVertexShaderProfile
D3D10PreprocessShader
D3D10ReflectShader
D3D10RegisterLayers
D3D10StateBlockMaskDifference
D3D10StateBlockMaskDisableAll
D3D10StateBlockMaskDisableCapture
D3D10StateBlockMaskEnableAll
D3D10StateBlockMaskEnableCapture
D3D10StateBlockMaskGetSetting
D3D10StateBlockMaskIntersect
D3D10StateBlockMaskUnion