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https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-17 17:00:29 +02:00
Moved ddraw into exe, temp added libsmacker to test out movie event code. Movies work if converted to SMK.
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//---------------------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// This file is automatically generated. Please do not edit it directly.
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//
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// File name: D2D1Effects_1.h
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//---------------------------------------------------------------------------
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#ifdef _MSC_VER
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#pragma once
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#endif // #ifdef _MSC_VER
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#ifndef _D2D1_EFFECTS_1_
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#define _D2D1_EFFECTS_1_
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#ifndef _D2D1_EFFECTS_
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#include <d2d1effects.h>
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#endif // #ifndef _D2D1_EFFECTS_
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// Built in effect CLSIDs
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DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1, 0x66c7, 0x45c9, 0xa8, 0x75, 0x8a, 0xd8, 0xa7, 0x91, 0x44, 0x01);
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/// <summary>
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/// The enumeration of the YCbCr effect's top level properties.
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/// Effect description: An effect that takes a Y plane as input 0 and a CbCr plane
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/// as input 1 and outputs RGBA. The CbCr plane can be chroma subsampled. Useful
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/// for JPEG color conversion.
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/// </summary>
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typedef enum D2D1_YCBCR_PROP
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{
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/// <summary>
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/// Property Name: "ChromaSubsampling"
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/// Property Type: D2D1_YCBCR_CHROMA_SUBSAMPLING
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/// </summary>
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D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0,
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/// <summary>
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/// Property Name: "TransformMatrix"
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/// Property Type: D2D1_MATRIX_3X2_F
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/// </summary>
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D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 1,
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/// <summary>
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/// Property Name: "InterpolationMode"
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/// Property Type: D2D1_YCBCR_INTERPOLATION_MODE
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/// </summary>
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D2D1_YCBCR_PROP_INTERPOLATION_MODE = 2,
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D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff
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} D2D1_YCBCR_PROP;
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typedef enum D2D1_YCBCR_CHROMA_SUBSAMPLING
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{
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D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 1,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 2,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 3,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 4,
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D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff
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} D2D1_YCBCR_CHROMA_SUBSAMPLING;
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typedef enum D2D1_YCBCR_INTERPOLATION_MODE
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{
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D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
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D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 1,
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D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 2,
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D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 3,
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D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 4,
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D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 5,
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D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
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} D2D1_YCBCR_INTERPOLATION_MODE;
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#endif // #ifndef _D2D1_EFFECTS_1_
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