mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-17 17:00:29 +02:00
Moved ddraw into exe, temp added libsmacker to test out movie event code. Movies work if converted to SMK.
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//---------------------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// This file is automatically generated. Please do not edit it directly.
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//
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// File name: D2D1EffectAuthor_1.h
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//---------------------------------------------------------------------------
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#ifdef _MSC_VER
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#pragma once
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#endif // #ifdef _MSC_VER
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#ifndef _D2D1_EFFECT_AUTHOR_1_H_
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#define _D2D1_EFFECT_AUTHOR_1_H_
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#ifndef _D2D1_3_H_
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#include <d2d1_3.h>
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#endif // #ifndef _D2D1_3_H_
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#ifndef _D2D1_EFFECT_AUTHOR_H_
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#include <d2d1effectauthor.h>
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#endif // #ifndef _D2D1_EFFECT_AUTHOR_H_
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EXTERN_C CONST IID IID_ID2D1EffectContext1;
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EXTERN_C CONST IID IID_ID2D1EffectContext2;
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#ifndef D2D_USE_C_DEFINITIONS
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/// <summary>
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/// The internal context handed to effect authors to create transforms from effects
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/// and any other operation tied to context which is not useful to the application
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/// facing API.
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/// </summary>
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interface DX_DECLARE_INTERFACE("84ab595a-fc81-4546-bacd-e8ef4d8abe7a") ID2D1EffectContext1 : public ID2D1EffectContext
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{
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/// <summary>
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/// Creates a 3D lookup table for mapping a 3-channel input to a 3-channel output.
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/// The table data must be provided in 4-channel format.
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/// </summary>
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STDMETHOD(CreateLookupTable3D)(
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D2D1_BUFFER_PRECISION precision,
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_In_reads_(3) CONST UINT32 *extents,
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_In_reads_(dataCount) CONST BYTE *data,
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UINT32 dataCount,
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_In_reads_(2) CONST UINT32 *strides,
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_COM_Outptr_ ID2D1LookupTable3D **lookupTable
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) PURE;
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}; // interface ID2D1EffectContext1
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#if NTDDI_VERSION >= NTDDI_WIN10_RS2
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/// <summary>
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/// The internal context handed to effect authors to create transforms from effects
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/// and any other operation tied to context which is not useful to the application
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/// facing API.
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/// </summary>
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interface DX_DECLARE_INTERFACE("577ad2a0-9fc7-4dda-8b18-dab810140052") ID2D1EffectContext2 : public ID2D1EffectContext1
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{
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/// <summary>
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/// Creates a color context from a DXGI color space type. It is only valid to use
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/// this with the Color Management Effect in 'Best' mode.
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/// </summary>
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STDMETHOD(CreateColorContextFromDxgiColorSpace)(
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DXGI_COLOR_SPACE_TYPE colorSpace,
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_COM_Outptr_ ID2D1ColorContext1 **colorContext
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) PURE;
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/// <summary>
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/// Creates a color context from a simple color profile. It is only valid to use
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/// this with the Color Management Effect in 'Best' mode.
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/// </summary>
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STDMETHOD(CreateColorContextFromSimpleColorProfile)(
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_In_ CONST D2D1_SIMPLE_COLOR_PROFILE *simpleProfile,
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_COM_Outptr_ ID2D1ColorContext1 **colorContext
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) PURE;
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}; // interface ID2D1EffectContext2
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#endif
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#endif
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#ifdef D2D_USE_C_DEFINITIONS
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typedef interface ID2D1EffectContext1 ID2D1EffectContext1;
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#if NTDDI_VERSION >= NTDDI_WIN10_RS2
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typedef interface ID2D1EffectContext2 ID2D1EffectContext2;
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#endif
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#endif
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#endif // #ifndef _D2D1_EFFECT_AUTHOR_1_H_
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