mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-17 17:00:29 +02:00
Moved ddraw into exe, temp added libsmacker to test out movie event code. Movies work if converted to SMK.
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/*=========================================================================*\
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Copyright (c) Microsoft Corporation. All rights reserved.
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File: D2D1_3Helper.h
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Module Name: D2D
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Description: Helper files over the D2D interfaces and APIs.
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\*=========================================================================*/
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#ifdef _MSC_VER
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#pragma once
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#endif // _MSC_VER
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#ifndef _D2D1_3HELPER_H_
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#define _D2D1_3HELPER_H_
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#if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
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#ifndef _D2D1_3_H_
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#include <d2d1_3.h>
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#endif // #ifndef _D2D1_3_H_
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#ifndef D2D_USE_C_DEFINITIONS
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namespace D2D1
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{
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_GRADIENT_MESH_PATCH
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GradientMeshPatch(
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D2D1_POINT_2F point00,
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D2D1_POINT_2F point01,
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D2D1_POINT_2F point02,
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D2D1_POINT_2F point03,
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D2D1_POINT_2F point10,
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D2D1_POINT_2F point11,
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D2D1_POINT_2F point12,
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D2D1_POINT_2F point13,
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D2D1_POINT_2F point20,
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D2D1_POINT_2F point21,
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D2D1_POINT_2F point22,
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D2D1_POINT_2F point23,
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D2D1_POINT_2F point30,
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D2D1_POINT_2F point31,
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D2D1_POINT_2F point32,
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D2D1_POINT_2F point33,
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D2D1_COLOR_F color00,
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D2D1_COLOR_F color03,
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D2D1_COLOR_F color30,
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D2D1_COLOR_F color33,
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D2D1_PATCH_EDGE_MODE topEdgeMode,
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D2D1_PATCH_EDGE_MODE leftEdgeMode,
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D2D1_PATCH_EDGE_MODE bottomEdgeMode,
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D2D1_PATCH_EDGE_MODE rightEdgeMode
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)
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{
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D2D1_GRADIENT_MESH_PATCH newPatch;
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newPatch.point00 = point00;
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newPatch.point01 = point01;
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newPatch.point02 = point02;
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newPatch.point03 = point03;
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newPatch.point10 = point10;
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newPatch.point11 = point11;
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newPatch.point12 = point12;
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newPatch.point13 = point13;
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newPatch.point20 = point20;
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newPatch.point21 = point21;
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newPatch.point22 = point22;
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newPatch.point23 = point23;
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newPatch.point30 = point30;
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newPatch.point31 = point31;
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newPatch.point32 = point32;
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newPatch.point33 = point33;
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newPatch.color00 = color00;
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newPatch.color03 = color03;
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newPatch.color30 = color30;
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newPatch.color33 = color33;
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newPatch.topEdgeMode = topEdgeMode;
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newPatch.leftEdgeMode = leftEdgeMode;
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newPatch.bottomEdgeMode = bottomEdgeMode;
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newPatch.rightEdgeMode = rightEdgeMode;
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return newPatch;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_GRADIENT_MESH_PATCH
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GradientMeshPatchFromCoonsPatch(
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D2D1_POINT_2F point0,
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D2D1_POINT_2F point1,
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D2D1_POINT_2F point2,
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D2D1_POINT_2F point3,
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D2D1_POINT_2F point4,
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D2D1_POINT_2F point5,
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D2D1_POINT_2F point6,
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D2D1_POINT_2F point7,
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D2D1_POINT_2F point8,
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D2D1_POINT_2F point9,
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D2D1_POINT_2F point10,
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D2D1_POINT_2F point11,
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D2D1_COLOR_F color0,
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D2D1_COLOR_F color1,
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D2D1_COLOR_F color2,
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D2D1_COLOR_F color3,
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D2D1_PATCH_EDGE_MODE topEdgeMode,
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D2D1_PATCH_EDGE_MODE leftEdgeMode,
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D2D1_PATCH_EDGE_MODE bottomEdgeMode,
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D2D1_PATCH_EDGE_MODE rightEdgeMode
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)
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{
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D2D1_GRADIENT_MESH_PATCH newPatch;
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newPatch.point00 = point0;
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newPatch.point01 = point1;
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newPatch.point02 = point2;
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newPatch.point03 = point3;
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newPatch.point13 = point4;
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newPatch.point23 = point5;
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newPatch.point33 = point6;
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newPatch.point32 = point7;
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newPatch.point31 = point8;
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newPatch.point30 = point9;
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newPatch.point20 = point10;
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newPatch.point10 = point11;
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D2D1GetGradientMeshInteriorPointsFromCoonsPatch(
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&point0,
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&point1,
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&point2,
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&point3,
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&point4,
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&point5,
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&point6,
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&point7,
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&point8,
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&point9,
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&point10,
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&point11,
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&newPatch.point11,
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&newPatch.point12,
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&newPatch.point21,
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&newPatch.point22
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);
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newPatch.color00 = color0;
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newPatch.color03 = color1;
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newPatch.color33 = color2;
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newPatch.color30 = color3;
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newPatch.topEdgeMode = topEdgeMode;
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newPatch.leftEdgeMode = leftEdgeMode;
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newPatch.bottomEdgeMode = bottomEdgeMode;
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newPatch.rightEdgeMode = rightEdgeMode;
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return newPatch;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_INK_POINT
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InkPoint(
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const D2D1_POINT_2F &point,
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FLOAT radius
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)
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{
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D2D1_INK_POINT inkPoint;
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inkPoint.x = point.x;
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inkPoint.y = point.y;
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inkPoint.radius = radius;
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return inkPoint;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_INK_BEZIER_SEGMENT
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InkBezierSegment(
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const D2D1_INK_POINT &point1,
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const D2D1_INK_POINT &point2,
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const D2D1_INK_POINT &point3
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)
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{
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D2D1_INK_BEZIER_SEGMENT inkBezierSegment;
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inkBezierSegment.point1 = point1;
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inkBezierSegment.point2 = point2;
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inkBezierSegment.point3 = point3;
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return inkBezierSegment;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_INK_STYLE_PROPERTIES
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InkStyleProperties(
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D2D1_INK_NIB_SHAPE nibShape,
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const D2D1_MATRIX_3X2_F &nibTransform
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)
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{
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D2D1_INK_STYLE_PROPERTIES inkStyleProperties;
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inkStyleProperties.nibShape = nibShape;
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inkStyleProperties.nibTransform = nibTransform;
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return inkStyleProperties;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_RECT_U
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InfiniteRectU()
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{
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D2D1_RECT_U rect = { 0u, 0u, UINT_MAX, UINT_MAX };
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return rect;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_SIMPLE_COLOR_PROFILE
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SimpleColorProfile(
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const D2D1_POINT_2F &redPrimary,
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const D2D1_POINT_2F &greenPrimary,
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const D2D1_POINT_2F &bluePrimary,
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const D2D1_GAMMA1 gamma,
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const D2D1_POINT_2F &whitePointXZ
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)
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{
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D2D1_SIMPLE_COLOR_PROFILE simpleColorProfile;
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simpleColorProfile.redPrimary = redPrimary;
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simpleColorProfile.greenPrimary = greenPrimary;
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simpleColorProfile.bluePrimary = bluePrimary;
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simpleColorProfile.gamma = gamma;
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simpleColorProfile.whitePointXZ = whitePointXZ;
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return simpleColorProfile;
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}
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} // namespace D2D1
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#endif // #ifndef D2D_USE_C_DEFINITIONS
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#endif // #if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
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#endif // #ifndef _D2D1_HELPER_H_
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