mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-16 16:20:34 +02:00
Moved ddraw into exe, temp added libsmacker to test out movie event code. Movies work if converted to SMK.
This commit is contained in:
Vendored
+3722
File diff suppressed because it is too large
Load Diff
Vendored
+2523
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Load Diff
+919
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/*=========================================================================*\
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Copyright (c) Microsoft Corporation. All rights reserved.
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File: D2D1_1Helper.h
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Module Name: D2D
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Description: Helper files over the D2D interfaces and APIs.
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\*=========================================================================*/
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#pragma once
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#ifndef _D2D1_1HELPER_H_
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#define _D2D1_1HELPER_H_
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#ifndef _D2D1_1_H_
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#include <d2d1_1.h>
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#endif // #ifndef _D2D1_H_
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#ifndef D2D_USE_C_DEFINITIONS
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namespace D2D1
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{
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template<>
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struct TypeTraits<INT32>
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{
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typedef D2D1_POINT_2L Point;
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typedef D2D1_RECT_L Rect;
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};
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template<>
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struct TypeTraits<LONG>
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{
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typedef D2D1_POINT_2L Point;
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typedef D2D1_RECT_L Rect;
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};
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class Matrix4x3F : public D2D1_MATRIX_4X3_F
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{
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public:
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x3F(
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FLOAT m11, FLOAT m12, FLOAT m13,
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FLOAT m21, FLOAT m22, FLOAT m23,
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FLOAT m31, FLOAT m32, FLOAT m33,
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FLOAT m41, FLOAT m42, FLOAT m43
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)
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{
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_11 = m11;
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_12 = m12;
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_13 = m13;
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_21 = m21;
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_22 = m22;
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_23 = m23;
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_31 = m31;
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_32 = m32;
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_33 = m33;
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_41 = m41;
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_42 = m42;
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_43 = m43;
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}
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x3F()
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{
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_11 = 1;
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_12 = 0;
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_13 = 0;
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_21 = 0;
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_22 = 1;
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_23 = 0;
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_31 = 0;
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_32 = 0;
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_33 = 1;
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_41 = 0;
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_42 = 0;
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_43 = 0;
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}
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};
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class Matrix4x4F : public D2D1_MATRIX_4X4_F
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{
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public:
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x4F(
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FLOAT m11, FLOAT m12, FLOAT m13, FLOAT m14,
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FLOAT m21, FLOAT m22, FLOAT m23, FLOAT m24,
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FLOAT m31, FLOAT m32, FLOAT m33, FLOAT m34,
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FLOAT m41, FLOAT m42, FLOAT m43, FLOAT m44
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)
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{
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_11 = m11;
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_12 = m12;
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_13 = m13;
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_14 = m14;
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_21 = m21;
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_22 = m22;
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_23 = m23;
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_24 = m24;
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_31 = m31;
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_32 = m32;
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_33 = m33;
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_34 = m34;
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_41 = m41;
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_42 = m42;
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_43 = m43;
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_44 = m44;
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}
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x4F()
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{
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_11 = 1;
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_12 = 0;
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_13 = 0;
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_14 = 0;
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_21 = 0;
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_22 = 1;
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_23 = 0;
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_24 = 0;
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_31 = 0;
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_32 = 0;
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_33 = 1;
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_34 = 0;
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_41 = 0;
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_42 = 0;
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_43 = 0;
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_44 = 1;
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}
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COM_DECLSPEC_NOTHROW
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inline
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bool
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operator==(
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const Matrix4x4F& r
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) const
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{
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return _11 == r._11 && _12 == r._12 && _13 == r._13 && _14 == r._14 &&
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_21 == r._21 && _22 == r._22 && _23 == r._23 && _24 == r._24 &&
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_31 == r._31 && _32 == r._32 && _33 == r._33 && _34 == r._34 &&
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_41 == r._41 && _42 == r._42 && _43 == r._43 && _44 == r._44;
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}
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COM_DECLSPEC_NOTHROW
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inline
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bool
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operator!=(
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const Matrix4x4F& r
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) const
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{
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return !(*this == r);
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}
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static
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x4F
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Translation(FLOAT x, FLOAT y, FLOAT z)
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{
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Matrix4x4F translation;
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translation._11 = 1.0; translation._12 = 0.0; translation._13 = 0.0; translation._14 = 0.0;
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translation._21 = 0.0; translation._22 = 1.0; translation._23 = 0.0; translation._24 = 0.0;
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translation._31 = 0.0; translation._32 = 0.0; translation._33 = 1.0; translation._34 = 0.0;
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translation._41 = x; translation._42 = y; translation._43 = z; translation._44 = 1.0;
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return translation;
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}
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static
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x4F
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Scale(FLOAT x, FLOAT y, FLOAT z)
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{
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Matrix4x4F scale;
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scale._11 = x; scale._12 = 0.0; scale._13 = 0.0; scale._14 = 0.0;
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scale._21 = 0.0; scale._22 = y; scale._23 = 0.0; scale._24 = 0.0;
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scale._31 = 0.0; scale._32 = 0.0; scale._33 = z; scale._34 = 0.0;
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scale._41 = 0.0; scale._42 = 0.0; scale._43 = 0.0; scale._44 = 1.0;
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return scale;
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}
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static
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x4F
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RotationX(FLOAT degreeX)
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{
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FLOAT angleInRadian = degreeX * (3.141592654f / 180.0f);
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FLOAT sinAngle = 0.0;
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FLOAT cosAngle = 0.0;
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D2D1SinCos(angleInRadian, &sinAngle, &cosAngle);
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Matrix4x4F rotationX(
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1, 0, 0, 0,
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0, cosAngle, sinAngle, 0,
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0, -sinAngle, cosAngle, 0,
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0, 0, 0, 1
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);
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return rotationX;
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}
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static
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x4F
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RotationY(FLOAT degreeY)
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{
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FLOAT angleInRadian = degreeY * (3.141592654f / 180.0f);
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FLOAT sinAngle = 0.0;
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FLOAT cosAngle = 0.0;
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D2D1SinCos(angleInRadian, &sinAngle, &cosAngle);
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Matrix4x4F rotationY(
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cosAngle, 0, -sinAngle, 0,
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0, 1, 0, 0,
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sinAngle, 0, cosAngle, 0,
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0, 0, 0, 1
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);
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return rotationY;
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}
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static
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x4F
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RotationZ(FLOAT degreeZ)
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{
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FLOAT angleInRadian = degreeZ * (3.141592654f / 180.0f);
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FLOAT sinAngle = 0.0;
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FLOAT cosAngle = 0.0;
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D2D1SinCos(angleInRadian, &sinAngle, &cosAngle);
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Matrix4x4F rotationZ(
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cosAngle, sinAngle, 0, 0,
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-sinAngle, cosAngle, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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);
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return rotationZ;
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}
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//
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// 3D Rotation matrix for an arbitrary axis specified by x, y and z
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//
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static
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COM_DECLSPEC_NOTHROW
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inline
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Matrix4x4F
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RotationArbitraryAxis(FLOAT x, FLOAT y, FLOAT z, FLOAT degree)
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{
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// Normalize the vector represented by x, y, and z
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FLOAT magnitude = D2D1Vec3Length(x, y, z);
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x /= magnitude;
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y /= magnitude;
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z /= magnitude;
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FLOAT angleInRadian = degree * (3.141592654f / 180.0f);
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FLOAT sinAngle = 0.0;
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FLOAT cosAngle = 0.0;
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D2D1SinCos(angleInRadian, &sinAngle, &cosAngle);
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FLOAT oneMinusCosAngle = 1 - cosAngle;
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Matrix4x4F rotationArb(
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1 + oneMinusCosAngle * (x * x - 1),
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z * sinAngle + oneMinusCosAngle * x * y,
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-y * sinAngle + oneMinusCosAngle * x * z,
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0,
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-z * sinAngle + oneMinusCosAngle * y * x,
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1 + oneMinusCosAngle * (y * y - 1),
|
||||
x * sinAngle + oneMinusCosAngle * y * z,
|
||||
0,
|
||||
|
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y * sinAngle + oneMinusCosAngle * z * x,
|
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-x * sinAngle + oneMinusCosAngle * z * y,
|
||||
1 + oneMinusCosAngle * (z * z - 1) ,
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||||
0,
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||||
|
||||
0, 0, 0, 1
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||||
);
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return rotationArb;
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}
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static
|
||||
COM_DECLSPEC_NOTHROW
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inline
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||||
Matrix4x4F
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SkewX(FLOAT degreeX)
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{
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FLOAT angleInRadian = degreeX * (3.141592654f / 180.0f);
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FLOAT tanAngle = D2D1Tan(angleInRadian);
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Matrix4x4F skewX(
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1, 0, 0, 0,
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tanAngle, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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||||
);
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return skewX;
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}
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||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
SkewY(FLOAT degreeY)
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||||
{
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||||
FLOAT angleInRadian = degreeY * (3.141592654f / 180.0f);
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||||
|
||||
FLOAT tanAngle = D2D1Tan(angleInRadian);
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||||
|
||||
Matrix4x4F skewY(
|
||||
1, tanAngle, 0, 0,
|
||||
0, 1, 0, 0,
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||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1
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||||
);
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||||
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||||
return skewY;
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}
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||||
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
PerspectiveProjection(FLOAT depth)
|
||||
{
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||||
float proj = 0;
|
||||
|
||||
if (depth > 0)
|
||||
{
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||||
proj = -1/depth;
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||||
}
|
||||
|
||||
Matrix4x4F projection(
|
||||
1, 0, 0, 0,
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||||
0, 1, 0, 0,
|
||||
0, 0, 1, proj,
|
||||
0, 0, 0, 1
|
||||
);
|
||||
|
||||
return projection;
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||||
}
|
||||
|
||||
//
|
||||
// Functions for convertion from the base D2D1_MATRIX_4X4_f to
|
||||
// this type without making a copy
|
||||
//
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
const Matrix4x4F*
|
||||
ReinterpretBaseType(const D2D1_MATRIX_4X4_F *pMatrix)
|
||||
{
|
||||
return static_cast<const Matrix4x4F *>(pMatrix);
|
||||
}
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F*
|
||||
ReinterpretBaseType(D2D1_MATRIX_4X4_F *pMatrix)
|
||||
{
|
||||
return static_cast<Matrix4x4F *>(pMatrix);
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
FLOAT
|
||||
Determinant() const
|
||||
{
|
||||
FLOAT minor1 = _41 * (_12 * (_23 * _34 - _33 * _24) - _13 * (_22 * _34 - _24 * _32) + _14 * (_22 * _33 - _23 * _32));
|
||||
FLOAT minor2 = _42 * (_11 * (_21 * _34 - _31 * _24) - _13 * (_21 * _34 - _24 * _31) + _14 * (_21 * _33 - _23 * _31));
|
||||
FLOAT minor3 = _43 * (_11 * (_22 * _34 - _32 * _24) - _12 * (_21 * _34 - _24 * _31) + _14 * (_21 * _32 - _22 * _31));
|
||||
FLOAT minor4 = _44 * (_11 * (_22 * _33 - _32 * _23) - _12 * (_21 * _33 - _23 * _31) + _13 * (_21 * _32 - _22 * _31));
|
||||
|
||||
return minor1 - minor2 + minor3 - minor4;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
bool
|
||||
IsIdentity() const
|
||||
{
|
||||
return _11 == 1.f && _12 == 0.f && _13 == 0.f && _14 == 0.f
|
||||
&& _21 == 0.f && _22 == 1.f && _23 == 0.f && _24 == 0.f
|
||||
&& _31 == 0.f && _32 == 0.f && _33 == 1.f && _34 == 0.f
|
||||
&& _41 == 0.f && _42 == 0.f && _43 == 0.f && _44 == 1.f;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
void
|
||||
SetProduct(const Matrix4x4F &a, const Matrix4x4F &b)
|
||||
{
|
||||
_11 = a._11 * b._11 + a._12 * b._21 + a._13 * b._31 + a._14 * b._41;
|
||||
_12 = a._11 * b._12 + a._12 * b._22 + a._13 * b._32 + a._14 * b._42;
|
||||
_13 = a._11 * b._13 + a._12 * b._23 + a._13 * b._33 + a._14 * b._43;
|
||||
_14 = a._11 * b._14 + a._12 * b._24 + a._13 * b._34 + a._14 * b._44;
|
||||
|
||||
_21 = a._21 * b._11 + a._22 * b._21 + a._23 * b._31 + a._24 * b._41;
|
||||
_22 = a._21 * b._12 + a._22 * b._22 + a._23 * b._32 + a._24 * b._42;
|
||||
_23 = a._21 * b._13 + a._22 * b._23 + a._23 * b._33 + a._24 * b._43;
|
||||
_24 = a._21 * b._14 + a._22 * b._24 + a._23 * b._34 + a._24 * b._44;
|
||||
|
||||
_31 = a._31 * b._11 + a._32 * b._21 + a._33 * b._31 + a._34 * b._41;
|
||||
_32 = a._31 * b._12 + a._32 * b._22 + a._33 * b._32 + a._34 * b._42;
|
||||
_33 = a._31 * b._13 + a._32 * b._23 + a._33 * b._33 + a._34 * b._43;
|
||||
_34 = a._31 * b._14 + a._32 * b._24 + a._33 * b._34 + a._34 * b._44;
|
||||
|
||||
_41 = a._41 * b._11 + a._42 * b._21 + a._43 * b._31 + a._44 * b._41;
|
||||
_42 = a._41 * b._12 + a._42 * b._22 + a._43 * b._32 + a._44 * b._42;
|
||||
_43 = a._41 * b._13 + a._42 * b._23 + a._43 * b._33 + a._44 * b._43;
|
||||
_44 = a._41 * b._14 + a._42 * b._24 + a._43 * b._34 + a._44 * b._44;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
operator*(const Matrix4x4F &matrix) const
|
||||
{
|
||||
Matrix4x4F result;
|
||||
|
||||
result.SetProduct(*this, matrix);
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class Matrix5x4F : public D2D1_MATRIX_5X4_F
|
||||
{
|
||||
public:
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix5x4F(
|
||||
FLOAT m11, FLOAT m12, FLOAT m13, FLOAT m14,
|
||||
FLOAT m21, FLOAT m22, FLOAT m23, FLOAT m24,
|
||||
FLOAT m31, FLOAT m32, FLOAT m33, FLOAT m34,
|
||||
FLOAT m41, FLOAT m42, FLOAT m43, FLOAT m44,
|
||||
FLOAT m51, FLOAT m52, FLOAT m53, FLOAT m54
|
||||
)
|
||||
{
|
||||
_11 = m11;
|
||||
_12 = m12;
|
||||
_13 = m13;
|
||||
_14 = m14;
|
||||
|
||||
_21 = m21;
|
||||
_22 = m22;
|
||||
_23 = m23;
|
||||
_24 = m24;
|
||||
|
||||
_31 = m31;
|
||||
_32 = m32;
|
||||
_33 = m33;
|
||||
_34 = m34;
|
||||
|
||||
_41 = m41;
|
||||
_42 = m42;
|
||||
_43 = m43;
|
||||
_44 = m44;
|
||||
|
||||
_51 = m51;
|
||||
_52 = m52;
|
||||
_53 = m53;
|
||||
_54 = m54;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix5x4F()
|
||||
{
|
||||
_11 = 1;
|
||||
_12 = 0;
|
||||
_13 = 0;
|
||||
_14 = 0;
|
||||
|
||||
_21 = 0;
|
||||
_22 = 1;
|
||||
_23 = 0;
|
||||
_24 = 0;
|
||||
|
||||
_31 = 0;
|
||||
_32 = 0;
|
||||
_33 = 1;
|
||||
_34 = 0;
|
||||
|
||||
_41 = 0;
|
||||
_42 = 0;
|
||||
_43 = 0;
|
||||
_44 = 1;
|
||||
|
||||
_51 = 0;
|
||||
_52 = 0;
|
||||
_53 = 0;
|
||||
_54 = 0;
|
||||
}
|
||||
};
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
D2D1_COLOR_F
|
||||
ConvertColorSpace(
|
||||
D2D1_COLOR_SPACE sourceColorSpace,
|
||||
D2D1_COLOR_SPACE destinationColorSpace,
|
||||
const D2D1_COLOR_F& color
|
||||
)
|
||||
{
|
||||
return D2D1ConvertColorSpace(
|
||||
sourceColorSpace,
|
||||
destinationColorSpace,
|
||||
&color
|
||||
);
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_DRAWING_STATE_DESCRIPTION1
|
||||
DrawingStateDescription1(
|
||||
D2D1_ANTIALIAS_MODE antialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
||||
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT,
|
||||
D2D1_TAG tag1 = 0,
|
||||
D2D1_TAG tag2 = 0,
|
||||
_In_ const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix(),
|
||||
D2D1_PRIMITIVE_BLEND primitiveBlend = D2D1_PRIMITIVE_BLEND_SOURCE_OVER,
|
||||
D2D1_UNIT_MODE unitMode = D2D1_UNIT_MODE_DIPS
|
||||
)
|
||||
{
|
||||
D2D1_DRAWING_STATE_DESCRIPTION1 drawingStateDescription1;
|
||||
|
||||
drawingStateDescription1.antialiasMode = antialiasMode;
|
||||
drawingStateDescription1.textAntialiasMode = textAntialiasMode;
|
||||
drawingStateDescription1.tag1 = tag1;
|
||||
drawingStateDescription1.tag2 = tag2;
|
||||
drawingStateDescription1.transform = transform;
|
||||
drawingStateDescription1.primitiveBlend = primitiveBlend;
|
||||
drawingStateDescription1.unitMode = unitMode;
|
||||
|
||||
return drawingStateDescription1;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_DRAWING_STATE_DESCRIPTION1
|
||||
DrawingStateDescription1(
|
||||
_In_ const D2D1_DRAWING_STATE_DESCRIPTION &desc,
|
||||
D2D1_PRIMITIVE_BLEND primitiveBlend = D2D1_PRIMITIVE_BLEND_SOURCE_OVER,
|
||||
D2D1_UNIT_MODE unitMode = D2D1_UNIT_MODE_DIPS
|
||||
)
|
||||
{
|
||||
D2D1_DRAWING_STATE_DESCRIPTION1 drawingStateDescription1;
|
||||
|
||||
drawingStateDescription1.antialiasMode = desc.antialiasMode;
|
||||
drawingStateDescription1.textAntialiasMode = desc.textAntialiasMode;
|
||||
drawingStateDescription1.tag1 = desc.tag1;
|
||||
drawingStateDescription1.tag2 = desc.tag2;
|
||||
drawingStateDescription1.transform = desc.transform;
|
||||
drawingStateDescription1.primitiveBlend = primitiveBlend;
|
||||
drawingStateDescription1.unitMode = unitMode;
|
||||
|
||||
return drawingStateDescription1;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_BITMAP_PROPERTIES1
|
||||
BitmapProperties1(
|
||||
D2D1_BITMAP_OPTIONS bitmapOptions = D2D1_BITMAP_OPTIONS_NONE,
|
||||
_In_ CONST D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat(),
|
||||
FLOAT dpiX = 96.0f,
|
||||
FLOAT dpiY = 96.0f,
|
||||
_In_opt_ ID2D1ColorContext *colorContext = NULL
|
||||
)
|
||||
{
|
||||
D2D1_BITMAP_PROPERTIES1 bitmapProperties =
|
||||
{
|
||||
pixelFormat,
|
||||
dpiX, dpiY,
|
||||
bitmapOptions,
|
||||
colorContext
|
||||
};
|
||||
|
||||
return bitmapProperties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_LAYER_PARAMETERS1
|
||||
LayerParameters1(
|
||||
_In_ CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(),
|
||||
_In_opt_ ID2D1Geometry *geometricMask = NULL,
|
||||
D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
||||
D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(),
|
||||
FLOAT opacity = 1.0,
|
||||
_In_opt_ ID2D1Brush *opacityBrush = NULL,
|
||||
D2D1_LAYER_OPTIONS1 layerOptions = D2D1_LAYER_OPTIONS1_NONE
|
||||
)
|
||||
{
|
||||
D2D1_LAYER_PARAMETERS1 layerParameters = { 0 };
|
||||
|
||||
layerParameters.contentBounds = contentBounds;
|
||||
layerParameters.geometricMask = geometricMask;
|
||||
layerParameters.maskAntialiasMode = maskAntialiasMode;
|
||||
layerParameters.maskTransform = maskTransform;
|
||||
layerParameters.opacity = opacity;
|
||||
layerParameters.opacityBrush = opacityBrush;
|
||||
layerParameters.layerOptions = layerOptions;
|
||||
|
||||
return layerParameters;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_STROKE_STYLE_PROPERTIES1
|
||||
StrokeStyleProperties1(
|
||||
D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER,
|
||||
FLOAT miterLimit = 10.0f,
|
||||
D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID,
|
||||
FLOAT dashOffset = 0.0f,
|
||||
D2D1_STROKE_TRANSFORM_TYPE transformType = D2D1_STROKE_TRANSFORM_TYPE_NORMAL
|
||||
)
|
||||
{
|
||||
D2D1_STROKE_STYLE_PROPERTIES1 strokeStyleProperties;
|
||||
|
||||
strokeStyleProperties.startCap = startCap;
|
||||
strokeStyleProperties.endCap = endCap;
|
||||
strokeStyleProperties.dashCap = dashCap;
|
||||
strokeStyleProperties.lineJoin = lineJoin;
|
||||
strokeStyleProperties.miterLimit = miterLimit;
|
||||
strokeStyleProperties.dashStyle = dashStyle;
|
||||
strokeStyleProperties.dashOffset = dashOffset;
|
||||
strokeStyleProperties.transformType = transformType;
|
||||
|
||||
return strokeStyleProperties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_IMAGE_BRUSH_PROPERTIES
|
||||
ImageBrushProperties(
|
||||
D2D1_RECT_F sourceRectangle,
|
||||
D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP,
|
||||
D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP,
|
||||
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR
|
||||
)
|
||||
{
|
||||
D2D1_IMAGE_BRUSH_PROPERTIES imageBrushProperties;
|
||||
|
||||
imageBrushProperties.extendModeX = extendModeX;
|
||||
imageBrushProperties.extendModeY = extendModeY;
|
||||
imageBrushProperties.interpolationMode = interpolationMode;
|
||||
imageBrushProperties.sourceRectangle = sourceRectangle;
|
||||
|
||||
return imageBrushProperties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_BITMAP_BRUSH_PROPERTIES1
|
||||
BitmapBrushProperties1(
|
||||
D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP,
|
||||
D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP,
|
||||
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR
|
||||
)
|
||||
{
|
||||
D2D1_BITMAP_BRUSH_PROPERTIES1 bitmapBrush1Properties;
|
||||
|
||||
bitmapBrush1Properties.extendModeX = extendModeX;
|
||||
bitmapBrush1Properties.extendModeY = extendModeY;
|
||||
bitmapBrush1Properties.interpolationMode = interpolationMode;
|
||||
|
||||
return bitmapBrush1Properties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_PRINT_CONTROL_PROPERTIES
|
||||
PrintControlProperties(
|
||||
D2D1_PRINT_FONT_SUBSET_MODE fontSubsetMode = D2D1_PRINT_FONT_SUBSET_MODE_DEFAULT,
|
||||
FLOAT rasterDpi = 150.0f,
|
||||
D2D1_COLOR_SPACE colorSpace = D2D1_COLOR_SPACE_SRGB
|
||||
)
|
||||
{
|
||||
D2D1_PRINT_CONTROL_PROPERTIES printControlProps;
|
||||
|
||||
printControlProps.fontSubset = fontSubsetMode;
|
||||
printControlProps.rasterDPI = rasterDpi;
|
||||
printControlProps.colorSpace = colorSpace;
|
||||
|
||||
return printControlProps;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_RENDERING_CONTROLS
|
||||
RenderingControls(
|
||||
D2D1_BUFFER_PRECISION bufferPrecision,
|
||||
D2D1_SIZE_U tileSize
|
||||
)
|
||||
{
|
||||
D2D1_RENDERING_CONTROLS renderingControls;
|
||||
|
||||
renderingControls.bufferPrecision = bufferPrecision;
|
||||
renderingControls.tileSize = tileSize;
|
||||
|
||||
return renderingControls;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_EFFECT_INPUT_DESCRIPTION
|
||||
EffectInputDescription(
|
||||
ID2D1Effect *effect,
|
||||
UINT32 inputIndex,
|
||||
D2D1_RECT_F inputRectangle
|
||||
)
|
||||
{
|
||||
D2D1_EFFECT_INPUT_DESCRIPTION description;
|
||||
|
||||
description.effect = effect;
|
||||
description.inputIndex = inputIndex;
|
||||
description.inputRectangle = inputRectangle;
|
||||
|
||||
return description;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_CREATION_PROPERTIES
|
||||
CreationProperties(
|
||||
D2D1_THREADING_MODE threadingMode,
|
||||
D2D1_DEBUG_LEVEL debugLevel,
|
||||
D2D1_DEVICE_CONTEXT_OPTIONS options
|
||||
)
|
||||
{
|
||||
D2D1_CREATION_PROPERTIES creationProperties;
|
||||
|
||||
creationProperties.threadingMode = threadingMode;
|
||||
creationProperties.debugLevel = debugLevel;
|
||||
creationProperties.options = options;
|
||||
|
||||
return creationProperties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_VECTOR_2F
|
||||
Vector2F(
|
||||
FLOAT x = 0.0f,
|
||||
FLOAT y = 0.0f
|
||||
)
|
||||
{
|
||||
D2D1_VECTOR_2F vec2 = {x, y};
|
||||
return vec2;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_VECTOR_3F
|
||||
Vector3F(
|
||||
FLOAT x = 0.0f,
|
||||
FLOAT y = 0.0f,
|
||||
FLOAT z = 0.0f
|
||||
)
|
||||
{
|
||||
D2D1_VECTOR_3F vec3 = {x, y, z};
|
||||
return vec3;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_VECTOR_4F
|
||||
Vector4F(
|
||||
FLOAT x = 0.0f,
|
||||
FLOAT y = 0.0f,
|
||||
FLOAT z = 0.0f,
|
||||
FLOAT w = 0.0f
|
||||
)
|
||||
{
|
||||
D2D1_VECTOR_4F vec4 = {x, y, z, w};
|
||||
return vec4;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_POINT_2L
|
||||
Point2L(
|
||||
INT32 x = 0,
|
||||
INT32 y = 0
|
||||
)
|
||||
{
|
||||
return Point2<INT32>(x, y);
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_RECT_L
|
||||
RectL(
|
||||
INT32 left = 0.f,
|
||||
INT32 top = 0.f,
|
||||
INT32 right = 0.f,
|
||||
INT32 bottom = 0.f
|
||||
)
|
||||
{
|
||||
return Rect<INT32>(left, top, right, bottom);
|
||||
}
|
||||
|
||||
//
|
||||
// Sets a bitmap as an effect input, while inserting a DPI compensation effect
|
||||
// to preserve visual appearance as the device context's DPI changes.
|
||||
//
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
HRESULT
|
||||
SetDpiCompensatedEffectInput(
|
||||
_In_ ID2D1DeviceContext *deviceContext,
|
||||
_In_ ID2D1Effect *effect,
|
||||
UINT32 inputIndex,
|
||||
_In_opt_ ID2D1Bitmap *inputBitmap,
|
||||
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR,
|
||||
D2D1_BORDER_MODE borderMode = D2D1_BORDER_MODE_HARD
|
||||
)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
ID2D1Effect *dpiCompensationEffect = NULL;
|
||||
|
||||
if (!inputBitmap)
|
||||
{
|
||||
effect->SetInput(inputIndex, NULL);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = deviceContext->CreateEffect(CLSID_D2D1DpiCompensation, &dpiCompensationEffect);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
dpiCompensationEffect->SetInput(0, inputBitmap);
|
||||
|
||||
D2D1_POINT_2F bitmapDpi;
|
||||
inputBitmap->GetDpi(&bitmapDpi.x, &bitmapDpi.y);
|
||||
hr = dpiCompensationEffect->SetValue(D2D1_DPICOMPENSATION_PROP_INPUT_DPI, bitmapDpi);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = dpiCompensationEffect->SetValue(D2D1_DPICOMPENSATION_PROP_INTERPOLATION_MODE, interpolationMode);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = dpiCompensationEffect->SetValue(D2D1_DPICOMPENSATION_PROP_BORDER_MODE, borderMode);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
effect->SetInputEffect(inputIndex, dpiCompensationEffect);
|
||||
}
|
||||
|
||||
if (dpiCompensationEffect)
|
||||
{
|
||||
dpiCompensationEffect->Release();
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
} // namespace D2D1
|
||||
|
||||
|
||||
#endif // #ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
#endif // #ifndef _D2D1_HELPER_H_
|
||||
|
||||
Vendored
+199
@@ -0,0 +1,199 @@
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// This file is automatically generated. Please do not edit it directly.
|
||||
//
|
||||
// File name: D2D1_2.h
|
||||
//---------------------------------------------------------------------------
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // #ifdef _MSC_VER
|
||||
|
||||
#ifndef _D2D1_2_H_
|
||||
#define _D2D1_2_H_
|
||||
|
||||
#ifndef _D2D1_1_H_
|
||||
#include <d2d1_1.h>
|
||||
#endif // #ifndef _D2D1_1_H_
|
||||
#ifndef _D2D1_EFFECTS_1_
|
||||
#include <d2d1effects_1.h>
|
||||
#endif // #ifndef _D2D1_EFFECTS_1_
|
||||
|
||||
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
interface ID2D1Device1;
|
||||
#else
|
||||
|
||||
typedef interface ID2D1Device1 ID2D1Device1;
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Specifies the extent to which D2D will throttle work sent to the GPU.
|
||||
/// </summary>
|
||||
typedef enum D2D1_RENDERING_PRIORITY
|
||||
{
|
||||
D2D1_RENDERING_PRIORITY_NORMAL = 0,
|
||||
D2D1_RENDERING_PRIORITY_LOW = 1,
|
||||
D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_RENDERING_PRIORITY;
|
||||
|
||||
|
||||
EXTERN_C CONST IID IID_ID2D1GeometryRealization;
|
||||
EXTERN_C CONST IID IID_ID2D1DeviceContext1;
|
||||
EXTERN_C CONST IID IID_ID2D1Device1;
|
||||
EXTERN_C CONST IID IID_ID2D1Factory2;
|
||||
EXTERN_C CONST IID IID_ID2D1CommandSink1;
|
||||
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Encapsulates a device- and transform-dependent representation of a filled or
|
||||
/// stroked geometry.
|
||||
/// </summary>
|
||||
interface DX_DECLARE_INTERFACE("a16907d7-bc02-4801-99e8-8cf7f485f774") ID2D1GeometryRealization : public ID2D1Resource
|
||||
{
|
||||
}; // interface ID2D1GeometryRealization
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Enables creation and drawing of geometry realization objects.
|
||||
/// </summary>
|
||||
interface DX_DECLARE_INTERFACE("d37f57e4-6908-459f-a199-e72f24f79987") ID2D1DeviceContext1 : public ID2D1DeviceContext
|
||||
{
|
||||
|
||||
STDMETHOD(CreateFilledGeometryRealization)(
|
||||
_In_ ID2D1Geometry *geometry,
|
||||
FLOAT flatteningTolerance,
|
||||
_COM_Outptr_ ID2D1GeometryRealization **geometryRealization
|
||||
) PURE;
|
||||
|
||||
STDMETHOD(CreateStrokedGeometryRealization)(
|
||||
_In_ ID2D1Geometry *geometry,
|
||||
FLOAT flatteningTolerance,
|
||||
FLOAT strokeWidth,
|
||||
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
||||
_COM_Outptr_ ID2D1GeometryRealization **geometryRealization
|
||||
) PURE;
|
||||
|
||||
STDMETHOD_(void, DrawGeometryRealization)(
|
||||
_In_ ID2D1GeometryRealization *geometryRealization,
|
||||
_In_ ID2D1Brush *brush
|
||||
) PURE;
|
||||
}; // interface ID2D1DeviceContext1
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Represents a resource domain whose objects and device contexts can be used
|
||||
/// together.
|
||||
/// </summary>
|
||||
interface DX_DECLARE_INTERFACE("d21768e1-23a4-4823-a14b-7c3eba85d658") ID2D1Device1 : public ID2D1Device
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the rendering priority currently set on the device.
|
||||
/// </summary>
|
||||
STDMETHOD_(D2D1_RENDERING_PRIORITY, GetRenderingPriority)(
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the rendering priority of the device.
|
||||
/// </summary>
|
||||
STDMETHOD_(void, SetRenderingPriority)(
|
||||
D2D1_RENDERING_PRIORITY renderingPriority
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new device context with no initially assigned target.
|
||||
/// </summary>
|
||||
STDMETHOD(CreateDeviceContext)(
|
||||
D2D1_DEVICE_CONTEXT_OPTIONS options,
|
||||
_COM_Outptr_ ID2D1DeviceContext1 **deviceContext1
|
||||
) PURE;
|
||||
|
||||
using ID2D1Device::CreateDeviceContext;
|
||||
}; // interface ID2D1Device1
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates Direct2D resources. This interface also enables the creation of
|
||||
/// ID2D1Device1 objects.
|
||||
/// </summary>
|
||||
interface DX_DECLARE_INTERFACE("94f81a73-9212-4376-9c58-b16a3a0d3992") ID2D1Factory2 : public ID2D1Factory1
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// This creates a new Direct2D device from the given IDXGIDevice.
|
||||
/// </summary>
|
||||
STDMETHOD(CreateDevice)(
|
||||
_In_ IDXGIDevice *dxgiDevice,
|
||||
_COM_Outptr_ ID2D1Device1 **d2dDevice1
|
||||
) PURE;
|
||||
|
||||
using ID2D1Factory1::CreateDevice;
|
||||
}; // interface ID2D1Factory2
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This interface performs all the same functions as the existing ID2D1CommandSink
|
||||
/// interface. It also enables access to the new primitive blend modes, MIN and ADD,
|
||||
/// through its SetPrimitiveBlend1 method.
|
||||
/// </summary>
|
||||
interface DX_DECLARE_INTERFACE("9eb767fd-4269-4467-b8c2-eb30cb305743") ID2D1CommandSink1 : public ID2D1CommandSink
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// This method is called if primitiveBlend value was added after Windows 8.
|
||||
/// SetPrimitiveBlend method is used for Win8 values (_SOURCE_OVER and _COPY).
|
||||
/// </summary>
|
||||
STDMETHOD(SetPrimitiveBlend1)(
|
||||
D2D1_PRIMITIVE_BLEND primitiveBlend
|
||||
) PURE;
|
||||
}; // interface ID2D1CommandSink1
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef D2D_USE_C_DEFINITIONS
|
||||
|
||||
|
||||
typedef interface ID2D1GeometryRealization ID2D1GeometryRealization;
|
||||
|
||||
typedef interface ID2D1DeviceContext1 ID2D1DeviceContext1;
|
||||
|
||||
typedef interface ID2D1Device1 ID2D1Device1;
|
||||
|
||||
typedef interface ID2D1Factory2 ID2D1Factory2;
|
||||
|
||||
typedef interface ID2D1CommandSink1 ID2D1CommandSink1;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WINBLUE
|
||||
FLOAT WINAPI
|
||||
D2D1ComputeMaximumScaleFactor(
|
||||
_In_ CONST D2D1_MATRIX_3X2_F *matrix
|
||||
);
|
||||
#endif // #if NTDDI_VERSION >= NTDDI_WINBLUE
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#include <d2d1_2helper.h>
|
||||
#endif // #ifndef _D2D1_2_H_
|
||||
+60
@@ -0,0 +1,60 @@
|
||||
|
||||
/*=========================================================================*\
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
File: D2D1_2Helper.h
|
||||
|
||||
Module Name: D2D
|
||||
|
||||
Description: Helper files over the D2D interfaces and APIs.
|
||||
|
||||
\*=========================================================================*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // _MSC_VER
|
||||
|
||||
#ifndef _D2D1_2HELPER_H_
|
||||
#define _D2D1_2HELPER_H_
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WINBLUE
|
||||
|
||||
#ifndef _D2D1_2_H_
|
||||
#include <d2d1_2.h>
|
||||
#endif // #ifndef _D2D1_2_H_
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
|
||||
|
||||
namespace D2D1
|
||||
{
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
FLOAT
|
||||
ComputeFlatteningTolerance(
|
||||
_In_ CONST D2D1_MATRIX_3X2_F &matrix,
|
||||
FLOAT dpiX = 96.0f,
|
||||
FLOAT dpiY = 96.0f,
|
||||
FLOAT maxZoomFactor = 1.0f
|
||||
)
|
||||
{
|
||||
D2D1_MATRIX_3X2_F dpiDependentTransform =
|
||||
matrix * D2D1::Matrix3x2F::Scale(dpiX / 96.0f, dpiY / 96.0f);
|
||||
|
||||
FLOAT absMaxZoomFactor = (maxZoomFactor > 0) ? maxZoomFactor : -maxZoomFactor;
|
||||
|
||||
return D2D1_DEFAULT_FLATTENING_TOLERANCE /
|
||||
(absMaxZoomFactor * D2D1ComputeMaximumScaleFactor(&dpiDependentTransform));
|
||||
}
|
||||
|
||||
} // namespace D2D1
|
||||
|
||||
|
||||
#endif // #ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
#endif // #if NTDDI_VERSION >= NTDDI_WINBLUE
|
||||
|
||||
#endif // #ifndef _D2D1_HELPER_H_
|
||||
|
||||
Vendored
+1855
File diff suppressed because it is too large
Load Diff
+255
@@ -0,0 +1,255 @@
|
||||
|
||||
/*=========================================================================*\
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
File: D2D1_3Helper.h
|
||||
|
||||
Module Name: D2D
|
||||
|
||||
Description: Helper files over the D2D interfaces and APIs.
|
||||
|
||||
\*=========================================================================*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // _MSC_VER
|
||||
|
||||
#ifndef _D2D1_3HELPER_H_
|
||||
#define _D2D1_3HELPER_H_
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
|
||||
|
||||
#ifndef _D2D1_3_H_
|
||||
#include <d2d1_3.h>
|
||||
#endif // #ifndef _D2D1_3_H_
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
|
||||
|
||||
namespace D2D1
|
||||
{
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_GRADIENT_MESH_PATCH
|
||||
GradientMeshPatch(
|
||||
D2D1_POINT_2F point00,
|
||||
D2D1_POINT_2F point01,
|
||||
D2D1_POINT_2F point02,
|
||||
D2D1_POINT_2F point03,
|
||||
D2D1_POINT_2F point10,
|
||||
D2D1_POINT_2F point11,
|
||||
D2D1_POINT_2F point12,
|
||||
D2D1_POINT_2F point13,
|
||||
D2D1_POINT_2F point20,
|
||||
D2D1_POINT_2F point21,
|
||||
D2D1_POINT_2F point22,
|
||||
D2D1_POINT_2F point23,
|
||||
D2D1_POINT_2F point30,
|
||||
D2D1_POINT_2F point31,
|
||||
D2D1_POINT_2F point32,
|
||||
D2D1_POINT_2F point33,
|
||||
D2D1_COLOR_F color00,
|
||||
D2D1_COLOR_F color03,
|
||||
D2D1_COLOR_F color30,
|
||||
D2D1_COLOR_F color33,
|
||||
D2D1_PATCH_EDGE_MODE topEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE leftEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE bottomEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE rightEdgeMode
|
||||
)
|
||||
{
|
||||
D2D1_GRADIENT_MESH_PATCH newPatch;
|
||||
newPatch.point00 = point00;
|
||||
newPatch.point01 = point01;
|
||||
newPatch.point02 = point02;
|
||||
newPatch.point03 = point03;
|
||||
newPatch.point10 = point10;
|
||||
newPatch.point11 = point11;
|
||||
newPatch.point12 = point12;
|
||||
newPatch.point13 = point13;
|
||||
newPatch.point20 = point20;
|
||||
newPatch.point21 = point21;
|
||||
newPatch.point22 = point22;
|
||||
newPatch.point23 = point23;
|
||||
newPatch.point30 = point30;
|
||||
newPatch.point31 = point31;
|
||||
newPatch.point32 = point32;
|
||||
newPatch.point33 = point33;
|
||||
|
||||
newPatch.color00 = color00;
|
||||
newPatch.color03 = color03;
|
||||
newPatch.color30 = color30;
|
||||
newPatch.color33 = color33;
|
||||
|
||||
newPatch.topEdgeMode = topEdgeMode;
|
||||
newPatch.leftEdgeMode = leftEdgeMode;
|
||||
newPatch.bottomEdgeMode = bottomEdgeMode;
|
||||
newPatch.rightEdgeMode = rightEdgeMode;
|
||||
|
||||
return newPatch;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_GRADIENT_MESH_PATCH
|
||||
GradientMeshPatchFromCoonsPatch(
|
||||
D2D1_POINT_2F point0,
|
||||
D2D1_POINT_2F point1,
|
||||
D2D1_POINT_2F point2,
|
||||
D2D1_POINT_2F point3,
|
||||
D2D1_POINT_2F point4,
|
||||
D2D1_POINT_2F point5,
|
||||
D2D1_POINT_2F point6,
|
||||
D2D1_POINT_2F point7,
|
||||
D2D1_POINT_2F point8,
|
||||
D2D1_POINT_2F point9,
|
||||
D2D1_POINT_2F point10,
|
||||
D2D1_POINT_2F point11,
|
||||
D2D1_COLOR_F color0,
|
||||
D2D1_COLOR_F color1,
|
||||
D2D1_COLOR_F color2,
|
||||
D2D1_COLOR_F color3,
|
||||
D2D1_PATCH_EDGE_MODE topEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE leftEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE bottomEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE rightEdgeMode
|
||||
)
|
||||
{
|
||||
D2D1_GRADIENT_MESH_PATCH newPatch;
|
||||
newPatch.point00 = point0;
|
||||
newPatch.point01 = point1;
|
||||
newPatch.point02 = point2;
|
||||
newPatch.point03 = point3;
|
||||
newPatch.point13 = point4;
|
||||
newPatch.point23 = point5;
|
||||
newPatch.point33 = point6;
|
||||
newPatch.point32 = point7;
|
||||
newPatch.point31 = point8;
|
||||
newPatch.point30 = point9;
|
||||
newPatch.point20 = point10;
|
||||
newPatch.point10 = point11;
|
||||
|
||||
D2D1GetGradientMeshInteriorPointsFromCoonsPatch(
|
||||
&point0,
|
||||
&point1,
|
||||
&point2,
|
||||
&point3,
|
||||
&point4,
|
||||
&point5,
|
||||
&point6,
|
||||
&point7,
|
||||
&point8,
|
||||
&point9,
|
||||
&point10,
|
||||
&point11,
|
||||
&newPatch.point11,
|
||||
&newPatch.point12,
|
||||
&newPatch.point21,
|
||||
&newPatch.point22
|
||||
);
|
||||
|
||||
newPatch.color00 = color0;
|
||||
newPatch.color03 = color1;
|
||||
newPatch.color33 = color2;
|
||||
newPatch.color30 = color3;
|
||||
newPatch.topEdgeMode = topEdgeMode;
|
||||
newPatch.leftEdgeMode = leftEdgeMode;
|
||||
newPatch.bottomEdgeMode = bottomEdgeMode;
|
||||
newPatch.rightEdgeMode = rightEdgeMode;
|
||||
|
||||
return newPatch;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_INK_POINT
|
||||
InkPoint(
|
||||
const D2D1_POINT_2F &point,
|
||||
FLOAT radius
|
||||
)
|
||||
{
|
||||
D2D1_INK_POINT inkPoint;
|
||||
|
||||
inkPoint.x = point.x;
|
||||
inkPoint.y = point.y;
|
||||
inkPoint.radius = radius;
|
||||
|
||||
return inkPoint;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_INK_BEZIER_SEGMENT
|
||||
InkBezierSegment(
|
||||
const D2D1_INK_POINT &point1,
|
||||
const D2D1_INK_POINT &point2,
|
||||
const D2D1_INK_POINT &point3
|
||||
)
|
||||
{
|
||||
D2D1_INK_BEZIER_SEGMENT inkBezierSegment;
|
||||
|
||||
inkBezierSegment.point1 = point1;
|
||||
inkBezierSegment.point2 = point2;
|
||||
inkBezierSegment.point3 = point3;
|
||||
|
||||
return inkBezierSegment;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_INK_STYLE_PROPERTIES
|
||||
InkStyleProperties(
|
||||
D2D1_INK_NIB_SHAPE nibShape,
|
||||
const D2D1_MATRIX_3X2_F &nibTransform
|
||||
)
|
||||
{
|
||||
D2D1_INK_STYLE_PROPERTIES inkStyleProperties;
|
||||
|
||||
inkStyleProperties.nibShape = nibShape;
|
||||
inkStyleProperties.nibTransform = nibTransform;
|
||||
|
||||
return inkStyleProperties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_RECT_U
|
||||
InfiniteRectU()
|
||||
{
|
||||
D2D1_RECT_U rect = { 0u, 0u, UINT_MAX, UINT_MAX };
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_SIMPLE_COLOR_PROFILE
|
||||
SimpleColorProfile(
|
||||
const D2D1_POINT_2F &redPrimary,
|
||||
const D2D1_POINT_2F &greenPrimary,
|
||||
const D2D1_POINT_2F &bluePrimary,
|
||||
const D2D1_GAMMA1 gamma,
|
||||
const D2D1_POINT_2F &whitePointXZ
|
||||
)
|
||||
{
|
||||
D2D1_SIMPLE_COLOR_PROFILE simpleColorProfile;
|
||||
|
||||
simpleColorProfile.redPrimary = redPrimary;
|
||||
simpleColorProfile.greenPrimary = greenPrimary;
|
||||
simpleColorProfile.bluePrimary = bluePrimary;
|
||||
simpleColorProfile.gamma = gamma;
|
||||
simpleColorProfile.whitePointXZ = whitePointXZ;
|
||||
|
||||
return simpleColorProfile;
|
||||
}
|
||||
} // namespace D2D1
|
||||
|
||||
|
||||
#endif // #ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
#endif // #if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
|
||||
|
||||
#endif // #ifndef _D2D1_HELPER_H_
|
||||
|
||||
+1084
File diff suppressed because it is too large
Load Diff
+98
@@ -0,0 +1,98 @@
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// This file is automatically generated. Please do not edit it directly.
|
||||
//
|
||||
// File name: D2D1EffectAuthor_1.h
|
||||
//---------------------------------------------------------------------------
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // #ifdef _MSC_VER
|
||||
|
||||
#ifndef _D2D1_EFFECT_AUTHOR_1_H_
|
||||
#define _D2D1_EFFECT_AUTHOR_1_H_
|
||||
|
||||
#ifndef _D2D1_3_H_
|
||||
#include <d2d1_3.h>
|
||||
#endif // #ifndef _D2D1_3_H_
|
||||
#ifndef _D2D1_EFFECT_AUTHOR_H_
|
||||
#include <d2d1effectauthor.h>
|
||||
#endif // #ifndef _D2D1_EFFECT_AUTHOR_H_
|
||||
|
||||
EXTERN_C CONST IID IID_ID2D1EffectContext1;
|
||||
EXTERN_C CONST IID IID_ID2D1EffectContext2;
|
||||
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The internal context handed to effect authors to create transforms from effects
|
||||
/// and any other operation tied to context which is not useful to the application
|
||||
/// facing API.
|
||||
/// </summary>
|
||||
interface DX_DECLARE_INTERFACE("84ab595a-fc81-4546-bacd-e8ef4d8abe7a") ID2D1EffectContext1 : public ID2D1EffectContext
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Creates a 3D lookup table for mapping a 3-channel input to a 3-channel output.
|
||||
/// The table data must be provided in 4-channel format.
|
||||
/// </summary>
|
||||
STDMETHOD(CreateLookupTable3D)(
|
||||
D2D1_BUFFER_PRECISION precision,
|
||||
_In_reads_(3) CONST UINT32 *extents,
|
||||
_In_reads_(dataCount) CONST BYTE *data,
|
||||
UINT32 dataCount,
|
||||
_In_reads_(2) CONST UINT32 *strides,
|
||||
_COM_Outptr_ ID2D1LookupTable3D **lookupTable
|
||||
) PURE;
|
||||
}; // interface ID2D1EffectContext1
|
||||
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WIN10_RS2
|
||||
|
||||
/// <summary>
|
||||
/// The internal context handed to effect authors to create transforms from effects
|
||||
/// and any other operation tied to context which is not useful to the application
|
||||
/// facing API.
|
||||
/// </summary>
|
||||
interface DX_DECLARE_INTERFACE("577ad2a0-9fc7-4dda-8b18-dab810140052") ID2D1EffectContext2 : public ID2D1EffectContext1
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Creates a color context from a DXGI color space type. It is only valid to use
|
||||
/// this with the Color Management Effect in 'Best' mode.
|
||||
/// </summary>
|
||||
STDMETHOD(CreateColorContextFromDxgiColorSpace)(
|
||||
DXGI_COLOR_SPACE_TYPE colorSpace,
|
||||
_COM_Outptr_ ID2D1ColorContext1 **colorContext
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a color context from a simple color profile. It is only valid to use
|
||||
/// this with the Color Management Effect in 'Best' mode.
|
||||
/// </summary>
|
||||
STDMETHOD(CreateColorContextFromSimpleColorProfile)(
|
||||
_In_ CONST D2D1_SIMPLE_COLOR_PROFILE *simpleProfile,
|
||||
_COM_Outptr_ ID2D1ColorContext1 **colorContext
|
||||
) PURE;
|
||||
}; // interface ID2D1EffectContext2
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef D2D_USE_C_DEFINITIONS
|
||||
|
||||
|
||||
typedef interface ID2D1EffectContext1 ID2D1EffectContext1;
|
||||
#if NTDDI_VERSION >= NTDDI_WIN10_RS2
|
||||
|
||||
typedef interface ID2D1EffectContext2 ID2D1EffectContext2;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef _D2D1_EFFECT_AUTHOR_1_H_
|
||||
+405
@@ -0,0 +1,405 @@
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// D2D helper functions for effect authors.
|
||||
//
|
||||
// File name: D2D1EffectHelpers.h
|
||||
//---------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _D2D1_EFFECT_HELPERS_H_
|
||||
#define _D2D1_EFFECT_HELPERS_H_
|
||||
|
||||
|
||||
|
||||
#include <d2d1effectauthor.h>
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// DeducingValueSetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Deduces the class and arguments and then calls a member-function property
|
||||
// setter callback for a value-type property.
|
||||
//
|
||||
// This should not be called directly.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<class C, typename P, typename I>
|
||||
HRESULT DeducingValueSetter(
|
||||
_In_ HRESULT (C::*callback)(P),
|
||||
_In_ I *effect,
|
||||
_In_reads_(dataSize) const BYTE *data,
|
||||
UINT32 dataSize
|
||||
)
|
||||
{
|
||||
// We must exactly match the value-type's size.
|
||||
if (dataSize != sizeof(P))
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
return (static_cast<C *>(effect)->*callback)(*reinterpret_cast<const P *>(data));
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// ValueSetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Calls a member-function property setter callback for a value-type property.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<typename T, T P, typename I>
|
||||
HRESULT CALLBACK ValueSetter(
|
||||
_In_ IUnknown *effect,
|
||||
_In_reads_(dataSize) const BYTE *data,
|
||||
UINT32 dataSize
|
||||
)
|
||||
{
|
||||
// Cast through I to resolve multiple-inheritance ambiguities.
|
||||
return DeducingValueSetter(P, static_cast<I *>(effect), data, dataSize);
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// DeducingValueGetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Deduces the class and arguments and then calls a member-function property
|
||||
// getter callback for a value-type property.
|
||||
//
|
||||
// This should not be called directly.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<class C, typename P, typename I>
|
||||
HRESULT DeducingValueGetter(
|
||||
_In_ P (C::*callback)() const,
|
||||
_In_ const I *effect,
|
||||
_Out_writes_opt_(dataSize) BYTE *data,
|
||||
UINT32 dataSize,
|
||||
_Out_opt_ UINT32 *actualSize
|
||||
)
|
||||
{
|
||||
if (actualSize)
|
||||
{
|
||||
*actualSize = sizeof(P);
|
||||
}
|
||||
|
||||
if (dataSize > 0 && data)
|
||||
{
|
||||
if (dataSize < sizeof(P))
|
||||
{
|
||||
return E_NOT_SUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
*reinterpret_cast<P *>(data) = (static_cast<const C *>(effect)->*callback)();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// ValueGetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Calls a member-function property setter callback for a value-type property.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<typename T, T P, typename I>
|
||||
HRESULT CALLBACK ValueGetter(
|
||||
_In_ const IUnknown *effect,
|
||||
_Out_writes_opt_(dataSize) BYTE *data,
|
||||
UINT32 dataSize,
|
||||
_Out_opt_ UINT32 *actualSize
|
||||
)
|
||||
{
|
||||
// Cast through I to resolve multiple-inheritance ambiguities.
|
||||
return DeducingValueGetter(P, static_cast<const I *>(effect), data, dataSize, actualSize);
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// DeducingBlobSetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Deduces the class and arguments and then calls a member-function property
|
||||
// setter callback for a blob-type property.
|
||||
//
|
||||
// This should not be called directly.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<class C, typename I>
|
||||
HRESULT DeducingBlobSetter(
|
||||
_In_ HRESULT (C::*callback)(const BYTE *, UINT32),
|
||||
_In_ I *effect,
|
||||
_In_reads_(dataSize) const BYTE *data,
|
||||
UINT32 dataSize
|
||||
)
|
||||
{
|
||||
return (static_cast<C *>(effect)->*callback)(data, dataSize);
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// BlobSetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Calls a member-function property setter callback for a blob-type property.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<typename T, T P, typename I>
|
||||
HRESULT CALLBACK BlobSetter(
|
||||
_In_ IUnknown *effect,
|
||||
_In_reads_(dataSize) const BYTE *data,
|
||||
UINT32 dataSize
|
||||
)
|
||||
{
|
||||
// Cast through I to resolve multiple-inheritance ambiguities.
|
||||
return DeducingBlobSetter(P, static_cast<I *>(effect), data, dataSize);
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// DeducingBlobGetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Deduces the class and arguments and then calls a member-function property
|
||||
// getter callback for a blob-type property.
|
||||
//
|
||||
// This should not be called directly.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<class C, typename I>
|
||||
HRESULT DeducingBlobGetter(
|
||||
_In_ HRESULT (C::*callback)(BYTE *, UINT32, UINT32*) const,
|
||||
_In_ const I *effect,
|
||||
_Out_writes_opt_(dataSize) BYTE *data,
|
||||
UINT32 dataSize,
|
||||
_Out_opt_ UINT32 *actualSize
|
||||
)
|
||||
{
|
||||
return (static_cast<const C *>(effect)->*callback)(data, dataSize, actualSize);
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// BlobGetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Calls a member-function property getter callback for a blob-type property.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<typename T, T P, typename I>
|
||||
HRESULT CALLBACK BlobGetter(
|
||||
_In_ const IUnknown *effect,
|
||||
_Out_writes_opt_(dataSize) BYTE *data,
|
||||
UINT32 dataSize,
|
||||
_Out_opt_ UINT32 *actualSize
|
||||
)
|
||||
{
|
||||
// Cast through I to resolve multiple-inheritance ambiguities.
|
||||
return DeducingBlobGetter(P, static_cast<const I *>(effect), data, dataSize, actualSize);
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// DeducingStringSetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Deduces the class and arguments and then calls a member-function property
|
||||
// setter callback for a string-type property.
|
||||
//
|
||||
// This should not be called directly.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<class C, typename I>
|
||||
HRESULT DeducingStringSetter(
|
||||
_In_ HRESULT (C::*callback)(PCWSTR string),
|
||||
_In_ I *effect,
|
||||
_In_reads_(dataSize) const BYTE *data,
|
||||
UINT32 dataSize
|
||||
)
|
||||
{
|
||||
dataSize;
|
||||
|
||||
return (static_cast<C *>(effect)->*callback)(reinterpret_cast<PCWSTR>(data));
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// StringSetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Calls a member-function property setter callback for a string-type property.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<typename T, T P, typename I>
|
||||
HRESULT CALLBACK StringSetter(
|
||||
_In_ IUnknown *effect,
|
||||
_In_reads_(dataSize) const BYTE *data,
|
||||
UINT32 dataSize
|
||||
)
|
||||
{
|
||||
// Cast through I to resolve multiple-inheritance ambiguities.
|
||||
return DeducingStringSetter(P, static_cast<I *>(effect), data, dataSize);
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// DeducingStringGetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Deduces the class and arguments and then calls a member-function property
|
||||
// getter callback for a string-type property.
|
||||
//
|
||||
// This should not be called directly.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<class C, typename I>
|
||||
HRESULT DeducingStringGetter(
|
||||
_In_ HRESULT (C::*callback)(PWSTR, UINT32, UINT32*) const,
|
||||
_In_ const I *effect,
|
||||
_Out_writes_opt_(dataSize) BYTE *data,
|
||||
UINT32 dataSize,
|
||||
_Out_opt_ UINT32 *actualSize
|
||||
)
|
||||
{
|
||||
UINT32 cchString = 0;
|
||||
|
||||
HRESULT hr = (static_cast<const C *>(effect)->*callback)(reinterpret_cast<PWSTR>(data), dataSize / sizeof(WCHAR), &cchString);
|
||||
|
||||
if ((SUCCEEDED(hr) || hr == E_NOT_SUFFICIENT_BUFFER) && actualSize)
|
||||
{
|
||||
*actualSize = cchString * sizeof(WCHAR);
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Function:
|
||||
// StringGetter
|
||||
//
|
||||
// Synopsis:
|
||||
// Calls a member-function property getter callback for a string-type property.
|
||||
//
|
||||
//--------------------------------------------------------------------------------
|
||||
template<typename T, T P, typename I>
|
||||
HRESULT CALLBACK StringGetter(
|
||||
_In_ const IUnknown *effect,
|
||||
_Out_writes_opt_(dataSize) BYTE *data,
|
||||
UINT32 dataSize,
|
||||
_Out_opt_ UINT32 *actualSize
|
||||
)
|
||||
{
|
||||
// Cast through I to resolve multiple-inheritance ambiguities.
|
||||
return DeducingStringGetter(P, static_cast<const I *>(effect), data, dataSize, actualSize);
|
||||
}
|
||||
|
||||
//
|
||||
// Simpler versions of the helpers can be declared if decltype is available:
|
||||
//
|
||||
#if _MSC_VER >= 1600
|
||||
#define D2D1_SIMPLE_BINDING_MACROS
|
||||
#endif
|
||||
|
||||
#ifdef D2D1_SIMPLE_BINDING_MACROS
|
||||
|
||||
//
|
||||
// Helper to work around decltype issues:
|
||||
//
|
||||
template<typename T>
|
||||
T GetType(T t) { return t; };
|
||||
|
||||
//
|
||||
// Helper macros for declaring a D2D1_PROPERTY_BINDING for value, blob, or string callbacks.
|
||||
//
|
||||
#define D2D1_VALUE_TYPE_BINDING(NAME, SETTER, GETTER) \
|
||||
{ NAME, &ValueSetter<decltype(GetType(SETTER)), SETTER, ID2D1EffectImpl>, &ValueGetter<decltype(GetType(GETTER)), GETTER, ID2D1EffectImpl> }
|
||||
|
||||
#define D2D1_BLOB_TYPE_BINDING(NAME, SETTER, GETTER) \
|
||||
{ NAME, &BlobSetter<decltype(GetType(SETTER)), SETTER, ID2D1EffectImpl>, &BlobGetter<decltype(GetType(GETTER)), GETTER, ID2D1EffectImpl> }
|
||||
|
||||
#define D2D1_STRING_TYPE_BINDING(NAME, SETTER, GETTER) \
|
||||
{ NAME, &StringSetter<decltype(GetType(SETTER)), SETTER, ID2D1EffectImpl>, &StringGetter<decltype(GetType(GETTER)), GETTER, ID2D1EffectImpl> }
|
||||
|
||||
//
|
||||
// Read-only variants:
|
||||
//
|
||||
#define D2D1_READONLY_VALUE_TYPE_BINDING(NAME, GETTER) \
|
||||
{ NAME, NULL, &ValueGetter<decltype(GetType(GETTER)), GETTER, ID2D1EffectImpl> }
|
||||
|
||||
#define D2D1_READONLY_BLOB_TYPE_BINDING(NAME, GETTER) \
|
||||
{ NAME, NULL, &BlobGetter<decltype(GetType(GETTER)), GETTER, ID2D1EffectImpl> }
|
||||
|
||||
#define D2D1_READONLY_STRING_TYPE_BINDING(NAME, GETTER) \
|
||||
{ NAME, NULL, &StringGetter<decltype(GetType(GETTER)), GETTER, ID2D1EffectImpl> }
|
||||
|
||||
#else // #ifdef D2D1_SIMPLE_BINDING_MACROS
|
||||
|
||||
//
|
||||
// Helper macros for declaring a D2D1_PROPERTY_BINDING for value, blob, or string callbacks.
|
||||
//
|
||||
#define D2D1_VALUE_TYPE_BINDING(NAME, TYPE, CLASS, SETTER, GETTER) \
|
||||
{ \
|
||||
NAME, \
|
||||
&ValueSetter<HRESULT (CLASS::*)(TYPE), SETTER, ID2D1EffectImpl>, \
|
||||
&ValueGetter<TYPE (CLASS::*)() const, GETTER, ID2D1EffectImpl> \
|
||||
}
|
||||
|
||||
#define D2D1_BLOB_TYPE_BINDING(NAME, CLASS, SETTER, GETTER) \
|
||||
{ \
|
||||
NAME, \
|
||||
&BlobSetter<HRESULT (CLASS::*)(const BYTE *, UINT32), SETTER, ID2D1EffectImpl>, \
|
||||
&BlobGetter<HRESULT (CLASS::*)(BYTE *, UINT32, UINT32*) const, GETTER, ID2D1EffectImpl> \
|
||||
}
|
||||
|
||||
#define D2D1_STRING_TYPE_BINDING(NAME, CLASS, SETTER, GETTER) \
|
||||
{ \
|
||||
NAME, \
|
||||
&StringSetter<HRESULT (CLASS::*)(PCWSTR string), SETTER, ID2D1EffectImpl>, \
|
||||
&StringGetter<HRESULT (CLASS::*)(PWSTR, UINT32, UINT32*) const, GETTER, ID2D1EffectImpl> \
|
||||
}
|
||||
|
||||
//
|
||||
// Read-only variants:
|
||||
//
|
||||
#define D2D1_READONLY_VALUE_TYPE_BINDING(NAME, TYPE, CLASS, GETTER) \
|
||||
{ \
|
||||
NAME, \
|
||||
NULL, \
|
||||
&ValueGetter<TYPE (CLASS::*)() const, GETTER, ID2D1EffectImpl> \
|
||||
}
|
||||
|
||||
#define D2D1_READONLY_BLOB_TYPE_BINDING(NAME, CLASS, GETTER) \
|
||||
{ \
|
||||
NAME, \
|
||||
NULL, \
|
||||
&BlobGetter<HRESULT (CLASS::*)(BYTE *, UINT32, UINT32*) const, GETTER, ID2D1EffectImpl> \
|
||||
}
|
||||
|
||||
#define D2D1_READONLY_STRING_TYPE_BINDING(NAME, CLASS, GETTER) \
|
||||
{ \
|
||||
NAME, \
|
||||
NULL, \
|
||||
&StringGetter<HRESULT (CLASS::*)(PWSTR, UINT32, UINT32*) const, GETTER, ID2D1EffectImpl> \
|
||||
}
|
||||
|
||||
#endif // #ifdef D2D1_SIMPLE_BINDING_MACROS
|
||||
|
||||
|
||||
#endif // #ifndef _D2D1_AUTHOR_H_
|
||||
Vendored
+1966
File diff suppressed because it is too large
Load Diff
+80
@@ -0,0 +1,80 @@
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// This file is automatically generated. Please do not edit it directly.
|
||||
//
|
||||
// File name: D2D1Effects_1.h
|
||||
//---------------------------------------------------------------------------
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // #ifdef _MSC_VER
|
||||
|
||||
#ifndef _D2D1_EFFECTS_1_
|
||||
#define _D2D1_EFFECTS_1_
|
||||
|
||||
#ifndef _D2D1_EFFECTS_
|
||||
#include <d2d1effects.h>
|
||||
#endif // #ifndef _D2D1_EFFECTS_
|
||||
|
||||
|
||||
|
||||
|
||||
// Built in effect CLSIDs
|
||||
DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1, 0x66c7, 0x45c9, 0xa8, 0x75, 0x8a, 0xd8, 0xa7, 0x91, 0x44, 0x01);
|
||||
|
||||
/// <summary>
|
||||
/// The enumeration of the YCbCr effect's top level properties.
|
||||
/// Effect description: An effect that takes a Y plane as input 0 and a CbCr plane
|
||||
/// as input 1 and outputs RGBA. The CbCr plane can be chroma subsampled. Useful
|
||||
/// for JPEG color conversion.
|
||||
/// </summary>
|
||||
typedef enum D2D1_YCBCR_PROP
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Property Name: "ChromaSubsampling"
|
||||
/// Property Type: D2D1_YCBCR_CHROMA_SUBSAMPLING
|
||||
/// </summary>
|
||||
D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Property Name: "TransformMatrix"
|
||||
/// Property Type: D2D1_MATRIX_3X2_F
|
||||
/// </summary>
|
||||
D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Property Name: "InterpolationMode"
|
||||
/// Property Type: D2D1_YCBCR_INTERPOLATION_MODE
|
||||
/// </summary>
|
||||
D2D1_YCBCR_PROP_INTERPOLATION_MODE = 2,
|
||||
D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_YCBCR_PROP;
|
||||
|
||||
typedef enum D2D1_YCBCR_CHROMA_SUBSAMPLING
|
||||
{
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 1,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 2,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 3,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 4,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_YCBCR_CHROMA_SUBSAMPLING;
|
||||
|
||||
typedef enum D2D1_YCBCR_INTERPOLATION_MODE
|
||||
{
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 1,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 2,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 3,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 4,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 5,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_YCBCR_INTERPOLATION_MODE;
|
||||
|
||||
|
||||
|
||||
#endif // #ifndef _D2D1_EFFECTS_1_
|
||||
Vendored
+1033
File diff suppressed because it is too large
Load Diff
+25
@@ -0,0 +1,25 @@
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// This file is automatically generated. Please do not edit it directly.
|
||||
//
|
||||
// File name: D2DBaseTypes.h
|
||||
//---------------------------------------------------------------------------
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // #ifdef _MSC_VER
|
||||
|
||||
#ifndef _D2DBASETYPES_INCLUDED
|
||||
#define _D2DBASETYPES_INCLUDED
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include <windows.h>
|
||||
#endif // #ifndef COM_NO_WINDOWS_H
|
||||
#ifndef __dxgitype_h__
|
||||
#include <dxgitype.h>
|
||||
#endif // #ifndef __dxgitype_h__
|
||||
#ifndef DCOMMON_H_INCLUDED
|
||||
#include <dcommon.h>
|
||||
#endif // #ifndef DCOMMON_H_INCLUDED
|
||||
typedef D3DCOLORVALUE D2D_COLOR_F;
|
||||
#endif // #ifndef _D2DBASETYPES_INCLUDED
|
||||
Vendored
+63
@@ -0,0 +1,63 @@
|
||||
/*=========================================================================*\
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
\*=========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
/*=========================================================================*\
|
||||
D2D Status Codes
|
||||
\*=========================================================================*/
|
||||
|
||||
#define FACILITY_D2D 0x899
|
||||
|
||||
#define MAKE_D2DHR( sev, code )\
|
||||
MAKE_HRESULT( sev, FACILITY_D2D, (code) )
|
||||
|
||||
#define MAKE_D2DHR_ERR( code )\
|
||||
MAKE_D2DHR( 1, code )
|
||||
|
||||
|
||||
//+----------------------------------------------------------------------------
|
||||
//
|
||||
// D2D error codes
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//
|
||||
// Error codes shared with WINCODECS
|
||||
//
|
||||
|
||||
//
|
||||
// The pixel format is not supported.
|
||||
//
|
||||
#define D2DERR_UNSUPPORTED_PIXEL_FORMAT WINCODEC_ERR_UNSUPPORTEDPIXELFORMAT
|
||||
|
||||
//
|
||||
// Error codes that were already returned in prior versions and were part of the
|
||||
// MIL facility.
|
||||
|
||||
//
|
||||
// Error codes mapped from WIN32 where there isn't already another HRESULT based
|
||||
// define
|
||||
//
|
||||
|
||||
//
|
||||
// The supplied buffer was too small to accommodate the data.
|
||||
//
|
||||
#define D2DERR_INSUFFICIENT_BUFFER HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER)
|
||||
|
||||
|
||||
//
|
||||
// The file specified was not found.
|
||||
//
|
||||
#define D2DERR_FILE_NOT_FOUND HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)
|
||||
|
||||
//
|
||||
// D2D specific codes now live in winerror.h
|
||||
//
|
||||
|
||||
|
||||
Vendored
+1691
File diff suppressed because it is too large
Load Diff
Vendored
+6800
File diff suppressed because it is too large
Load Diff
Vendored
+1788
File diff suppressed because it is too large
Load Diff
+305
@@ -0,0 +1,305 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3D10_1Shader.h
|
||||
// Content: D3D10.1 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D10_1SHADER_H__
|
||||
#define __D3D10_1SHADER_H__
|
||||
|
||||
#include "d3d10shader.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Shader debugging structures
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum _D3D10_SHADER_DEBUG_REGTYPE
|
||||
{
|
||||
D3D10_SHADER_DEBUG_REG_INPUT,
|
||||
D3D10_SHADER_DEBUG_REG_OUTPUT,
|
||||
D3D10_SHADER_DEBUG_REG_CBUFFER,
|
||||
D3D10_SHADER_DEBUG_REG_TBUFFER,
|
||||
D3D10_SHADER_DEBUG_REG_TEMP,
|
||||
D3D10_SHADER_DEBUG_REG_TEMPARRAY,
|
||||
D3D10_SHADER_DEBUG_REG_TEXTURE,
|
||||
D3D10_SHADER_DEBUG_REG_SAMPLER,
|
||||
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER,
|
||||
D3D10_SHADER_DEBUG_REG_LITERAL,
|
||||
D3D10_SHADER_DEBUG_REG_UNUSED,
|
||||
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS,
|
||||
D3D11_SHADER_DEBUG_REG_UAV,
|
||||
D3D10_SHADER_DEBUG_REG_FORCE_DWORD = 0x7fffffff,
|
||||
} D3D10_SHADER_DEBUG_REGTYPE;
|
||||
|
||||
typedef enum _D3D10_SHADER_DEBUG_SCOPETYPE
|
||||
{
|
||||
D3D10_SHADER_DEBUG_SCOPE_GLOBAL,
|
||||
D3D10_SHADER_DEBUG_SCOPE_BLOCK,
|
||||
D3D10_SHADER_DEBUG_SCOPE_FORLOOP,
|
||||
D3D10_SHADER_DEBUG_SCOPE_STRUCT,
|
||||
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS,
|
||||
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK,
|
||||
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE,
|
||||
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION,
|
||||
D3D10_SHADER_DEBUG_SCOPE_FORCE_DWORD = 0x7fffffff,
|
||||
} D3D10_SHADER_DEBUG_SCOPETYPE;
|
||||
|
||||
typedef enum _D3D10_SHADER_DEBUG_VARTYPE
|
||||
{
|
||||
D3D10_SHADER_DEBUG_VAR_VARIABLE,
|
||||
D3D10_SHADER_DEBUG_VAR_FUNCTION,
|
||||
D3D10_SHADER_DEBUG_VAR_FORCE_DWORD = 0x7fffffff,
|
||||
} D3D10_SHADER_DEBUG_VARTYPE;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// These are the serialized structures that get written to the file
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_TOKEN_INFO
|
||||
{
|
||||
UINT File; // offset into file list
|
||||
UINT Line; // line #
|
||||
UINT Column; // column #
|
||||
|
||||
UINT TokenLength;
|
||||
UINT TokenId; // offset to LPCSTR of length TokenLength in string datastore
|
||||
} D3D10_SHADER_DEBUG_TOKEN_INFO;
|
||||
|
||||
// Variable list
|
||||
typedef struct _D3D10_SHADER_DEBUG_VAR_INFO
|
||||
{
|
||||
// Index into token list for declaring identifier
|
||||
UINT TokenId;
|
||||
D3D10_SHADER_VARIABLE_TYPE Type;
|
||||
// register and component for this variable, only valid/necessary for arrays
|
||||
UINT Register;
|
||||
UINT Component;
|
||||
// gives the original variable that declared this variable
|
||||
UINT ScopeVar;
|
||||
// this variable's offset in its ScopeVar
|
||||
UINT ScopeVarOffset;
|
||||
} D3D10_SHADER_DEBUG_VAR_INFO;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_INPUT_INFO
|
||||
{
|
||||
// index into array of variables of variable to initialize
|
||||
UINT Var;
|
||||
// input, cbuffer, tbuffer
|
||||
D3D10_SHADER_DEBUG_REGTYPE InitialRegisterSet;
|
||||
// set to cbuffer or tbuffer slot, geometry shader input primitive #,
|
||||
// identifying register for indexable temp, or -1
|
||||
UINT InitialBank;
|
||||
// -1 if temp, otherwise gives register in register set
|
||||
UINT InitialRegister;
|
||||
// -1 if temp, otherwise gives component
|
||||
UINT InitialComponent;
|
||||
// initial value if literal
|
||||
UINT InitialValue;
|
||||
} D3D10_SHADER_DEBUG_INPUT_INFO;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_SCOPEVAR_INFO
|
||||
{
|
||||
// Index into variable token
|
||||
UINT TokenId;
|
||||
|
||||
D3D10_SHADER_DEBUG_VARTYPE VarType; // variable or function (different namespaces)
|
||||
D3D10_SHADER_VARIABLE_CLASS Class;
|
||||
UINT Rows; // number of rows (matrices)
|
||||
UINT Columns; // number of columns (vectors and matrices)
|
||||
|
||||
// In an array of structures, one struct member scope is provided, and
|
||||
// you'll have to add the array stride times the index to the variable
|
||||
// index you find, then find that variable in this structure's list of
|
||||
// variables.
|
||||
|
||||
// gives a scope to look up struct members. -1 if not a struct
|
||||
UINT StructMemberScope;
|
||||
|
||||
// number of array indices
|
||||
UINT uArrayIndices; // a[3][2][1] has 3 indices
|
||||
// maximum array index for each index
|
||||
// offset to UINT[uArrayIndices] in UINT datastore
|
||||
UINT ArrayElements; // a[3][2][1] has {3, 2, 1}
|
||||
// how many variables each array index moves
|
||||
// offset to UINT[uArrayIndices] in UINT datastore
|
||||
UINT ArrayStrides; // a[3][2][1] has {2, 1, 1}
|
||||
|
||||
UINT uVariables;
|
||||
// index of the first variable, later variables are offsets from this one
|
||||
UINT uFirstVariable;
|
||||
} D3D10_SHADER_DEBUG_SCOPEVAR_INFO;
|
||||
|
||||
// scope data, this maps variable names to debug variables (useful for the watch window)
|
||||
typedef struct _D3D10_SHADER_DEBUG_SCOPE_INFO
|
||||
{
|
||||
D3D10_SHADER_DEBUG_SCOPETYPE ScopeType;
|
||||
UINT Name; // offset to name of scope in strings list
|
||||
UINT uNameLen; // length of name string
|
||||
UINT uVariables;
|
||||
UINT VariableData; // Offset to UINT[uVariables] indexing the Scope Variable list
|
||||
} D3D10_SHADER_DEBUG_SCOPE_INFO;
|
||||
|
||||
// instruction outputs
|
||||
typedef struct _D3D10_SHADER_DEBUG_OUTPUTVAR
|
||||
{
|
||||
// index variable being written to, if -1 it's not going to a variable
|
||||
UINT Var;
|
||||
// range data that the compiler expects to be true
|
||||
UINT uValueMin, uValueMax;
|
||||
INT iValueMin, iValueMax;
|
||||
FLOAT fValueMin, fValueMax;
|
||||
|
||||
BOOL bNaNPossible, bInfPossible;
|
||||
} D3D10_SHADER_DEBUG_OUTPUTVAR;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_OUTPUTREG_INFO
|
||||
{
|
||||
// Only temp, indexable temp, and output are valid here
|
||||
D3D10_SHADER_DEBUG_REGTYPE OutputRegisterSet;
|
||||
// -1 means no output
|
||||
UINT OutputReg;
|
||||
// if a temp array, identifier for which one
|
||||
UINT TempArrayReg;
|
||||
// -1 means masked out
|
||||
UINT OutputComponents[4];
|
||||
D3D10_SHADER_DEBUG_OUTPUTVAR OutputVars[4];
|
||||
// when indexing the output, get the value of this register, then add
|
||||
// that to uOutputReg. If uIndexReg is -1, then there is no index.
|
||||
// find the variable whose register is the sum (by looking in the ScopeVar)
|
||||
// and component matches, then set it. This should only happen for indexable
|
||||
// temps and outputs.
|
||||
UINT IndexReg;
|
||||
UINT IndexComp;
|
||||
} D3D10_SHADER_DEBUG_OUTPUTREG_INFO;
|
||||
|
||||
// per instruction data
|
||||
typedef struct _D3D10_SHADER_DEBUG_INST_INFO
|
||||
{
|
||||
UINT Id; // Which instruction this is in the bytecode
|
||||
UINT Opcode; // instruction type
|
||||
|
||||
// 0, 1, or 2
|
||||
UINT uOutputs;
|
||||
|
||||
// up to two outputs per instruction
|
||||
D3D10_SHADER_DEBUG_OUTPUTREG_INFO pOutputs[2];
|
||||
|
||||
// index into the list of tokens for this instruction's token
|
||||
UINT TokenId;
|
||||
|
||||
// how many function calls deep this instruction is
|
||||
UINT NestingLevel;
|
||||
|
||||
// list of scopes from outer-most to inner-most
|
||||
// Number of scopes
|
||||
UINT Scopes;
|
||||
UINT ScopeInfo; // Offset to UINT[uScopes] specifying indices of the ScopeInfo Array
|
||||
|
||||
// list of variables accessed by this instruction
|
||||
// Number of variables
|
||||
UINT AccessedVars;
|
||||
UINT AccessedVarsInfo; // Offset to UINT[AccessedVars] specifying indices of the ScopeVariableInfo Array
|
||||
} D3D10_SHADER_DEBUG_INST_INFO;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_FILE_INFO
|
||||
{
|
||||
UINT FileName; // Offset to LPCSTR for file name
|
||||
UINT FileNameLen; // Length of file name
|
||||
UINT FileData; // Offset to LPCSTR of length FileLen
|
||||
UINT FileLen; // Length of file
|
||||
} D3D10_SHADER_DEBUG_FILE_INFO;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_INFO
|
||||
{
|
||||
UINT Size; // sizeof(D3D10_SHADER_DEBUG_INFO)
|
||||
UINT Creator; // Offset to LPCSTR for compiler version
|
||||
UINT EntrypointName; // Offset to LPCSTR for Entry point name
|
||||
UINT ShaderTarget; // Offset to LPCSTR for shader target
|
||||
UINT CompileFlags; // flags used to compile
|
||||
UINT Files; // number of included files
|
||||
UINT FileInfo; // Offset to D3D10_SHADER_DEBUG_FILE_INFO[Files]
|
||||
UINT Instructions; // number of instructions
|
||||
UINT InstructionInfo; // Offset to D3D10_SHADER_DEBUG_INST_INFO[Instructions]
|
||||
UINT Variables; // number of variables
|
||||
UINT VariableInfo; // Offset to D3D10_SHADER_DEBUG_VAR_INFO[Variables]
|
||||
UINT InputVariables; // number of variables to initialize before running
|
||||
UINT InputVariableInfo; // Offset to D3D10_SHADER_DEBUG_INPUT_INFO[InputVariables]
|
||||
UINT Tokens; // number of tokens to initialize
|
||||
UINT TokenInfo; // Offset to D3D10_SHADER_DEBUG_TOKEN_INFO[Tokens]
|
||||
UINT Scopes; // number of scopes
|
||||
UINT ScopeInfo; // Offset to D3D10_SHADER_DEBUG_SCOPE_INFO[Scopes]
|
||||
UINT ScopeVariables; // number of variables declared
|
||||
UINT ScopeVariableInfo; // Offset to D3D10_SHADER_DEBUG_SCOPEVAR_INFO[Scopes]
|
||||
UINT UintOffset; // Offset to the UINT datastore, all UINT offsets are from this offset
|
||||
UINT StringOffset; // Offset to the string datastore, all string offsets are from this offset
|
||||
} D3D10_SHADER_DEBUG_INFO;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// ID3D10ShaderReflection1:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
//
|
||||
// Interface definitions
|
||||
//
|
||||
|
||||
|
||||
typedef interface ID3D10ShaderReflection1 ID3D10ShaderReflection1;
|
||||
typedef interface ID3D10ShaderReflection1 *LPD3D10SHADERREFLECTION1;
|
||||
|
||||
// {C3457783-A846-47CE-9520-CEA6F66E7447}
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflection1,
|
||||
0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D10ShaderReflection1
|
||||
|
||||
DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT ResourceIndex, _Out_ D3D10_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D10ShaderReflectionVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR Name, _Out_ D3D10_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetMovInstructionCount)(THIS_ _Out_ UINT* pCount) PURE;
|
||||
STDMETHOD(GetMovcInstructionCount)(THIS_ _Out_ UINT* pCount) PURE;
|
||||
STDMETHOD(GetConversionInstructionCount)(THIS_ _Out_ UINT* pCount) PURE;
|
||||
STDMETHOD(GetBitwiseInstructionCount)(THIS_ _Out_ UINT* pCount) PURE;
|
||||
|
||||
STDMETHOD(GetGSInputPrimitive)(THIS_ _Out_ D3D10_PRIMITIVE* pPrim) PURE;
|
||||
STDMETHOD(IsLevel9Shader)(THIS_ _Out_ BOOL* pbLevel9Shader) PURE;
|
||||
STDMETHOD(IsSampleFrequencyShader)(THIS_ _Out_ BOOL* pbSampleFrequency) PURE;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D10_1SHADER_H__
|
||||
|
||||
Vendored
+1458
File diff suppressed because it is too large
Load Diff
Vendored
+146
@@ -0,0 +1,146 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3D10Misc.h
|
||||
// Content: D3D10 Device Creation APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D10MISC_H__
|
||||
#define __D3D10MISC_H__
|
||||
|
||||
#include "d3d10.h"
|
||||
|
||||
// ID3D10Blob has been made version-neutral and moved to d3dcommon.h.
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3D10_DRIVER_TYPE
|
||||
// ----------------
|
||||
//
|
||||
// This identifier is used to determine the implementation of Direct3D10
|
||||
// to be used.
|
||||
//
|
||||
// Pass one of these values to D3D10CreateDevice
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
typedef enum D3D10_DRIVER_TYPE
|
||||
{
|
||||
D3D10_DRIVER_TYPE_HARDWARE = 0,
|
||||
D3D10_DRIVER_TYPE_REFERENCE = 1,
|
||||
D3D10_DRIVER_TYPE_NULL = 2,
|
||||
D3D10_DRIVER_TYPE_SOFTWARE = 3,
|
||||
D3D10_DRIVER_TYPE_WARP = 5,
|
||||
} D3D10_DRIVER_TYPE;
|
||||
|
||||
DEFINE_GUID(GUID_DeviceType,
|
||||
0xd722fb4d, 0x7a68, 0x437a, 0xb2, 0x0c, 0x58, 0x04, 0xee, 0x24, 0x94, 0xa6);
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3D10CreateDevice
|
||||
// ------------------
|
||||
//
|
||||
// pAdapter
|
||||
// If NULL, D3D10CreateDevice will choose the primary adapter and
|
||||
// create a new instance from a temporarily created IDXGIFactory.
|
||||
// If non-NULL, D3D10CreateDevice will register the appropriate
|
||||
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
|
||||
// creating the device.
|
||||
// DriverType
|
||||
// Specifies the driver type to be created: hardware, reference or
|
||||
// null.
|
||||
// Software
|
||||
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
|
||||
// non-Software driver types.
|
||||
// Flags
|
||||
// Any of those documented for D3D10CreateDevice.
|
||||
// SDKVersion
|
||||
// SDK version. Use the D3D10_SDK_VERSION macro.
|
||||
// ppDevice
|
||||
// Pointer to returned interface.
|
||||
//
|
||||
// Return Values
|
||||
// Any of those documented for
|
||||
// CreateDXGIFactory
|
||||
// IDXGIFactory::EnumAdapters
|
||||
// IDXGIAdapter::RegisterDriver
|
||||
// D3D10CreateDevice
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
HRESULT WINAPI D3D10CreateDevice(
|
||||
_In_opt_ IDXGIAdapter *pAdapter,
|
||||
D3D10_DRIVER_TYPE DriverType,
|
||||
HMODULE Software,
|
||||
UINT Flags,
|
||||
UINT SDKVersion,
|
||||
_Out_opt_ ID3D10Device **ppDevice);
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3D10CreateDeviceAndSwapChain
|
||||
// ------------------------------
|
||||
//
|
||||
// ppAdapter
|
||||
// If NULL, D3D10CreateDevice will choose the primary adapter and
|
||||
// create a new instance from a temporarily created IDXGIFactory.
|
||||
// If non-NULL, D3D10CreateDevice will register the appropriate
|
||||
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
|
||||
// creating the device.
|
||||
// DriverType
|
||||
// Specifies the driver type to be created: hardware, reference or
|
||||
// null.
|
||||
// Software
|
||||
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
|
||||
// non-Software driver types.
|
||||
// Flags
|
||||
// Any of those documented for D3D10CreateDevice.
|
||||
// SDKVersion
|
||||
// SDK version. Use the D3D10_SDK_VERSION macro.
|
||||
// pSwapChainDesc
|
||||
// Swap chain description, may be NULL.
|
||||
// ppSwapChain
|
||||
// Pointer to returned interface. May be NULL.
|
||||
// ppDevice
|
||||
// Pointer to returned interface.
|
||||
//
|
||||
// Return Values
|
||||
// Any of those documented for
|
||||
// CreateDXGIFactory
|
||||
// IDXGIFactory::EnumAdapters
|
||||
// IDXGIAdapter::RegisterDriver
|
||||
// D3D10CreateDevice
|
||||
// IDXGIFactory::CreateSwapChain
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
HRESULT WINAPI D3D10CreateDeviceAndSwapChain(
|
||||
_In_opt_ IDXGIAdapter *pAdapter,
|
||||
D3D10_DRIVER_TYPE DriverType,
|
||||
HMODULE Software,
|
||||
UINT Flags,
|
||||
UINT SDKVersion,
|
||||
_In_opt_ DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
|
||||
_Out_opt_ IDXGISwapChain **ppSwapChain,
|
||||
_Out_opt_ ID3D10Device **ppDevice);
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3D10CreateBlob:
|
||||
// -----------------
|
||||
// Creates a Buffer of n Bytes
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
HRESULT WINAPI D3D10CreateBlob(SIZE_T NumBytes, _Out_ LPD3D10BLOB *ppBuffer);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D10EFFECT_H__
|
||||
|
||||
|
||||
+1395
File diff suppressed because it is too large
Load Diff
Vendored
+555
@@ -0,0 +1,555 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3D10Shader.h
|
||||
// Content: D3D10 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D10SHADER_H__
|
||||
#define __D3D10SHADER_H__
|
||||
|
||||
|
||||
#include "d3d10.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// D3D10_TX_VERSION:
|
||||
// --------------
|
||||
// Version token used to create a procedural texture filler in effects
|
||||
// Used by D3D10Fill[]TX functions
|
||||
//---------------------------------------------------------------------------
|
||||
#define D3D10_TX_VERSION(_Major,_Minor) (('T' << 24) | ('X' << 16) | ((_Major) << 8) | (_Minor))
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3D10SHADER flags:
|
||||
// -----------------
|
||||
// D3D10_SHADER_DEBUG
|
||||
// Insert debug file/line/type/symbol information.
|
||||
//
|
||||
// D3D10_SHADER_SKIP_VALIDATION
|
||||
// Do not validate the generated code against known capabilities and
|
||||
// constraints. This option is only recommended when compiling shaders
|
||||
// you KNOW will work. (ie. have compiled before without this option.)
|
||||
// Shaders are always validated by D3D before they are set to the device.
|
||||
//
|
||||
// D3D10_SHADER_SKIP_OPTIMIZATION
|
||||
// Instructs the compiler to skip optimization steps during code generation.
|
||||
// Unless you are trying to isolate a problem in your code using this option
|
||||
// is not recommended.
|
||||
//
|
||||
// D3D10_SHADER_PACK_MATRIX_ROW_MAJOR
|
||||
// Unless explicitly specified, matrices will be packed in row-major order
|
||||
// on input and output from the shader.
|
||||
//
|
||||
// D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR
|
||||
// Unless explicitly specified, matrices will be packed in column-major
|
||||
// order on input and output from the shader. This is generally more
|
||||
// efficient, since it allows vector-matrix multiplication to be performed
|
||||
// using a series of dot-products.
|
||||
//
|
||||
// D3D10_SHADER_PARTIAL_PRECISION
|
||||
// Force all computations in resulting shader to occur at partial precision.
|
||||
// This may result in faster evaluation of shaders on some hardware.
|
||||
//
|
||||
// D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT
|
||||
// Force compiler to compile against the next highest available software
|
||||
// target for vertex shaders. This flag also turns optimizations off,
|
||||
// and debugging on.
|
||||
//
|
||||
// D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT
|
||||
// Force compiler to compile against the next highest available software
|
||||
// target for pixel shaders. This flag also turns optimizations off,
|
||||
// and debugging on.
|
||||
//
|
||||
// D3D10_SHADER_NO_PRESHADER
|
||||
// Disables Preshaders. Using this flag will cause the compiler to not
|
||||
// pull out static expression for evaluation on the host cpu
|
||||
//
|
||||
// D3D10_SHADER_AVOID_FLOW_CONTROL
|
||||
// Hint compiler to avoid flow-control constructs where possible.
|
||||
//
|
||||
// D3D10_SHADER_PREFER_FLOW_CONTROL
|
||||
// Hint compiler to prefer flow-control constructs where possible.
|
||||
//
|
||||
// D3D10_SHADER_ENABLE_STRICTNESS
|
||||
// By default, the HLSL/Effect compilers are not strict on deprecated syntax.
|
||||
// Specifying this flag enables the strict mode. Deprecated syntax may be
|
||||
// removed in a future release, and enabling syntax is a good way to make sure
|
||||
// your shaders comply to the latest spec.
|
||||
//
|
||||
// D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY
|
||||
// This enables older shaders to compile to 4_0 targets.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3D10_SHADER_DEBUG (1 << 0)
|
||||
#define D3D10_SHADER_SKIP_VALIDATION (1 << 1)
|
||||
#define D3D10_SHADER_SKIP_OPTIMIZATION (1 << 2)
|
||||
#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR (1 << 3)
|
||||
#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR (1 << 4)
|
||||
#define D3D10_SHADER_PARTIAL_PRECISION (1 << 5)
|
||||
#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT (1 << 6)
|
||||
#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT (1 << 7)
|
||||
#define D3D10_SHADER_NO_PRESHADER (1 << 8)
|
||||
#define D3D10_SHADER_AVOID_FLOW_CONTROL (1 << 9)
|
||||
#define D3D10_SHADER_PREFER_FLOW_CONTROL (1 << 10)
|
||||
#define D3D10_SHADER_ENABLE_STRICTNESS (1 << 11)
|
||||
#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12)
|
||||
#define D3D10_SHADER_IEEE_STRICTNESS (1 << 13)
|
||||
#define D3D10_SHADER_WARNINGS_ARE_ERRORS (1 << 18)
|
||||
#define D3D10_SHADER_RESOURCES_MAY_ALIAS (1 << 19)
|
||||
#define D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES (1 << 20)
|
||||
#define D3D10_ALL_RESOURCES_BOUND (1 << 21)
|
||||
#define D3D10_SHADER_DEBUG_NAME_FOR_SOURCE (1 << 22)
|
||||
#define D3D10_SHADER_DEBUG_NAME_FOR_BINARY (1 << 23)
|
||||
|
||||
|
||||
// optimization level flags
|
||||
#define D3D10_SHADER_OPTIMIZATION_LEVEL0 (1 << 14)
|
||||
#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0
|
||||
#define D3D10_SHADER_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
|
||||
#define D3D10_SHADER_OPTIMIZATION_LEVEL3 (1 << 15)
|
||||
|
||||
|
||||
// Force root signature flags. (Passed in Flags2)
|
||||
#define D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0
|
||||
#define D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 (1 << 4)
|
||||
#define D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 (1 << 5)
|
||||
|
||||
|
||||
|
||||
|
||||
typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
|
||||
typedef D3D10_SHADER_MACRO* LPD3D10_SHADER_MACRO;
|
||||
|
||||
|
||||
typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
|
||||
typedef D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS;
|
||||
|
||||
typedef D3D_SHADER_VARIABLE_FLAGS D3D10_SHADER_VARIABLE_FLAGS;
|
||||
typedef D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS;
|
||||
|
||||
typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
|
||||
typedef D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE;
|
||||
|
||||
typedef D3D_SHADER_INPUT_FLAGS D3D10_SHADER_INPUT_FLAGS;
|
||||
typedef D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS;
|
||||
|
||||
typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
|
||||
typedef D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE;
|
||||
|
||||
typedef D3D_SHADER_CBUFFER_FLAGS D3D10_SHADER_CBUFFER_FLAGS;
|
||||
typedef D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
|
||||
typedef D3D10_CBUFFER_TYPE* LPD3D10_CBUFFER_TYPE;
|
||||
|
||||
typedef D3D_NAME D3D10_NAME;
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
|
||||
|
||||
typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
|
||||
|
||||
// ID3D10Include has been made version-neutral and moved to d3dcommon.h.
|
||||
typedef interface ID3DInclude ID3D10Include;
|
||||
typedef interface ID3DInclude* LPD3D10INCLUDE;
|
||||
#define IID_ID3D10Include IID_ID3DInclude
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// ID3D10ShaderReflection:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
//
|
||||
// Structure definitions
|
||||
//
|
||||
|
||||
typedef struct _D3D10_SHADER_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
UINT InputParameters; // Number of parameters in the input signature
|
||||
UINT OutputParameters; // Number of parameters in the output signature
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT CutInstructionCount; // Number of cut instructions used
|
||||
UINT EmitInstructionCount; // Number of emit instructions used
|
||||
D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
|
||||
UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
|
||||
} D3D10_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_BUFFER_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the constant buffer
|
||||
D3D10_CBUFFER_TYPE Type; // Indicates that this is a CBuffer or TBuffer
|
||||
UINT Variables; // Number of member variables
|
||||
UINT Size; // Size of CB (in bytes)
|
||||
UINT uFlags; // Buffer description flags
|
||||
} D3D10_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_VARIABLE_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the variable
|
||||
UINT StartOffset; // Offset in constant buffer's backing store
|
||||
UINT Size; // Size of variable (in bytes)
|
||||
UINT uFlags; // Variable flags
|
||||
LPVOID DefaultValue; // Raw pointer to default value
|
||||
} D3D10_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D10_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
|
||||
D3D10_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
|
||||
UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Elements; // Number of elements (0 if not an array)
|
||||
UINT Members; // Number of members (0 if not a structure)
|
||||
UINT Offset; // Offset from the start of structure (0 if not a structure member)
|
||||
} D3D10_SHADER_TYPE_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the resource
|
||||
D3D10_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
|
||||
UINT BindPoint; // Starting bind point
|
||||
UINT BindCount; // Number of contiguous bind points (for arrays)
|
||||
|
||||
UINT uFlags; // Input binding flags
|
||||
D3D10_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
|
||||
D3D10_SRV_DIMENSION Dimension; // Dimension (if texture)
|
||||
UINT NumSamples; // Number of samples (0 if not MS texture)
|
||||
} D3D10_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR SemanticName; // Name of the semantic
|
||||
UINT SemanticIndex; // Index of the semantic
|
||||
UINT Register; // Number of member variables
|
||||
D3D10_NAME SystemValueType;// A predefined system value, or D3D10_NAME_UNDEFINED if not applicable
|
||||
D3D10_REGISTER_COMPONENT_TYPE ComponentType;// Scalar type (e.g. uint, float, etc.)
|
||||
BYTE Mask; // Mask to indicate which components of the register
|
||||
// are used (combination of D3D10_COMPONENT_MASK values)
|
||||
BYTE ReadWriteMask; // Mask to indicate whether a given component is
|
||||
// never written (if this is an output signature) or
|
||||
// always read (if this is an input signature).
|
||||
// (combination of D3D10_COMPONENT_MASK values)
|
||||
|
||||
} D3D10_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
|
||||
//
|
||||
// Interface definitions
|
||||
//
|
||||
|
||||
|
||||
|
||||
|
||||
typedef interface ID3D10ShaderReflectionType ID3D10ShaderReflectionType;
|
||||
typedef interface ID3D10ShaderReflectionType *LPD3D10SHADERREFLECTIONTYPE;
|
||||
|
||||
// {C530AD7D-9B16-4395-A979-BA2ECFF83ADD}
|
||||
interface DECLSPEC_UUID("C530AD7D-9B16-4395-A979-BA2ECFF83ADD") ID3D10ShaderReflectionType;
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflectionType,
|
||||
0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D10ShaderReflectionType
|
||||
|
||||
DECLARE_INTERFACE(ID3D10ShaderReflectionType)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D10ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D10ShaderReflectionType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE;
|
||||
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT Index) PURE;
|
||||
};
|
||||
|
||||
typedef interface ID3D10ShaderReflectionVariable ID3D10ShaderReflectionVariable;
|
||||
typedef interface ID3D10ShaderReflectionVariable *LPD3D10SHADERREFLECTIONVARIABLE;
|
||||
|
||||
// {1BF63C95-2650-405d-99C1-3636BD1DA0A1}
|
||||
interface DECLSPEC_UUID("1BF63C95-2650-405d-99C1-3636BD1DA0A1") ID3D10ShaderReflectionVariable;
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflectionVariable,
|
||||
0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D10ShaderReflectionVariable
|
||||
|
||||
DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_SHADER_VARIABLE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D10ShaderReflectionType*, GetType)(THIS) PURE;
|
||||
};
|
||||
|
||||
typedef interface ID3D10ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer;
|
||||
typedef interface ID3D10ShaderReflectionConstantBuffer *LPD3D10SHADERREFLECTIONCONSTANTBUFFER;
|
||||
|
||||
// {66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0}
|
||||
interface DECLSPEC_UUID("66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0") ID3D10ShaderReflectionConstantBuffer;
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer,
|
||||
0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D10ShaderReflectionConstantBuffer
|
||||
|
||||
DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_SHADER_BUFFER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D10ShaderReflectionVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D10ShaderReflectionVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE;
|
||||
};
|
||||
|
||||
typedef interface ID3D10ShaderReflection ID3D10ShaderReflection;
|
||||
typedef interface ID3D10ShaderReflection *LPD3D10SHADERREFLECTION;
|
||||
|
||||
// {D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA}
|
||||
interface DECLSPEC_UUID("D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA") ID3D10ShaderReflection;
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflection,
|
||||
0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D10ShaderReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT ResourceIndex, _Out_ D3D10_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3D10CompileShader:
|
||||
// ------------------
|
||||
// Compiles a shader.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcFile
|
||||
// Source file name.
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module.
|
||||
// pSrcData
|
||||
// Pointer to source code.
|
||||
// SrcDataSize
|
||||
// Size of source code, in bytes.
|
||||
// pDefines
|
||||
// Optional NULL-terminated array of preprocessor macro definitions.
|
||||
// pInclude
|
||||
// Optional interface pointer to use for handling #include directives.
|
||||
// If this parameter is NULL, #includes will be honored when compiling
|
||||
// from file, and will error when compiling from resource or memory.
|
||||
// pFunctionName
|
||||
// Name of the entrypoint function where execution should begin.
|
||||
// pProfile
|
||||
// Instruction set to be used when generating code. The D3D10 entry
|
||||
// point currently supports only "vs_4_0", "ps_4_0", and "gs_4_0".
|
||||
// Flags
|
||||
// See D3D10_SHADER_xxx flags.
|
||||
// ppShader
|
||||
// Returns a buffer containing the created shader. This buffer contains
|
||||
// the compiled shader code, as well as any embedded debug and symbol
|
||||
// table info. (See D3D10GetShaderConstantTable)
|
||||
// ppErrorMsgs
|
||||
// Returns a buffer containing a listing of errors and warnings that were
|
||||
// encountered during the compile. If you are running in a debugger,
|
||||
// these are the same messages you will see in your debug output.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3D10CompileShader(_In_reads_bytes_(SrcDataSize) LPCSTR pSrcData, SIZE_T SrcDataSize, _In_opt_ LPCSTR pFileName, _In_opt_ CONST D3D10_SHADER_MACRO* pDefines, _In_opt_ LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, _Out_ ID3D10Blob** ppShader, _Out_opt_ ID3D10Blob** ppErrorMsgs);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3D10DisassembleShader:
|
||||
// ----------------------
|
||||
// Takes a binary shader, and returns a buffer containing text assembly.
|
||||
//
|
||||
// Parameters:
|
||||
// pShader
|
||||
// Pointer to the shader byte code.
|
||||
// BytecodeLength
|
||||
// Size of the shader byte code in bytes.
|
||||
// EnableColorCode
|
||||
// Emit HTML tags for color coding the output?
|
||||
// pComments
|
||||
// Pointer to a comment string to include at the top of the shader.
|
||||
// ppDisassembly
|
||||
// Returns a buffer containing the disassembled shader.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3D10DisassembleShader(_In_reads_bytes_(BytecodeLength) CONST void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, _In_opt_ LPCSTR pComments, _Out_ ID3D10Blob** ppDisassembly);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3D10GetPixelShaderProfile/D3D10GetVertexShaderProfile/D3D10GetGeometryShaderProfile:
|
||||
// -----------------------------------------------------
|
||||
// Returns the name of the HLSL profile best suited to a given device.
|
||||
//
|
||||
// Parameters:
|
||||
// pDevice
|
||||
// Pointer to the device in question
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
LPCSTR WINAPI D3D10GetPixelShaderProfile(_In_ ID3D10Device *pDevice);
|
||||
|
||||
LPCSTR WINAPI D3D10GetVertexShaderProfile(_In_ ID3D10Device *pDevice);
|
||||
|
||||
LPCSTR WINAPI D3D10GetGeometryShaderProfile(_In_ ID3D10Device *pDevice);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3D10ReflectShader:
|
||||
// ------------------
|
||||
// Creates a shader reflection object that can be used to retrieve information
|
||||
// about a compiled shader
|
||||
//
|
||||
// Parameters:
|
||||
// pShaderBytecode
|
||||
// Pointer to a compiled shader (same pointer that is passed into
|
||||
// ID3D10Device::CreateShader)
|
||||
// BytecodeLength
|
||||
// Length of the shader bytecode buffer
|
||||
// ppReflector
|
||||
// [out] Returns a ID3D10ShaderReflection object that can be used to
|
||||
// retrieve shader resource and constant buffer information
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3D10ReflectShader(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10ShaderReflection **ppReflector);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3D10PreprocessShader
|
||||
// ---------------------
|
||||
// Creates a shader reflection object that can be used to retrieve information
|
||||
// about a compiled shader
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcData
|
||||
// Pointer to source code
|
||||
// SrcDataSize
|
||||
// Size of source code, in bytes
|
||||
// pFileName
|
||||
// Source file name (used for error output)
|
||||
// pDefines
|
||||
// Optional NULL-terminated array of preprocessor macro definitions.
|
||||
// pInclude
|
||||
// Optional interface pointer to use for handling #include directives.
|
||||
// If this parameter is NULL, #includes will be honored when assembling
|
||||
// from file, and will error when assembling from resource or memory.
|
||||
// ppShaderText
|
||||
// Returns a buffer containing a single large string that represents
|
||||
// the resulting formatted token stream
|
||||
// ppErrorMsgs
|
||||
// Returns a buffer containing a listing of errors and warnings that were
|
||||
// encountered during assembly. If you are running in a debugger,
|
||||
// these are the same messages you will see in your debug output.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3D10PreprocessShader(_In_reads_bytes_(SrcDataSize) LPCSTR pSrcData, SIZE_T SrcDataSize, _In_opt_ LPCSTR pFileName, _In_opt_ CONST D3D10_SHADER_MACRO* pDefines,
|
||||
_In_opt_ LPD3D10INCLUDE pInclude, _Out_ ID3D10Blob** ppShaderText, _Out_opt_ ID3D10Blob** ppErrorMsgs);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Shader blob manipulation routines
|
||||
// ---------------------------------
|
||||
//
|
||||
// void *pShaderBytecode - a buffer containing the result of an HLSL
|
||||
// compilation. Typically this opaque buffer contains several
|
||||
// discrete sections including the shader executable code, the input
|
||||
// signature, and the output signature. This can typically be retrieved
|
||||
// by calling ID3D10Blob::GetBufferPointer() on the returned blob
|
||||
// from HLSL's compile APIs.
|
||||
//
|
||||
// UINT BytecodeLength - the length of pShaderBytecode. This can
|
||||
// typically be retrieved by calling ID3D10Blob::GetBufferSize()
|
||||
// on the returned blob from HLSL's compile APIs.
|
||||
//
|
||||
// ID3D10Blob **ppSignatureBlob(s) - a newly created buffer that
|
||||
// contains only the signature portions of the original bytecode.
|
||||
// This is a copy; the original bytecode is not modified. You may
|
||||
// specify NULL for this parameter to have the bytecode validated
|
||||
// for the presence of the corresponding signatures without actually
|
||||
// copying them and creating a new blob.
|
||||
//
|
||||
// Returns E_INVALIDARG if any required parameters are NULL
|
||||
// Returns E_FAIL is the bytecode is corrupt or missing signatures
|
||||
// Returns S_OK on success
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
HRESULT WINAPI D3D10GetInputSignatureBlob(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10Blob **ppSignatureBlob);
|
||||
HRESULT WINAPI D3D10GetOutputSignatureBlob(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10Blob **ppSignatureBlob);
|
||||
HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10Blob **ppSignatureBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3D10GetShaderDebugInfo:
|
||||
// -----------------------
|
||||
// Gets shader debug info. Debug info is generated by D3D10CompileShader and is
|
||||
// embedded in the body of the shader.
|
||||
//
|
||||
// Parameters:
|
||||
// pShaderBytecode
|
||||
// Pointer to the function bytecode
|
||||
// BytecodeLength
|
||||
// Length of the shader bytecode buffer
|
||||
// ppDebugInfo
|
||||
// Buffer used to return debug info. For information about the layout
|
||||
// of this buffer, see definition of D3D10_SHADER_DEBUG_INFO above.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3D10GetShaderDebugInfo(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10Blob** ppDebugInfo);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
#endif //__D3D10SHADER_H__
|
||||
|
||||
Vendored
+14600
File diff suppressed because it is too large
Load Diff
Vendored
+5220
File diff suppressed because it is too large
Load Diff
Vendored
+2721
File diff suppressed because it is too large
Load Diff
Vendored
+6826
File diff suppressed because it is too large
Load Diff
Vendored
+4759
File diff suppressed because it is too large
Load Diff
+2606
File diff suppressed because it is too large
Load Diff
Vendored
+601
@@ -0,0 +1,601 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3D11Shader.h
|
||||
// Content: D3D11 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D11SHADER_H__
|
||||
#define __D3D11SHADER_H__
|
||||
|
||||
#include "d3dcommon.h"
|
||||
|
||||
|
||||
typedef enum D3D11_SHADER_VERSION_TYPE
|
||||
{
|
||||
D3D11_SHVER_PIXEL_SHADER = 0,
|
||||
D3D11_SHVER_VERTEX_SHADER = 1,
|
||||
D3D11_SHVER_GEOMETRY_SHADER = 2,
|
||||
|
||||
// D3D11 Shaders
|
||||
D3D11_SHVER_HULL_SHADER = 3,
|
||||
D3D11_SHVER_DOMAIN_SHADER = 4,
|
||||
D3D11_SHVER_COMPUTE_SHADER = 5,
|
||||
|
||||
D3D11_SHVER_RESERVED0 = 0xFFF0,
|
||||
} D3D11_SHADER_VERSION_TYPE;
|
||||
|
||||
#define D3D11_SHVER_GET_TYPE(_Version) \
|
||||
(((_Version) >> 16) & 0xffff)
|
||||
#define D3D11_SHVER_GET_MAJOR(_Version) \
|
||||
(((_Version) >> 4) & 0xf)
|
||||
#define D3D11_SHVER_GET_MINOR(_Version) \
|
||||
(((_Version) >> 0) & 0xf)
|
||||
|
||||
// Slot ID for library function return
|
||||
#define D3D_RETURN_PARAMETER_INDEX (-1)
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
|
||||
|
||||
|
||||
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR SemanticName; // Name of the semantic
|
||||
UINT SemanticIndex; // Index of the semantic
|
||||
UINT Register; // Number of member variables
|
||||
D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
|
||||
D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
|
||||
BYTE Mask; // Mask to indicate which components of the register
|
||||
// are used (combination of D3D10_COMPONENT_MASK values)
|
||||
BYTE ReadWriteMask; // Mask to indicate whether a given component is
|
||||
// never written (if this is an output signature) or
|
||||
// always read (if this is an input signature).
|
||||
// (combination of D3D_MASK_* values)
|
||||
UINT Stream; // Stream index
|
||||
D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
|
||||
} D3D11_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D11_SHADER_BUFFER_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the constant buffer
|
||||
D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
|
||||
UINT Variables; // Number of member variables
|
||||
UINT Size; // Size of CB (in bytes)
|
||||
UINT uFlags; // Buffer description flags
|
||||
} D3D11_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D11_SHADER_VARIABLE_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the variable
|
||||
UINT StartOffset; // Offset in constant buffer's backing store
|
||||
UINT Size; // Size of variable (in bytes)
|
||||
UINT uFlags; // Variable flags
|
||||
LPVOID DefaultValue; // Raw pointer to default value
|
||||
UINT StartTexture; // First texture index (or -1 if no textures used)
|
||||
UINT TextureSize; // Number of texture slots possibly used.
|
||||
UINT StartSampler; // First sampler index (or -1 if no textures used)
|
||||
UINT SamplerSize; // Number of sampler slots possibly used.
|
||||
} D3D11_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D11_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
|
||||
UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Elements; // Number of elements (0 if not an array)
|
||||
UINT Members; // Number of members (0 if not a structure)
|
||||
UINT Offset; // Offset from the start of structure (0 if not a structure member)
|
||||
LPCSTR Name; // Name of type, can be NULL
|
||||
} D3D11_SHADER_TYPE_DESC;
|
||||
|
||||
typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef struct _D3D11_SHADER_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
UINT InputParameters; // Number of parameters in the input signature
|
||||
UINT OutputParameters; // Number of parameters in the output signature
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT CutInstructionCount; // Number of cut instructions used
|
||||
UINT EmitInstructionCount; // Number of emit instructions used
|
||||
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
|
||||
UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
|
||||
D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
|
||||
UINT PatchConstantParameters; // Number of parameters in the patch constant signature
|
||||
UINT cGSInstanceCount; // Number of Geometry shader instances
|
||||
UINT cControlPoints; // Number of control points in the HS->DS stage
|
||||
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
|
||||
D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
|
||||
D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
|
||||
// instruction counts
|
||||
UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
|
||||
UINT cInterlockedInstructions; // Number of interlocked instructions
|
||||
UINT cTextureStoreInstructions; // Number of texture writes
|
||||
} D3D11_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D11_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the resource
|
||||
D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
|
||||
UINT BindPoint; // Starting bind point
|
||||
UINT BindCount; // Number of contiguous bind points (for arrays)
|
||||
|
||||
UINT uFlags; // Input binding flags
|
||||
D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
|
||||
D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
|
||||
UINT NumSamples; // Number of samples (0 if not MS texture)
|
||||
} D3D11_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
|
||||
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
|
||||
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
|
||||
#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
|
||||
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
|
||||
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
|
||||
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
|
||||
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
|
||||
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
|
||||
|
||||
|
||||
typedef struct _D3D11_LIBRARY_DESC
|
||||
{
|
||||
LPCSTR Creator; // The name of the originator of the library.
|
||||
UINT Flags; // Compilation flags.
|
||||
UINT FunctionCount; // Number of functions exported from the library.
|
||||
} D3D11_LIBRARY_DESC;
|
||||
|
||||
typedef struct _D3D11_FUNCTION_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT MovInstructionCount; // Number of mov instructions used
|
||||
UINT MovcInstructionCount; // Number of movc instructions used
|
||||
UINT ConversionInstructionCount; // Number of type conversion instructions used
|
||||
UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
|
||||
D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
|
||||
UINT64 RequiredFeatureFlags; // Required feature flags
|
||||
|
||||
LPCSTR Name; // Function name
|
||||
INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
|
||||
BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
|
||||
BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
|
||||
BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
|
||||
} D3D11_FUNCTION_DESC;
|
||||
|
||||
typedef struct _D3D11_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR Name; // Parameter name.
|
||||
LPCSTR SemanticName; // Parameter semantic name (+index).
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Element type.
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
|
||||
UINT Rows; // Rows are for matrix parameters.
|
||||
UINT Columns; // Components or Columns in matrix.
|
||||
D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
|
||||
D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
|
||||
|
||||
UINT FirstInRegister; // The first input register for this parameter.
|
||||
UINT FirstInComponent; // The first input register component for this parameter.
|
||||
UINT FirstOutRegister; // The first output register for this parameter.
|
||||
UINT FirstOutComponent; // The first output register component for this parameter.
|
||||
} D3D11_PARAMETER_DESC;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Interfaces ////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3D11ShaderReflectionType ID3D11ShaderReflectionType;
|
||||
typedef interface ID3D11ShaderReflectionType *LPD3D11SHADERREFLECTIONTYPE;
|
||||
|
||||
typedef interface ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable;
|
||||
typedef interface ID3D11ShaderReflectionVariable *LPD3D11SHADERREFLECTIONVARIABLE;
|
||||
|
||||
typedef interface ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer;
|
||||
typedef interface ID3D11ShaderReflectionConstantBuffer *LPD3D11SHADERREFLECTIONCONSTANTBUFFER;
|
||||
|
||||
typedef interface ID3D11ShaderReflection ID3D11ShaderReflection;
|
||||
typedef interface ID3D11ShaderReflection *LPD3D11SHADERREFLECTION;
|
||||
|
||||
typedef interface ID3D11LibraryReflection ID3D11LibraryReflection;
|
||||
typedef interface ID3D11LibraryReflection *LPD3D11LIBRARYREFLECTION;
|
||||
|
||||
typedef interface ID3D11FunctionReflection ID3D11FunctionReflection;
|
||||
typedef interface ID3D11FunctionReflection *LPD3D11FUNCTIONREFLECTION;
|
||||
|
||||
typedef interface ID3D11FunctionParameterReflection ID3D11FunctionParameterReflection;
|
||||
typedef interface ID3D11FunctionParameterReflection *LPD3D11FUNCTIONPARAMETERREFLECTION;
|
||||
|
||||
// {6E6FFA6A-9BAE-4613-A51E-91652D508C21}
|
||||
interface DECLSPEC_UUID("6E6FFA6A-9BAE-4613-A51E-91652D508C21") ID3D11ShaderReflectionType;
|
||||
DEFINE_GUID(IID_ID3D11ShaderReflectionType,
|
||||
0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ShaderReflectionType
|
||||
|
||||
DECLARE_INTERFACE(ID3D11ShaderReflectionType)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_SHADER_TYPE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
|
||||
|
||||
STDMETHOD(IsEqual)(THIS_ _In_ ID3D11ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetSubType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetBaseClass)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
|
||||
STDMETHOD(IsOfType)(THIS_ _In_ ID3D11ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D11ShaderReflectionType* pBase) PURE;
|
||||
};
|
||||
|
||||
// {51F23923-F3E5-4BD1-91CB-606177D8DB4C}
|
||||
interface DECLSPEC_UUID("51F23923-F3E5-4BD1-91CB-606177D8DB4C") ID3D11ShaderReflectionVariable;
|
||||
DEFINE_GUID(IID_ID3D11ShaderReflectionVariable,
|
||||
0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ShaderReflectionVariable
|
||||
|
||||
DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_SHADER_VARIABLE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
|
||||
};
|
||||
|
||||
// {EB62D63D-93DD-4318-8AE8-C6F83AD371B8}
|
||||
interface DECLSPEC_UUID("EB62D63D-93DD-4318-8AE8-C6F83AD371B8") ID3D11ShaderReflectionConstantBuffer;
|
||||
DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer,
|
||||
0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ShaderReflectionConstantBuffer
|
||||
|
||||
DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
};
|
||||
|
||||
// The ID3D11ShaderReflection IID may change from SDK version to SDK version
|
||||
// if the reflection API changes. This prevents new code with the new API
|
||||
// from working with an old binary. Recompiling with the new header
|
||||
// will pick up the new IID.
|
||||
|
||||
// 8d536ca1-0cca-4956-a837-786963755584
|
||||
interface DECLSPEC_UUID("8d536ca1-0cca-4956-a837-786963755584") ID3D11ShaderReflection;
|
||||
DEFINE_GUID(IID_ID3D11ShaderReflection,
|
||||
0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ShaderReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
|
||||
_Out_ LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
|
||||
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
|
||||
STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
|
||||
_Out_opt_ UINT* pSizeX,
|
||||
_Out_opt_ UINT* pSizeY,
|
||||
_Out_opt_ UINT* pSizeZ) PURE;
|
||||
|
||||
STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {54384F1B-5B3E-4BB7-AE01-60BA3097CBB6}
|
||||
interface DECLSPEC_UUID("54384F1B-5B3E-4BB7-AE01-60BA3097CBB6") ID3D11LibraryReflection;
|
||||
DEFINE_GUID(IID_ID3D11LibraryReflection,
|
||||
0x54384f1b, 0x5b3e, 0x4bb7, 0xae, 0x1, 0x60, 0xba, 0x30, 0x97, 0xcb, 0xb6);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11LibraryReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11LibraryReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_LIBRARY_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
|
||||
};
|
||||
|
||||
// {207BCECB-D683-4A06-A8A3-9B149B9F73A4}
|
||||
interface DECLSPEC_UUID("207BCECB-D683-4A06-A8A3-9B149B9F73A4") ID3D11FunctionReflection;
|
||||
DEFINE_GUID(IID_ID3D11FunctionReflection,
|
||||
0x207bcecb, 0xd683, 0x4a06, 0xa8, 0xa3, 0x9b, 0x14, 0x9b, 0x9f, 0x73, 0xa4);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11FunctionReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D11FunctionReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_FUNCTION_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D11_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D11_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
// Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
|
||||
STDMETHOD_(ID3D11FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
|
||||
};
|
||||
|
||||
// {42757488-334F-47FE-982E-1A65D08CC462}
|
||||
interface DECLSPEC_UUID("42757488-334F-47FE-982E-1A65D08CC462") ID3D11FunctionParameterReflection;
|
||||
DEFINE_GUID(IID_ID3D11FunctionParameterReflection,
|
||||
0x42757488, 0x334f, 0x47fe, 0x98, 0x2e, 0x1a, 0x65, 0xd0, 0x8c, 0xc4, 0x62);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11FunctionParameterReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D11FunctionParameterReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_PARAMETER_DESC * pDesc) PURE;
|
||||
};
|
||||
|
||||
// {CAC701EE-80FC-4122-8242-10B39C8CEC34}
|
||||
interface DECLSPEC_UUID("CAC701EE-80FC-4122-8242-10B39C8CEC34") ID3D11Module;
|
||||
DEFINE_GUID(IID_ID3D11Module,
|
||||
0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11Module
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11Module, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// Create an instance of a module for resource re-binding.
|
||||
STDMETHOD(CreateInstance)(THIS_ _In_opt_ LPCSTR pNamespace,
|
||||
_COM_Outptr_ interface ID3D11ModuleInstance ** ppModuleInstance) PURE;
|
||||
};
|
||||
|
||||
|
||||
// {469E07F7-045A-48D5-AA12-68A478CDF75D}
|
||||
interface DECLSPEC_UUID("469E07F7-045A-48D5-AA12-68A478CDF75D") ID3D11ModuleInstance;
|
||||
DEFINE_GUID(IID_ID3D11ModuleInstance,
|
||||
0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ModuleInstance
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
//
|
||||
// Resource binding API.
|
||||
//
|
||||
STDMETHOD(BindConstantBuffer)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT cbDstOffset) PURE;
|
||||
STDMETHOD(BindConstantBufferByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT cbDstOffset) PURE;
|
||||
|
||||
STDMETHOD(BindResource)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
STDMETHOD(BindResourceByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
|
||||
STDMETHOD(BindSampler)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
STDMETHOD(BindSamplerByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
|
||||
STDMETHOD(BindUnorderedAccessView)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
STDMETHOD(BindUnorderedAccessViewByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
|
||||
STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ _In_ UINT uSrcSrvSlot, _In_ UINT uDstUavSlot, _In_ UINT uCount) PURE;
|
||||
STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ _In_ LPCSTR pSrvName, _In_ UINT uDstUavSlot, _In_ UINT uCount) PURE;
|
||||
};
|
||||
|
||||
|
||||
// {59A6CD0E-E10D-4C1F-88C0-63ABA1DAF30E}
|
||||
interface DECLSPEC_UUID("59A6CD0E-E10D-4C1F-88C0-63ABA1DAF30E") ID3D11Linker;
|
||||
DEFINE_GUID(IID_ID3D11Linker,
|
||||
0x59a6cd0e, 0xe10d, 0x4c1f, 0x88, 0xc0, 0x63, 0xab, 0xa1, 0xda, 0xf3, 0xe);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11Linker
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11Linker, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// Link the shader and produce a shader blob suitable to D3D runtime.
|
||||
STDMETHOD(Link)(THIS_ _In_ interface ID3D11ModuleInstance * pEntry,
|
||||
_In_ LPCSTR pEntryName,
|
||||
_In_ LPCSTR pTargetName,
|
||||
_In_ UINT uFlags,
|
||||
_COM_Outptr_ ID3DBlob ** ppShaderBlob,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob ** ppErrorBuffer) PURE;
|
||||
|
||||
// Add an instance of a library module to be used for linking.
|
||||
STDMETHOD(UseLibrary)(THIS_ _In_ interface ID3D11ModuleInstance * pLibraryMI) PURE;
|
||||
|
||||
// Add a clip plane with the plane coefficients taken from a cbuffer entry for 10L9 shaders.
|
||||
STDMETHOD(AddClipPlaneFromCBuffer)(THIS_ _In_ UINT uCBufferSlot, _In_ UINT uCBufferEntry) PURE;
|
||||
};
|
||||
|
||||
|
||||
// {D80DD70C-8D2F-4751-94A1-03C79B3556DB}
|
||||
interface DECLSPEC_UUID("D80DD70C-8D2F-4751-94A1-03C79B3556DB") ID3D11LinkingNode;
|
||||
DEFINE_GUID(IID_ID3D11LinkingNode,
|
||||
0xd80dd70c, 0x8d2f, 0x4751, 0x94, 0xa1, 0x3, 0xc7, 0x9b, 0x35, 0x56, 0xdb);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11LinkingNode
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11LinkingNode, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
};
|
||||
|
||||
|
||||
// {54133220-1CE8-43D3-8236-9855C5CEECFF}
|
||||
interface DECLSPEC_UUID("54133220-1CE8-43D3-8236-9855C5CEECFF") ID3D11FunctionLinkingGraph;
|
||||
DEFINE_GUID(IID_ID3D11FunctionLinkingGraph,
|
||||
0x54133220, 0x1ce8, 0x43d3, 0x82, 0x36, 0x98, 0x55, 0xc5, 0xce, 0xec, 0xff);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11FunctionLinkingGraph
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11FunctionLinkingGraph, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// Create a shader module out of FLG description.
|
||||
STDMETHOD(CreateModuleInstance)(THIS_ _COM_Outptr_ interface ID3D11ModuleInstance ** ppModuleInstance,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob ** ppErrorBuffer) PURE;
|
||||
|
||||
STDMETHOD(SetInputSignature)(THIS_ __in_ecount(cInputParameters) const D3D11_PARAMETER_DESC * pInputParameters,
|
||||
_In_ UINT cInputParameters,
|
||||
_COM_Outptr_ interface ID3D11LinkingNode ** ppInputNode) PURE;
|
||||
|
||||
STDMETHOD(SetOutputSignature)(THIS_ __in_ecount(cOutputParameters) const D3D11_PARAMETER_DESC * pOutputParameters,
|
||||
_In_ UINT cOutputParameters,
|
||||
_COM_Outptr_ interface ID3D11LinkingNode ** ppOutputNode) PURE;
|
||||
|
||||
STDMETHOD(CallFunction)(THIS_ _In_opt_ LPCSTR pModuleInstanceNamespace,
|
||||
_In_ interface ID3D11Module * pModuleWithFunctionPrototype,
|
||||
_In_ LPCSTR pFunctionName,
|
||||
_COM_Outptr_ interface ID3D11LinkingNode ** ppCallNode) PURE;
|
||||
|
||||
STDMETHOD(PassValue)(THIS_ _In_ interface ID3D11LinkingNode * pSrcNode,
|
||||
_In_ INT SrcParameterIndex,
|
||||
_In_ interface ID3D11LinkingNode * pDstNode,
|
||||
_In_ INT DstParameterIndex) PURE;
|
||||
|
||||
STDMETHOD(PassValueWithSwizzle)(THIS_ _In_ interface ID3D11LinkingNode * pSrcNode,
|
||||
_In_ INT SrcParameterIndex,
|
||||
_In_ LPCSTR pSrcSwizzle,
|
||||
_In_ interface ID3D11LinkingNode * pDstNode,
|
||||
_In_ INT DstParameterIndex,
|
||||
_In_ LPCSTR pDstSwizzle) PURE;
|
||||
|
||||
STDMETHOD(GetLastError)(THIS_ _Always_(_Outptr_opt_result_maybenull_) ID3DBlob ** ppErrorBuffer) PURE;
|
||||
|
||||
STDMETHOD(GenerateHlsl)(THIS_ _In_ UINT uFlags, // uFlags is reserved for future use.
|
||||
_COM_Outptr_ ID3DBlob ** ppBuffer) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D11SHADER_H__
|
||||
|
||||
+570
@@ -0,0 +1,570 @@
|
||||
|
||||
|
||||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0622 */
|
||||
/* @@MIDL_FILE_HEADING( ) */
|
||||
|
||||
|
||||
|
||||
/* verify that the <rpcndr.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCNDR_H_VERSION__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 500
|
||||
#endif
|
||||
|
||||
/* verify that the <rpcsal.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCSAL_H_VERSION__
|
||||
#define __REQUIRED_RPCSAL_H_VERSION__ 100
|
||||
#endif
|
||||
|
||||
#include "rpc.h"
|
||||
#include "rpcndr.h"
|
||||
|
||||
#ifndef __RPCNDR_H_VERSION__
|
||||
#error this stub requires an updated version of <rpcndr.h>
|
||||
#endif /* __RPCNDR_H_VERSION__ */
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include "windows.h"
|
||||
#include "ole2.h"
|
||||
#endif /*COM_NO_WINDOWS_H*/
|
||||
|
||||
#ifndef __d3d11ShaderTracing_h__
|
||||
#define __d3d11ShaderTracing_h__
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/* Forward Declarations */
|
||||
|
||||
#ifndef __ID3D11ShaderTrace_FWD_DEFINED__
|
||||
#define __ID3D11ShaderTrace_FWD_DEFINED__
|
||||
typedef interface ID3D11ShaderTrace ID3D11ShaderTrace;
|
||||
|
||||
#endif /* __ID3D11ShaderTrace_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __ID3D11ShaderTraceFactory_FWD_DEFINED__
|
||||
#define __ID3D11ShaderTraceFactory_FWD_DEFINED__
|
||||
typedef interface ID3D11ShaderTraceFactory ID3D11ShaderTraceFactory;
|
||||
|
||||
#endif /* __ID3D11ShaderTraceFactory_FWD_DEFINED__ */
|
||||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"{
|
||||
#endif
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d11ShaderTracing_0000_0000 */
|
||||
/* [local] */
|
||||
|
||||
typedef
|
||||
enum D3D11_SHADER_TYPE
|
||||
{
|
||||
D3D11_VERTEX_SHADER = 1,
|
||||
D3D11_HULL_SHADER = 2,
|
||||
D3D11_DOMAIN_SHADER = 3,
|
||||
D3D11_GEOMETRY_SHADER = 4,
|
||||
D3D11_PIXEL_SHADER = 5,
|
||||
D3D11_COMPUTE_SHADER = 6
|
||||
} D3D11_SHADER_TYPE;
|
||||
|
||||
#define D3D11_TRACE_COMPONENT_X 0x1
|
||||
#define D3D11_TRACE_COMPONENT_Y 0x2
|
||||
#define D3D11_TRACE_COMPONENT_Z 0x4
|
||||
#define D3D11_TRACE_COMPONENT_W 0x8
|
||||
typedef UINT8 D3D11_TRACE_COMPONENT_MASK;
|
||||
|
||||
typedef struct D3D11_VERTEX_SHADER_TRACE_DESC
|
||||
{
|
||||
UINT64 Invocation;
|
||||
} D3D11_VERTEX_SHADER_TRACE_DESC;
|
||||
|
||||
typedef struct D3D11_HULL_SHADER_TRACE_DESC
|
||||
{
|
||||
UINT64 Invocation;
|
||||
} D3D11_HULL_SHADER_TRACE_DESC;
|
||||
|
||||
typedef struct D3D11_DOMAIN_SHADER_TRACE_DESC
|
||||
{
|
||||
UINT64 Invocation;
|
||||
} D3D11_DOMAIN_SHADER_TRACE_DESC;
|
||||
|
||||
typedef struct D3D11_GEOMETRY_SHADER_TRACE_DESC
|
||||
{
|
||||
UINT64 Invocation;
|
||||
} D3D11_GEOMETRY_SHADER_TRACE_DESC;
|
||||
|
||||
typedef struct D3D11_PIXEL_SHADER_TRACE_DESC
|
||||
{
|
||||
UINT64 Invocation;
|
||||
INT X;
|
||||
INT Y;
|
||||
UINT64 SampleMask;
|
||||
} D3D11_PIXEL_SHADER_TRACE_DESC;
|
||||
|
||||
typedef struct D3D11_COMPUTE_SHADER_TRACE_DESC
|
||||
{
|
||||
UINT64 Invocation;
|
||||
UINT ThreadIDInGroup[ 3 ];
|
||||
UINT ThreadGroupID[ 3 ];
|
||||
} D3D11_COMPUTE_SHADER_TRACE_DESC;
|
||||
|
||||
#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES 0x1
|
||||
#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS 0x2
|
||||
typedef struct D3D11_SHADER_TRACE_DESC
|
||||
{
|
||||
D3D11_SHADER_TYPE Type;
|
||||
UINT Flags;
|
||||
union
|
||||
{
|
||||
D3D11_VERTEX_SHADER_TRACE_DESC VertexShaderTraceDesc;
|
||||
D3D11_HULL_SHADER_TRACE_DESC HullShaderTraceDesc;
|
||||
D3D11_DOMAIN_SHADER_TRACE_DESC DomainShaderTraceDesc;
|
||||
D3D11_GEOMETRY_SHADER_TRACE_DESC GeometryShaderTraceDesc;
|
||||
D3D11_PIXEL_SHADER_TRACE_DESC PixelShaderTraceDesc;
|
||||
D3D11_COMPUTE_SHADER_TRACE_DESC ComputeShaderTraceDesc;
|
||||
} ;
|
||||
} D3D11_SHADER_TRACE_DESC;
|
||||
|
||||
typedef
|
||||
enum D3D11_TRACE_GS_INPUT_PRIMITIVE
|
||||
{
|
||||
D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED = 0,
|
||||
D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT = 1,
|
||||
D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE = 2,
|
||||
D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE = 3,
|
||||
D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ = 6,
|
||||
D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ = 7
|
||||
} D3D11_TRACE_GS_INPUT_PRIMITIVE;
|
||||
|
||||
typedef struct D3D11_TRACE_STATS
|
||||
{
|
||||
D3D11_SHADER_TRACE_DESC TraceDesc;
|
||||
UINT8 NumInvocationsInStamp;
|
||||
UINT8 TargetStampIndex;
|
||||
UINT NumTraceSteps;
|
||||
D3D11_TRACE_COMPONENT_MASK InputMask[ 32 ];
|
||||
D3D11_TRACE_COMPONENT_MASK OutputMask[ 32 ];
|
||||
UINT16 NumTemps;
|
||||
UINT16 MaxIndexableTempIndex;
|
||||
UINT16 IndexableTempSize[ 4096 ];
|
||||
UINT16 ImmediateConstantBufferSize;
|
||||
UINT PixelPosition[ 4 ][ 2 ];
|
||||
UINT64 PixelCoverageMask[ 4 ];
|
||||
UINT64 PixelDiscardedMask[ 4 ];
|
||||
UINT64 PixelCoverageMaskAfterShader[ 4 ];
|
||||
UINT64 PixelCoverageMaskAfterA2CSampleMask[ 4 ];
|
||||
UINT64 PixelCoverageMaskAfterA2CSampleMaskDepth[ 4 ];
|
||||
UINT64 PixelCoverageMaskAfterA2CSampleMaskDepthStencil[ 4 ];
|
||||
BOOL PSOutputsDepth;
|
||||
BOOL PSOutputsMask;
|
||||
D3D11_TRACE_GS_INPUT_PRIMITIVE GSInputPrimitive;
|
||||
BOOL GSInputsPrimitiveID;
|
||||
D3D11_TRACE_COMPONENT_MASK HSOutputPatchConstantMask[ 32 ];
|
||||
D3D11_TRACE_COMPONENT_MASK DSInputPatchConstantMask[ 32 ];
|
||||
} D3D11_TRACE_STATS;
|
||||
|
||||
typedef struct D3D11_TRACE_VALUE
|
||||
{
|
||||
UINT Bits[ 4 ];
|
||||
D3D11_TRACE_COMPONENT_MASK ValidMask;
|
||||
} D3D11_TRACE_VALUE;
|
||||
|
||||
typedef
|
||||
enum D3D11_TRACE_REGISTER_TYPE
|
||||
{
|
||||
D3D11_TRACE_OUTPUT_NULL_REGISTER = 0,
|
||||
D3D11_TRACE_INPUT_REGISTER = ( D3D11_TRACE_OUTPUT_NULL_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER = ( D3D11_TRACE_INPUT_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER = ( D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_TEMP_REGISTER = ( D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER + 1 ) ,
|
||||
D3D11_TRACE_INDEXABLE_TEMP_REGISTER = ( D3D11_TRACE_TEMP_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_OUTPUT_REGISTER = ( D3D11_TRACE_INDEXABLE_TEMP_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_OUTPUT_DEPTH_REGISTER = ( D3D11_TRACE_OUTPUT_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_CONSTANT_BUFFER = ( D3D11_TRACE_OUTPUT_DEPTH_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_IMMEDIATE32 = ( D3D11_TRACE_CONSTANT_BUFFER + 1 ) ,
|
||||
D3D11_TRACE_SAMPLER = ( D3D11_TRACE_IMMEDIATE32 + 1 ) ,
|
||||
D3D11_TRACE_RESOURCE = ( D3D11_TRACE_SAMPLER + 1 ) ,
|
||||
D3D11_TRACE_RASTERIZER = ( D3D11_TRACE_RESOURCE + 1 ) ,
|
||||
D3D11_TRACE_OUTPUT_COVERAGE_MASK = ( D3D11_TRACE_RASTERIZER + 1 ) ,
|
||||
D3D11_TRACE_STREAM = ( D3D11_TRACE_OUTPUT_COVERAGE_MASK + 1 ) ,
|
||||
D3D11_TRACE_THIS_POINTER = ( D3D11_TRACE_STREAM + 1 ) ,
|
||||
D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER = ( D3D11_TRACE_THIS_POINTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER = ( D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_UNORDERED_ACCESS_VIEW = ( D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY = ( D3D11_TRACE_UNORDERED_ACCESS_VIEW + 1 ) ,
|
||||
D3D11_TRACE_INPUT_THREAD_ID_REGISTER = ( D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY + 1 ) ,
|
||||
D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER = ( D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER = ( D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER = ( D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER = ( D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_IMMEDIATE64 = ( D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER + 1 ) ,
|
||||
D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER = ( D3D11_TRACE_IMMEDIATE64 + 1 ) ,
|
||||
D3D11_TRACE_INTERFACE_POINTER = ( D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER + 1 )
|
||||
} D3D11_TRACE_REGISTER_TYPE;
|
||||
|
||||
#define D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING 0x1
|
||||
typedef struct D3D11_TRACE_REGISTER
|
||||
{
|
||||
D3D11_TRACE_REGISTER_TYPE RegType;
|
||||
union
|
||||
{
|
||||
UINT16 Index1D;
|
||||
UINT16 Index2D[ 2 ];
|
||||
} ;
|
||||
UINT8 OperandIndex;
|
||||
UINT8 Flags;
|
||||
} D3D11_TRACE_REGISTER;
|
||||
|
||||
#define D3D11_TRACE_MISC_GS_EMIT 0x1
|
||||
#define D3D11_TRACE_MISC_GS_CUT 0x2
|
||||
#define D3D11_TRACE_MISC_PS_DISCARD 0x4
|
||||
#define D3D11_TRACE_MISC_GS_EMIT_STREAM 0x8
|
||||
#define D3D11_TRACE_MISC_GS_CUT_STREAM 0x10
|
||||
#define D3D11_TRACE_MISC_HALT 0x20
|
||||
#define D3D11_TRACE_MISC_MESSAGE 0x40
|
||||
typedef UINT16 D3D11_TRACE_MISC_OPERATIONS_MASK;
|
||||
|
||||
typedef struct D3D11_TRACE_STEP
|
||||
{
|
||||
UINT ID;
|
||||
BOOL InstructionActive;
|
||||
UINT8 NumRegistersWritten;
|
||||
UINT8 NumRegistersRead;
|
||||
D3D11_TRACE_MISC_OPERATIONS_MASK MiscOperations;
|
||||
UINT OpcodeType;
|
||||
UINT64 CurrentGlobalCycle;
|
||||
} D3D11_TRACE_STEP;
|
||||
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __ID3D11ShaderTrace_INTERFACE_DEFINED__
|
||||
#define __ID3D11ShaderTrace_INTERFACE_DEFINED__
|
||||
|
||||
/* interface ID3D11ShaderTrace */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_ID3D11ShaderTrace;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("36b013e6-2811-4845-baa7-d623fe0df104")
|
||||
ID3D11ShaderTrace : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE TraceReady(
|
||||
/* [annotation] */
|
||||
_Out_opt_ UINT64 *pTestCount) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE ResetTrace( void) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetTraceStats(
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_STATS *pTraceStats) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE PSSelectStamp(
|
||||
/* [annotation] */
|
||||
_In_ UINT stampIndex) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetInitialRegisterContents(
|
||||
/* [annotation] */
|
||||
_In_ D3D11_TRACE_REGISTER *pRegister,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_VALUE *pValue) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetStep(
|
||||
/* [annotation] */
|
||||
_In_ UINT stepIndex,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_STEP *pTraceStep) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetWrittenRegister(
|
||||
/* [annotation] */
|
||||
_In_ UINT stepIndex,
|
||||
/* [annotation] */
|
||||
_In_ UINT writtenRegisterIndex,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_REGISTER *pRegister,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_VALUE *pValue) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetReadRegister(
|
||||
/* [annotation] */
|
||||
_In_ UINT stepIndex,
|
||||
/* [annotation] */
|
||||
_In_ UINT readRegisterIndex,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_REGISTER *pRegister,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_VALUE *pValue) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct ID3D11ShaderTraceVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
ID3D11ShaderTrace * This,
|
||||
/* [in] */ REFIID riid,
|
||||
/* [annotation][iid_is][out] */
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
ID3D11ShaderTrace * This);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
ID3D11ShaderTrace * This);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *TraceReady )(
|
||||
ID3D11ShaderTrace * This,
|
||||
/* [annotation] */
|
||||
_Out_opt_ UINT64 *pTestCount);
|
||||
|
||||
void ( STDMETHODCALLTYPE *ResetTrace )(
|
||||
ID3D11ShaderTrace * This);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *GetTraceStats )(
|
||||
ID3D11ShaderTrace * This,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_STATS *pTraceStats);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *PSSelectStamp )(
|
||||
ID3D11ShaderTrace * This,
|
||||
/* [annotation] */
|
||||
_In_ UINT stampIndex);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *GetInitialRegisterContents )(
|
||||
ID3D11ShaderTrace * This,
|
||||
/* [annotation] */
|
||||
_In_ D3D11_TRACE_REGISTER *pRegister,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_VALUE *pValue);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *GetStep )(
|
||||
ID3D11ShaderTrace * This,
|
||||
/* [annotation] */
|
||||
_In_ UINT stepIndex,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_STEP *pTraceStep);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *GetWrittenRegister )(
|
||||
ID3D11ShaderTrace * This,
|
||||
/* [annotation] */
|
||||
_In_ UINT stepIndex,
|
||||
/* [annotation] */
|
||||
_In_ UINT writtenRegisterIndex,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_REGISTER *pRegister,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_VALUE *pValue);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *GetReadRegister )(
|
||||
ID3D11ShaderTrace * This,
|
||||
/* [annotation] */
|
||||
_In_ UINT stepIndex,
|
||||
/* [annotation] */
|
||||
_In_ UINT readRegisterIndex,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_REGISTER *pRegister,
|
||||
/* [annotation] */
|
||||
_Out_ D3D11_TRACE_VALUE *pValue);
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D11ShaderTraceVtbl;
|
||||
|
||||
interface ID3D11ShaderTrace
|
||||
{
|
||||
CONST_VTBL struct ID3D11ShaderTraceVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define ID3D11ShaderTrace_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define ID3D11ShaderTrace_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define ID3D11ShaderTrace_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define ID3D11ShaderTrace_TraceReady(This,pTestCount) \
|
||||
( (This)->lpVtbl -> TraceReady(This,pTestCount) )
|
||||
|
||||
#define ID3D11ShaderTrace_ResetTrace(This) \
|
||||
( (This)->lpVtbl -> ResetTrace(This) )
|
||||
|
||||
#define ID3D11ShaderTrace_GetTraceStats(This,pTraceStats) \
|
||||
( (This)->lpVtbl -> GetTraceStats(This,pTraceStats) )
|
||||
|
||||
#define ID3D11ShaderTrace_PSSelectStamp(This,stampIndex) \
|
||||
( (This)->lpVtbl -> PSSelectStamp(This,stampIndex) )
|
||||
|
||||
#define ID3D11ShaderTrace_GetInitialRegisterContents(This,pRegister,pValue) \
|
||||
( (This)->lpVtbl -> GetInitialRegisterContents(This,pRegister,pValue) )
|
||||
|
||||
#define ID3D11ShaderTrace_GetStep(This,stepIndex,pTraceStep) \
|
||||
( (This)->lpVtbl -> GetStep(This,stepIndex,pTraceStep) )
|
||||
|
||||
#define ID3D11ShaderTrace_GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) \
|
||||
( (This)->lpVtbl -> GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) )
|
||||
|
||||
#define ID3D11ShaderTrace_GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) \
|
||||
( (This)->lpVtbl -> GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __ID3D11ShaderTrace_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__
|
||||
#define __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__
|
||||
|
||||
/* interface ID3D11ShaderTraceFactory */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_ID3D11ShaderTraceFactory;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("1fbad429-66ab-41cc-9617-667ac10e4459")
|
||||
ID3D11ShaderTraceFactory : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateShaderTrace(
|
||||
/* [annotation] */
|
||||
_In_ IUnknown *pShader,
|
||||
/* [annotation] */
|
||||
_In_ D3D11_SHADER_TRACE_DESC *pTraceDesc,
|
||||
/* [annotation] */
|
||||
_COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct ID3D11ShaderTraceFactoryVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
ID3D11ShaderTraceFactory * This,
|
||||
/* [in] */ REFIID riid,
|
||||
/* [annotation][iid_is][out] */
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
ID3D11ShaderTraceFactory * This);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
ID3D11ShaderTraceFactory * This);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *CreateShaderTrace )(
|
||||
ID3D11ShaderTraceFactory * This,
|
||||
/* [annotation] */
|
||||
_In_ IUnknown *pShader,
|
||||
/* [annotation] */
|
||||
_In_ D3D11_SHADER_TRACE_DESC *pTraceDesc,
|
||||
/* [annotation] */
|
||||
_COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace);
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D11ShaderTraceFactoryVtbl;
|
||||
|
||||
interface ID3D11ShaderTraceFactory
|
||||
{
|
||||
CONST_VTBL struct ID3D11ShaderTraceFactoryVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define ID3D11ShaderTraceFactory_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define ID3D11ShaderTraceFactory_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define ID3D11ShaderTraceFactory_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define ID3D11ShaderTraceFactory_CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) \
|
||||
( (This)->lpVtbl -> CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d11ShaderTracing_0000_0002 */
|
||||
/* [local] */
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DDisassemble11Trace(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ ID3D11ShaderTrace* pTrace,
|
||||
_In_ UINT StartStep,
|
||||
_In_ UINT NumSteps,
|
||||
_In_ UINT Flags,
|
||||
_COM_Outptr_ interface ID3D10Blob** ppDisassembly);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
/* end of Additional Prototypes */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Vendored
+17253
File diff suppressed because it is too large
Load Diff
+3225
File diff suppressed because it is too large
Load Diff
Vendored
+459
@@ -0,0 +1,459 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3D12Shader.h
|
||||
// Content: D3D12 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D12SHADER_H__
|
||||
#define __D3D12SHADER_H__
|
||||
|
||||
#include "d3dcommon.h"
|
||||
|
||||
typedef enum D3D12_SHADER_VERSION_TYPE
|
||||
{
|
||||
D3D12_SHVER_PIXEL_SHADER = 0,
|
||||
D3D12_SHVER_VERTEX_SHADER = 1,
|
||||
D3D12_SHVER_GEOMETRY_SHADER = 2,
|
||||
|
||||
// D3D11 Shaders
|
||||
D3D12_SHVER_HULL_SHADER = 3,
|
||||
D3D12_SHVER_DOMAIN_SHADER = 4,
|
||||
D3D12_SHVER_COMPUTE_SHADER = 5,
|
||||
|
||||
D3D12_SHVER_RESERVED0 = 0xFFF0,
|
||||
} D3D12_SHADER_VERSION_TYPE;
|
||||
|
||||
#define D3D12_SHVER_GET_TYPE(_Version) \
|
||||
(((_Version) >> 16) & 0xffff)
|
||||
#define D3D12_SHVER_GET_MAJOR(_Version) \
|
||||
(((_Version) >> 4) & 0xf)
|
||||
#define D3D12_SHVER_GET_MINOR(_Version) \
|
||||
(((_Version) >> 0) & 0xf)
|
||||
|
||||
// Slot ID for library function return
|
||||
#define D3D_RETURN_PARAMETER_INDEX (-1)
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE;
|
||||
|
||||
|
||||
typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR SemanticName; // Name of the semantic
|
||||
UINT SemanticIndex; // Index of the semantic
|
||||
UINT Register; // Number of member variables
|
||||
D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
|
||||
D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
|
||||
BYTE Mask; // Mask to indicate which components of the register
|
||||
// are used (combination of D3D10_COMPONENT_MASK values)
|
||||
BYTE ReadWriteMask; // Mask to indicate whether a given component is
|
||||
// never written (if this is an output signature) or
|
||||
// always read (if this is an input signature).
|
||||
// (combination of D3D_MASK_* values)
|
||||
UINT Stream; // Stream index
|
||||
D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
|
||||
} D3D12_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_BUFFER_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the constant buffer
|
||||
D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
|
||||
UINT Variables; // Number of member variables
|
||||
UINT Size; // Size of CB (in bytes)
|
||||
UINT uFlags; // Buffer description flags
|
||||
} D3D12_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_VARIABLE_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the variable
|
||||
UINT StartOffset; // Offset in constant buffer's backing store
|
||||
UINT Size; // Size of variable (in bytes)
|
||||
UINT uFlags; // Variable flags
|
||||
LPVOID DefaultValue; // Raw pointer to default value
|
||||
UINT StartTexture; // First texture index (or -1 if no textures used)
|
||||
UINT TextureSize; // Number of texture slots possibly used.
|
||||
UINT StartSampler; // First sampler index (or -1 if no textures used)
|
||||
UINT SamplerSize; // Number of sampler slots possibly used.
|
||||
} D3D12_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
|
||||
UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Elements; // Number of elements (0 if not an array)
|
||||
UINT Members; // Number of members (0 if not a structure)
|
||||
UINT Offset; // Offset from the start of structure (0 if not a structure member)
|
||||
LPCSTR Name; // Name of type, can be NULL
|
||||
} D3D12_SHADER_TYPE_DESC;
|
||||
|
||||
typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef struct _D3D12_SHADER_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
UINT InputParameters; // Number of parameters in the input signature
|
||||
UINT OutputParameters; // Number of parameters in the output signature
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT CutInstructionCount; // Number of cut instructions used
|
||||
UINT EmitInstructionCount; // Number of emit instructions used
|
||||
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
|
||||
UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
|
||||
D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
|
||||
UINT PatchConstantParameters; // Number of parameters in the patch constant signature
|
||||
UINT cGSInstanceCount; // Number of Geometry shader instances
|
||||
UINT cControlPoints; // Number of control points in the HS->DS stage
|
||||
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
|
||||
D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
|
||||
D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
|
||||
// instruction counts
|
||||
UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
|
||||
UINT cInterlockedInstructions; // Number of interlocked instructions
|
||||
UINT cTextureStoreInstructions; // Number of texture writes
|
||||
} D3D12_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the resource
|
||||
D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
|
||||
UINT BindPoint; // Starting bind point
|
||||
UINT BindCount; // Number of contiguous bind points (for arrays)
|
||||
|
||||
UINT uFlags; // Input binding flags
|
||||
D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
|
||||
D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
|
||||
UINT NumSamples; // Number of samples (0 if not MS texture)
|
||||
UINT Space; // Register space
|
||||
UINT uID; // Range ID in the bytecode
|
||||
} D3D12_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
|
||||
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
|
||||
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
|
||||
#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
|
||||
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
|
||||
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
|
||||
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
|
||||
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
|
||||
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
|
||||
#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200
|
||||
#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400
|
||||
#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800
|
||||
#define D3D_SHADER_REQUIRES_ROVS 0x00001000
|
||||
#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000
|
||||
|
||||
|
||||
typedef struct _D3D12_LIBRARY_DESC
|
||||
{
|
||||
LPCSTR Creator; // The name of the originator of the library.
|
||||
UINT Flags; // Compilation flags.
|
||||
UINT FunctionCount; // Number of functions exported from the library.
|
||||
} D3D12_LIBRARY_DESC;
|
||||
|
||||
typedef struct _D3D12_FUNCTION_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT MovInstructionCount; // Number of mov instructions used
|
||||
UINT MovcInstructionCount; // Number of movc instructions used
|
||||
UINT ConversionInstructionCount; // Number of type conversion instructions used
|
||||
UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
|
||||
D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
|
||||
UINT64 RequiredFeatureFlags; // Required feature flags
|
||||
|
||||
LPCSTR Name; // Function name
|
||||
INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
|
||||
BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
|
||||
BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
|
||||
BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
|
||||
} D3D12_FUNCTION_DESC;
|
||||
|
||||
typedef struct _D3D12_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR Name; // Parameter name.
|
||||
LPCSTR SemanticName; // Parameter semantic name (+index).
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Element type.
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
|
||||
UINT Rows; // Rows are for matrix parameters.
|
||||
UINT Columns; // Components or Columns in matrix.
|
||||
D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
|
||||
D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
|
||||
|
||||
UINT FirstInRegister; // The first input register for this parameter.
|
||||
UINT FirstInComponent; // The first input register component for this parameter.
|
||||
UINT FirstOutRegister; // The first output register for this parameter.
|
||||
UINT FirstOutComponent; // The first output register component for this parameter.
|
||||
} D3D12_PARAMETER_DESC;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Interfaces ////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
|
||||
typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
|
||||
typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER;
|
||||
|
||||
typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
|
||||
typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION;
|
||||
|
||||
typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
|
||||
typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
|
||||
typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
|
||||
typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION;
|
||||
|
||||
|
||||
// {E913C351-783D-48CA-A1D1-4F306284AD56}
|
||||
interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionType,
|
||||
0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionType
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionType)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
|
||||
|
||||
STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
|
||||
STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE;
|
||||
};
|
||||
|
||||
// {8337A8A6-A216-444A-B2F4-314733A73AEA}
|
||||
interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionVariable,
|
||||
0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionVariable
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionVariable)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
|
||||
};
|
||||
|
||||
// {C59598B4-48B3-4869-B9B1-B1618B14A8B7}
|
||||
interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer,
|
||||
0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionConstantBuffer
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
};
|
||||
|
||||
// The ID3D12ShaderReflection IID may change from SDK version to SDK version
|
||||
// if the reflection API changes. This prevents new code with the new API
|
||||
// from working with an old binary. Recompiling with the new header
|
||||
// will pick up the new IID.
|
||||
|
||||
// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E}
|
||||
interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflection,
|
||||
0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
|
||||
_Out_ LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
|
||||
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
|
||||
STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
|
||||
_Out_opt_ UINT* pSizeX,
|
||||
_Out_opt_ UINT* pSizeY,
|
||||
_Out_opt_ UINT* pSizeZ) PURE;
|
||||
|
||||
STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {8E349D19-54DB-4A56-9DC9-119D87BDB804}
|
||||
interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection;
|
||||
DEFINE_GUID(IID_ID3D12LibraryReflection,
|
||||
0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12LibraryReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
|
||||
};
|
||||
|
||||
// {1108795C-2772-4BA9-B2A8-D464DC7E2799}
|
||||
interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionReflection,
|
||||
0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
// Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
|
||||
STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
|
||||
};
|
||||
|
||||
// {EC25F42D-7006-4F2B-B33E-02CC3375733F}
|
||||
interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionParameterReflection,
|
||||
0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionParameterReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionParameterReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D12SHADER_H__
|
||||
|
||||
Vendored
+3352
File diff suppressed because it is too large
Load Diff
Vendored
+1279
File diff suppressed because it is too large
Load Diff
Vendored
+364
@@ -0,0 +1,364 @@
|
||||
/*==========================================================================;
|
||||
*
|
||||
* Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
*
|
||||
* File: d3d8caps.h
|
||||
* Content: Direct3D capabilities include file
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _D3D8CAPS_H
|
||||
#define _D3D8CAPS_H
|
||||
|
||||
#ifndef DIRECT3D_VERSION
|
||||
#define DIRECT3D_VERSION 0x0800
|
||||
#endif //DIRECT3D_VERSION
|
||||
|
||||
// include this file content only if compiling for DX8 interfaces
|
||||
#if(DIRECT3D_VERSION >= 0x0800)
|
||||
|
||||
#if defined(_X86_) || defined(_IA64_)
|
||||
#pragma pack(4)
|
||||
#endif
|
||||
|
||||
typedef struct _D3DCAPS8
|
||||
{
|
||||
/* Device Info */
|
||||
D3DDEVTYPE DeviceType;
|
||||
UINT AdapterOrdinal;
|
||||
|
||||
/* Caps from DX7 Draw */
|
||||
DWORD Caps;
|
||||
DWORD Caps2;
|
||||
DWORD Caps3;
|
||||
DWORD PresentationIntervals;
|
||||
|
||||
/* Cursor Caps */
|
||||
DWORD CursorCaps;
|
||||
|
||||
/* 3D Device Caps */
|
||||
DWORD DevCaps;
|
||||
|
||||
DWORD PrimitiveMiscCaps;
|
||||
DWORD RasterCaps;
|
||||
DWORD ZCmpCaps;
|
||||
DWORD SrcBlendCaps;
|
||||
DWORD DestBlendCaps;
|
||||
DWORD AlphaCmpCaps;
|
||||
DWORD ShadeCaps;
|
||||
DWORD TextureCaps;
|
||||
DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
|
||||
DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
|
||||
DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
|
||||
DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
|
||||
DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
|
||||
|
||||
DWORD LineCaps; // D3DLINECAPS
|
||||
|
||||
DWORD MaxTextureWidth, MaxTextureHeight;
|
||||
DWORD MaxVolumeExtent;
|
||||
|
||||
DWORD MaxTextureRepeat;
|
||||
DWORD MaxTextureAspectRatio;
|
||||
DWORD MaxAnisotropy;
|
||||
float MaxVertexW;
|
||||
|
||||
float GuardBandLeft;
|
||||
float GuardBandTop;
|
||||
float GuardBandRight;
|
||||
float GuardBandBottom;
|
||||
|
||||
float ExtentsAdjust;
|
||||
DWORD StencilCaps;
|
||||
|
||||
DWORD FVFCaps;
|
||||
DWORD TextureOpCaps;
|
||||
DWORD MaxTextureBlendStages;
|
||||
DWORD MaxSimultaneousTextures;
|
||||
|
||||
DWORD VertexProcessingCaps;
|
||||
DWORD MaxActiveLights;
|
||||
DWORD MaxUserClipPlanes;
|
||||
DWORD MaxVertexBlendMatrices;
|
||||
DWORD MaxVertexBlendMatrixIndex;
|
||||
|
||||
float MaxPointSize;
|
||||
|
||||
DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
|
||||
DWORD MaxVertexIndex;
|
||||
DWORD MaxStreams;
|
||||
DWORD MaxStreamStride; // max stride for SetStreamSource
|
||||
|
||||
DWORD VertexShaderVersion;
|
||||
DWORD MaxVertexShaderConst; // number of vertex shader constant registers
|
||||
|
||||
DWORD PixelShaderVersion;
|
||||
float MaxPixelShaderValue; // max value of pixel shader arithmetic component
|
||||
|
||||
} D3DCAPS8;
|
||||
|
||||
//
|
||||
// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
|
||||
//
|
||||
|
||||
//
|
||||
// Caps
|
||||
//
|
||||
#define D3DCAPS_READ_SCANLINE 0x00020000L
|
||||
|
||||
//
|
||||
// Caps2
|
||||
//
|
||||
#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
|
||||
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
|
||||
#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
|
||||
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
|
||||
#define D3DCAPS2_RESERVED 0x02000000L
|
||||
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
|
||||
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
|
||||
|
||||
//
|
||||
// Caps3
|
||||
//
|
||||
#define D3DCAPS3_RESERVED 0x8000001fL
|
||||
|
||||
// Indicates that the device can respect the ALPHABLENDENABLE render state
|
||||
// when fullscreen while using the FLIP or DISCARD swap effect.
|
||||
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
|
||||
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
|
||||
|
||||
//
|
||||
// PresentationIntervals
|
||||
//
|
||||
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
|
||||
#define D3DPRESENT_INTERVAL_ONE 0x00000001L
|
||||
#define D3DPRESENT_INTERVAL_TWO 0x00000002L
|
||||
#define D3DPRESENT_INTERVAL_THREE 0x00000004L
|
||||
#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
|
||||
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
|
||||
|
||||
//
|
||||
// CursorCaps
|
||||
//
|
||||
// Driver supports HW color cursor in at least hi-res modes(height >=400)
|
||||
#define D3DCURSORCAPS_COLOR 0x00000001L
|
||||
// Driver supports HW cursor also in low-res modes(height < 400)
|
||||
#define D3DCURSORCAPS_LOWRES 0x00000002L
|
||||
|
||||
//
|
||||
// DevCaps
|
||||
//
|
||||
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
|
||||
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
|
||||
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
|
||||
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
|
||||
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
|
||||
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
|
||||
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
|
||||
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
|
||||
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
|
||||
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
|
||||
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
|
||||
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
|
||||
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
|
||||
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
|
||||
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
|
||||
#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
|
||||
#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
|
||||
#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
|
||||
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
|
||||
#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
|
||||
|
||||
//
|
||||
// PrimitiveMiscCaps
|
||||
//
|
||||
#define D3DPMISCCAPS_MASKZ 0x00000002L
|
||||
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
|
||||
#define D3DPMISCCAPS_CULLNONE 0x00000010L
|
||||
#define D3DPMISCCAPS_CULLCW 0x00000020L
|
||||
#define D3DPMISCCAPS_CULLCCW 0x00000040L
|
||||
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
|
||||
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
|
||||
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
|
||||
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
|
||||
#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
|
||||
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
|
||||
|
||||
//
|
||||
// LineCaps
|
||||
//
|
||||
#define D3DLINECAPS_TEXTURE 0x00000001L
|
||||
#define D3DLINECAPS_ZTEST 0x00000002L
|
||||
#define D3DLINECAPS_BLEND 0x00000004L
|
||||
#define D3DLINECAPS_ALPHACMP 0x00000008L
|
||||
#define D3DLINECAPS_FOG 0x00000010L
|
||||
|
||||
//
|
||||
// RasterCaps
|
||||
//
|
||||
#define D3DPRASTERCAPS_DITHER 0x00000001L
|
||||
#define D3DPRASTERCAPS_PAT 0x00000008L
|
||||
#define D3DPRASTERCAPS_ZTEST 0x00000010L
|
||||
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
|
||||
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
|
||||
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
|
||||
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
|
||||
#define D3DPRASTERCAPS_ZBIAS 0x00004000L
|
||||
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
|
||||
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
|
||||
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
|
||||
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
|
||||
#define D3DPRASTERCAPS_WFOG 0x00100000L
|
||||
#define D3DPRASTERCAPS_ZFOG 0x00200000L
|
||||
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
|
||||
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
|
||||
|
||||
//
|
||||
// ZCmpCaps, AlphaCmpCaps
|
||||
//
|
||||
#define D3DPCMPCAPS_NEVER 0x00000001L
|
||||
#define D3DPCMPCAPS_LESS 0x00000002L
|
||||
#define D3DPCMPCAPS_EQUAL 0x00000004L
|
||||
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
|
||||
#define D3DPCMPCAPS_GREATER 0x00000010L
|
||||
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
|
||||
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
|
||||
#define D3DPCMPCAPS_ALWAYS 0x00000080L
|
||||
|
||||
//
|
||||
// SourceBlendCaps, DestBlendCaps
|
||||
//
|
||||
#define D3DPBLENDCAPS_ZERO 0x00000001L
|
||||
#define D3DPBLENDCAPS_ONE 0x00000002L
|
||||
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
|
||||
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
|
||||
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
|
||||
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
|
||||
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
|
||||
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
|
||||
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
|
||||
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
|
||||
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
|
||||
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
|
||||
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
|
||||
|
||||
//
|
||||
// ShadeCaps
|
||||
//
|
||||
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
|
||||
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
|
||||
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
|
||||
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
|
||||
|
||||
//
|
||||
// TextureCaps
|
||||
//
|
||||
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
|
||||
#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
|
||||
#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
|
||||
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
|
||||
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
|
||||
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
|
||||
// Device can use non-POW2 textures if:
|
||||
// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
|
||||
// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
|
||||
// 3) mip mapping is not enabled (use magnification filter only)
|
||||
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
|
||||
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
|
||||
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
|
||||
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
|
||||
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
|
||||
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
|
||||
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
|
||||
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
|
||||
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
|
||||
|
||||
//
|
||||
// TextureFilterCaps
|
||||
//
|
||||
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
|
||||
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
|
||||
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
|
||||
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
|
||||
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
|
||||
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
|
||||
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
|
||||
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
|
||||
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
|
||||
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
|
||||
|
||||
//
|
||||
// TextureAddressCaps
|
||||
//
|
||||
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
|
||||
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
|
||||
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
|
||||
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
|
||||
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
|
||||
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
|
||||
|
||||
//
|
||||
// StencilCaps
|
||||
//
|
||||
#define D3DSTENCILCAPS_KEEP 0x00000001L
|
||||
#define D3DSTENCILCAPS_ZERO 0x00000002L
|
||||
#define D3DSTENCILCAPS_REPLACE 0x00000004L
|
||||
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
|
||||
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
|
||||
#define D3DSTENCILCAPS_INVERT 0x00000020L
|
||||
#define D3DSTENCILCAPS_INCR 0x00000040L
|
||||
#define D3DSTENCILCAPS_DECR 0x00000080L
|
||||
|
||||
//
|
||||
// TextureOpCaps
|
||||
//
|
||||
#define D3DTEXOPCAPS_DISABLE 0x00000001L
|
||||
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
|
||||
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
|
||||
#define D3DTEXOPCAPS_MODULATE 0x00000008L
|
||||
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
|
||||
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
|
||||
#define D3DTEXOPCAPS_ADD 0x00000040L
|
||||
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
|
||||
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
|
||||
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
|
||||
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
|
||||
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
|
||||
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
|
||||
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
|
||||
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
|
||||
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
|
||||
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
|
||||
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
|
||||
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
|
||||
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
|
||||
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
|
||||
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
|
||||
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
|
||||
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
|
||||
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
|
||||
#define D3DTEXOPCAPS_LERP 0x02000000L
|
||||
|
||||
//
|
||||
// FVFCaps
|
||||
//
|
||||
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
|
||||
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
|
||||
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
|
||||
|
||||
//
|
||||
// VertexProcessingCaps
|
||||
//
|
||||
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
|
||||
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
|
||||
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
|
||||
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
|
||||
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
|
||||
#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
|
||||
#define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
|
||||
|
||||
#pragma pack()
|
||||
|
||||
#endif /* (DIRECT3D_VERSION >= 0x0800) */
|
||||
#endif /* _D3D8CAPS_H_ */
|
||||
|
||||
Vendored
+1684
File diff suppressed because it is too large
Load Diff
Vendored
+2794
File diff suppressed because it is too large
Load Diff
Vendored
+571
@@ -0,0 +1,571 @@
|
||||
/*==========================================================================;
|
||||
*
|
||||
* Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
*
|
||||
* File: d3d9caps.h
|
||||
* Content: Direct3D capabilities include file
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _d3d9CAPS_H
|
||||
#define _d3d9CAPS_H
|
||||
|
||||
#ifndef DIRECT3D_VERSION
|
||||
#define DIRECT3D_VERSION 0x0900
|
||||
#endif //DIRECT3D_VERSION
|
||||
|
||||
// include this file content only if compiling for DX9 interfaces
|
||||
#if(DIRECT3D_VERSION >= 0x0900)
|
||||
|
||||
|
||||
|
||||
#if defined(_X86_) || defined(_IA64_)
|
||||
#pragma pack(4)
|
||||
#endif
|
||||
|
||||
typedef struct _D3DVSHADERCAPS2_0
|
||||
{
|
||||
DWORD Caps;
|
||||
INT DynamicFlowControlDepth;
|
||||
INT NumTemps;
|
||||
INT StaticFlowControlDepth;
|
||||
} D3DVSHADERCAPS2_0;
|
||||
|
||||
#define D3DVS20CAPS_PREDICATION (1<<0)
|
||||
|
||||
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
|
||||
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
|
||||
#define D3DVS20_MAX_NUMTEMPS 32
|
||||
#define D3DVS20_MIN_NUMTEMPS 12
|
||||
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
|
||||
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
|
||||
|
||||
typedef struct _D3DPSHADERCAPS2_0
|
||||
{
|
||||
DWORD Caps;
|
||||
INT DynamicFlowControlDepth;
|
||||
INT NumTemps;
|
||||
INT StaticFlowControlDepth;
|
||||
INT NumInstructionSlots;
|
||||
} D3DPSHADERCAPS2_0;
|
||||
|
||||
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
|
||||
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
|
||||
#define D3DPS20CAPS_PREDICATION (1<<2)
|
||||
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
|
||||
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
|
||||
|
||||
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
|
||||
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
|
||||
#define D3DPS20_MAX_NUMTEMPS 32
|
||||
#define D3DPS20_MIN_NUMTEMPS 12
|
||||
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
|
||||
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
|
||||
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
|
||||
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
|
||||
|
||||
#define D3DMIN30SHADERINSTRUCTIONS 512
|
||||
#define D3DMAX30SHADERINSTRUCTIONS 32768
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
typedef struct _D3DOVERLAYCAPS
|
||||
{
|
||||
UINT Caps;
|
||||
UINT MaxOverlayDisplayWidth;
|
||||
UINT MaxOverlayDisplayHeight;
|
||||
} D3DOVERLAYCAPS;
|
||||
|
||||
#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
|
||||
#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
|
||||
#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
|
||||
#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
|
||||
#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
|
||||
#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
|
||||
#define D3DOVERLAYCAPS_STRETCHX 0x00000040
|
||||
#define D3DOVERLAYCAPS_STRETCHY 0x00000080
|
||||
|
||||
|
||||
typedef struct _D3DCONTENTPROTECTIONCAPS
|
||||
{
|
||||
DWORD Caps;
|
||||
GUID KeyExchangeType;
|
||||
UINT BufferAlignmentStart;
|
||||
UINT BlockAlignmentSize;
|
||||
ULONGLONG ProtectedMemorySize;
|
||||
} D3DCONTENTPROTECTIONCAPS;
|
||||
|
||||
#define D3DCPCAPS_SOFTWARE 0x00000001
|
||||
#define D3DCPCAPS_HARDWARE 0x00000002
|
||||
#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
|
||||
#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
|
||||
#define D3DCPCAPS_CONTENTKEY 0x00000010
|
||||
#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
|
||||
#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
|
||||
#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
|
||||
#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
|
||||
#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
|
||||
|
||||
DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,
|
||||
0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
|
||||
DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,
|
||||
0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
|
||||
|
||||
DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,
|
||||
0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
|
||||
DEFINE_GUID(D3DKEYEXCHANGE_DXVA,
|
||||
0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
typedef struct _D3DCAPS9
|
||||
{
|
||||
/* Device Info */
|
||||
D3DDEVTYPE DeviceType;
|
||||
UINT AdapterOrdinal;
|
||||
|
||||
/* Caps from DX7 Draw */
|
||||
DWORD Caps;
|
||||
DWORD Caps2;
|
||||
DWORD Caps3;
|
||||
DWORD PresentationIntervals;
|
||||
|
||||
/* Cursor Caps */
|
||||
DWORD CursorCaps;
|
||||
|
||||
/* 3D Device Caps */
|
||||
DWORD DevCaps;
|
||||
|
||||
DWORD PrimitiveMiscCaps;
|
||||
DWORD RasterCaps;
|
||||
DWORD ZCmpCaps;
|
||||
DWORD SrcBlendCaps;
|
||||
DWORD DestBlendCaps;
|
||||
DWORD AlphaCmpCaps;
|
||||
DWORD ShadeCaps;
|
||||
DWORD TextureCaps;
|
||||
DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's
|
||||
DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
|
||||
DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
|
||||
DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's
|
||||
DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
|
||||
|
||||
DWORD LineCaps; // D3DLINECAPS
|
||||
|
||||
DWORD MaxTextureWidth, MaxTextureHeight;
|
||||
DWORD MaxVolumeExtent;
|
||||
|
||||
DWORD MaxTextureRepeat;
|
||||
DWORD MaxTextureAspectRatio;
|
||||
DWORD MaxAnisotropy;
|
||||
float MaxVertexW;
|
||||
|
||||
float GuardBandLeft;
|
||||
float GuardBandTop;
|
||||
float GuardBandRight;
|
||||
float GuardBandBottom;
|
||||
|
||||
float ExtentsAdjust;
|
||||
DWORD StencilCaps;
|
||||
|
||||
DWORD FVFCaps;
|
||||
DWORD TextureOpCaps;
|
||||
DWORD MaxTextureBlendStages;
|
||||
DWORD MaxSimultaneousTextures;
|
||||
|
||||
DWORD VertexProcessingCaps;
|
||||
DWORD MaxActiveLights;
|
||||
DWORD MaxUserClipPlanes;
|
||||
DWORD MaxVertexBlendMatrices;
|
||||
DWORD MaxVertexBlendMatrixIndex;
|
||||
|
||||
float MaxPointSize;
|
||||
|
||||
DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
|
||||
DWORD MaxVertexIndex;
|
||||
DWORD MaxStreams;
|
||||
DWORD MaxStreamStride; // max stride for SetStreamSource
|
||||
|
||||
DWORD VertexShaderVersion;
|
||||
DWORD MaxVertexShaderConst; // number of vertex shader constant registers
|
||||
|
||||
DWORD PixelShaderVersion;
|
||||
float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders
|
||||
|
||||
// Here are the DX9 specific ones
|
||||
DWORD DevCaps2;
|
||||
|
||||
float MaxNpatchTessellationLevel;
|
||||
DWORD Reserved5;
|
||||
|
||||
UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group
|
||||
UINT AdapterOrdinalInGroup; // ordinal inside the adapter group
|
||||
UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master)
|
||||
DWORD DeclTypes; // Data types, supported in vertex declarations
|
||||
DWORD NumSimultaneousRTs; // Will be at least 1
|
||||
DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect
|
||||
D3DVSHADERCAPS2_0 VS20Caps;
|
||||
D3DPSHADERCAPS2_0 PS20Caps;
|
||||
DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
|
||||
DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
|
||||
DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
|
||||
DWORD MaxVertexShader30InstructionSlots;
|
||||
DWORD MaxPixelShader30InstructionSlots;
|
||||
} D3DCAPS9;
|
||||
|
||||
//
|
||||
// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
|
||||
//
|
||||
|
||||
//
|
||||
// Caps
|
||||
//
|
||||
#define D3DCAPS_OVERLAY 0x00000800L
|
||||
#define D3DCAPS_READ_SCANLINE 0x00020000L
|
||||
|
||||
//
|
||||
// Caps2
|
||||
//
|
||||
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
|
||||
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
|
||||
#define D3DCAPS2_RESERVED 0x02000000L
|
||||
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
|
||||
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
|
||||
#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
#define D3DCAPS2_CANSHARERESOURCE 0x80000000L
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
//
|
||||
// Caps3
|
||||
//
|
||||
#define D3DCAPS3_RESERVED 0x8000001fL
|
||||
|
||||
// Indicates that the device can respect the ALPHABLENDENABLE render state
|
||||
// when fullscreen while using the FLIP or DISCARD swap effect.
|
||||
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
|
||||
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
|
||||
|
||||
// Indicates that the device can perform a gamma correction from
|
||||
// a windowed back buffer containing linear content to the sRGB desktop.
|
||||
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
|
||||
|
||||
#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
|
||||
#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
|
||||
#define D3DCAPS3_DXVAHD 0x00000400L
|
||||
#define D3DCAPS3_DXVAHD_LIMITED 0x00000800L
|
||||
|
||||
|
||||
//
|
||||
// PresentationIntervals
|
||||
//
|
||||
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
|
||||
#define D3DPRESENT_INTERVAL_ONE 0x00000001L
|
||||
#define D3DPRESENT_INTERVAL_TWO 0x00000002L
|
||||
#define D3DPRESENT_INTERVAL_THREE 0x00000004L
|
||||
#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
|
||||
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
|
||||
|
||||
//
|
||||
// CursorCaps
|
||||
//
|
||||
// Driver supports HW color cursor in at least hi-res modes(height >=400)
|
||||
#define D3DCURSORCAPS_COLOR 0x00000001L
|
||||
// Driver supports HW cursor also in low-res modes(height < 400)
|
||||
#define D3DCURSORCAPS_LOWRES 0x00000002L
|
||||
|
||||
//
|
||||
// DevCaps
|
||||
//
|
||||
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
|
||||
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
|
||||
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
|
||||
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
|
||||
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
|
||||
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
|
||||
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
|
||||
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
|
||||
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
|
||||
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
|
||||
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
|
||||
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
|
||||
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
|
||||
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
|
||||
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
|
||||
#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
|
||||
#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
|
||||
#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
|
||||
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
|
||||
#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
|
||||
|
||||
//
|
||||
// PrimitiveMiscCaps
|
||||
//
|
||||
#define D3DPMISCCAPS_MASKZ 0x00000002L
|
||||
#define D3DPMISCCAPS_CULLNONE 0x00000010L
|
||||
#define D3DPMISCCAPS_CULLCW 0x00000020L
|
||||
#define D3DPMISCCAPS_CULLCCW 0x00000040L
|
||||
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
|
||||
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
|
||||
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
|
||||
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
|
||||
#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
|
||||
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
|
||||
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */
|
||||
#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */
|
||||
#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices
|
||||
use the specular alpha channel to store fog factor) */
|
||||
#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */
|
||||
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */
|
||||
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
|
||||
#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L /* Indicates device can perform conversion to sRGB after blending. */
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
|
||||
//
|
||||
// LineCaps
|
||||
//
|
||||
#define D3DLINECAPS_TEXTURE 0x00000001L
|
||||
#define D3DLINECAPS_ZTEST 0x00000002L
|
||||
#define D3DLINECAPS_BLEND 0x00000004L
|
||||
#define D3DLINECAPS_ALPHACMP 0x00000008L
|
||||
#define D3DLINECAPS_FOG 0x00000010L
|
||||
#define D3DLINECAPS_ANTIALIAS 0x00000020L
|
||||
|
||||
//
|
||||
// RasterCaps
|
||||
//
|
||||
#define D3DPRASTERCAPS_DITHER 0x00000001L
|
||||
#define D3DPRASTERCAPS_ZTEST 0x00000010L
|
||||
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
|
||||
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
|
||||
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
|
||||
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
|
||||
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
|
||||
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
|
||||
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
|
||||
#define D3DPRASTERCAPS_WFOG 0x00100000L
|
||||
#define D3DPRASTERCAPS_ZFOG 0x00200000L
|
||||
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
|
||||
#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
|
||||
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
|
||||
#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
|
||||
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
|
||||
|
||||
//
|
||||
// ZCmpCaps, AlphaCmpCaps
|
||||
//
|
||||
#define D3DPCMPCAPS_NEVER 0x00000001L
|
||||
#define D3DPCMPCAPS_LESS 0x00000002L
|
||||
#define D3DPCMPCAPS_EQUAL 0x00000004L
|
||||
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
|
||||
#define D3DPCMPCAPS_GREATER 0x00000010L
|
||||
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
|
||||
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
|
||||
#define D3DPCMPCAPS_ALWAYS 0x00000080L
|
||||
|
||||
//
|
||||
// SourceBlendCaps, DestBlendCaps
|
||||
//
|
||||
#define D3DPBLENDCAPS_ZERO 0x00000001L
|
||||
#define D3DPBLENDCAPS_ONE 0x00000002L
|
||||
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
|
||||
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
|
||||
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
|
||||
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
|
||||
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
|
||||
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
|
||||
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
|
||||
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
|
||||
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
|
||||
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
|
||||
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
|
||||
#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
#define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L
|
||||
#define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
|
||||
//
|
||||
// ShadeCaps
|
||||
//
|
||||
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
|
||||
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
|
||||
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
|
||||
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
|
||||
|
||||
//
|
||||
// TextureCaps
|
||||
//
|
||||
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
|
||||
#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
|
||||
#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
|
||||
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
|
||||
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
|
||||
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
|
||||
// Device can use non-POW2 textures if:
|
||||
// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
|
||||
// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
|
||||
// 3) mip mapping is not enabled (use magnification filter only)
|
||||
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
|
||||
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
|
||||
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
|
||||
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
|
||||
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
|
||||
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
|
||||
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
|
||||
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
|
||||
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
|
||||
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation
|
||||
in programmable and fixed function pixel shaders */
|
||||
|
||||
//
|
||||
// TextureFilterCaps, StretchRectFilterCaps
|
||||
//
|
||||
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
|
||||
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
|
||||
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
|
||||
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
|
||||
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
|
||||
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
|
||||
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
#define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L /* Min and Mag for the convolution mono filter */
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
|
||||
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
|
||||
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
|
||||
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
|
||||
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
|
||||
|
||||
//
|
||||
// TextureAddressCaps
|
||||
//
|
||||
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
|
||||
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
|
||||
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
|
||||
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
|
||||
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
|
||||
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
|
||||
|
||||
//
|
||||
// StencilCaps
|
||||
//
|
||||
#define D3DSTENCILCAPS_KEEP 0x00000001L
|
||||
#define D3DSTENCILCAPS_ZERO 0x00000002L
|
||||
#define D3DSTENCILCAPS_REPLACE 0x00000004L
|
||||
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
|
||||
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
|
||||
#define D3DSTENCILCAPS_INVERT 0x00000020L
|
||||
#define D3DSTENCILCAPS_INCR 0x00000040L
|
||||
#define D3DSTENCILCAPS_DECR 0x00000080L
|
||||
#define D3DSTENCILCAPS_TWOSIDED 0x00000100L
|
||||
|
||||
//
|
||||
// TextureOpCaps
|
||||
//
|
||||
#define D3DTEXOPCAPS_DISABLE 0x00000001L
|
||||
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
|
||||
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
|
||||
#define D3DTEXOPCAPS_MODULATE 0x00000008L
|
||||
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
|
||||
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
|
||||
#define D3DTEXOPCAPS_ADD 0x00000040L
|
||||
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
|
||||
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
|
||||
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
|
||||
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
|
||||
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
|
||||
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
|
||||
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
|
||||
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
|
||||
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
|
||||
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
|
||||
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
|
||||
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
|
||||
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
|
||||
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
|
||||
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
|
||||
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
|
||||
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
|
||||
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
|
||||
#define D3DTEXOPCAPS_LERP 0x02000000L
|
||||
|
||||
//
|
||||
// FVFCaps
|
||||
//
|
||||
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
|
||||
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
|
||||
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
|
||||
|
||||
//
|
||||
// VertexProcessingCaps
|
||||
//
|
||||
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
|
||||
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
|
||||
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
|
||||
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
|
||||
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
|
||||
#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
|
||||
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
|
||||
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local
|
||||
viewer mode */
|
||||
|
||||
//
|
||||
// DevCaps2
|
||||
//
|
||||
#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
|
||||
#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/
|
||||
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
|
||||
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/
|
||||
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/
|
||||
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */
|
||||
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
|
||||
|
||||
//
|
||||
// DeclTypes
|
||||
//
|
||||
#define D3DDTCAPS_UBYTE4 0x00000001L
|
||||
#define D3DDTCAPS_UBYTE4N 0x00000002L
|
||||
#define D3DDTCAPS_SHORT2N 0x00000004L
|
||||
#define D3DDTCAPS_SHORT4N 0x00000008L
|
||||
#define D3DDTCAPS_USHORT2N 0x00000010L
|
||||
#define D3DDTCAPS_USHORT4N 0x00000020L
|
||||
#define D3DDTCAPS_UDEC3 0x00000040L
|
||||
#define D3DDTCAPS_DEC3N 0x00000080L
|
||||
#define D3DDTCAPS_FLOAT16_2 0x00000100L
|
||||
#define D3DDTCAPS_FLOAT16_4 0x00000200L
|
||||
|
||||
|
||||
#pragma pack()
|
||||
|
||||
|
||||
#endif /* (DIRECT3D_VERSION >= 0x0900) */
|
||||
#endif /* _d3d9CAPS_H_ */
|
||||
|
||||
Vendored
+2442
File diff suppressed because it is too large
Load Diff
Vendored
+604
@@ -0,0 +1,604 @@
|
||||
/*==========================================================================;
|
||||
*
|
||||
* Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
*
|
||||
* File: d3dcaps.h
|
||||
* Content: Direct3D capabilities include file
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
|
||||
|
||||
#ifndef _D3DCAPS_H
|
||||
#define _D3DCAPS_H
|
||||
|
||||
/*
|
||||
* Pull in DirectDraw include file automatically:
|
||||
*/
|
||||
#include "ddraw.h"
|
||||
|
||||
#ifndef DIRECT3D_VERSION
|
||||
#define DIRECT3D_VERSION 0x0700
|
||||
#endif
|
||||
|
||||
#if defined(_X86_) || defined(_IA64_)
|
||||
#pragma pack(4)
|
||||
#endif
|
||||
|
||||
/* Description of capabilities of transform */
|
||||
|
||||
typedef struct _D3DTRANSFORMCAPS {
|
||||
DWORD dwSize;
|
||||
DWORD dwCaps;
|
||||
} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
|
||||
|
||||
#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
|
||||
|
||||
/* Description of capabilities of lighting */
|
||||
|
||||
typedef struct _D3DLIGHTINGCAPS {
|
||||
DWORD dwSize;
|
||||
DWORD dwCaps; /* Lighting caps */
|
||||
DWORD dwLightingModel; /* Lighting model - RGB or mono */
|
||||
DWORD dwNumLights; /* Number of lights that can be handled */
|
||||
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
|
||||
|
||||
#define D3DLIGHTINGMODEL_RGB 0x00000001L
|
||||
#define D3DLIGHTINGMODEL_MONO 0x00000002L
|
||||
|
||||
#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
|
||||
#define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
|
||||
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
|
||||
#if(DIRECT3D_VERSION < 0x700)
|
||||
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
|
||||
#endif
|
||||
#if(DIRECT3D_VERSION < 0x500)
|
||||
#define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
|
||||
#endif
|
||||
|
||||
/* Description of capabilities for each primitive type */
|
||||
|
||||
typedef struct _D3DPrimCaps {
|
||||
DWORD dwSize;
|
||||
DWORD dwMiscCaps; /* Capability flags */
|
||||
DWORD dwRasterCaps;
|
||||
DWORD dwZCmpCaps;
|
||||
DWORD dwSrcBlendCaps;
|
||||
DWORD dwDestBlendCaps;
|
||||
DWORD dwAlphaCmpCaps;
|
||||
DWORD dwShadeCaps;
|
||||
DWORD dwTextureCaps;
|
||||
DWORD dwTextureFilterCaps;
|
||||
DWORD dwTextureBlendCaps;
|
||||
DWORD dwTextureAddressCaps;
|
||||
DWORD dwStippleWidth; /* maximum width and height of */
|
||||
DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
|
||||
} D3DPRIMCAPS, *LPD3DPRIMCAPS;
|
||||
|
||||
/* D3DPRIMCAPS dwMiscCaps */
|
||||
|
||||
#define D3DPMISCCAPS_MASKPLANES 0x00000001L
|
||||
#define D3DPMISCCAPS_MASKZ 0x00000002L
|
||||
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
|
||||
#define D3DPMISCCAPS_CONFORMANT 0x00000008L
|
||||
#define D3DPMISCCAPS_CULLNONE 0x00000010L
|
||||
#define D3DPMISCCAPS_CULLCW 0x00000020L
|
||||
#define D3DPMISCCAPS_CULLCCW 0x00000040L
|
||||
|
||||
/* D3DPRIMCAPS dwRasterCaps */
|
||||
|
||||
#define D3DPRASTERCAPS_DITHER 0x00000001L
|
||||
#define D3DPRASTERCAPS_ROP2 0x00000002L
|
||||
#define D3DPRASTERCAPS_XOR 0x00000004L
|
||||
#define D3DPRASTERCAPS_PAT 0x00000008L
|
||||
#define D3DPRASTERCAPS_ZTEST 0x00000010L
|
||||
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
|
||||
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
|
||||
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
|
||||
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
|
||||
#define D3DPRASTERCAPS_STIPPLE 0x00000200L
|
||||
#if(DIRECT3D_VERSION >= 0x0500)
|
||||
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
|
||||
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
|
||||
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
|
||||
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
|
||||
#define D3DPRASTERCAPS_ZBIAS 0x00004000L
|
||||
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
|
||||
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
|
||||
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
|
||||
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
||||
#if(DIRECT3D_VERSION >= 0x0600)
|
||||
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
|
||||
#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
|
||||
#define D3DPRASTERCAPS_WFOG 0x00100000L
|
||||
#define D3DPRASTERCAPS_ZFOG 0x00200000L
|
||||
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
||||
|
||||
/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
|
||||
|
||||
#define D3DPCMPCAPS_NEVER 0x00000001L
|
||||
#define D3DPCMPCAPS_LESS 0x00000002L
|
||||
#define D3DPCMPCAPS_EQUAL 0x00000004L
|
||||
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
|
||||
#define D3DPCMPCAPS_GREATER 0x00000010L
|
||||
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
|
||||
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
|
||||
#define D3DPCMPCAPS_ALWAYS 0x00000080L
|
||||
|
||||
/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
|
||||
|
||||
#define D3DPBLENDCAPS_ZERO 0x00000001L
|
||||
#define D3DPBLENDCAPS_ONE 0x00000002L
|
||||
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
|
||||
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
|
||||
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
|
||||
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
|
||||
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
|
||||
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
|
||||
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
|
||||
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
|
||||
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
|
||||
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
|
||||
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
|
||||
|
||||
/* D3DPRIMCAPS dwShadeCaps */
|
||||
|
||||
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
|
||||
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
|
||||
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
|
||||
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
|
||||
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
|
||||
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
|
||||
|
||||
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
|
||||
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
|
||||
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
|
||||
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
|
||||
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
|
||||
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
|
||||
|
||||
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
|
||||
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
|
||||
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
|
||||
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
|
||||
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
|
||||
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
|
||||
|
||||
#define D3DPSHADECAPS_FOGFLAT 0x00040000L
|
||||
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
|
||||
#define D3DPSHADECAPS_FOGPHONG 0x00100000L
|
||||
|
||||
/* D3DPRIMCAPS dwTextureCaps */
|
||||
|
||||
/*
|
||||
* Perspective-correct texturing is supported
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
|
||||
|
||||
/*
|
||||
* Power-of-2 texture dimensions are required
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_POW2 0x00000002L
|
||||
|
||||
/*
|
||||
* Alpha in texture pixels is supported
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_ALPHA 0x00000004L
|
||||
|
||||
/*
|
||||
* Color-keyed textures are supported
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
|
||||
|
||||
/*
|
||||
* obsolete, see D3DPTADDRESSCAPS_BORDER
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_BORDER 0x00000010L
|
||||
|
||||
/*
|
||||
* Only square textures are supported
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
|
||||
|
||||
#if(DIRECT3D_VERSION >= 0x0600)
|
||||
/*
|
||||
* Texture indices are not scaled by the texture size prior
|
||||
* to interpolation.
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
|
||||
|
||||
/*
|
||||
* Device can draw alpha from texture palettes
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
|
||||
|
||||
/*
|
||||
* Device can use non-POW2 textures if:
|
||||
* 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
|
||||
* 2) D3DRS_WRAP(N) is zero for this texture's coordinates
|
||||
* 3) mip mapping is not enabled (use magnification filter only)
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
|
||||
|
||||
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
||||
#if(DIRECT3D_VERSION >= 0x0700)
|
||||
|
||||
// 0x00000200L unused
|
||||
|
||||
/*
|
||||
* Device can divide transformed texture coordinates by the
|
||||
* COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
|
||||
|
||||
/*
|
||||
* Device can do cubemap textures
|
||||
*/
|
||||
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
|
||||
|
||||
#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
|
||||
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
||||
|
||||
/* D3DPRIMCAPS dwTextureFilterCaps */
|
||||
|
||||
#define D3DPTFILTERCAPS_NEAREST 0x00000001L
|
||||
#define D3DPTFILTERCAPS_LINEAR 0x00000002L
|
||||
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
|
||||
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
|
||||
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
|
||||
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
|
||||
|
||||
#if(DIRECT3D_VERSION >= 0x0600)
|
||||
/* Device3 Min Filter */
|
||||
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
|
||||
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
|
||||
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
|
||||
|
||||
/* Device3 Mip Filter */
|
||||
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
|
||||
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
|
||||
|
||||
/* Device3 Mag Filter */
|
||||
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
|
||||
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
|
||||
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
|
||||
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
|
||||
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
|
||||
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
||||
|
||||
/* D3DPRIMCAPS dwTextureBlendCaps */
|
||||
|
||||
#define D3DPTBLENDCAPS_DECAL 0x00000001L
|
||||
#define D3DPTBLENDCAPS_MODULATE 0x00000002L
|
||||
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
|
||||
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
|
||||
#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
|
||||
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
|
||||
#define D3DPTBLENDCAPS_COPY 0x00000040L
|
||||
#if(DIRECT3D_VERSION >= 0x0500)
|
||||
#define D3DPTBLENDCAPS_ADD 0x00000080L
|
||||
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
||||
|
||||
/* D3DPRIMCAPS dwTextureAddressCaps */
|
||||
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
|
||||
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
|
||||
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
|
||||
#if(DIRECT3D_VERSION >= 0x0500)
|
||||
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
|
||||
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
|
||||
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
||||
|
||||
#if(DIRECT3D_VERSION >= 0x0600)
|
||||
|
||||
/* D3DDEVICEDESC dwStencilCaps */
|
||||
|
||||
#define D3DSTENCILCAPS_KEEP 0x00000001L
|
||||
#define D3DSTENCILCAPS_ZERO 0x00000002L
|
||||
#define D3DSTENCILCAPS_REPLACE 0x00000004L
|
||||
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
|
||||
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
|
||||
#define D3DSTENCILCAPS_INVERT 0x00000020L
|
||||
#define D3DSTENCILCAPS_INCR 0x00000040L
|
||||
#define D3DSTENCILCAPS_DECR 0x00000080L
|
||||
|
||||
/* D3DDEVICEDESC dwTextureOpCaps */
|
||||
|
||||
#define D3DTEXOPCAPS_DISABLE 0x00000001L
|
||||
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
|
||||
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
|
||||
#define D3DTEXOPCAPS_MODULATE 0x00000008L
|
||||
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
|
||||
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
|
||||
#define D3DTEXOPCAPS_ADD 0x00000040L
|
||||
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
|
||||
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
|
||||
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
|
||||
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
|
||||
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
|
||||
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
|
||||
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
|
||||
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
|
||||
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
|
||||
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
|
||||
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
|
||||
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
|
||||
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
|
||||
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
|
||||
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
|
||||
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
|
||||
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
|
||||
|
||||
/* D3DDEVICEDESC dwFVFCaps flags */
|
||||
|
||||
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
|
||||
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
|
||||
|
||||
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
||||
|
||||
/*
|
||||
* Description for a device.
|
||||
* This is used to describe a device that is to be created or to query
|
||||
* the current device.
|
||||
*/
|
||||
typedef struct _D3DDeviceDesc {
|
||||
DWORD dwSize; /* Size of D3DDEVICEDESC structure */
|
||||
DWORD dwFlags; /* Indicates which fields have valid data */
|
||||
D3DCOLORMODEL dcmColorModel; /* Color model of device */
|
||||
DWORD dwDevCaps; /* Capabilities of device */
|
||||
D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
|
||||
BOOL bClipping; /* Device can do 3D clipping */
|
||||
D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
|
||||
D3DPRIMCAPS dpcLineCaps;
|
||||
D3DPRIMCAPS dpcTriCaps;
|
||||
DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
|
||||
DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
|
||||
DWORD dwMaxBufferSize; /* Maximum execute buffer size */
|
||||
DWORD dwMaxVertexCount; /* Maximum vertex count */
|
||||
#if(DIRECT3D_VERSION >= 0x0500)
|
||||
// *** New fields for DX5 *** //
|
||||
|
||||
// Width and height caps are 0 for legacy HALs.
|
||||
DWORD dwMinTextureWidth, dwMinTextureHeight;
|
||||
DWORD dwMaxTextureWidth, dwMaxTextureHeight;
|
||||
DWORD dwMinStippleWidth, dwMaxStippleWidth;
|
||||
DWORD dwMinStippleHeight, dwMaxStippleHeight;
|
||||
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
||||
|
||||
#if(DIRECT3D_VERSION >= 0x0600)
|
||||
// New fields for DX6
|
||||
DWORD dwMaxTextureRepeat;
|
||||
DWORD dwMaxTextureAspectRatio;
|
||||
DWORD dwMaxAnisotropy;
|
||||
|
||||
// Guard band that the rasterizer can accommodate
|
||||
// Screen-space vertices inside this space but outside the viewport
|
||||
// will get clipped properly.
|
||||
D3DVALUE dvGuardBandLeft;
|
||||
D3DVALUE dvGuardBandTop;
|
||||
D3DVALUE dvGuardBandRight;
|
||||
D3DVALUE dvGuardBandBottom;
|
||||
|
||||
D3DVALUE dvExtentsAdjust;
|
||||
DWORD dwStencilCaps;
|
||||
|
||||
DWORD dwFVFCaps;
|
||||
DWORD dwTextureOpCaps;
|
||||
WORD wMaxTextureBlendStages;
|
||||
WORD wMaxSimultaneousTextures;
|
||||
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
||||
} D3DDEVICEDESC, *LPD3DDEVICEDESC;
|
||||
|
||||
#if(DIRECT3D_VERSION >= 0x0700)
|
||||
typedef struct _D3DDeviceDesc7 {
|
||||
DWORD dwDevCaps; /* Capabilities of device */
|
||||
D3DPRIMCAPS dpcLineCaps;
|
||||
D3DPRIMCAPS dpcTriCaps;
|
||||
DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
|
||||
DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
|
||||
|
||||
DWORD dwMinTextureWidth, dwMinTextureHeight;
|
||||
DWORD dwMaxTextureWidth, dwMaxTextureHeight;
|
||||
|
||||
DWORD dwMaxTextureRepeat;
|
||||
DWORD dwMaxTextureAspectRatio;
|
||||
DWORD dwMaxAnisotropy;
|
||||
|
||||
D3DVALUE dvGuardBandLeft;
|
||||
D3DVALUE dvGuardBandTop;
|
||||
D3DVALUE dvGuardBandRight;
|
||||
D3DVALUE dvGuardBandBottom;
|
||||
|
||||
D3DVALUE dvExtentsAdjust;
|
||||
DWORD dwStencilCaps;
|
||||
|
||||
DWORD dwFVFCaps;
|
||||
DWORD dwTextureOpCaps;
|
||||
WORD wMaxTextureBlendStages;
|
||||
WORD wMaxSimultaneousTextures;
|
||||
|
||||
DWORD dwMaxActiveLights;
|
||||
D3DVALUE dvMaxVertexW;
|
||||
GUID deviceGUID;
|
||||
|
||||
WORD wMaxUserClipPlanes;
|
||||
WORD wMaxVertexBlendMatrices;
|
||||
|
||||
DWORD dwVertexProcessingCaps;
|
||||
|
||||
DWORD dwReserved1;
|
||||
DWORD dwReserved2;
|
||||
DWORD dwReserved3;
|
||||
DWORD dwReserved4;
|
||||
} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
|
||||
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
||||
|
||||
#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
|
||||
#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
|
||||
|
||||
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
|
||||
|
||||
#if(DIRECT3D_VERSION >= 0x0700)
|
||||
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
|
||||
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
||||
|
||||
/* D3DDEVICEDESC dwFlags indicating valid fields */
|
||||
|
||||
#define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */
|
||||
#define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */
|
||||
#define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */
|
||||
#define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */
|
||||
#define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */
|
||||
#define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */
|
||||
#define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */
|
||||
#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */
|
||||
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
|
||||
#define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */
|
||||
#define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */
|
||||
|
||||
/* D3DDEVICEDESC dwDevCaps flags */
|
||||
|
||||
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */
|
||||
/* for post-transform vertex data */
|
||||
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z */
|
||||
#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z */
|
||||
#define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */
|
||||
|
||||
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
|
||||
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
|
||||
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
|
||||
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
|
||||
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
|
||||
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
|
||||
#if(DIRECT3D_VERSION >= 0x0500)
|
||||
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
|
||||
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
|
||||
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
|
||||
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
||||
#if(DIRECT3D_VERSION >= 0x0600)
|
||||
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
|
||||
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
|
||||
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
|
||||
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
||||
#if(DIRECT3D_VERSION >= 0x0700)
|
||||
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
|
||||
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
|
||||
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
|
||||
|
||||
/*
|
||||
* These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
|
||||
*/
|
||||
|
||||
/* device can do texgen */
|
||||
#define D3DVTXPCAPS_TEXGEN 0x00000001L
|
||||
/* device can do IDirect3DDevice7 colormaterialsource ops */
|
||||
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
|
||||
/* device can do vertex fog */
|
||||
#define D3DVTXPCAPS_VERTEXFOG 0x00000004L
|
||||
/* device can do directional lights */
|
||||
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
|
||||
/* device can do positional lights (includes point and spot) */
|
||||
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
|
||||
/* device can do local viewer */
|
||||
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
|
||||
|
||||
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
||||
|
||||
#define D3DFDS_COLORMODEL 0x00000001L /* Match color model */
|
||||
#define D3DFDS_GUID 0x00000002L /* Match guid */
|
||||
#define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */
|
||||
#define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */
|
||||
#define D3DFDS_LINES 0x00000010L /* Match in lineCaps */
|
||||
#define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */
|
||||
#define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */
|
||||
#define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */
|
||||
#define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
|
||||
#define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */
|
||||
#define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */
|
||||
#define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */
|
||||
#define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */
|
||||
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
|
||||
#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */
|
||||
#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */
|
||||
|
||||
/*
|
||||
* FindDevice arguments
|
||||
*/
|
||||
typedef struct _D3DFINDDEVICESEARCH {
|
||||
DWORD dwSize;
|
||||
DWORD dwFlags;
|
||||
BOOL bHardware;
|
||||
D3DCOLORMODEL dcmColorModel;
|
||||
GUID guid;
|
||||
DWORD dwCaps;
|
||||
D3DPRIMCAPS dpcPrimCaps;
|
||||
} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
|
||||
|
||||
typedef struct _D3DFINDDEVICERESULT {
|
||||
DWORD dwSize;
|
||||
GUID guid; /* guid which matched */
|
||||
D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */
|
||||
D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */
|
||||
} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
|
||||
|
||||
/*
|
||||
* Description of execute buffer.
|
||||
*/
|
||||
typedef struct _D3DExecuteBufferDesc {
|
||||
DWORD dwSize; /* size of this structure */
|
||||
DWORD dwFlags; /* flags indicating which fields are valid */
|
||||
DWORD dwCaps; /* capabilities of execute buffer */
|
||||
DWORD dwBufferSize; /* size of execute buffer data */
|
||||
LPVOID lpData; /* pointer to actual data */
|
||||
} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
|
||||
|
||||
/* D3DEXECUTEBUFFER dwFlags indicating valid fields */
|
||||
|
||||
#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
|
||||
#define D3DDEB_CAPS 0x00000002l /* caps valid */
|
||||
#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
|
||||
|
||||
/* D3DEXECUTEBUFFER dwCaps */
|
||||
|
||||
#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
|
||||
#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
|
||||
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
|
||||
|
||||
#if(DIRECT3D_VERSION < 0x0800)
|
||||
|
||||
#if(DIRECT3D_VERSION >= 0x0700)
|
||||
typedef struct _D3DDEVINFO_TEXTUREMANAGER {
|
||||
BOOL bThrashing; /* indicates if thrashing */
|
||||
DWORD dwApproxBytesDownloaded; /* Approximate number of bytes downloaded by texture manager */
|
||||
DWORD dwNumEvicts; /* number of textures evicted */
|
||||
DWORD dwNumVidCreates; /* number of textures created in video memory */
|
||||
DWORD dwNumTexturesUsed; /* number of textures used */
|
||||
DWORD dwNumUsedTexInVid; /* number of used textures present in video memory */
|
||||
DWORD dwWorkingSet; /* number of textures in video memory */
|
||||
DWORD dwWorkingSetBytes; /* number of bytes in video memory */
|
||||
DWORD dwTotalManaged; /* total number of managed textures */
|
||||
DWORD dwTotalBytes; /* total number of bytes of managed textures */
|
||||
DWORD dwLastPri; /* priority of last texture evicted */
|
||||
} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
|
||||
|
||||
typedef struct _D3DDEVINFO_TEXTURING {
|
||||
DWORD dwNumLoads; /* counts Load() API calls */
|
||||
DWORD dwApproxBytesLoaded; /* Approximate number bytes loaded via Load() */
|
||||
DWORD dwNumPreLoads; /* counts PreLoad() API calls */
|
||||
DWORD dwNumSet; /* counts SetTexture() API calls */
|
||||
DWORD dwNumCreates; /* counts texture creates */
|
||||
DWORD dwNumDestroys; /* counts texture destroys */
|
||||
DWORD dwNumSetPriorities; /* counts SetPriority() API calls */
|
||||
DWORD dwNumSetLODs; /* counts SetLOD() API calls */
|
||||
DWORD dwNumLocks; /* counts number of texture locks */
|
||||
DWORD dwNumGetDCs; /* counts number of GetDCs to textures */
|
||||
} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
|
||||
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
||||
|
||||
#endif //(DIRECT3D_VERSION < 0x0800)
|
||||
|
||||
#pragma pack()
|
||||
|
||||
|
||||
#endif /* _D3DCAPS_H_ */
|
||||
|
||||
|
||||
Vendored
+1009
File diff suppressed because it is too large
Load Diff
Vendored
+577
@@ -0,0 +1,577 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3DCompiler.h
|
||||
// Content: D3D Compilation Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3DCOMPILER_H__
|
||||
#define __D3DCOMPILER_H__
|
||||
|
||||
|
||||
// Current name of the DLL shipped in the same SDK as this header.
|
||||
|
||||
|
||||
|
||||
#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
|
||||
#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll"
|
||||
|
||||
// Current HLSL compiler version.
|
||||
|
||||
#define D3D_COMPILER_VERSION 47
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DCOMPILER_DLL D3DCOMPILER_DLL_W
|
||||
#else
|
||||
#define D3DCOMPILER_DLL D3DCOMPILER_DLL_A
|
||||
#endif
|
||||
|
||||
#include "d3d11shader.h"
|
||||
#include "d3d12shader.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DReadFileToBlob:
|
||||
// -----------------
|
||||
// Simple helper routine to read a file on disk into memory
|
||||
// for passing to other routines in this API.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DReadFileToBlob(_In_ LPCWSTR pFileName,
|
||||
_Out_ ID3DBlob** ppContents);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DWriteBlobToFile:
|
||||
// ------------------
|
||||
// Simple helper routine to write a memory blob to a file on disk.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DWriteBlobToFile(_In_ ID3DBlob* pBlob,
|
||||
_In_ LPCWSTR pFileName,
|
||||
_In_ BOOL bOverwrite);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCOMPILE flags:
|
||||
// -----------------
|
||||
// D3DCOMPILE_DEBUG
|
||||
// Insert debug file/line/type/symbol information.
|
||||
//
|
||||
// D3DCOMPILE_SKIP_VALIDATION
|
||||
// Do not validate the generated code against known capabilities and
|
||||
// constraints. This option is only recommended when compiling shaders
|
||||
// you KNOW will work. (ie. have compiled before without this option.)
|
||||
// Shaders are always validated by D3D before they are set to the device.
|
||||
//
|
||||
// D3DCOMPILE_SKIP_OPTIMIZATION
|
||||
// Instructs the compiler to skip optimization steps during code generation.
|
||||
// Unless you are trying to isolate a problem in your code using this option
|
||||
// is not recommended.
|
||||
//
|
||||
// D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
|
||||
// Unless explicitly specified, matrices will be packed in row-major order
|
||||
// on input and output from the shader.
|
||||
//
|
||||
// D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR
|
||||
// Unless explicitly specified, matrices will be packed in column-major
|
||||
// order on input and output from the shader. This is generally more
|
||||
// efficient, since it allows vector-matrix multiplication to be performed
|
||||
// using a series of dot-products.
|
||||
//
|
||||
// D3DCOMPILE_PARTIAL_PRECISION
|
||||
// Force all computations in resulting shader to occur at partial precision.
|
||||
// This may result in faster evaluation of shaders on some hardware.
|
||||
//
|
||||
// D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT
|
||||
// Force compiler to compile against the next highest available software
|
||||
// target for vertex shaders. This flag also turns optimizations off,
|
||||
// and debugging on.
|
||||
//
|
||||
// D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT
|
||||
// Force compiler to compile against the next highest available software
|
||||
// target for pixel shaders. This flag also turns optimizations off,
|
||||
// and debugging on.
|
||||
//
|
||||
// D3DCOMPILE_NO_PRESHADER
|
||||
// Disables Preshaders. Using this flag will cause the compiler to not
|
||||
// pull out static expression for evaluation on the host cpu
|
||||
//
|
||||
// D3DCOMPILE_AVOID_FLOW_CONTROL
|
||||
// Hint compiler to avoid flow-control constructs where possible.
|
||||
//
|
||||
// D3DCOMPILE_PREFER_FLOW_CONTROL
|
||||
// Hint compiler to prefer flow-control constructs where possible.
|
||||
//
|
||||
// D3DCOMPILE_ENABLE_STRICTNESS
|
||||
// By default, the HLSL/Effect compilers are not strict on deprecated syntax.
|
||||
// Specifying this flag enables the strict mode. Deprecated syntax may be
|
||||
// removed in a future release, and enabling syntax is a good way to make
|
||||
// sure your shaders comply to the latest spec.
|
||||
//
|
||||
// D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY
|
||||
// This enables older shaders to compile to 4_0 targets.
|
||||
//
|
||||
// D3DCOMPILE_DEBUG_NAME_FOR_SOURCE
|
||||
// This enables a debug name to be generated based on source information.
|
||||
// It requires D3DCOMPILE_DEBUG to be set, and is exclusive with
|
||||
// D3DCOMPILE_DEBUG_NAME_FOR_BINARY.
|
||||
//
|
||||
// D3DCOMPILE_DEBUG_NAME_FOR_BINARY
|
||||
// This enables a debug name to be generated based on compiled information.
|
||||
// It requires D3DCOMPILE_DEBUG to be set, and is exclusive with
|
||||
// D3DCOMPILE_DEBUG_NAME_FOR_SOURCE.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3DCOMPILE_DEBUG (1 << 0)
|
||||
#define D3DCOMPILE_SKIP_VALIDATION (1 << 1)
|
||||
#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
|
||||
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR (1 << 3)
|
||||
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR (1 << 4)
|
||||
#define D3DCOMPILE_PARTIAL_PRECISION (1 << 5)
|
||||
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT (1 << 6)
|
||||
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT (1 << 7)
|
||||
#define D3DCOMPILE_NO_PRESHADER (1 << 8)
|
||||
#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
|
||||
#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
|
||||
#define D3DCOMPILE_ENABLE_STRICTNESS (1 << 11)
|
||||
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12)
|
||||
#define D3DCOMPILE_IEEE_STRICTNESS (1 << 13)
|
||||
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
|
||||
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
|
||||
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
|
||||
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
|
||||
#define D3DCOMPILE_RESERVED16 (1 << 16)
|
||||
#define D3DCOMPILE_RESERVED17 (1 << 17)
|
||||
#define D3DCOMPILE_WARNINGS_ARE_ERRORS (1 << 18)
|
||||
#define D3DCOMPILE_RESOURCES_MAY_ALIAS (1 << 19)
|
||||
#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES (1 << 20)
|
||||
#define D3DCOMPILE_ALL_RESOURCES_BOUND (1 << 21)
|
||||
#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE (1 << 22)
|
||||
#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY (1 << 23)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCOMPILE_EFFECT flags:
|
||||
// -------------------------------------
|
||||
// These flags are passed in when creating an effect, and affect
|
||||
// either compilation behavior or runtime effect behavior
|
||||
//
|
||||
// D3DCOMPILE_EFFECT_CHILD_EFFECT
|
||||
// Compile this .fx file to a child effect. Child effects have no
|
||||
// initializers for any shared values as these are initialied in the
|
||||
// master effect (pool).
|
||||
//
|
||||
// D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS
|
||||
// By default, performance mode is enabled. Performance mode
|
||||
// disallows mutable state objects by preventing non-literal
|
||||
// expressions from appearing in state object definitions.
|
||||
// Specifying this flag will disable the mode and allow for mutable
|
||||
// state objects.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3DCOMPILE_EFFECT_CHILD_EFFECT (1 << 0)
|
||||
#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS (1 << 1)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCOMPILE Flags2:
|
||||
// -----------------
|
||||
// Root signature flags. (passed in Flags2)
|
||||
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0
|
||||
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 (1 << 4)
|
||||
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 (1 << 5)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCompile:
|
||||
// ----------
|
||||
// Compile source text into bytecode appropriate for the given target.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// D3D_COMPILE_STANDARD_FILE_INCLUDE can be passed for pInclude in any
|
||||
// API and indicates that a simple default include handler should be
|
||||
// used. The include handler will include files relative to the
|
||||
// current directory and files relative to the directory of the initial source
|
||||
// file. When used with APIs like D3DCompile pSourceName must be a
|
||||
// file name and the initial relative directory will be derived from it.
|
||||
#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude*)(UINT_PTR)1)
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCompile(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_opt_ LPCSTR pSourceName,
|
||||
_In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines,
|
||||
_In_opt_ ID3DInclude* pInclude,
|
||||
_In_opt_ LPCSTR pEntrypoint,
|
||||
_In_ LPCSTR pTarget,
|
||||
_In_ UINT Flags1,
|
||||
_In_ UINT Flags2,
|
||||
_Out_ ID3DBlob** ppCode,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
|
||||
|
||||
typedef HRESULT (WINAPI *pD3DCompile)
|
||||
(LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
LPCSTR pFileName,
|
||||
CONST D3D_SHADER_MACRO* pDefines,
|
||||
ID3DInclude* pInclude,
|
||||
LPCSTR pEntrypoint,
|
||||
LPCSTR pTarget,
|
||||
UINT Flags1,
|
||||
UINT Flags2,
|
||||
ID3DBlob** ppCode,
|
||||
ID3DBlob** ppErrorMsgs);
|
||||
|
||||
#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001
|
||||
#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
|
||||
#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCompile2(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_opt_ LPCSTR pSourceName,
|
||||
_In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines,
|
||||
_In_opt_ ID3DInclude* pInclude,
|
||||
_In_ LPCSTR pEntrypoint,
|
||||
_In_ LPCSTR pTarget,
|
||||
_In_ UINT Flags1,
|
||||
_In_ UINT Flags2,
|
||||
_In_ UINT SecondaryDataFlags,
|
||||
_In_reads_bytes_opt_(SecondaryDataSize) LPCVOID pSecondaryData,
|
||||
_In_ SIZE_T SecondaryDataSize,
|
||||
_Out_ ID3DBlob** ppCode,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCompileFromFile(_In_ LPCWSTR pFileName,
|
||||
_In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines,
|
||||
_In_opt_ ID3DInclude* pInclude,
|
||||
_In_ LPCSTR pEntrypoint,
|
||||
_In_ LPCSTR pTarget,
|
||||
_In_ UINT Flags1,
|
||||
_In_ UINT Flags2,
|
||||
_Out_ ID3DBlob** ppCode,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DPreprocess:
|
||||
// -------------
|
||||
// Process source text with the compiler's preprocessor and return
|
||||
// the resulting text.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DPreprocess(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_opt_ LPCSTR pSourceName,
|
||||
_In_opt_ CONST D3D_SHADER_MACRO* pDefines,
|
||||
_In_opt_ ID3DInclude* pInclude,
|
||||
_Out_ ID3DBlob** ppCodeText,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
|
||||
|
||||
typedef HRESULT (WINAPI *pD3DPreprocess)
|
||||
(LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
LPCSTR pFileName,
|
||||
CONST D3D_SHADER_MACRO* pDefines,
|
||||
ID3DInclude* pInclude,
|
||||
ID3DBlob** ppCodeText,
|
||||
ID3DBlob** ppErrorMsgs);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetDebugInfo:
|
||||
// -----------------------
|
||||
// Gets shader debug info. Debug info is generated by D3DCompile and is
|
||||
// embedded in the body of the shader.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetDebugInfo(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_Out_ ID3DBlob** ppDebugInfo);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DReflect:
|
||||
// ----------
|
||||
// Shader code contains metadata that can be inspected via the
|
||||
// reflection APIs.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DReflect(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ REFIID pInterface,
|
||||
_Out_ void** ppReflector);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DReflectLibrary:
|
||||
// ----------
|
||||
// Library code contains metadata that can be inspected via the library
|
||||
// reflection APIs.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DReflectLibrary(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||||
__in SIZE_T SrcDataSize,
|
||||
__in REFIID riid,
|
||||
__out LPVOID * ppReflector);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DDisassemble:
|
||||
// ----------------------
|
||||
// Takes a binary shader and returns a buffer containing text assembly.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
|
||||
#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
|
||||
#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
|
||||
#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
|
||||
#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
|
||||
#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
|
||||
#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
|
||||
#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DDisassemble(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT Flags,
|
||||
_In_opt_ LPCSTR szComments,
|
||||
_Out_ ID3DBlob** ppDisassembly);
|
||||
|
||||
typedef HRESULT (WINAPI *pD3DDisassemble)
|
||||
(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT Flags,
|
||||
_In_opt_ LPCSTR szComments,
|
||||
_Out_ ID3DBlob** ppDisassembly);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DDisassembleRegion(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT Flags,
|
||||
_In_opt_ LPCSTR szComments,
|
||||
_In_ SIZE_T StartByteOffset,
|
||||
_In_ SIZE_T NumInsts,
|
||||
_Out_opt_ SIZE_T* pFinishByteOffset,
|
||||
_Out_ ID3DBlob** ppDisassembly);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Shader linking and Function Linking Graph (FLG) APIs
|
||||
//----------------------------------------------------------------------------
|
||||
HRESULT WINAPI
|
||||
D3DCreateLinker(__out interface ID3D11Linker ** ppLinker);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DLoadModule(_In_ LPCVOID pSrcData,
|
||||
_In_ SIZE_T cbSrcDataSize,
|
||||
_Out_ interface ID3D11Module ** ppModule);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCreateFunctionLinkingGraph(_In_ UINT uFlags,
|
||||
_Out_ interface ID3D11FunctionLinkingGraph ** ppFunctionLinkingGraph);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetTraceInstructionOffsets:
|
||||
// -----------------------
|
||||
// Determines byte offsets for instructions within a shader blob.
|
||||
// This information is useful for going between trace instruction
|
||||
// indices and byte offsets that are used in debug information.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3D_GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE 0x00000001
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetTraceInstructionOffsets(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT Flags,
|
||||
_In_ SIZE_T StartInstIndex,
|
||||
_In_ SIZE_T NumInsts,
|
||||
_Out_writes_to_opt_(NumInsts, min(NumInsts, *pTotalInsts)) SIZE_T* pOffsets,
|
||||
_Out_opt_ SIZE_T* pTotalInsts);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetInputSignatureBlob:
|
||||
// -----------------------
|
||||
// Retrieve the input signature from a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetInputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_Out_ ID3DBlob** ppSignatureBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetOutputSignatureBlob:
|
||||
// -----------------------
|
||||
// Retrieve the output signature from a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_Out_ ID3DBlob** ppSignatureBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetInputAndOutputSignatureBlob:
|
||||
// -----------------------
|
||||
// Retrieve the input and output signatures from a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetInputAndOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_Out_ ID3DBlob** ppSignatureBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DStripShader:
|
||||
// -----------------------
|
||||
// Removes unwanted blobs from a compilation result
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DCOMPILER_STRIP_FLAGS
|
||||
{
|
||||
D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001,
|
||||
D3DCOMPILER_STRIP_DEBUG_INFO = 0x00000002,
|
||||
D3DCOMPILER_STRIP_TEST_BLOBS = 0x00000004,
|
||||
D3DCOMPILER_STRIP_PRIVATE_DATA = 0x00000008,
|
||||
D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x00000010,
|
||||
D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff,
|
||||
} D3DCOMPILER_STRIP_FLAGS;
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DStripShader(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode,
|
||||
_In_ SIZE_T BytecodeLength,
|
||||
_In_ UINT uStripFlags,
|
||||
_Out_ ID3DBlob** ppStrippedBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetBlobPart:
|
||||
// -----------------------
|
||||
// Extracts information from a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3D_BLOB_PART
|
||||
{
|
||||
D3D_BLOB_INPUT_SIGNATURE_BLOB,
|
||||
D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
|
||||
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
|
||||
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
|
||||
D3D_BLOB_ALL_SIGNATURE_BLOB,
|
||||
D3D_BLOB_DEBUG_INFO,
|
||||
D3D_BLOB_LEGACY_SHADER,
|
||||
D3D_BLOB_XNA_PREPASS_SHADER,
|
||||
D3D_BLOB_XNA_SHADER,
|
||||
D3D_BLOB_PDB,
|
||||
D3D_BLOB_PRIVATE_DATA,
|
||||
D3D_BLOB_ROOT_SIGNATURE,
|
||||
D3D_BLOB_DEBUG_NAME,
|
||||
|
||||
// Test parts are only produced by special compiler versions and so
|
||||
// are usually not present in shaders.
|
||||
D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
|
||||
D3D_BLOB_TEST_COMPILE_DETAILS,
|
||||
D3D_BLOB_TEST_COMPILE_PERF,
|
||||
D3D_BLOB_TEST_COMPILE_REPORT,
|
||||
} D3D_BLOB_PART;
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ D3D_BLOB_PART Part,
|
||||
_In_ UINT Flags,
|
||||
_Out_ ID3DBlob** ppPart);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DSetBlobPart:
|
||||
// -----------------------
|
||||
// Update information in a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DSetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ D3D_BLOB_PART Part,
|
||||
_In_ UINT Flags,
|
||||
_In_reads_bytes_(PartSize) LPCVOID pPart,
|
||||
_In_ SIZE_T PartSize,
|
||||
_Out_ ID3DBlob** ppNewShader);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCreateBlob:
|
||||
// -----------------------
|
||||
// Create an ID3DBlob instance.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCreateBlob(_In_ SIZE_T Size,
|
||||
_Out_ ID3DBlob** ppBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCompressShaders:
|
||||
// -----------------------
|
||||
// Compresses a set of shaders into a more compact form.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3D_SHADER_DATA
|
||||
{
|
||||
LPCVOID pBytecode;
|
||||
SIZE_T BytecodeLength;
|
||||
} D3D_SHADER_DATA;
|
||||
|
||||
#define D3D_COMPRESS_SHADER_KEEP_ALL_PARTS 0x00000001
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCompressShaders(_In_ UINT uNumShaders,
|
||||
_In_reads_(uNumShaders) D3D_SHADER_DATA* pShaderData,
|
||||
_In_ UINT uFlags,
|
||||
_Out_ ID3DBlob** ppCompressedData);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DDecompressShaders:
|
||||
// -----------------------
|
||||
// Decompresses one or more shaders from a compressed set.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DDecompressShaders(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT uNumShaders,
|
||||
_In_ UINT uStartIndex,
|
||||
_In_reads_opt_(uNumShaders) UINT* pIndices,
|
||||
_In_ UINT uFlags,
|
||||
_Out_writes_(uNumShaders) ID3DBlob** ppShaders,
|
||||
_Out_opt_ UINT* pTotalShaders);
|
||||
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DDisassemble10Effect:
|
||||
// -----------------------
|
||||
// Takes a D3D10 effect interface and returns a
|
||||
// buffer containing text assembly.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DDisassemble10Effect(_In_ interface ID3D10Effect *pEffect,
|
||||
_In_ UINT Flags,
|
||||
_Out_ ID3DBlob** ppDisassembly);
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif // #ifndef __D3DCOMPILER_H__
|
||||
Vendored
+411
@@ -0,0 +1,411 @@
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3DX11GPGPU.h
|
||||
// Content: D3DX11 General Purpose GPU computing algorithms
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#include "d3d11.h"
|
||||
|
||||
#ifndef __D3DX11GPGPU_H__
|
||||
#define __D3DX11GPGPU_H__
|
||||
|
||||
// Current name of the DLL shipped in the same SDK as this header.
|
||||
|
||||
|
||||
#define D3DCSX_DLL_W L"d3dcsx_47.dll"
|
||||
#define D3DCSX_DLL_A "d3dcsx_47.dll"
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DCSX_DLL D3DCSX_DLL_W
|
||||
#else
|
||||
#define D3DCSX_DLL D3DCSX_DLL_A
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef enum D3DX11_SCAN_DATA_TYPE
|
||||
{
|
||||
D3DX11_SCAN_DATA_TYPE_FLOAT = 1,
|
||||
D3DX11_SCAN_DATA_TYPE_INT,
|
||||
D3DX11_SCAN_DATA_TYPE_UINT,
|
||||
} D3DX11_SCAN_DATA_TYPE;
|
||||
|
||||
typedef enum D3DX11_SCAN_OPCODE
|
||||
{
|
||||
D3DX11_SCAN_OPCODE_ADD = 1,
|
||||
D3DX11_SCAN_OPCODE_MIN,
|
||||
D3DX11_SCAN_OPCODE_MAX,
|
||||
D3DX11_SCAN_OPCODE_MUL,
|
||||
D3DX11_SCAN_OPCODE_AND,
|
||||
D3DX11_SCAN_OPCODE_OR,
|
||||
D3DX11_SCAN_OPCODE_XOR,
|
||||
} D3DX11_SCAN_OPCODE;
|
||||
|
||||
typedef enum D3DX11_SCAN_DIRECTION
|
||||
{
|
||||
D3DX11_SCAN_DIRECTION_FORWARD = 1,
|
||||
D3DX11_SCAN_DIRECTION_BACKWARD,
|
||||
} D3DX11_SCAN_DIRECTION;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX11Scan:
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// {5089b68f-e71d-4d38-be8e-f363b95a9405}
|
||||
DEFINE_GUID(IID_ID3DX11Scan, 0x5089b68f, 0xe71d, 0x4d38, 0xbe, 0x8e, 0xf3, 0x63, 0xb9, 0x5a, 0x94, 0x05);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX11Scan
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX11Scan, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX11Scan
|
||||
|
||||
STDMETHOD(SetScanDirection)(THIS_ D3DX11_SCAN_DIRECTION Direction) PURE;
|
||||
|
||||
//=============================================================================
|
||||
// Performs an unsegmented scan of a sequence in-place or out-of-place
|
||||
// ElementType element type
|
||||
// OpCode binary operation
|
||||
// Direction scan direction
|
||||
// ElementScanSize size of scan, in elements
|
||||
// pSrc input sequence on the device. pSrc==pDst for in-place scans
|
||||
// pDst output sequence on the device
|
||||
//=============================================================================
|
||||
STDMETHOD(Scan)( THIS_
|
||||
D3DX11_SCAN_DATA_TYPE ElementType,
|
||||
D3DX11_SCAN_OPCODE OpCode,
|
||||
UINT ElementScanSize,
|
||||
_In_ ID3D11UnorderedAccessView* pSrc,
|
||||
_In_ ID3D11UnorderedAccessView* pDst
|
||||
) PURE;
|
||||
|
||||
//=============================================================================
|
||||
// Performs a multiscan of a sequence in-place or out-of-place
|
||||
// ElementType element type
|
||||
// OpCode binary operation
|
||||
// Direction scan direction
|
||||
// ElementScanSize size of scan, in elements
|
||||
// ElementScanPitch pitch of the next scan, in elements
|
||||
// ScanCount number of scans in a multiscan
|
||||
// pSrc input sequence on the device. pSrc==pDst for in-place scans
|
||||
// pDst output sequence on the device
|
||||
//=============================================================================
|
||||
STDMETHOD(Multiscan)( THIS_
|
||||
D3DX11_SCAN_DATA_TYPE ElementType,
|
||||
D3DX11_SCAN_OPCODE OpCode,
|
||||
UINT ElementScanSize,
|
||||
UINT ElementScanPitch,
|
||||
UINT ScanCount,
|
||||
_In_ ID3D11UnorderedAccessView* pSrc,
|
||||
_In_ ID3D11UnorderedAccessView* pDst
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
//=============================================================================
|
||||
// Creates a scan context
|
||||
// pDevice the device context
|
||||
// MaxElementScanSize maximum single scan size, in elements (FLOAT, UINT, or INT)
|
||||
// MaxScanCount maximum number of scans in multiscan
|
||||
// ppScanContext new scan context
|
||||
//=============================================================================
|
||||
HRESULT WINAPI D3DX11CreateScan(
|
||||
_In_ ID3D11DeviceContext* pDeviceContext,
|
||||
UINT MaxElementScanSize,
|
||||
UINT MaxScanCount,
|
||||
_Out_ ID3DX11Scan** ppScan );
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX11SegmentedScan:
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// {a915128c-d954-4c79-bfe1-64db923194d6}
|
||||
DEFINE_GUID(IID_ID3DX11SegmentedScan, 0xa915128c, 0xd954, 0x4c79, 0xbf, 0xe1, 0x64, 0xdb, 0x92, 0x31, 0x94, 0xd6);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX11SegmentedScan
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX11SegmentedScan, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX11SegmentedScan
|
||||
|
||||
STDMETHOD(SetScanDirection)(THIS_ D3DX11_SCAN_DIRECTION Direction) PURE;
|
||||
|
||||
//=============================================================================
|
||||
// Performs a segscan of a sequence in-place or out-of-place
|
||||
// ElementType element type
|
||||
// OpCode binary operation
|
||||
// Direction scan direction
|
||||
// pSrcElementFlags compact array of bits, one per element of pSrc. A set value
|
||||
// indicates the start of a new segment.
|
||||
// ElementScanSize size of scan, in elements
|
||||
// pSrc input sequence on the device. pSrc==pDst for in-place scans
|
||||
// pDst output sequence on the device
|
||||
//=============================================================================
|
||||
STDMETHOD(SegScan)( THIS_
|
||||
D3DX11_SCAN_DATA_TYPE ElementType,
|
||||
D3DX11_SCAN_OPCODE OpCode,
|
||||
UINT ElementScanSize,
|
||||
_In_opt_ ID3D11UnorderedAccessView* pSrc,
|
||||
_In_ ID3D11UnorderedAccessView* pSrcElementFlags,
|
||||
_In_ ID3D11UnorderedAccessView* pDst
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
//=============================================================================
|
||||
// Creates a segmented scan context
|
||||
// pDevice the device context
|
||||
// MaxElementScanSize maximum single scan size, in elements (FLOAT, UINT, or INT)
|
||||
// ppScanContext new scan context
|
||||
//=============================================================================
|
||||
HRESULT WINAPI D3DX11CreateSegmentedScan(
|
||||
_In_ ID3D11DeviceContext* pDeviceContext,
|
||||
UINT MaxElementScanSize,
|
||||
_Out_ ID3DX11SegmentedScan** ppScan );
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS 4
|
||||
#define D3DX11_FFT_MAX_TEMP_BUFFERS 4
|
||||
#define D3DX11_FFT_MAX_DIMENSIONS 32
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX11FFT:
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// {b3f7a938-4c93-4310-a675-b30d6de50553}
|
||||
DEFINE_GUID(IID_ID3DX11FFT, 0xb3f7a938, 0x4c93, 0x4310, 0xa6, 0x75, 0xb3, 0x0d, 0x6d, 0xe5, 0x05, 0x53);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX11FFT
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX11FFT, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX11FFT
|
||||
|
||||
// scale for forward transform (defaults to 1 if set to 0)
|
||||
STDMETHOD(SetForwardScale)(THIS_ FLOAT ForwardScale) PURE;
|
||||
STDMETHOD_(FLOAT, GetForwardScale)(THIS) PURE;
|
||||
|
||||
// scale for inverse transform (defaults to 1/N if set to 0, where N is
|
||||
// the product of the transformed dimension lengths
|
||||
STDMETHOD(SetInverseScale)(THIS_ FLOAT InverseScale) PURE;
|
||||
STDMETHOD_(FLOAT, GetInverseScale)(THIS) PURE;
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Attaches buffers to the context and performs any required precomputation.
|
||||
// The buffers must be no smaller than the corresponding buffer sizes returned
|
||||
// by D3DX11CreateFFT*(). Temp buffers may beshared between multiple contexts,
|
||||
// though care should be taken to concurrently execute multiple FFTs which share
|
||||
// temp buffers.
|
||||
//
|
||||
// NumTempBuffers number of buffers in ppTempBuffers
|
||||
// ppTempBuffers temp buffers to attach
|
||||
// NumPrecomputeBuffers number of buffers in ppPrecomputeBufferSizes
|
||||
// ppPrecomputeBufferSizes buffers to hold precomputed data
|
||||
STDMETHOD(AttachBuffersAndPrecompute)( THIS_
|
||||
_In_range_(0,D3DX11_FFT_MAX_TEMP_BUFFERS) UINT NumTempBuffers,
|
||||
_In_reads_(NumTempBuffers) ID3D11UnorderedAccessView* const* ppTempBuffers,
|
||||
_In_range_(0,D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS) UINT NumPrecomputeBuffers,
|
||||
_In_reads_(NumPrecomputeBuffers) ID3D11UnorderedAccessView* const* ppPrecomputeBufferSizes ) PURE;
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Call after buffers have been attached to the context, pInput and *ppOuput can
|
||||
// be one of the temp buffers. If *ppOutput == NULL, then the computation will ping-pong
|
||||
// between temp buffers and the last buffer written to is stored at *ppOutput.
|
||||
// Otherwise, *ppOutput is used as the output buffer (which may incur an extra copy).
|
||||
//
|
||||
// The format of complex data is interleaved components, e.g. (Real0, Imag0),
|
||||
// (Real1, Imag1) ... etc. Data is stored in row major order
|
||||
//
|
||||
// pInputBuffer view onto input buffer
|
||||
// ppOutpuBuffert pointer to view of output buffer
|
||||
STDMETHOD(ForwardTransform)( THIS_
|
||||
_In_ const ID3D11UnorderedAccessView* pInputBuffer,
|
||||
_Inout_ ID3D11UnorderedAccessView** ppOutputBuffer ) PURE;
|
||||
|
||||
STDMETHOD(InverseTransform)( THIS_
|
||||
_In_ const ID3D11UnorderedAccessView* pInputBuffer,
|
||||
_Inout_ ID3D11UnorderedAccessView** ppOutputBuffer ) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX11FFT Creation Routines
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef enum D3DX11_FFT_DATA_TYPE
|
||||
{
|
||||
D3DX11_FFT_DATA_TYPE_REAL,
|
||||
D3DX11_FFT_DATA_TYPE_COMPLEX,
|
||||
} D3DX11_FFT_DATA_TYPE;
|
||||
|
||||
typedef enum D3DX11_FFT_DIM_MASK
|
||||
{
|
||||
D3DX11_FFT_DIM_MASK_1D = 0x1,
|
||||
D3DX11_FFT_DIM_MASK_2D = 0x3,
|
||||
D3DX11_FFT_DIM_MASK_3D = 0x7,
|
||||
} D3DX11_FFT_DIM_MASK;
|
||||
|
||||
typedef struct D3DX11_FFT_DESC
|
||||
{
|
||||
UINT NumDimensions; // number of dimensions
|
||||
UINT ElementLengths[D3DX11_FFT_MAX_DIMENSIONS]; // length of each dimension
|
||||
UINT DimensionMask; // a bit set for each dimensions to transform
|
||||
// (see D3DX11_FFT_DIM_MASK for common masks)
|
||||
D3DX11_FFT_DATA_TYPE Type; // type of the elements in spatial domain
|
||||
} D3DX11_FFT_DESC;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// NumTempBufferSizes Number of temporary buffers needed
|
||||
// pTempBufferSizes Minimum sizes (in FLOATs) of temporary buffers
|
||||
// NumPrecomputeBufferSizes Number of precompute buffers needed
|
||||
// pPrecomputeBufferSizes minimum sizes (in FLOATs) for precompute buffers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
typedef struct D3DX11_FFT_BUFFER_INFO
|
||||
{
|
||||
_Field_range_(0,D3DX11_FFT_MAX_TEMP_BUFFERS) UINT NumTempBufferSizes;
|
||||
UINT TempBufferFloatSizes[D3DX11_FFT_MAX_TEMP_BUFFERS];
|
||||
_Field_range_(0,D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS) UINT NumPrecomputeBufferSizes;
|
||||
UINT PrecomputeBufferFloatSizes[D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS];
|
||||
} D3DX11_FFT_BUFFER_INFO;
|
||||
|
||||
|
||||
typedef enum D3DX11_FFT_CREATE_FLAG
|
||||
{
|
||||
D3DX11_FFT_CREATE_FLAG_NO_PRECOMPUTE_BUFFERS = 0x01L, // do not precompute values and store into buffers
|
||||
} D3DX11_FFT_CREATE_FLAG;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Creates an ID3DX11FFT COM interface object and returns a pointer to it at *ppFFT.
|
||||
// The descriptor describes the shape of the data as well as the scaling factors
|
||||
// that should be used for forward and inverse transforms.
|
||||
// The FFT computation may require temporaries that act as ping-pong buffers
|
||||
// and for other purposes. aTempSizes is a list of the sizes required for
|
||||
// temporaries. Likewise, some data may need to be precomputed and the sizes
|
||||
// of those sizes are returned in aPrecomputedBufferSizes.
|
||||
//
|
||||
// To perform a computation, follow these steps:
|
||||
// 1) Create the FFT context object
|
||||
// 2) Precompute (and Attach temp working buffers of at least the required size)
|
||||
// 3) Call Compute() on some input data
|
||||
//
|
||||
// Compute() may be called repeatedly with different inputs and transform
|
||||
// directions. When finished with the FFT work, release the FFT interface()
|
||||
//
|
||||
// Device Direct3DDeviceContext to use in
|
||||
// pDesc Descriptor for FFT transform in
|
||||
// Count the number of 1D FFTs to perform in
|
||||
// Flags See D3DX11_FFT_CREATE_FLAG in
|
||||
// pBufferInfo Pointer to BUFFER_INFO struct, filled by funciton out
|
||||
// ppFFT Pointer to returned context pointer out
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX11CreateFFT(
|
||||
ID3D11DeviceContext* pDeviceContext,
|
||||
_In_ const D3DX11_FFT_DESC* pDesc,
|
||||
UINT Flags,
|
||||
_Out_ D3DX11_FFT_BUFFER_INFO* pBufferInfo,
|
||||
_Out_ ID3DX11FFT** ppFFT
|
||||
);
|
||||
|
||||
HRESULT WINAPI D3DX11CreateFFT1DReal(
|
||||
ID3D11DeviceContext* pDeviceContext,
|
||||
UINT X,
|
||||
UINT Flags,
|
||||
_Out_ D3DX11_FFT_BUFFER_INFO* pBufferInfo,
|
||||
_Out_ ID3DX11FFT** ppFFT
|
||||
);
|
||||
HRESULT WINAPI D3DX11CreateFFT1DComplex(
|
||||
ID3D11DeviceContext* pDeviceContext,
|
||||
UINT X,
|
||||
UINT Flags,
|
||||
_Out_ D3DX11_FFT_BUFFER_INFO* pBufferInfo,
|
||||
_Out_ ID3DX11FFT** ppFFT
|
||||
);
|
||||
HRESULT WINAPI D3DX11CreateFFT2DReal(
|
||||
ID3D11DeviceContext* pDeviceContext,
|
||||
UINT X,
|
||||
UINT Y,
|
||||
UINT Flags,
|
||||
_Out_ D3DX11_FFT_BUFFER_INFO* pBufferInfo,
|
||||
_Out_ ID3DX11FFT** ppFFT
|
||||
);
|
||||
HRESULT WINAPI D3DX11CreateFFT2DComplex(
|
||||
ID3D11DeviceContext* pDeviceContext,
|
||||
UINT X,
|
||||
UINT Y,
|
||||
UINT Flags,
|
||||
_Out_ D3DX11_FFT_BUFFER_INFO* pBufferInfo,
|
||||
_Out_ ID3DX11FFT** ppFFT
|
||||
);
|
||||
HRESULT WINAPI D3DX11CreateFFT3DReal(
|
||||
ID3D11DeviceContext* pDeviceContext,
|
||||
UINT X,
|
||||
UINT Y,
|
||||
UINT Z,
|
||||
UINT Flags,
|
||||
_Out_ D3DX11_FFT_BUFFER_INFO* pBufferInfo,
|
||||
_Out_ ID3DX11FFT** ppFFT
|
||||
);
|
||||
HRESULT WINAPI D3DX11CreateFFT3DComplex(
|
||||
ID3D11DeviceContext* pDeviceContext,
|
||||
UINT X,
|
||||
UINT Y,
|
||||
UINT Z,
|
||||
UINT Flags,
|
||||
_Out_ D3DX11_FFT_BUFFER_INFO* pBufferInfo,
|
||||
_Out_ ID3DX11FFT** ppFFT
|
||||
);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX11GPGPU_H__
|
||||
|
||||
|
||||
Vendored
+2128
File diff suppressed because it is too large
Load Diff
Vendored
+257
@@ -0,0 +1,257 @@
|
||||
|
||||
/******************************************************************
|
||||
* *
|
||||
* D3DVec.inl *
|
||||
* *
|
||||
* Float-valued 3D vector class for Direct3D. *
|
||||
* *
|
||||
* Copyright (c) Microsoft Corp. All rights reserved. *
|
||||
* *
|
||||
******************************************************************/
|
||||
|
||||
|
||||
|
||||
#include <math.h>
|
||||
|
||||
// =====================================
|
||||
// Constructors
|
||||
// =====================================
|
||||
|
||||
inline
|
||||
_D3DVECTOR::_D3DVECTOR(D3DVALUE f)
|
||||
{
|
||||
x = y = z = f;
|
||||
}
|
||||
|
||||
inline
|
||||
_D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z)
|
||||
{
|
||||
x = _x; y = _y; z = _z;
|
||||
}
|
||||
|
||||
inline
|
||||
_D3DVECTOR::_D3DVECTOR(const D3DVALUE f[3])
|
||||
{
|
||||
x = f[0]; y = f[1]; z = f[2];
|
||||
}
|
||||
|
||||
// =====================================
|
||||
// Access grants
|
||||
// =====================================
|
||||
|
||||
inline const D3DVALUE&
|
||||
_D3DVECTOR::operator[](int i) const
|
||||
{
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
inline D3DVALUE&
|
||||
_D3DVECTOR::operator[](int i)
|
||||
{
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
|
||||
// =====================================
|
||||
// Assignment operators
|
||||
// =====================================
|
||||
|
||||
inline _D3DVECTOR&
|
||||
_D3DVECTOR::operator += (const _D3DVECTOR& v)
|
||||
{
|
||||
x += v.x; y += v.y; z += v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR&
|
||||
_D3DVECTOR::operator -= (const _D3DVECTOR& v)
|
||||
{
|
||||
x -= v.x; y -= v.y; z -= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR&
|
||||
_D3DVECTOR::operator *= (const _D3DVECTOR& v)
|
||||
{
|
||||
x *= v.x; y *= v.y; z *= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR&
|
||||
_D3DVECTOR::operator /= (const _D3DVECTOR& v)
|
||||
{
|
||||
x /= v.x; y /= v.y; z /= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR&
|
||||
_D3DVECTOR::operator *= (D3DVALUE s)
|
||||
{
|
||||
x *= s; y *= s; z *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR&
|
||||
_D3DVECTOR::operator /= (D3DVALUE s)
|
||||
{
|
||||
x /= s; y /= s; z /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
operator + (const _D3DVECTOR& v)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
operator - (const _D3DVECTOR& v)
|
||||
{
|
||||
return _D3DVECTOR(-v.x, -v.y, -v.z);
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return _D3DVECTOR(v1.x+v2.x, v1.y+v2.y, v1.z+v2.z);
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return _D3DVECTOR(v1.x-v2.x, v1.y-v2.y, v1.z-v2.z);
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return _D3DVECTOR(v1.x*v2.x, v1.y*v2.y, v1.z*v2.z);
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return _D3DVECTOR(v1.x/v2.x, v1.y/v2.y, v1.z/v2.z);
|
||||
}
|
||||
|
||||
inline int
|
||||
operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return v1[0] < v2[0] && v1[1] < v2[1] && v1[2] < v2[2];
|
||||
}
|
||||
|
||||
inline int
|
||||
operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return v1[0] <= v2[0] && v1[1] <= v2[1] && v1[2] <= v2[2];
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
operator * (const _D3DVECTOR& v, D3DVALUE s)
|
||||
{
|
||||
return _D3DVECTOR(s*v.x, s*v.y, s*v.z);
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
operator * (D3DVALUE s, const _D3DVECTOR& v)
|
||||
{
|
||||
return _D3DVECTOR(s*v.x, s*v.y, s*v.z);
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
operator / (const _D3DVECTOR& v, D3DVALUE s)
|
||||
{
|
||||
return _D3DVECTOR(v.x/s, v.y/s, v.z/s);
|
||||
}
|
||||
|
||||
inline int
|
||||
operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return v1.x==v2.x && v1.y==v2.y && v1.z == v2.z;
|
||||
}
|
||||
|
||||
inline D3DVALUE
|
||||
Magnitude (const _D3DVECTOR& v)
|
||||
{
|
||||
return (D3DVALUE) sqrt(SquareMagnitude(v));
|
||||
}
|
||||
|
||||
inline D3DVALUE
|
||||
SquareMagnitude (const _D3DVECTOR& v)
|
||||
{
|
||||
return v.x*v.x + v.y*v.y + v.z*v.z;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
Normalize (const _D3DVECTOR& v)
|
||||
{
|
||||
return v / Magnitude(v);
|
||||
}
|
||||
|
||||
inline D3DVALUE
|
||||
Min (const _D3DVECTOR& v)
|
||||
{
|
||||
D3DVALUE ret = v.x;
|
||||
if (v.y < ret) ret = v.y;
|
||||
if (v.z < ret) ret = v.z;
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline D3DVALUE
|
||||
Max (const _D3DVECTOR& v)
|
||||
{
|
||||
D3DVALUE ret = v.x;
|
||||
if (ret < v.y) ret = v.y;
|
||||
if (ret < v.z) ret = v.z;
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return _D3DVECTOR( v1[0] < v2[0] ? v1[0] : v2[0],
|
||||
v1[1] < v2[1] ? v1[1] : v2[1],
|
||||
v1[2] < v2[2] ? v1[2] : v2[2]);
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return _D3DVECTOR( v1[0] > v2[0] ? v1[0] : v2[0],
|
||||
v1[1] > v2[1] ? v1[1] : v2[1],
|
||||
v1[2] > v2[2] ? v1[2] : v2[2]);
|
||||
}
|
||||
|
||||
inline D3DVALUE
|
||||
DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
return v1.x*v2.x + v1.y * v2.y + v1.z*v2.z;
|
||||
}
|
||||
|
||||
inline _D3DVECTOR
|
||||
CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
|
||||
{
|
||||
_D3DVECTOR result;
|
||||
|
||||
result[0] = v1[1] * v2[2] - v1[2] * v2[1];
|
||||
result[1] = v1[2] * v2[0] - v1[0] * v2[2];
|
||||
result[2] = v1[0] * v2[1] - v1[1] * v2[0];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
inline _D3DMATRIX
|
||||
operator* (const _D3DMATRIX& a, const _D3DMATRIX& b)
|
||||
{
|
||||
_D3DMATRIX ret;
|
||||
for (int i=0; i<4; i++) {
|
||||
for (int j=0; j<4; j++) {
|
||||
ret(i, j) = 0.0f;
|
||||
for (int k=0; k<4; k++) {
|
||||
ret(i, j) += a(i, k) * b(k, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vendored
+72
@@ -0,0 +1,72 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx10.h
|
||||
// Content: D3DX10 utility library
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __D3DX10_INTERNAL__
|
||||
#error Incorrect D3DX10 header used
|
||||
#endif
|
||||
|
||||
#ifndef __D3DX10_H__
|
||||
#define __D3DX10_H__
|
||||
|
||||
|
||||
// Defines
|
||||
#include <limits.h>
|
||||
#include <float.h>
|
||||
|
||||
#define D3DX10_DEFAULT ((UINT) -1)
|
||||
#define D3DX10_FROM_FILE ((UINT) -3)
|
||||
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) -3)
|
||||
|
||||
#ifndef D3DX10INLINE
|
||||
#ifdef _MSC_VER
|
||||
#if (_MSC_VER >= 1200)
|
||||
#define D3DX10INLINE __forceinline
|
||||
#else
|
||||
#define D3DX10INLINE __inline
|
||||
#endif
|
||||
#else
|
||||
#ifdef __cplusplus
|
||||
#define D3DX10INLINE inline
|
||||
#else
|
||||
#define D3DX10INLINE
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// Includes
|
||||
#include "d3d10.h"
|
||||
#include "d3dx10.h"
|
||||
#include "d3dx10math.h"
|
||||
#include "d3dx10core.h"
|
||||
#include "d3dx10tex.h"
|
||||
#include "d3dx10mesh.h"
|
||||
#include "d3dx10async.h"
|
||||
|
||||
|
||||
// Errors
|
||||
#define _FACDD 0x876
|
||||
#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code )
|
||||
|
||||
enum _D3DX10_ERR {
|
||||
D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900),
|
||||
D3DX10_ERR_INVALID_MESH = MAKE_DDHRESULT(2901),
|
||||
D3DX10_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902),
|
||||
D3DX10_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903),
|
||||
D3DX10_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904),
|
||||
D3DX10_ERR_INVALID_DATA = MAKE_DDHRESULT(2905),
|
||||
D3DX10_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906),
|
||||
D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907),
|
||||
D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908),
|
||||
};
|
||||
|
||||
|
||||
#endif //__D3DX10_H__
|
||||
|
||||
Vendored
+290
@@ -0,0 +1,290 @@
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3DX10Async.h
|
||||
// Content: D3DX10 Asynchronous Effect / Shader loaders / compilers
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3DX10ASYNC_H__
|
||||
#define __D3DX10ASYNC_H__
|
||||
|
||||
#include "d3dx10.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10Compile:
|
||||
// ------------------
|
||||
// Compiles an effect or shader.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcFile
|
||||
// Source file name.
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module.
|
||||
// pSrcData
|
||||
// Pointer to source code.
|
||||
// SrcDataLen
|
||||
// Size of source code, in bytes.
|
||||
// pDefines
|
||||
// Optional NULL-terminated array of preprocessor macro definitions.
|
||||
// pInclude
|
||||
// Optional interface pointer to use for handling #include directives.
|
||||
// If this parameter is NULL, #includes will be honored when compiling
|
||||
// from file, and will error when compiling from resource or memory.
|
||||
// pFunctionName
|
||||
// Name of the entrypoint function where execution should begin.
|
||||
// pProfile
|
||||
// Instruction set to be used when generating code. Currently supported
|
||||
// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0",
|
||||
// "vs_3_sw", "vs_4_0", "vs_4_1",
|
||||
// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0",
|
||||
// "ps_3_sw", "ps_4_0", "ps_4_1",
|
||||
// "gs_4_0", "gs_4_1",
|
||||
// "tx_1_0",
|
||||
// "fx_4_0", "fx_4_1"
|
||||
// Note that this entrypoint does not compile fx_2_0 targets, for that
|
||||
// you need to use the D3DX9 function.
|
||||
// Flags1
|
||||
// See D3D10_SHADER_xxx flags.
|
||||
// Flags2
|
||||
// See D3D10_EFFECT_xxx flags.
|
||||
// ppShader
|
||||
// Returns a buffer containing the created shader. This buffer contains
|
||||
// the compiled shader code, as well as any embedded debug and symbol
|
||||
// table info. (See D3D10GetShaderConstantTable)
|
||||
// ppErrorMsgs
|
||||
// Returns a buffer containing a listing of errors and warnings that were
|
||||
// encountered during the compile. If you are running in a debugger,
|
||||
// these are the same messages you will see in your debug output.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX10CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CompileFromFile D3DX10CompileFromFileW
|
||||
#else
|
||||
#define D3DX10CompileFromFile D3DX10CompileFromFileA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CompileFromResource D3DX10CompileFromResourceW
|
||||
#else
|
||||
#define D3DX10CompileFromResource D3DX10CompileFromResourceA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10CreateEffectFromXXXX:
|
||||
// --------------------------
|
||||
// Creates an effect from a binary effect or file
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// [in]
|
||||
//
|
||||
//
|
||||
// pFileName
|
||||
// Name of the ASCII (uncompiled) or binary (compiled) Effect file to load
|
||||
//
|
||||
// hModule
|
||||
// Handle to the module containing the resource to compile from
|
||||
// pResourceName
|
||||
// Name of the resource within hModule to compile from
|
||||
//
|
||||
// pData
|
||||
// Blob of effect data, either ASCII (uncompiled) or binary (compiled)
|
||||
// DataLength
|
||||
// Length of the data blob
|
||||
//
|
||||
// pDefines
|
||||
// Optional NULL-terminated array of preprocessor macro definitions.
|
||||
// pInclude
|
||||
// Optional interface pointer to use for handling #include directives.
|
||||
// If this parameter is NULL, #includes will be honored when compiling
|
||||
// from file, and will error when compiling from resource or memory.
|
||||
// pProfile
|
||||
// Profile to use when compiling the effect.
|
||||
// HLSLFlags
|
||||
// Compilation flags pertaining to shaders and data types, honored by
|
||||
// the HLSL compiler
|
||||
// FXFlags
|
||||
// Compilation flags pertaining to Effect compilation, honored
|
||||
// by the Effect compiler
|
||||
// pDevice
|
||||
// Pointer to the D3D10 device on which to create Effect resources
|
||||
// pEffectPool
|
||||
// Pointer to an Effect pool to share variables with or NULL
|
||||
//
|
||||
// [out]
|
||||
//
|
||||
// ppEffect
|
||||
// Address of the newly created Effect interface
|
||||
// ppEffectPool
|
||||
// Address of the newly created Effect pool interface
|
||||
// ppErrors
|
||||
// If non-NULL, address of a buffer with error messages that occurred
|
||||
// during parsing or compilation
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileW
|
||||
#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceW
|
||||
#else
|
||||
#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileA
|
||||
#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
|
||||
ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
|
||||
ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
|
||||
ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileW
|
||||
#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceW
|
||||
#else
|
||||
#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileA
|
||||
#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileW
|
||||
#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceW
|
||||
#else
|
||||
#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileA
|
||||
#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceA
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Async processors
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2,
|
||||
ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3D10EffectPool *pPool, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
|
||||
ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10 Asynchronous texture I/O (advanced mode)
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderW
|
||||
#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderW
|
||||
#else
|
||||
#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderA
|
||||
#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
|
||||
HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *pImageInfo, ID3DX10DataProcessor **ppDataProcessor);
|
||||
HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX10ASYNC_H__
|
||||
|
||||
|
||||
Vendored
+444
@@ -0,0 +1,444 @@
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx10core.h
|
||||
// Content: D3DX10 core types and functions
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx10.h"
|
||||
|
||||
#ifndef __D3DX10CORE_H__
|
||||
#define __D3DX10CORE_H__
|
||||
|
||||
// Current name of the DLL shipped in the same SDK as this header.
|
||||
|
||||
|
||||
#define D3DX10_DLL_W L"d3dx10_43.dll"
|
||||
#define D3DX10_DLL_A "d3dx10_43.dll"
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10_DLL D3DX10_DLL_W
|
||||
#else
|
||||
#define D3DX10_DLL D3DX10_DLL_A
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3DX10_SDK_VERSION:
|
||||
// -----------------
|
||||
// This identifier is passed to D3DX10CheckVersion in order to ensure that an
|
||||
// application was built against the correct header files and lib files.
|
||||
// This number is incremented whenever a header (or other) change would
|
||||
// require applications to be rebuilt. If the version doesn't match,
|
||||
// D3DX10CreateVersion will return FALSE. (The number itself has no meaning.)
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#define D3DX10_SDK_VERSION 43
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3DX10CreateDevice
|
||||
// D3DX10CreateDeviceAndSwapChain
|
||||
// D3DX10GetFeatureLevel1
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *pAdapter,
|
||||
D3D10_DRIVER_TYPE DriverType,
|
||||
HMODULE Software,
|
||||
UINT Flags,
|
||||
ID3D10Device **ppDevice);
|
||||
|
||||
HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *pAdapter,
|
||||
D3D10_DRIVER_TYPE DriverType,
|
||||
HMODULE Software,
|
||||
UINT Flags,
|
||||
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
|
||||
IDXGISwapChain **ppSwapChain,
|
||||
ID3D10Device **ppDevice);
|
||||
|
||||
typedef interface ID3D10Device1 ID3D10Device1;
|
||||
HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *pDevice, ID3D10Device1 **ppDevice1);
|
||||
|
||||
|
||||
#ifdef D3D_DIAG_DLL
|
||||
BOOL WINAPI D3DX10DebugMute(BOOL Mute);
|
||||
#endif
|
||||
HRESULT WINAPI D3DX10CheckVersion(UINT D3DSdkVersion, UINT D3DX10SdkVersion);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// D3DX10_SPRITE flags:
|
||||
// -----------------
|
||||
// D3DX10_SPRITE_SAVE_STATE
|
||||
// Specifies device state should be saved and restored in Begin/End.
|
||||
// D3DX10SPRITE_SORT_TEXTURE
|
||||
// Sprites are sorted by texture prior to drawing. This is recommended when
|
||||
// drawing non-overlapping sprites of uniform depth. For example, drawing
|
||||
// screen-aligned text with ID3DX10Font.
|
||||
// D3DX10SPRITE_SORT_DEPTH_FRONT_TO_BACK
|
||||
// Sprites are sorted by depth front-to-back prior to drawing. This is
|
||||
// recommended when drawing opaque sprites of varying depths.
|
||||
// D3DX10SPRITE_SORT_DEPTH_BACK_TO_FRONT
|
||||
// Sprites are sorted by depth back-to-front prior to drawing. This is
|
||||
// recommended when drawing transparent sprites of varying depths.
|
||||
// D3DX10SPRITE_ADDREF_TEXTURES
|
||||
// AddRef/Release all textures passed in to DrawSpritesBuffered
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef enum _D3DX10_SPRITE_FLAG
|
||||
{
|
||||
D3DX10_SPRITE_SORT_TEXTURE = 0x01,
|
||||
D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT = 0x02,
|
||||
D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK = 0x04,
|
||||
D3DX10_SPRITE_SAVE_STATE = 0x08,
|
||||
D3DX10_SPRITE_ADDREF_TEXTURES = 0x10,
|
||||
} D3DX10_SPRITE_FLAG;
|
||||
|
||||
typedef struct _D3DX10_SPRITE
|
||||
{
|
||||
D3DXMATRIX matWorld;
|
||||
|
||||
D3DXVECTOR2 TexCoord;
|
||||
D3DXVECTOR2 TexSize;
|
||||
|
||||
D3DXCOLOR ColorModulate;
|
||||
|
||||
ID3D10ShaderResourceView *pTexture;
|
||||
UINT TextureIndex;
|
||||
} D3DX10_SPRITE;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX10Sprite:
|
||||
// ------------
|
||||
// This object intends to provide an easy way to drawing sprites using D3D.
|
||||
//
|
||||
// Begin -
|
||||
// Prepares device for drawing sprites.
|
||||
//
|
||||
// Draw -
|
||||
// Draws a sprite
|
||||
//
|
||||
// Flush -
|
||||
// Forces all batched sprites to submitted to the device.
|
||||
//
|
||||
// End -
|
||||
// Restores device state to how it was when Begin was called.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3DX10Sprite ID3DX10Sprite;
|
||||
typedef interface ID3DX10Sprite *LPD3DX10SPRITE;
|
||||
|
||||
|
||||
// {BA0B762D-8D28-43ec-B9DC-2F84443B0614}
|
||||
DEFINE_GUID(IID_ID3DX10Sprite,
|
||||
0xba0b762d, 0x8d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10Sprite
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10Sprite, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10Sprite
|
||||
STDMETHOD(Begin)(THIS_ UINT flags) PURE;
|
||||
|
||||
STDMETHOD(DrawSpritesBuffered)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites) PURE;
|
||||
STDMETHOD(Flush)(THIS) PURE;
|
||||
|
||||
STDMETHOD(DrawSpritesImmediate)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites, UINT cbSprite, UINT flags) PURE;
|
||||
STDMETHOD(End)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE;
|
||||
STDMETHOD(SetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE;
|
||||
STDMETHOD(GetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE;
|
||||
STDMETHOD(SetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE;
|
||||
|
||||
STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE;
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateSprite(
|
||||
ID3D10Device* pDevice,
|
||||
UINT cDeviceBufferSize,
|
||||
LPD3DX10SPRITE* ppSprite);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX10ThreadPump:
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10DataLoader
|
||||
|
||||
DECLARE_INTERFACE(ID3DX10DataLoader)
|
||||
{
|
||||
STDMETHOD(Load)(THIS) PURE;
|
||||
STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE;
|
||||
STDMETHOD(Destroy)(THIS) PURE;
|
||||
};
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10DataProcessor
|
||||
|
||||
DECLARE_INTERFACE(ID3DX10DataProcessor)
|
||||
{
|
||||
STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE;
|
||||
STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE;
|
||||
STDMETHOD(Destroy)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {C93FECFA-6967-478a-ABBC-402D90621FCB}
|
||||
DEFINE_GUID(IID_ID3DX10ThreadPump,
|
||||
0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10ThreadPump
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10ThreadPump, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10ThreadPump
|
||||
STDMETHOD(AddWorkItem)(THIS_ ID3DX10DataLoader *pDataLoader, ID3DX10DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE;
|
||||
STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD(WaitForAllItems)(THIS) PURE;
|
||||
STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount);
|
||||
|
||||
STDMETHOD(PurgeAllItems)(THIS) PURE;
|
||||
STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE;
|
||||
|
||||
};
|
||||
|
||||
HRESULT WINAPI D3DX10CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX10ThreadPump **ppThreadPump);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX10Font:
|
||||
// ----------
|
||||
// Font objects contain the textures and resources needed to render a specific
|
||||
// font on a specific device.
|
||||
//
|
||||
// GetGlyphData -
|
||||
// Returns glyph cache data, for a given glyph.
|
||||
//
|
||||
// PreloadCharacters/PreloadGlyphs/PreloadText -
|
||||
// Preloads glyphs into the glyph cache textures.
|
||||
//
|
||||
// DrawText -
|
||||
// Draws formatted text on a D3D device. Some parameters are
|
||||
// surprisingly similar to those of GDI's DrawText function. See GDI
|
||||
// documentation for a detailed description of these parameters.
|
||||
// If pSprite is NULL, an internal sprite object will be used.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef struct _D3DX10_FONT_DESCA
|
||||
{
|
||||
INT Height;
|
||||
UINT Width;
|
||||
UINT Weight;
|
||||
UINT MipLevels;
|
||||
BOOL Italic;
|
||||
BYTE CharSet;
|
||||
BYTE OutputPrecision;
|
||||
BYTE Quality;
|
||||
BYTE PitchAndFamily;
|
||||
CHAR FaceName[LF_FACESIZE];
|
||||
|
||||
} D3DX10_FONT_DESCA, *LPD3DX10_FONT_DESCA;
|
||||
|
||||
typedef struct _D3DX10_FONT_DESCW
|
||||
{
|
||||
INT Height;
|
||||
UINT Width;
|
||||
UINT Weight;
|
||||
UINT MipLevels;
|
||||
BOOL Italic;
|
||||
BYTE CharSet;
|
||||
BYTE OutputPrecision;
|
||||
BYTE Quality;
|
||||
BYTE PitchAndFamily;
|
||||
WCHAR FaceName[LF_FACESIZE];
|
||||
|
||||
} D3DX10_FONT_DESCW, *LPD3DX10_FONT_DESCW;
|
||||
|
||||
#ifdef UNICODE
|
||||
typedef D3DX10_FONT_DESCW D3DX10_FONT_DESC;
|
||||
typedef LPD3DX10_FONT_DESCW LPD3DX10_FONT_DESC;
|
||||
#else
|
||||
typedef D3DX10_FONT_DESCA D3DX10_FONT_DESC;
|
||||
typedef LPD3DX10_FONT_DESCA LPD3DX10_FONT_DESC;
|
||||
#endif
|
||||
|
||||
|
||||
typedef interface ID3DX10Font ID3DX10Font;
|
||||
typedef interface ID3DX10Font *LPD3DX10FONT;
|
||||
|
||||
|
||||
// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC}
|
||||
DEFINE_GUID(IID_ID3DX10Font,
|
||||
0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10Font
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10Font, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10Font
|
||||
STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE;
|
||||
STDMETHOD(GetDescA)(THIS_ D3DX10_FONT_DESCA *pDesc) PURE;
|
||||
STDMETHOD(GetDescW)(THIS_ D3DX10_FONT_DESCW *pDesc) PURE;
|
||||
STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE;
|
||||
STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE;
|
||||
|
||||
STDMETHOD_(HDC, GetDC)(THIS) PURE;
|
||||
STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, ID3D10ShaderResourceView** ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE;
|
||||
|
||||
STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE;
|
||||
STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE;
|
||||
STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE;
|
||||
STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE;
|
||||
|
||||
STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DX10SPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE;
|
||||
STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DX10SPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE;
|
||||
|
||||
#ifdef __cplusplus
|
||||
#ifdef UNICODE
|
||||
HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCW *pDesc) { return GetDescW(pDesc); }
|
||||
HRESULT WINAPI_INLINE PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); }
|
||||
#else
|
||||
HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCA *pDesc) { return GetDescA(pDesc); }
|
||||
HRESULT WINAPI_INLINE PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); }
|
||||
#endif
|
||||
#endif //__cplusplus
|
||||
};
|
||||
|
||||
#ifndef GetTextMetrics
|
||||
#ifdef UNICODE
|
||||
#define GetTextMetrics GetTextMetricsW
|
||||
#else
|
||||
#define GetTextMetrics GetTextMetricsA
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef DrawText
|
||||
#ifdef UNICODE
|
||||
#define DrawText DrawTextW
|
||||
#else
|
||||
#define DrawText DrawTextA
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateFontA(
|
||||
ID3D10Device* pDevice,
|
||||
INT Height,
|
||||
UINT Width,
|
||||
UINT Weight,
|
||||
UINT MipLevels,
|
||||
BOOL Italic,
|
||||
UINT CharSet,
|
||||
UINT OutputPrecision,
|
||||
UINT Quality,
|
||||
UINT PitchAndFamily,
|
||||
LPCSTR pFaceName,
|
||||
LPD3DX10FONT* ppFont);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateFontW(
|
||||
ID3D10Device* pDevice,
|
||||
INT Height,
|
||||
UINT Width,
|
||||
UINT Weight,
|
||||
UINT MipLevels,
|
||||
BOOL Italic,
|
||||
UINT CharSet,
|
||||
UINT OutputPrecision,
|
||||
UINT Quality,
|
||||
UINT PitchAndFamily,
|
||||
LPCWSTR pFaceName,
|
||||
LPD3DX10FONT* ppFont);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateFont D3DX10CreateFontW
|
||||
#else
|
||||
#define D3DX10CreateFont D3DX10CreateFontA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateFontIndirectA(
|
||||
ID3D10Device* pDevice,
|
||||
CONST D3DX10_FONT_DESCA* pDesc,
|
||||
LPD3DX10FONT* ppFont);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateFontIndirectW(
|
||||
ID3D10Device* pDevice,
|
||||
CONST D3DX10_FONT_DESCW* pDesc,
|
||||
LPD3DX10FONT* ppFont);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectW
|
||||
#else
|
||||
#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *pDevice);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _FACD3D 0x876
|
||||
#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
|
||||
#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
|
||||
|
||||
#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
|
||||
#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
|
||||
|
||||
#endif //__D3DX10CORE_H__
|
||||
|
||||
Vendored
+1866
File diff suppressed because it is too large
Load Diff
+2228
File diff suppressed because it is too large
Load Diff
Vendored
+286
@@ -0,0 +1,286 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx10mesh.h
|
||||
// Content: D3DX10 mesh types and functions
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx10.h"
|
||||
|
||||
#ifndef __D3DX10MESH_H__
|
||||
#define __D3DX10MESH_H__
|
||||
|
||||
// {7ED943DD-52E8-40b5-A8D8-76685C406330}
|
||||
DEFINE_GUID(IID_ID3DX10BaseMesh,
|
||||
0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
|
||||
|
||||
// {04B0D117-1041-46b1-AA8A-3952848BA22E}
|
||||
DEFINE_GUID(IID_ID3DX10MeshBuffer,
|
||||
0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e);
|
||||
|
||||
// {4020E5C2-1403-4929-883F-E2E849FAC195}
|
||||
DEFINE_GUID(IID_ID3DX10Mesh,
|
||||
0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
|
||||
|
||||
// {8875769A-D579-4088-AAEB-534D1AD84E96}
|
||||
DEFINE_GUID(IID_ID3DX10PMesh,
|
||||
0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
|
||||
|
||||
// {667EA4C7-F1CD-4386-B523-7C0290B83CC5}
|
||||
DEFINE_GUID(IID_ID3DX10SPMesh,
|
||||
0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5);
|
||||
|
||||
// {3CE6CC22-DBF2-44f4-894D-F9C34A337139}
|
||||
DEFINE_GUID(IID_ID3DX10PatchMesh,
|
||||
0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
|
||||
|
||||
|
||||
// Mesh options - lower 3 bytes only, upper byte used by _D3DX10MESHOPT option flags
|
||||
enum _D3DX10_MESH {
|
||||
D3DX10_MESH_32_BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
|
||||
D3DX10_MESH_GS_ADJACENCY = 0x004, // If set, mesh contains GS adjacency info. Not valid on input.
|
||||
|
||||
};
|
||||
|
||||
typedef struct _D3DX10_ATTRIBUTE_RANGE
|
||||
{
|
||||
UINT AttribId;
|
||||
UINT FaceStart;
|
||||
UINT FaceCount;
|
||||
UINT VertexStart;
|
||||
UINT VertexCount;
|
||||
} D3DX10_ATTRIBUTE_RANGE;
|
||||
|
||||
typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE;
|
||||
|
||||
typedef enum _D3DX10_MESH_DISCARD_FLAGS
|
||||
{
|
||||
D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01,
|
||||
D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02,
|
||||
D3DX10_MESH_DISCARD_POINTREPS = 0x04,
|
||||
D3DX10_MESH_DISCARD_ADJACENCY = 0x08,
|
||||
D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10,
|
||||
|
||||
} D3DX10_MESH_DISCARD_FLAGS;
|
||||
|
||||
typedef struct _D3DX10_WELD_EPSILONS
|
||||
{
|
||||
FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency
|
||||
// in general, it should be the same value or greater than the one passed to GeneratedAdjacency
|
||||
FLOAT BlendWeights;
|
||||
FLOAT Normal;
|
||||
FLOAT PSize;
|
||||
FLOAT Specular;
|
||||
FLOAT Diffuse;
|
||||
FLOAT Texcoord[8];
|
||||
FLOAT Tangent;
|
||||
FLOAT Binormal;
|
||||
FLOAT TessFactor;
|
||||
} D3DX10_WELD_EPSILONS;
|
||||
|
||||
typedef D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS;
|
||||
|
||||
typedef struct _D3DX10_INTERSECT_INFO
|
||||
{
|
||||
UINT FaceIndex; // index of face intersected
|
||||
FLOAT U; // Barycentric Hit Coordinates
|
||||
FLOAT V; // Barycentric Hit Coordinates
|
||||
FLOAT Dist; // Ray-Intersection Parameter Distance
|
||||
} D3DX10_INTERSECT_INFO, *LPD3DX10_INTERSECT_INFO;
|
||||
|
||||
// ID3DX10MeshBuffer is used by D3DX10Mesh vertex and index buffers
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10MeshBuffer
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10MeshBuffer
|
||||
STDMETHOD(Map)(THIS_ void **ppData, SIZE_T *pSize) PURE;
|
||||
STDMETHOD(Unmap)(THIS) PURE;
|
||||
STDMETHOD_(SIZE_T, GetSize)(THIS) PURE;
|
||||
};
|
||||
|
||||
// D3DX10 Mesh interfaces
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10Mesh
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX10Mesh
|
||||
STDMETHOD_(UINT, GetFaceCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetVertexCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetFlags)(THIS) PURE;
|
||||
STDMETHOD(GetVertexDescription)(THIS_ CONST D3D10_INPUT_ELEMENT_DESC **ppDesc, UINT *pDeclCount) PURE;
|
||||
|
||||
STDMETHOD(SetVertexData)(THIS_ UINT iBuffer, CONST void *pData) PURE;
|
||||
STDMETHOD(GetVertexBuffer)(THIS_ UINT iBuffer, ID3DX10MeshBuffer **ppVertexBuffer) PURE;
|
||||
|
||||
STDMETHOD(SetIndexData)(THIS_ CONST void *pData, UINT cIndices) PURE;
|
||||
STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **ppIndexBuffer) PURE;
|
||||
|
||||
STDMETHOD(SetAttributeData)(THIS_ CONST UINT *pData) PURE;
|
||||
STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **ppAttributeBuffer) PURE;
|
||||
|
||||
STDMETHOD(SetAttributeTable)(THIS_ CONST D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT cAttribTableSize) PURE;
|
||||
STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT *pAttribTableSize) PURE;
|
||||
|
||||
STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ FLOAT Epsilon) PURE;
|
||||
STDMETHOD(GenerateGSAdjacency)(THIS) PURE;
|
||||
|
||||
STDMETHOD(SetAdjacencyData)(THIS_ CONST UINT *pAdjacency) PURE;
|
||||
STDMETHOD(GetAdjacencyBuffer)(THIS_ ID3DX10MeshBuffer **ppAdjacency) PURE;
|
||||
|
||||
STDMETHOD(SetPointRepData)(THIS_ CONST UINT *pPointReps) PURE;
|
||||
STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **ppPointReps) PURE;
|
||||
|
||||
STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS dwDiscard) PURE;
|
||||
STDMETHOD(CloneMesh)(THIS_ UINT Flags, LPCSTR pPosSemantic, CONST D3D10_INPUT_ELEMENT_DESC *pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh) PURE;
|
||||
|
||||
STDMETHOD(Optimize)(THIS_ UINT Flags, UINT * pFaceRemap, LPD3D10BLOB *ppVertexRemap) PURE;
|
||||
STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE;
|
||||
|
||||
STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir,
|
||||
UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits);
|
||||
STDMETHOD(IntersectSubset)(THIS_ UINT AttribId, D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir,
|
||||
UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits);
|
||||
|
||||
// ID3DX10Mesh - Device functions
|
||||
STDMETHOD(CommitToDevice)(THIS) PURE;
|
||||
STDMETHOD(DrawSubset)(THIS_ UINT AttribId) PURE;
|
||||
STDMETHOD(DrawSubsetInstanced)(THIS_ UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation) PURE;
|
||||
|
||||
STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT iBuffer, ID3D10Buffer **ppVertexBuffer) PURE;
|
||||
STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **ppIndexBuffer) PURE;
|
||||
};
|
||||
|
||||
|
||||
// Flat API
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateMesh(
|
||||
ID3D10Device *pDevice,
|
||||
CONST D3D10_INPUT_ELEMENT_DESC *pDeclaration,
|
||||
UINT DeclCount,
|
||||
LPCSTR pPositionSemantic,
|
||||
UINT VertexCount,
|
||||
UINT FaceCount,
|
||||
UINT Options,
|
||||
ID3DX10Mesh **ppMesh);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
// ID3DX10Mesh::Optimize options - upper byte only, lower 3 bytes used from _D3DX10MESH option flags
|
||||
enum _D3DX10_MESHOPT {
|
||||
D3DX10_MESHOPT_COMPACT = 0x01000000,
|
||||
D3DX10_MESHOPT_ATTR_SORT = 0x02000000,
|
||||
D3DX10_MESHOPT_VERTEX_CACHE = 0x04000000,
|
||||
D3DX10_MESHOPT_STRIP_REORDER = 0x08000000,
|
||||
D3DX10_MESHOPT_IGNORE_VERTS = 0x10000000, // optimize faces only, don't touch vertices
|
||||
D3DX10_MESHOPT_DO_NOT_SPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting
|
||||
D3DX10_MESHOPT_DEVICE_INDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards
|
||||
|
||||
// D3DX10_MESHOPT_SHAREVB has been removed, please use D3DX10MESH_VB_SHARE instead
|
||||
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXSkinInfo
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// {420BD604-1C76-4a34-A466-E45D0658A32C}
|
||||
DEFINE_GUID(IID_ID3DX10SkinInfo,
|
||||
0x420bd604, 0x1c76, 0x4a34, 0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c);
|
||||
|
||||
// scaling modes for ID3DX10SkinInfo::Compact() & ID3DX10SkinInfo::UpdateMesh()
|
||||
#define D3DX10_SKININFO_NO_SCALING 0
|
||||
#define D3DX10_SKININFO_SCALE_TO_1 1
|
||||
#define D3DX10_SKININFO_SCALE_TO_TOTAL 2
|
||||
|
||||
typedef struct _D3DX10_SKINNING_CHANNEL
|
||||
{
|
||||
UINT SrcOffset;
|
||||
UINT DestOffset;
|
||||
BOOL IsNormal;
|
||||
} D3DX10_SKINNING_CHANNEL;
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX10SkinInfo
|
||||
|
||||
typedef struct ID3DX10SkinInfo *LPD3DX10SKININFO;
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX10SkinInfo, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT , GetNumVertices)(THIS) PURE;
|
||||
STDMETHOD_(UINT , GetNumBones)(THIS) PURE;
|
||||
STDMETHOD_(UINT , GetMaxBoneInfluences)(THIS) PURE;
|
||||
|
||||
STDMETHOD(AddVertices)(THIS_ UINT Count) PURE;
|
||||
STDMETHOD(RemapVertices)(THIS_ UINT NewVertexCount, UINT *pVertexRemap) PURE;
|
||||
|
||||
STDMETHOD(AddBones)(THIS_ UINT Count) PURE;
|
||||
STDMETHOD(RemoveBone)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD(RemapBones)(THIS_ UINT NewBoneCount, UINT *pBoneRemap) PURE;
|
||||
|
||||
STDMETHOD(AddBoneInfluences)(THIS_ UINT BoneIndex, UINT InfluenceCount, UINT *pIndices, float *pWeights) PURE;
|
||||
STDMETHOD(ClearBoneInfluences)(THIS_ UINT BoneIndex) PURE;
|
||||
STDMETHOD_(UINT , GetBoneInfluenceCount)(THIS_ UINT BoneIndex) PURE;
|
||||
STDMETHOD(GetBoneInfluences)(THIS_ UINT BoneIndex, UINT Offset, UINT Count, UINT *pDestIndices, float *pDestWeights) PURE;
|
||||
STDMETHOD(FindBoneInfluenceIndex)(THIS_ UINT BoneIndex, UINT VertexIndex, UINT *pInfluenceIndex) PURE;
|
||||
STDMETHOD(SetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float Weight) PURE;
|
||||
STDMETHOD(GetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float *pWeight) PURE;
|
||||
|
||||
STDMETHOD(Compact)(THIS_ UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight) PURE;
|
||||
STDMETHOD(DoSoftwareSkinning)(UINT StartVertex, UINT VertexCount, void *pSrcVertices, UINT SrcStride, void *pDestVertices, UINT DestStride, D3DXMATRIX *pBoneMatrices, D3DXMATRIX *pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL *pChannelDescs, UINT NumChannels) PURE;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateSkinInfo(LPD3DX10SKININFO* ppSkinInfo);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
typedef struct _D3DX10_ATTRIBUTE_WEIGHTS
|
||||
{
|
||||
FLOAT Position;
|
||||
FLOAT Boundary;
|
||||
FLOAT Normal;
|
||||
FLOAT Diffuse;
|
||||
FLOAT Specular;
|
||||
FLOAT Texcoord[8];
|
||||
FLOAT Tangent;
|
||||
FLOAT Binormal;
|
||||
} D3DX10_ATTRIBUTE_WEIGHTS, *LPD3DX10_ATTRIBUTE_WEIGHTS;
|
||||
|
||||
#endif //__D3DX10MESH_H__
|
||||
|
||||
|
||||
Vendored
+766
@@ -0,0 +1,766 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx10tex.h
|
||||
// Content: D3DX10 texturing APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx10.h"
|
||||
|
||||
#ifndef __D3DX10TEX_H__
|
||||
#define __D3DX10TEX_H__
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_FILTER flags:
|
||||
// ------------------
|
||||
//
|
||||
// A valid filter must contain one of these values:
|
||||
//
|
||||
// D3DX10_FILTER_NONE
|
||||
// No scaling or filtering will take place. Pixels outside the bounds
|
||||
// of the source image are assumed to be transparent black.
|
||||
// D3DX10_FILTER_POINT
|
||||
// Each destination pixel is computed by sampling the nearest pixel
|
||||
// from the source image.
|
||||
// D3DX10_FILTER_LINEAR
|
||||
// Each destination pixel is computed by linearly interpolating between
|
||||
// the nearest pixels in the source image. This filter works best
|
||||
// when the scale on each axis is less than 2.
|
||||
// D3DX10_FILTER_TRIANGLE
|
||||
// Every pixel in the source image contributes equally to the
|
||||
// destination image. This is the slowest of all the filters.
|
||||
// D3DX10_FILTER_BOX
|
||||
// Each pixel is computed by averaging a 2x2(x2) box pixels from
|
||||
// the source image. Only works when the dimensions of the
|
||||
// destination are half those of the source. (as with mip maps)
|
||||
//
|
||||
// And can be OR'd with any of these optional flags:
|
||||
//
|
||||
// D3DX10_FILTER_MIRROR_U
|
||||
// Indicates that pixels off the edge of the texture on the U-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_FILTER_MIRROR_V
|
||||
// Indicates that pixels off the edge of the texture on the V-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_FILTER_MIRROR_W
|
||||
// Indicates that pixels off the edge of the texture on the W-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_FILTER_MIRROR
|
||||
// Same as specifying D3DX10_FILTER_MIRROR_U | D3DX10_FILTER_MIRROR_V |
|
||||
// D3DX10_FILTER_MIRROR_V
|
||||
// D3DX10_FILTER_DITHER
|
||||
// Dithers the resulting image using a 4x4 order dither pattern.
|
||||
// D3DX10_FILTER_SRGB_IN
|
||||
// Denotes that the input data is in sRGB (gamma 2.2) colorspace.
|
||||
// D3DX10_FILTER_SRGB_OUT
|
||||
// Denotes that the output data is in sRGB (gamma 2.2) colorspace.
|
||||
// D3DX10_FILTER_SRGB
|
||||
// Same as specifying D3DX10_FILTER_SRGB_IN | D3DX10_FILTER_SRGB_OUT
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_FILTER_FLAG
|
||||
{
|
||||
D3DX10_FILTER_NONE = (1 << 0),
|
||||
D3DX10_FILTER_POINT = (2 << 0),
|
||||
D3DX10_FILTER_LINEAR = (3 << 0),
|
||||
D3DX10_FILTER_TRIANGLE = (4 << 0),
|
||||
D3DX10_FILTER_BOX = (5 << 0),
|
||||
|
||||
D3DX10_FILTER_MIRROR_U = (1 << 16),
|
||||
D3DX10_FILTER_MIRROR_V = (2 << 16),
|
||||
D3DX10_FILTER_MIRROR_W = (4 << 16),
|
||||
D3DX10_FILTER_MIRROR = (7 << 16),
|
||||
|
||||
D3DX10_FILTER_DITHER = (1 << 19),
|
||||
D3DX10_FILTER_DITHER_DIFFUSION= (2 << 19),
|
||||
|
||||
D3DX10_FILTER_SRGB_IN = (1 << 21),
|
||||
D3DX10_FILTER_SRGB_OUT = (2 << 21),
|
||||
D3DX10_FILTER_SRGB = (3 << 21),
|
||||
} D3DX10_FILTER_FLAG;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_NORMALMAP flags:
|
||||
// ---------------------
|
||||
// These flags are used to control how D3DX10ComputeNormalMap generates normal
|
||||
// maps. Any number of these flags may be OR'd together in any combination.
|
||||
//
|
||||
// D3DX10_NORMALMAP_MIRROR_U
|
||||
// Indicates that pixels off the edge of the texture on the U-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_NORMALMAP_MIRROR_V
|
||||
// Indicates that pixels off the edge of the texture on the V-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX10_NORMALMAP_MIRROR
|
||||
// Same as specifying D3DX10_NORMALMAP_MIRROR_U | D3DX10_NORMALMAP_MIRROR_V
|
||||
// D3DX10_NORMALMAP_INVERTSIGN
|
||||
// Inverts the direction of each normal
|
||||
// D3DX10_NORMALMAP_COMPUTE_OCCLUSION
|
||||
// Compute the per pixel Occlusion term and encodes it into the alpha.
|
||||
// An Alpha of 1 means that the pixel is not obscured in anyway, and
|
||||
// an alpha of 0 would mean that the pixel is completly obscured.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_NORMALMAP_FLAG
|
||||
{
|
||||
D3DX10_NORMALMAP_MIRROR_U = (1 << 16),
|
||||
D3DX10_NORMALMAP_MIRROR_V = (2 << 16),
|
||||
D3DX10_NORMALMAP_MIRROR = (3 << 16),
|
||||
D3DX10_NORMALMAP_INVERTSIGN = (8 << 16),
|
||||
D3DX10_NORMALMAP_COMPUTE_OCCLUSION = (16 << 16),
|
||||
} D3DX10_NORMALMAP_FLAG;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_CHANNEL flags:
|
||||
// -------------------
|
||||
// These flags are used by functions which operate on or more channels
|
||||
// in a texture.
|
||||
//
|
||||
// D3DX10_CHANNEL_RED
|
||||
// Indicates the red channel should be used
|
||||
// D3DX10_CHANNEL_BLUE
|
||||
// Indicates the blue channel should be used
|
||||
// D3DX10_CHANNEL_GREEN
|
||||
// Indicates the green channel should be used
|
||||
// D3DX10_CHANNEL_ALPHA
|
||||
// Indicates the alpha channel should be used
|
||||
// D3DX10_CHANNEL_LUMINANCE
|
||||
// Indicates the luminaces of the red green and blue channels should be
|
||||
// used.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_CHANNEL_FLAG
|
||||
{
|
||||
D3DX10_CHANNEL_RED = (1 << 0),
|
||||
D3DX10_CHANNEL_BLUE = (1 << 1),
|
||||
D3DX10_CHANNEL_GREEN = (1 << 2),
|
||||
D3DX10_CHANNEL_ALPHA = (1 << 3),
|
||||
D3DX10_CHANNEL_LUMINANCE = (1 << 4),
|
||||
} D3DX10_CHANNEL_FLAG;
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_IMAGE_FILE_FORMAT:
|
||||
// ---------------------
|
||||
// This enum is used to describe supported image file formats.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_IMAGE_FILE_FORMAT
|
||||
{
|
||||
D3DX10_IFF_BMP = 0,
|
||||
D3DX10_IFF_JPG = 1,
|
||||
D3DX10_IFF_PNG = 3,
|
||||
D3DX10_IFF_DDS = 4,
|
||||
D3DX10_IFF_TIFF = 10,
|
||||
D3DX10_IFF_GIF = 11,
|
||||
D3DX10_IFF_WMP = 12,
|
||||
D3DX10_IFF_FORCE_DWORD = 0x7fffffff
|
||||
|
||||
} D3DX10_IMAGE_FILE_FORMAT;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_SAVE_TEXTURE_FLAG:
|
||||
// ---------------------
|
||||
// This enum is used to support texture saving options.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX10_SAVE_TEXTURE_FLAG
|
||||
{
|
||||
D3DX10_STF_USEINPUTBLOB = 0x0001,
|
||||
} D3DX10_SAVE_TEXTURE_FLAG;
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_IMAGE_INFO:
|
||||
// ---------------
|
||||
// This structure is used to return a rough description of what the
|
||||
// the original contents of an image file looked like.
|
||||
//
|
||||
// Width
|
||||
// Width of original image in pixels
|
||||
// Height
|
||||
// Height of original image in pixels
|
||||
// Depth
|
||||
// Depth of original image in pixels
|
||||
// ArraySize
|
||||
// Array size in textures
|
||||
// MipLevels
|
||||
// Number of mip levels in original image
|
||||
// MiscFlags
|
||||
// Miscellaneous flags
|
||||
// Format
|
||||
// D3D format which most closely describes the data in original image
|
||||
// ResourceDimension
|
||||
// D3D10_RESOURCE_DIMENSION representing the dimension of texture stored in the file.
|
||||
// D3D10_RESOURCE_DIMENSION_TEXTURE1D, 2D, 3D
|
||||
// ImageFileFormat
|
||||
// D3DX10_IMAGE_FILE_FORMAT representing the format of the image file.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct D3DX10_IMAGE_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT ArraySize;
|
||||
UINT MipLevels;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
D3D10_RESOURCE_DIMENSION ResourceDimension;
|
||||
D3DX10_IMAGE_FILE_FORMAT ImageFileFormat;
|
||||
} D3DX10_IMAGE_INFO;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Image File APIs ///////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_IMAGE_LOAD_INFO:
|
||||
// ---------------
|
||||
// This structure can be optionally passed in to texture loader APIs to
|
||||
// control how textures get loaded. Pass in D3DX10_DEFAULT for any of these
|
||||
// to have D3DX automatically pick defaults based on the source file.
|
||||
//
|
||||
// Width
|
||||
// Rescale texture to Width texels wide
|
||||
// Height
|
||||
// Rescale texture to Height texels high
|
||||
// Depth
|
||||
// Rescale texture to Depth texels deep
|
||||
// FirstMipLevel
|
||||
// First mip level to load
|
||||
// MipLevels
|
||||
// Number of mip levels to load after the first level
|
||||
// Usage
|
||||
// D3D10_USAGE flag for the new texture
|
||||
// BindFlags
|
||||
// D3D10 Bind flags for the new texture
|
||||
// CpuAccessFlags
|
||||
// D3D10 CPU Access flags for the new texture
|
||||
// MiscFlags
|
||||
// Reserved. Must be 0
|
||||
// Format
|
||||
// Resample texture to the specified format
|
||||
// Filter
|
||||
// Filter the texture using the specified filter (only when resampling)
|
||||
// MipFilter
|
||||
// Filter the texture mip levels using the specified filter (only if
|
||||
// generating mips)
|
||||
// pSrcInfo
|
||||
// (optional) pointer to a D3DX10_IMAGE_INFO structure that will get
|
||||
// populated with source image information
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
typedef struct D3DX10_IMAGE_LOAD_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT FirstMipLevel;
|
||||
UINT MipLevels;
|
||||
D3D10_USAGE Usage;
|
||||
UINT BindFlags;
|
||||
UINT CpuAccessFlags;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
UINT Filter;
|
||||
UINT MipFilter;
|
||||
D3DX10_IMAGE_INFO* pSrcInfo;
|
||||
|
||||
#ifdef __cplusplus
|
||||
D3DX10_IMAGE_LOAD_INFO()
|
||||
{
|
||||
Width = D3DX10_DEFAULT;
|
||||
Height = D3DX10_DEFAULT;
|
||||
Depth = D3DX10_DEFAULT;
|
||||
FirstMipLevel = D3DX10_DEFAULT;
|
||||
MipLevels = D3DX10_DEFAULT;
|
||||
Usage = (D3D10_USAGE) D3DX10_DEFAULT;
|
||||
BindFlags = D3DX10_DEFAULT;
|
||||
CpuAccessFlags = D3DX10_DEFAULT;
|
||||
MiscFlags = D3DX10_DEFAULT;
|
||||
Format = DXGI_FORMAT_FROM_FILE;
|
||||
Filter = D3DX10_DEFAULT;
|
||||
MipFilter = D3DX10_DEFAULT;
|
||||
pSrcInfo = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
} D3DX10_IMAGE_LOAD_INFO;
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// GetImageInfoFromFile/Resource/Memory:
|
||||
// ------------------------------
|
||||
// Fills in a D3DX10_IMAGE_INFO struct with information about an image file.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcFile
|
||||
// File name of the source image.
|
||||
// pSrcModule
|
||||
// Module where resource is located, or NULL for module associated
|
||||
// with image the os used to create the current process.
|
||||
// pSrcResource
|
||||
// Resource name.
|
||||
// pSrcData
|
||||
// Pointer to file in memory.
|
||||
// SrcDataSize
|
||||
// Size in bytes of file in memory.
|
||||
// pPump
|
||||
// Optional pointer to a thread pump object to use.
|
||||
// pSrcInfo
|
||||
// Pointer to a D3DX10_IMAGE_INFO structure to be filled in with the
|
||||
// description of the data in the source image file.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//-------------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromFileA(
|
||||
LPCSTR pSrcFile,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromFileW(
|
||||
LPCWSTR pSrcFile,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileW
|
||||
#else
|
||||
#define D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromResourceA(
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromResourceW(
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceW
|
||||
#else
|
||||
#define D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10GetImageInfoFromMemory(
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
D3DX10_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Create/Save Texture APIs //////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10CreateTextureFromFile/Resource/Memory:
|
||||
// D3DX10CreateShaderResourceViewFromFile/Resource/Memory:
|
||||
// -----------------------------------
|
||||
// Create a texture object from a file or resource.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice
|
||||
// The D3D device with which the texture is going to be used.
|
||||
// pSrcFile
|
||||
// File name.
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module
|
||||
// pvSrcData
|
||||
// Pointer to file in memory.
|
||||
// SrcDataSize
|
||||
// Size in bytes of file in memory.
|
||||
// pLoadInfo
|
||||
// Optional pointer to a D3DX10_IMAGE_LOAD_INFO structure that
|
||||
// contains additional loader parameters.
|
||||
// pPump
|
||||
// Optional pointer to a thread pump object to use.
|
||||
// ppTexture
|
||||
// [out] Created texture object.
|
||||
// ppShaderResourceView
|
||||
// [out] Shader resource view object created.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
// FromFile
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromFileA(
|
||||
ID3D10Device* pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromFileW(
|
||||
ID3D10Device* pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileW
|
||||
#else
|
||||
#define D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromFileA(
|
||||
ID3D10Device* pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromFileW(
|
||||
ID3D10Device* pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileW
|
||||
#else
|
||||
#define D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
// FromResource (resources in dll/exes)
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromResourceA(
|
||||
ID3D10Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromResourceW(
|
||||
ID3D10Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceW
|
||||
#else
|
||||
#define D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromResourceA(
|
||||
ID3D10Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromResourceW(
|
||||
ID3D10Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceW
|
||||
#else
|
||||
#define D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
// FromFileInMemory
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateShaderResourceViewFromMemory(
|
||||
ID3D10Device* pDevice,
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10CreateTextureFromMemory(
|
||||
ID3D10Device* pDevice,
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX10ThreadPump* pPump,
|
||||
ID3D10Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Misc Texture APIs /////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10_TEXTURE_LOAD_INFO:
|
||||
// ------------------------
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DX10_TEXTURE_LOAD_INFO
|
||||
{
|
||||
D3D10_BOX *pSrcBox;
|
||||
D3D10_BOX *pDstBox;
|
||||
UINT SrcFirstMip;
|
||||
UINT DstFirstMip;
|
||||
UINT NumMips;
|
||||
UINT SrcFirstElement;
|
||||
UINT DstFirstElement;
|
||||
UINT NumElements;
|
||||
UINT Filter;
|
||||
UINT MipFilter;
|
||||
|
||||
#ifdef __cplusplus
|
||||
_D3DX10_TEXTURE_LOAD_INFO()
|
||||
{
|
||||
pSrcBox = NULL;
|
||||
pDstBox = NULL;
|
||||
SrcFirstMip = 0;
|
||||
DstFirstMip = 0;
|
||||
NumMips = D3DX10_DEFAULT;
|
||||
SrcFirstElement = 0;
|
||||
DstFirstElement = 0;
|
||||
NumElements = D3DX10_DEFAULT;
|
||||
Filter = D3DX10_DEFAULT;
|
||||
MipFilter = D3DX10_DEFAULT;
|
||||
}
|
||||
#endif
|
||||
|
||||
} D3DX10_TEXTURE_LOAD_INFO;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10LoadTextureFromTexture:
|
||||
// ----------------------------
|
||||
// Load a texture from a texture.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10LoadTextureFromTexture(
|
||||
ID3D10Resource *pSrcTexture,
|
||||
D3DX10_TEXTURE_LOAD_INFO *pLoadInfo,
|
||||
ID3D10Resource *pDstTexture);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10FilterTexture:
|
||||
// ------------------
|
||||
// Filters mipmaps levels of a texture.
|
||||
//
|
||||
// Parameters:
|
||||
// pBaseTexture
|
||||
// The texture object to be filtered
|
||||
// SrcLevel
|
||||
// The level whose image is used to generate the subsequent levels.
|
||||
// MipFilter
|
||||
// D3DX10_FILTER flags controlling how each miplevel is filtered.
|
||||
// Or D3DX10_DEFAULT for D3DX10_FILTER_BOX,
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10FilterTexture(
|
||||
ID3D10Resource *pTexture,
|
||||
UINT SrcLevel,
|
||||
UINT MipFilter);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10SaveTextureToFile:
|
||||
// ----------------------
|
||||
// Save a texture to a file.
|
||||
//
|
||||
// Parameters:
|
||||
// pDestFile
|
||||
// File name of the destination file
|
||||
// DestFormat
|
||||
// D3DX10_IMAGE_FILE_FORMAT specifying file format to use when saving.
|
||||
// pSrcTexture
|
||||
// Source texture, containing the image to be saved
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10SaveTextureToFileA(
|
||||
ID3D10Resource *pSrcTexture,
|
||||
D3DX10_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPCSTR pDestFile);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10SaveTextureToFileW(
|
||||
ID3D10Resource *pSrcTexture,
|
||||
D3DX10_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPCWSTR pDestFile);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX10SaveTextureToFile D3DX10SaveTextureToFileW
|
||||
#else
|
||||
#define D3DX10SaveTextureToFile D3DX10SaveTextureToFileA
|
||||
#endif
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10SaveTextureToMemory:
|
||||
// ----------------------
|
||||
// Save a texture to a blob.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcTexture
|
||||
// Source texture, containing the image to be saved
|
||||
// DestFormat
|
||||
// D3DX10_IMAGE_FILE_FORMAT specifying file format to use when saving.
|
||||
// ppDestBuf
|
||||
// address of a d3dxbuffer pointer to return the image data
|
||||
// Flags
|
||||
// optional flags
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10SaveTextureToMemory(
|
||||
ID3D10Resource* pSrcTexture,
|
||||
D3DX10_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPD3D10BLOB* ppDestBuf,
|
||||
UINT Flags);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10ComputeNormalMap:
|
||||
// ---------------------
|
||||
// Converts a height map into a normal map. The (x,y,z) components of each
|
||||
// normal are mapped to the (r,g,b) channels of the output texture.
|
||||
//
|
||||
// Parameters
|
||||
// pSrcTexture
|
||||
// Pointer to the source heightmap texture
|
||||
// Flags
|
||||
// D3DX10_NORMALMAP flags
|
||||
// Channel
|
||||
// D3DX10_CHANNEL specifying source of height information
|
||||
// Amplitude
|
||||
// The constant value which the height information is multiplied by.
|
||||
// pDestTexture
|
||||
// Pointer to the destination texture
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10ComputeNormalMap(
|
||||
ID3D10Texture2D *pSrcTexture,
|
||||
UINT Flags,
|
||||
UINT Channel,
|
||||
FLOAT Amplitude,
|
||||
ID3D10Texture2D *pDestTexture);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX10SHProjectCubeMap:
|
||||
// ----------------------
|
||||
// Projects a function represented in a cube map into spherical harmonics.
|
||||
//
|
||||
// Parameters:
|
||||
// Order
|
||||
// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1
|
||||
// pCubeMap
|
||||
// CubeMap that is going to be projected into spherical harmonics
|
||||
// pROut
|
||||
// Output SH vector for Red.
|
||||
// pGOut
|
||||
// Output SH vector for Green
|
||||
// pBOut
|
||||
// Output SH vector for Blue
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX10SHProjectCubeMap(
|
||||
__in_range(2,6) UINT Order,
|
||||
ID3D10Texture2D *pCubeMap,
|
||||
__out_ecount(Order*Order) FLOAT *pROut,
|
||||
__out_ecount_opt(Order*Order) FLOAT *pGOut,
|
||||
__out_ecount_opt(Order*Order) FLOAT *pBOut);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX10TEX_H__
|
||||
|
||||
Vendored
+74
@@ -0,0 +1,74 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx11.h
|
||||
// Content: D3DX11 utility library
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __D3DX11_INTERNAL__
|
||||
#error Incorrect D3DX11 header used
|
||||
#endif
|
||||
|
||||
#ifndef __D3DX11_H__
|
||||
#define __D3DX11_H__
|
||||
|
||||
|
||||
// Defines
|
||||
#include <limits.h>
|
||||
#include <float.h>
|
||||
|
||||
#ifdef ALLOW_THROWING_NEW
|
||||
#include <new>
|
||||
#endif
|
||||
|
||||
#define D3DX11_DEFAULT ((UINT) -1)
|
||||
#define D3DX11_FROM_FILE ((UINT) -3)
|
||||
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) -3)
|
||||
|
||||
#ifndef D3DX11INLINE
|
||||
#ifdef _MSC_VER
|
||||
#if (_MSC_VER >= 1200)
|
||||
#define D3DX11INLINE __forceinline
|
||||
#else
|
||||
#define D3DX11INLINE __inline
|
||||
#endif
|
||||
#else
|
||||
#ifdef __cplusplus
|
||||
#define D3DX11INLINE inline
|
||||
#else
|
||||
#define D3DX11INLINE
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// Includes
|
||||
#include "d3d11.h"
|
||||
#include "d3dx11.h"
|
||||
#include "d3dx11core.h"
|
||||
#include "d3dx11tex.h"
|
||||
#include "d3dx11async.h"
|
||||
|
||||
|
||||
// Errors
|
||||
#define _FACDD 0x876
|
||||
#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code )
|
||||
|
||||
enum _D3DX11_ERR {
|
||||
D3DX11_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900),
|
||||
D3DX11_ERR_INVALID_MESH = MAKE_DDHRESULT(2901),
|
||||
D3DX11_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902),
|
||||
D3DX11_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903),
|
||||
D3DX11_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904),
|
||||
D3DX11_ERR_INVALID_DATA = MAKE_DDHRESULT(2905),
|
||||
D3DX11_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906),
|
||||
D3DX11_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907),
|
||||
D3DX11_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908),
|
||||
};
|
||||
|
||||
|
||||
#endif //__D3DX11_H__
|
||||
|
||||
Vendored
+164
@@ -0,0 +1,164 @@
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3DX11Async.h
|
||||
// Content: D3DX11 Asynchronous Shader loaders / compilers
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3DX11ASYNC_H__
|
||||
#define __D3DX11ASYNC_H__
|
||||
|
||||
#include "d3dx11.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11Compile:
|
||||
// ------------------
|
||||
// Compiles an effect or shader.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcFile
|
||||
// Source file name.
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module.
|
||||
// pSrcData
|
||||
// Pointer to source code.
|
||||
// SrcDataLen
|
||||
// Size of source code, in bytes.
|
||||
// pDefines
|
||||
// Optional NULL-terminated array of preprocessor macro definitions.
|
||||
// pInclude
|
||||
// Optional interface pointer to use for handling #include directives.
|
||||
// If this parameter is NULL, #includes will be honored when compiling
|
||||
// from file, and will error when compiling from resource or memory.
|
||||
// pFunctionName
|
||||
// Name of the entrypoint function where execution should begin.
|
||||
// pProfile
|
||||
// Instruction set to be used when generating code. Currently supported
|
||||
// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0",
|
||||
// "vs_3_sw", "vs_4_0", "vs_4_1",
|
||||
// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0",
|
||||
// "ps_3_sw", "ps_4_0", "ps_4_1",
|
||||
// "gs_4_0", "gs_4_1",
|
||||
// "tx_1_0",
|
||||
// "fx_4_0", "fx_4_1"
|
||||
// Note that this entrypoint does not compile fx_2_0 targets, for that
|
||||
// you need to use the D3DX9 function.
|
||||
// Flags1
|
||||
// See D3D10_SHADER_xxx flags.
|
||||
// Flags2
|
||||
// See D3D10_EFFECT_xxx flags.
|
||||
// ppShader
|
||||
// Returns a buffer containing the created shader. This buffer contains
|
||||
// the compiled shader code, as well as any embedded debug and symbol
|
||||
// table info. (See D3D10GetShaderConstantTable)
|
||||
// ppErrorMsgs
|
||||
// Returns a buffer containing a listing of errors and warnings that were
|
||||
// encountered during the compile. If you are running in a debugger,
|
||||
// these are the same messages you will see in your debug output.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CompileFromFile D3DX11CompileFromFileW
|
||||
#else
|
||||
#define D3DX11CompileFromFile D3DX11CompileFromFileA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CompileFromResource D3DX11CompileFromResourceW
|
||||
#else
|
||||
#define D3DX11CompileFromResource D3DX11CompileFromResourceA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
|
||||
LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileW
|
||||
#define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceW
|
||||
#else
|
||||
#define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileA
|
||||
#define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceA
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Async processors
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2,
|
||||
ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor);
|
||||
|
||||
HRESULT WINAPI D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
|
||||
ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11 Asynchronous texture I/O (advanced mode)
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader **ppDataLoader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader **ppDataLoader);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderW
|
||||
#define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderW
|
||||
#else
|
||||
#define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderA
|
||||
#define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX11CreateAsyncTextureProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor);
|
||||
HRESULT WINAPI D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO *pImageInfo, ID3DX11DataProcessor **ppDataProcessor);
|
||||
HRESULT WINAPI D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX11ASYNC_H__
|
||||
|
||||
|
||||
Vendored
+128
@@ -0,0 +1,128 @@
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx11core.h
|
||||
// Content: D3DX11 core types and functions
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx11.h"
|
||||
|
||||
#ifndef __D3DX11CORE_H__
|
||||
#define __D3DX11CORE_H__
|
||||
|
||||
// Current name of the DLL shipped in the same SDK as this header.
|
||||
|
||||
|
||||
#define D3DX11_DLL_W L"d3dx11_43.dll"
|
||||
#define D3DX11_DLL_A "d3dx11_43.dll"
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11_DLL D3DX11_DLL_W
|
||||
#else
|
||||
#define D3DX11_DLL D3DX11_DLL_A
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3DX11_SDK_VERSION:
|
||||
// -----------------
|
||||
// This identifier is passed to D3DX11CheckVersion in order to ensure that an
|
||||
// application was built against the correct header files and lib files.
|
||||
// This number is incremented whenever a header (or other) change would
|
||||
// require applications to be rebuilt. If the version doesn't match,
|
||||
// D3DX11CreateVersion will return FALSE. (The number itself has no meaning.)
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#define D3DX11_SDK_VERSION 43
|
||||
|
||||
|
||||
#ifdef D3D_DIAG_DLL
|
||||
BOOL WINAPI D3DX11DebugMute(BOOL Mute);
|
||||
#endif
|
||||
HRESULT WINAPI D3DX11CheckVersion(UINT D3DSdkVersion, UINT D3DX11SdkVersion);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DX11ThreadPump:
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX11DataLoader
|
||||
|
||||
DECLARE_INTERFACE(ID3DX11DataLoader)
|
||||
{
|
||||
STDMETHOD(Load)(THIS) PURE;
|
||||
STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE;
|
||||
STDMETHOD(Destroy)(THIS) PURE;
|
||||
};
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX11DataProcessor
|
||||
|
||||
DECLARE_INTERFACE(ID3DX11DataProcessor)
|
||||
{
|
||||
STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE;
|
||||
STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE;
|
||||
STDMETHOD(Destroy)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {C93FECFA-6967-478a-ABBC-402D90621FCB}
|
||||
DEFINE_GUID(IID_ID3DX11ThreadPump,
|
||||
0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DX11ThreadPump
|
||||
|
||||
DECLARE_INTERFACE_(ID3DX11ThreadPump, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DX11ThreadPump
|
||||
STDMETHOD(AddWorkItem)(THIS_ ID3DX11DataLoader *pDataLoader, ID3DX11DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE;
|
||||
STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD(WaitForAllItems)(THIS) PURE;
|
||||
STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount);
|
||||
|
||||
STDMETHOD(PurgeAllItems)(THIS) PURE;
|
||||
STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE;
|
||||
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI D3DX11CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX11ThreadPump **ppThreadPump);
|
||||
|
||||
HRESULT WINAPI D3DX11UnsetAllDeviceObjects(ID3D11DeviceContext *pContext);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _FACD3D 0x876
|
||||
#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
|
||||
#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
|
||||
|
||||
#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
|
||||
#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
|
||||
|
||||
#endif //__D3DX11CORE_H__
|
||||
|
||||
Vendored
+772
@@ -0,0 +1,772 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx11tex.h
|
||||
// Content: D3DX11 texturing APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx11.h"
|
||||
|
||||
#ifndef __D3DX11TEX_H__
|
||||
#define __D3DX11TEX_H__
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_FILTER flags:
|
||||
// ------------------
|
||||
//
|
||||
// A valid filter must contain one of these values:
|
||||
//
|
||||
// D3DX11_FILTER_NONE
|
||||
// No scaling or filtering will take place. Pixels outside the bounds
|
||||
// of the source image are assumed to be transparent black.
|
||||
// D3DX11_FILTER_POINT
|
||||
// Each destination pixel is computed by sampling the nearest pixel
|
||||
// from the source image.
|
||||
// D3DX11_FILTER_LINEAR
|
||||
// Each destination pixel is computed by linearly interpolating between
|
||||
// the nearest pixels in the source image. This filter works best
|
||||
// when the scale on each axis is less than 2.
|
||||
// D3DX11_FILTER_TRIANGLE
|
||||
// Every pixel in the source image contributes equally to the
|
||||
// destination image. This is the slowest of all the filters.
|
||||
// D3DX11_FILTER_BOX
|
||||
// Each pixel is computed by averaging a 2x2(x2) box pixels from
|
||||
// the source image. Only works when the dimensions of the
|
||||
// destination are half those of the source. (as with mip maps)
|
||||
//
|
||||
// And can be OR'd with any of these optional flags:
|
||||
//
|
||||
// D3DX11_FILTER_MIRROR_U
|
||||
// Indicates that pixels off the edge of the texture on the U-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_FILTER_MIRROR_V
|
||||
// Indicates that pixels off the edge of the texture on the V-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_FILTER_MIRROR_W
|
||||
// Indicates that pixels off the edge of the texture on the W-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_FILTER_MIRROR
|
||||
// Same as specifying D3DX11_FILTER_MIRROR_U | D3DX11_FILTER_MIRROR_V |
|
||||
// D3DX11_FILTER_MIRROR_V
|
||||
// D3DX11_FILTER_DITHER
|
||||
// Dithers the resulting image using a 4x4 order dither pattern.
|
||||
// D3DX11_FILTER_SRGB_IN
|
||||
// Denotes that the input data is in sRGB (gamma 2.2) colorspace.
|
||||
// D3DX11_FILTER_SRGB_OUT
|
||||
// Denotes that the output data is in sRGB (gamma 2.2) colorspace.
|
||||
// D3DX11_FILTER_SRGB
|
||||
// Same as specifying D3DX11_FILTER_SRGB_IN | D3DX11_FILTER_SRGB_OUT
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_FILTER_FLAG
|
||||
{
|
||||
D3DX11_FILTER_NONE = (1 << 0),
|
||||
D3DX11_FILTER_POINT = (2 << 0),
|
||||
D3DX11_FILTER_LINEAR = (3 << 0),
|
||||
D3DX11_FILTER_TRIANGLE = (4 << 0),
|
||||
D3DX11_FILTER_BOX = (5 << 0),
|
||||
|
||||
D3DX11_FILTER_MIRROR_U = (1 << 16),
|
||||
D3DX11_FILTER_MIRROR_V = (2 << 16),
|
||||
D3DX11_FILTER_MIRROR_W = (4 << 16),
|
||||
D3DX11_FILTER_MIRROR = (7 << 16),
|
||||
|
||||
D3DX11_FILTER_DITHER = (1 << 19),
|
||||
D3DX11_FILTER_DITHER_DIFFUSION= (2 << 19),
|
||||
|
||||
D3DX11_FILTER_SRGB_IN = (1 << 21),
|
||||
D3DX11_FILTER_SRGB_OUT = (2 << 21),
|
||||
D3DX11_FILTER_SRGB = (3 << 21),
|
||||
} D3DX11_FILTER_FLAG;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_NORMALMAP flags:
|
||||
// ---------------------
|
||||
// These flags are used to control how D3DX11ComputeNormalMap generates normal
|
||||
// maps. Any number of these flags may be OR'd together in any combination.
|
||||
//
|
||||
// D3DX11_NORMALMAP_MIRROR_U
|
||||
// Indicates that pixels off the edge of the texture on the U-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_NORMALMAP_MIRROR_V
|
||||
// Indicates that pixels off the edge of the texture on the V-axis
|
||||
// should be mirrored, not wraped.
|
||||
// D3DX11_NORMALMAP_MIRROR
|
||||
// Same as specifying D3DX11_NORMALMAP_MIRROR_U | D3DX11_NORMALMAP_MIRROR_V
|
||||
// D3DX11_NORMALMAP_INVERTSIGN
|
||||
// Inverts the direction of each normal
|
||||
// D3DX11_NORMALMAP_COMPUTE_OCCLUSION
|
||||
// Compute the per pixel Occlusion term and encodes it into the alpha.
|
||||
// An Alpha of 1 means that the pixel is not obscured in anyway, and
|
||||
// an alpha of 0 would mean that the pixel is completly obscured.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_NORMALMAP_FLAG
|
||||
{
|
||||
D3DX11_NORMALMAP_MIRROR_U = (1 << 16),
|
||||
D3DX11_NORMALMAP_MIRROR_V = (2 << 16),
|
||||
D3DX11_NORMALMAP_MIRROR = (3 << 16),
|
||||
D3DX11_NORMALMAP_INVERTSIGN = (8 << 16),
|
||||
D3DX11_NORMALMAP_COMPUTE_OCCLUSION = (16 << 16),
|
||||
} D3DX11_NORMALMAP_FLAG;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_CHANNEL flags:
|
||||
// -------------------
|
||||
// These flags are used by functions which operate on or more channels
|
||||
// in a texture.
|
||||
//
|
||||
// D3DX11_CHANNEL_RED
|
||||
// Indicates the red channel should be used
|
||||
// D3DX11_CHANNEL_BLUE
|
||||
// Indicates the blue channel should be used
|
||||
// D3DX11_CHANNEL_GREEN
|
||||
// Indicates the green channel should be used
|
||||
// D3DX11_CHANNEL_ALPHA
|
||||
// Indicates the alpha channel should be used
|
||||
// D3DX11_CHANNEL_LUMINANCE
|
||||
// Indicates the luminaces of the red green and blue channels should be
|
||||
// used.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_CHANNEL_FLAG
|
||||
{
|
||||
D3DX11_CHANNEL_RED = (1 << 0),
|
||||
D3DX11_CHANNEL_BLUE = (1 << 1),
|
||||
D3DX11_CHANNEL_GREEN = (1 << 2),
|
||||
D3DX11_CHANNEL_ALPHA = (1 << 3),
|
||||
D3DX11_CHANNEL_LUMINANCE = (1 << 4),
|
||||
} D3DX11_CHANNEL_FLAG;
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_IMAGE_FILE_FORMAT:
|
||||
// ---------------------
|
||||
// This enum is used to describe supported image file formats.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_IMAGE_FILE_FORMAT
|
||||
{
|
||||
D3DX11_IFF_BMP = 0,
|
||||
D3DX11_IFF_JPG = 1,
|
||||
D3DX11_IFF_PNG = 3,
|
||||
D3DX11_IFF_DDS = 4,
|
||||
D3DX11_IFF_TIFF = 10,
|
||||
D3DX11_IFF_GIF = 11,
|
||||
D3DX11_IFF_WMP = 12,
|
||||
D3DX11_IFF_FORCE_DWORD = 0x7fffffff
|
||||
|
||||
} D3DX11_IMAGE_FILE_FORMAT;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_SAVE_TEXTURE_FLAG:
|
||||
// ---------------------
|
||||
// This enum is used to support texture saving options.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DX11_SAVE_TEXTURE_FLAG
|
||||
{
|
||||
D3DX11_STF_USEINPUTBLOB = 0x0001,
|
||||
} D3DX11_SAVE_TEXTURE_FLAG;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_IMAGE_INFO:
|
||||
// ---------------
|
||||
// This structure is used to return a rough description of what the
|
||||
// the original contents of an image file looked like.
|
||||
//
|
||||
// Width
|
||||
// Width of original image in pixels
|
||||
// Height
|
||||
// Height of original image in pixels
|
||||
// Depth
|
||||
// Depth of original image in pixels
|
||||
// ArraySize
|
||||
// Array size in textures
|
||||
// MipLevels
|
||||
// Number of mip levels in original image
|
||||
// MiscFlags
|
||||
// Miscellaneous flags
|
||||
// Format
|
||||
// D3D format which most closely describes the data in original image
|
||||
// ResourceDimension
|
||||
// D3D11_RESOURCE_DIMENSION representing the dimension of texture stored in the file.
|
||||
// D3D11_RESOURCE_DIMENSION_TEXTURE1D, 2D, 3D
|
||||
// ImageFileFormat
|
||||
// D3DX11_IMAGE_FILE_FORMAT representing the format of the image file.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct D3DX11_IMAGE_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT ArraySize;
|
||||
UINT MipLevels;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
D3D11_RESOURCE_DIMENSION ResourceDimension;
|
||||
D3DX11_IMAGE_FILE_FORMAT ImageFileFormat;
|
||||
} D3DX11_IMAGE_INFO;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Image File APIs ///////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_IMAGE_LOAD_INFO:
|
||||
// ---------------
|
||||
// This structure can be optionally passed in to texture loader APIs to
|
||||
// control how textures get loaded. Pass in D3DX11_DEFAULT for any of these
|
||||
// to have D3DX automatically pick defaults based on the source file.
|
||||
//
|
||||
// Width
|
||||
// Rescale texture to Width texels wide
|
||||
// Height
|
||||
// Rescale texture to Height texels high
|
||||
// Depth
|
||||
// Rescale texture to Depth texels deep
|
||||
// FirstMipLevel
|
||||
// First mip level to load
|
||||
// MipLevels
|
||||
// Number of mip levels to load after the first level
|
||||
// Usage
|
||||
// D3D11_USAGE flag for the new texture
|
||||
// BindFlags
|
||||
// D3D11 Bind flags for the new texture
|
||||
// CpuAccessFlags
|
||||
// D3D11 CPU Access flags for the new texture
|
||||
// MiscFlags
|
||||
// Reserved. Must be 0
|
||||
// Format
|
||||
// Resample texture to the specified format
|
||||
// Filter
|
||||
// Filter the texture using the specified filter (only when resampling)
|
||||
// MipFilter
|
||||
// Filter the texture mip levels using the specified filter (only if
|
||||
// generating mips)
|
||||
// pSrcInfo
|
||||
// (optional) pointer to a D3DX11_IMAGE_INFO structure that will get
|
||||
// populated with source image information
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
typedef struct D3DX11_IMAGE_LOAD_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT FirstMipLevel;
|
||||
UINT MipLevels;
|
||||
D3D11_USAGE Usage;
|
||||
UINT BindFlags;
|
||||
UINT CpuAccessFlags;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
UINT Filter;
|
||||
UINT MipFilter;
|
||||
D3DX11_IMAGE_INFO* pSrcInfo;
|
||||
|
||||
#ifdef __cplusplus
|
||||
D3DX11_IMAGE_LOAD_INFO()
|
||||
{
|
||||
Width = D3DX11_DEFAULT;
|
||||
Height = D3DX11_DEFAULT;
|
||||
Depth = D3DX11_DEFAULT;
|
||||
FirstMipLevel = D3DX11_DEFAULT;
|
||||
MipLevels = D3DX11_DEFAULT;
|
||||
Usage = (D3D11_USAGE) D3DX11_DEFAULT;
|
||||
BindFlags = D3DX11_DEFAULT;
|
||||
CpuAccessFlags = D3DX11_DEFAULT;
|
||||
MiscFlags = D3DX11_DEFAULT;
|
||||
Format = DXGI_FORMAT_FROM_FILE;
|
||||
Filter = D3DX11_DEFAULT;
|
||||
MipFilter = D3DX11_DEFAULT;
|
||||
pSrcInfo = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
} D3DX11_IMAGE_LOAD_INFO;
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// GetImageInfoFromFile/Resource/Memory:
|
||||
// ------------------------------
|
||||
// Fills in a D3DX11_IMAGE_INFO struct with information about an image file.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcFile
|
||||
// File name of the source image.
|
||||
// pSrcModule
|
||||
// Module where resource is located, or NULL for module associated
|
||||
// with image the os used to create the current process.
|
||||
// pSrcResource
|
||||
// Resource name.
|
||||
// pSrcData
|
||||
// Pointer to file in memory.
|
||||
// SrcDataSize
|
||||
// Size in bytes of file in memory.
|
||||
// pPump
|
||||
// Optional pointer to a thread pump object to use.
|
||||
// pSrcInfo
|
||||
// Pointer to a D3DX11_IMAGE_INFO structure to be filled in with the
|
||||
// description of the data in the source image file.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//-------------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromFileA(
|
||||
LPCSTR pSrcFile,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromFileW(
|
||||
LPCWSTR pSrcFile,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileW
|
||||
#else
|
||||
#define D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromResourceA(
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromResourceW(
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceW
|
||||
#else
|
||||
#define D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11GetImageInfoFromMemory(
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
D3DX11_IMAGE_INFO* pSrcInfo,
|
||||
HRESULT* pHResult);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Create/Save Texture APIs //////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11CreateTextureFromFile/Resource/Memory:
|
||||
// D3DX11CreateShaderResourceViewFromFile/Resource/Memory:
|
||||
// -----------------------------------
|
||||
// Create a texture object from a file or resource.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice
|
||||
// The D3D device with which the texture is going to be used.
|
||||
// pSrcFile
|
||||
// File name.
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module
|
||||
// pvSrcData
|
||||
// Pointer to file in memory.
|
||||
// SrcDataSize
|
||||
// Size in bytes of file in memory.
|
||||
// pLoadInfo
|
||||
// Optional pointer to a D3DX11_IMAGE_LOAD_INFO structure that
|
||||
// contains additional loader parameters.
|
||||
// pPump
|
||||
// Optional pointer to a thread pump object to use.
|
||||
// ppTexture
|
||||
// [out] Created texture object.
|
||||
// ppShaderResourceView
|
||||
// [out] Shader resource view object created.
|
||||
// pHResult
|
||||
// Pointer to a memory location to receive the return value upon completion.
|
||||
// Maybe NULL if not needed.
|
||||
// If pPump != NULL, pHResult must be a valid memory location until the
|
||||
// the asynchronous execution completes.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
// FromFile
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromFileA(
|
||||
ID3D11Device* pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromFileW(
|
||||
ID3D11Device* pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileW
|
||||
#else
|
||||
#define D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromFileA(
|
||||
ID3D11Device* pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromFileW(
|
||||
ID3D11Device* pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileW
|
||||
#else
|
||||
#define D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
// FromResource (resources in dll/exes)
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromResourceA(
|
||||
ID3D11Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromResourceW(
|
||||
ID3D11Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceW
|
||||
#else
|
||||
#define D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceA
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromResourceA(
|
||||
ID3D11Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromResourceW(
|
||||
ID3D11Device* pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceW
|
||||
#else
|
||||
#define D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
// FromFileInMemory
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateShaderResourceViewFromMemory(
|
||||
ID3D11Device* pDevice,
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11ShaderResourceView** ppShaderResourceView,
|
||||
HRESULT* pHResult);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11CreateTextureFromMemory(
|
||||
ID3D11Device* pDevice,
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
||||
ID3DX11ThreadPump* pPump,
|
||||
ID3D11Resource** ppTexture,
|
||||
HRESULT* pHResult);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Misc Texture APIs /////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11_TEXTURE_LOAD_INFO:
|
||||
// ------------------------
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DX11_TEXTURE_LOAD_INFO
|
||||
{
|
||||
D3D11_BOX *pSrcBox;
|
||||
D3D11_BOX *pDstBox;
|
||||
UINT SrcFirstMip;
|
||||
UINT DstFirstMip;
|
||||
UINT NumMips;
|
||||
UINT SrcFirstElement;
|
||||
UINT DstFirstElement;
|
||||
UINT NumElements;
|
||||
UINT Filter;
|
||||
UINT MipFilter;
|
||||
|
||||
#ifdef __cplusplus
|
||||
_D3DX11_TEXTURE_LOAD_INFO()
|
||||
{
|
||||
pSrcBox = NULL;
|
||||
pDstBox = NULL;
|
||||
SrcFirstMip = 0;
|
||||
DstFirstMip = 0;
|
||||
NumMips = D3DX11_DEFAULT;
|
||||
SrcFirstElement = 0;
|
||||
DstFirstElement = 0;
|
||||
NumElements = D3DX11_DEFAULT;
|
||||
Filter = D3DX11_DEFAULT;
|
||||
MipFilter = D3DX11_DEFAULT;
|
||||
}
|
||||
#endif
|
||||
|
||||
} D3DX11_TEXTURE_LOAD_INFO;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11LoadTextureFromTexture:
|
||||
// ----------------------------
|
||||
// Load a texture from a texture.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11LoadTextureFromTexture(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource *pSrcTexture,
|
||||
D3DX11_TEXTURE_LOAD_INFO *pLoadInfo,
|
||||
ID3D11Resource *pDstTexture);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11FilterTexture:
|
||||
// ------------------
|
||||
// Filters mipmaps levels of a texture.
|
||||
//
|
||||
// Parameters:
|
||||
// pBaseTexture
|
||||
// The texture object to be filtered
|
||||
// SrcLevel
|
||||
// The level whose image is used to generate the subsequent levels.
|
||||
// MipFilter
|
||||
// D3DX11_FILTER flags controlling how each miplevel is filtered.
|
||||
// Or D3DX11_DEFAULT for D3DX11_FILTER_BOX,
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11FilterTexture(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource *pTexture,
|
||||
UINT SrcLevel,
|
||||
UINT MipFilter);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11SaveTextureToFile:
|
||||
// ----------------------
|
||||
// Save a texture to a file.
|
||||
//
|
||||
// Parameters:
|
||||
// pDestFile
|
||||
// File name of the destination file
|
||||
// DestFormat
|
||||
// D3DX11_IMAGE_FILE_FORMAT specifying file format to use when saving.
|
||||
// pSrcTexture
|
||||
// Source texture, containing the image to be saved
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11SaveTextureToFileA(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource *pSrcTexture,
|
||||
D3DX11_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPCSTR pDestFile);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11SaveTextureToFileW(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource *pSrcTexture,
|
||||
D3DX11_IMAGE_FILE_FORMAT DestFormat,
|
||||
LPCWSTR pDestFile);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DX11SaveTextureToFile D3DX11SaveTextureToFileW
|
||||
#else
|
||||
#define D3DX11SaveTextureToFile D3DX11SaveTextureToFileA
|
||||
#endif
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11SaveTextureToMemory:
|
||||
// ----------------------
|
||||
// Save a texture to a blob.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcTexture
|
||||
// Source texture, containing the image to be saved
|
||||
// DestFormat
|
||||
// D3DX11_IMAGE_FILE_FORMAT specifying file format to use when saving.
|
||||
// ppDestBuf
|
||||
// address of a d3dxbuffer pointer to return the image data
|
||||
// Flags
|
||||
// optional flags
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11SaveTextureToMemory(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Resource* pSrcTexture,
|
||||
D3DX11_IMAGE_FILE_FORMAT DestFormat,
|
||||
ID3D10Blob** ppDestBuf,
|
||||
UINT Flags);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11ComputeNormalMap:
|
||||
// ---------------------
|
||||
// Converts a height map into a normal map. The (x,y,z) components of each
|
||||
// normal are mapped to the (r,g,b) channels of the output texture.
|
||||
//
|
||||
// Parameters
|
||||
// pSrcTexture
|
||||
// Pointer to the source heightmap texture
|
||||
// Flags
|
||||
// D3DX11_NORMALMAP flags
|
||||
// Channel
|
||||
// D3DX11_CHANNEL specifying source of height information
|
||||
// Amplitude
|
||||
// The constant value which the height information is multiplied by.
|
||||
// pDestTexture
|
||||
// Pointer to the destination texture
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11ComputeNormalMap(
|
||||
ID3D11DeviceContext *pContext,
|
||||
ID3D11Texture2D *pSrcTexture,
|
||||
UINT Flags,
|
||||
UINT Channel,
|
||||
FLOAT Amplitude,
|
||||
ID3D11Texture2D *pDestTexture);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX11SHProjectCubeMap:
|
||||
// ----------------------
|
||||
// Projects a function represented in a cube map into spherical harmonics.
|
||||
//
|
||||
// Parameters:
|
||||
// Order
|
||||
// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1
|
||||
// pCubeMap
|
||||
// CubeMap that is going to be projected into spherical harmonics
|
||||
// pROut
|
||||
// Output SH vector for Red.
|
||||
// pGOut
|
||||
// Output SH vector for Green
|
||||
// pBOut
|
||||
// Output SH vector for Blue
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DX11SHProjectCubeMap(
|
||||
ID3D11DeviceContext *pContext,
|
||||
__in_range(2,6) UINT Order,
|
||||
ID3D11Texture2D *pCubeMap,
|
||||
__out_ecount(Order*Order) FLOAT *pROut,
|
||||
__out_ecount_opt(Order*Order) FLOAT *pGOut,
|
||||
__out_ecount_opt(Order*Order) FLOAT *pBOut);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX11TEX_H__
|
||||
|
||||
Vendored
+78
@@ -0,0 +1,78 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx9.h
|
||||
// Content: D3DX utility library
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __D3DX_INTERNAL__
|
||||
#error Incorrect D3DX header used
|
||||
#endif
|
||||
|
||||
#ifndef __D3DX9_H__
|
||||
#define __D3DX9_H__
|
||||
|
||||
|
||||
// Defines
|
||||
#include <limits.h>
|
||||
|
||||
#define D3DX_DEFAULT ((UINT) -1)
|
||||
#define D3DX_DEFAULT_NONPOW2 ((UINT) -2)
|
||||
#define D3DX_DEFAULT_FLOAT FLT_MAX
|
||||
#define D3DX_FROM_FILE ((UINT) -3)
|
||||
#define D3DFMT_FROM_FILE ((D3DFORMAT) -3)
|
||||
|
||||
#ifndef D3DXINLINE
|
||||
#ifdef _MSC_VER
|
||||
#if (_MSC_VER >= 1200)
|
||||
#define D3DXINLINE __forceinline
|
||||
#else
|
||||
#define D3DXINLINE __inline
|
||||
#endif
|
||||
#else
|
||||
#ifdef __cplusplus
|
||||
#define D3DXINLINE inline
|
||||
#else
|
||||
#define D3DXINLINE
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// Includes
|
||||
#include "d3d9.h"
|
||||
#include "d3dx9math.h"
|
||||
#include "d3dx9core.h"
|
||||
#include "d3dx9xof.h"
|
||||
#include "d3dx9mesh.h"
|
||||
#include "d3dx9shader.h"
|
||||
#include "d3dx9effect.h"
|
||||
|
||||
#include "d3dx9tex.h"
|
||||
#include "d3dx9shape.h"
|
||||
#include "d3dx9anim.h"
|
||||
|
||||
|
||||
|
||||
// Errors
|
||||
#define _FACDD 0x876
|
||||
#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code )
|
||||
|
||||
enum _D3DXERR {
|
||||
D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900),
|
||||
D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901),
|
||||
D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902),
|
||||
D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903),
|
||||
D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904),
|
||||
D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905),
|
||||
D3DXERR_LOADEDMESHASNODATA = MAKE_DDHRESULT(2906),
|
||||
D3DXERR_DUPLICATENAMEDFRAGMENT = MAKE_DDHRESULT(2907),
|
||||
D3DXERR_CANNOTREMOVELASTITEM = MAKE_DDHRESULT(2908),
|
||||
};
|
||||
|
||||
|
||||
#endif //__D3DX9_H__
|
||||
|
||||
Vendored
+1114
File diff suppressed because it is too large
Load Diff
Vendored
+753
@@ -0,0 +1,753 @@
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx9core.h
|
||||
// Content: D3DX core types and functions
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx9.h"
|
||||
|
||||
#ifndef __D3DX9CORE_H__
|
||||
#define __D3DX9CORE_H__
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3DX_SDK_VERSION:
|
||||
// -----------------
|
||||
// This identifier is passed to D3DXCheckVersion in order to ensure that an
|
||||
// application was built against the correct header files and lib files.
|
||||
// This number is incremented whenever a header (or other) change would
|
||||
// require applications to be rebuilt. If the version doesn't match,
|
||||
// D3DXCheckVersion will return FALSE. (The number itself has no meaning.)
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define D3DX_VERSION 0x0902
|
||||
|
||||
#define D3DX_SDK_VERSION 43
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
BOOL WINAPI
|
||||
D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3DXDebugMute
|
||||
// Mutes D3DX and D3D debug spew (TRUE - mute, FALSE - not mute)
|
||||
//
|
||||
// returns previous mute value
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
BOOL WINAPI
|
||||
D3DXDebugMute(BOOL Mute);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3DXGetDriverLevel:
|
||||
// Returns driver version information:
|
||||
//
|
||||
// 700 - DX7 level driver
|
||||
// 800 - DX8 level driver
|
||||
// 900 - DX9 level driver
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
UINT WINAPI
|
||||
D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXBuffer:
|
||||
// ------------
|
||||
// The buffer object is used by D3DX to return arbitrary size data.
|
||||
//
|
||||
// GetBufferPointer -
|
||||
// Returns a pointer to the beginning of the buffer.
|
||||
//
|
||||
// GetBufferSize -
|
||||
// Returns the size of the buffer, in bytes.
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3DXBuffer ID3DXBuffer;
|
||||
typedef interface ID3DXBuffer *LPD3DXBUFFER;
|
||||
|
||||
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
|
||||
DEFINE_GUID(IID_ID3DXBuffer,
|
||||
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXBuffer
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DXBuffer
|
||||
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
|
||||
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// D3DXSPRITE flags:
|
||||
// -----------------
|
||||
// D3DXSPRITE_DONOTSAVESTATE
|
||||
// Specifies device state is not to be saved and restored in Begin/End.
|
||||
// D3DXSPRITE_DONOTMODIFY_RENDERSTATE
|
||||
// Specifies device render state is not to be changed in Begin. The device
|
||||
// is assumed to be in a valid state to draw vertices containing POSITION0,
|
||||
// TEXCOORD0, and COLOR0 data.
|
||||
// D3DXSPRITE_OBJECTSPACE
|
||||
// The WORLD, VIEW, and PROJECTION transforms are NOT modified. The
|
||||
// transforms currently set to the device are used to transform the sprites
|
||||
// when the batch is drawn (at Flush or End). If this is not specified,
|
||||
// WORLD, VIEW, and PROJECTION transforms are modified so that sprites are
|
||||
// drawn in screenspace coordinates.
|
||||
// D3DXSPRITE_BILLBOARD
|
||||
// Rotates each sprite about its center so that it is facing the viewer.
|
||||
// D3DXSPRITE_ALPHABLEND
|
||||
// Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0).
|
||||
// ID3DXFont expects this to be set when drawing text.
|
||||
// D3DXSPRITE_SORT_TEXTURE
|
||||
// Sprites are sorted by texture prior to drawing. This is recommended when
|
||||
// drawing non-overlapping sprites of uniform depth. For example, drawing
|
||||
// screen-aligned text with ID3DXFont.
|
||||
// D3DXSPRITE_SORT_DEPTH_FRONTTOBACK
|
||||
// Sprites are sorted by depth front-to-back prior to drawing. This is
|
||||
// recommended when drawing opaque sprites of varying depths.
|
||||
// D3DXSPRITE_SORT_DEPTH_BACKTOFRONT
|
||||
// Sprites are sorted by depth back-to-front prior to drawing. This is
|
||||
// recommended when drawing transparent sprites of varying depths.
|
||||
// D3DXSPRITE_DO_NOT_ADDREF_TEXTURE
|
||||
// Disables calling AddRef() on every draw, and Release() on Flush() for
|
||||
// better performance.
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define D3DXSPRITE_DONOTSAVESTATE (1 << 0)
|
||||
#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE (1 << 1)
|
||||
#define D3DXSPRITE_OBJECTSPACE (1 << 2)
|
||||
#define D3DXSPRITE_BILLBOARD (1 << 3)
|
||||
#define D3DXSPRITE_ALPHABLEND (1 << 4)
|
||||
#define D3DXSPRITE_SORT_TEXTURE (1 << 5)
|
||||
#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK (1 << 6)
|
||||
#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT (1 << 7)
|
||||
#define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE (1 << 8)
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXSprite:
|
||||
// ------------
|
||||
// This object intends to provide an easy way to drawing sprites using D3D.
|
||||
//
|
||||
// Begin -
|
||||
// Prepares device for drawing sprites.
|
||||
//
|
||||
// Draw -
|
||||
// Draws a sprite. Before transformation, the sprite is the size of
|
||||
// SrcRect, with its top-left corner specified by Position. The color
|
||||
// and alpha channels are modulated by Color.
|
||||
//
|
||||
// Flush -
|
||||
// Forces all batched sprites to submitted to the device.
|
||||
//
|
||||
// End -
|
||||
// Restores device state to how it was when Begin was called.
|
||||
//
|
||||
// OnLostDevice, OnResetDevice -
|
||||
// Call OnLostDevice() on this object before calling Reset() on the
|
||||
// device, so that this object can release any stateblocks and video
|
||||
// memory resources. After Reset(), the call OnResetDevice().
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3DXSprite ID3DXSprite;
|
||||
typedef interface ID3DXSprite *LPD3DXSPRITE;
|
||||
|
||||
|
||||
// {BA0B762D-7D28-43ec-B9DC-2F84443B0614}
|
||||
DEFINE_GUID(IID_ID3DXSprite,
|
||||
0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXSprite
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DXSprite
|
||||
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
|
||||
|
||||
STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE;
|
||||
STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE;
|
||||
|
||||
STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE;
|
||||
STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE;
|
||||
|
||||
STDMETHOD(Begin)(THIS_ DWORD Flags) PURE;
|
||||
STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE;
|
||||
STDMETHOD(Flush)(THIS) PURE;
|
||||
STDMETHOD(End)(THIS) PURE;
|
||||
|
||||
STDMETHOD(OnLostDevice)(THIS) PURE;
|
||||
STDMETHOD(OnResetDevice)(THIS) PURE;
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateSprite(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
LPD3DXSPRITE* ppSprite);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXFont:
|
||||
// ----------
|
||||
// Font objects contain the textures and resources needed to render a specific
|
||||
// font on a specific device.
|
||||
//
|
||||
// GetGlyphData -
|
||||
// Returns glyph cache data, for a given glyph.
|
||||
//
|
||||
// PreloadCharacters/PreloadGlyphs/PreloadText -
|
||||
// Preloads glyphs into the glyph cache textures.
|
||||
//
|
||||
// DrawText -
|
||||
// Draws formatted text on a D3D device. Some parameters are
|
||||
// surprisingly similar to those of GDI's DrawText function. See GDI
|
||||
// documentation for a detailed description of these parameters.
|
||||
// If pSprite is NULL, an internal sprite object will be used.
|
||||
//
|
||||
// OnLostDevice, OnResetDevice -
|
||||
// Call OnLostDevice() on this object before calling Reset() on the
|
||||
// device, so that this object can release any stateblocks and video
|
||||
// memory resources. After Reset(), the call OnResetDevice().
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef struct _D3DXFONT_DESCA
|
||||
{
|
||||
INT Height;
|
||||
UINT Width;
|
||||
UINT Weight;
|
||||
UINT MipLevels;
|
||||
BOOL Italic;
|
||||
BYTE CharSet;
|
||||
BYTE OutputPrecision;
|
||||
BYTE Quality;
|
||||
BYTE PitchAndFamily;
|
||||
CHAR FaceName[LF_FACESIZE];
|
||||
|
||||
} D3DXFONT_DESCA, *LPD3DXFONT_DESCA;
|
||||
|
||||
typedef struct _D3DXFONT_DESCW
|
||||
{
|
||||
INT Height;
|
||||
UINT Width;
|
||||
UINT Weight;
|
||||
UINT MipLevels;
|
||||
BOOL Italic;
|
||||
BYTE CharSet;
|
||||
BYTE OutputPrecision;
|
||||
BYTE Quality;
|
||||
BYTE PitchAndFamily;
|
||||
WCHAR FaceName[LF_FACESIZE];
|
||||
|
||||
} D3DXFONT_DESCW, *LPD3DXFONT_DESCW;
|
||||
|
||||
#ifdef UNICODE
|
||||
typedef D3DXFONT_DESCW D3DXFONT_DESC;
|
||||
typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC;
|
||||
#else
|
||||
typedef D3DXFONT_DESCA D3DXFONT_DESC;
|
||||
typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC;
|
||||
#endif
|
||||
|
||||
|
||||
typedef interface ID3DXFont ID3DXFont;
|
||||
typedef interface ID3DXFont *LPD3DXFONT;
|
||||
|
||||
|
||||
// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC}
|
||||
DEFINE_GUID(IID_ID3DXFont,
|
||||
0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXFont
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXFont, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DXFont
|
||||
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE;
|
||||
STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE;
|
||||
STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE;
|
||||
STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE;
|
||||
STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE;
|
||||
|
||||
STDMETHOD_(HDC, GetDC)(THIS) PURE;
|
||||
STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE;
|
||||
|
||||
STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE;
|
||||
STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE;
|
||||
STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE;
|
||||
STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE;
|
||||
|
||||
STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
|
||||
STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
|
||||
|
||||
STDMETHOD(OnLostDevice)(THIS) PURE;
|
||||
STDMETHOD(OnResetDevice)(THIS) PURE;
|
||||
|
||||
#ifdef __cplusplus
|
||||
#ifdef UNICODE
|
||||
HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); }
|
||||
HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); }
|
||||
#else
|
||||
HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); }
|
||||
HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); }
|
||||
#endif
|
||||
#endif //__cplusplus
|
||||
};
|
||||
|
||||
#ifndef GetTextMetrics
|
||||
#ifdef UNICODE
|
||||
#define GetTextMetrics GetTextMetricsW
|
||||
#else
|
||||
#define GetTextMetrics GetTextMetricsA
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef DrawText
|
||||
#ifdef UNICODE
|
||||
#define DrawText DrawTextW
|
||||
#else
|
||||
#define DrawText DrawTextA
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateFontA(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
INT Height,
|
||||
UINT Width,
|
||||
UINT Weight,
|
||||
UINT MipLevels,
|
||||
BOOL Italic,
|
||||
DWORD CharSet,
|
||||
DWORD OutputPrecision,
|
||||
DWORD Quality,
|
||||
DWORD PitchAndFamily,
|
||||
LPCSTR pFaceName,
|
||||
LPD3DXFONT* ppFont);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateFontW(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
INT Height,
|
||||
UINT Width,
|
||||
UINT Weight,
|
||||
UINT MipLevels,
|
||||
BOOL Italic,
|
||||
DWORD CharSet,
|
||||
DWORD OutputPrecision,
|
||||
DWORD Quality,
|
||||
DWORD PitchAndFamily,
|
||||
LPCWSTR pFaceName,
|
||||
LPD3DXFONT* ppFont);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DXCreateFont D3DXCreateFontW
|
||||
#else
|
||||
#define D3DXCreateFont D3DXCreateFontA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateFontIndirectA(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
CONST D3DXFONT_DESCA* pDesc,
|
||||
LPD3DXFONT* ppFont);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateFontIndirectW(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
CONST D3DXFONT_DESCW* pDesc,
|
||||
LPD3DXFONT* ppFont);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DXCreateFontIndirect D3DXCreateFontIndirectW
|
||||
#else
|
||||
#define D3DXCreateFontIndirect D3DXCreateFontIndirectA
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXRenderToSurface:
|
||||
// ---------------------
|
||||
// This object abstracts rendering to surfaces. These surfaces do not
|
||||
// necessarily need to be render targets. If they are not, a compatible
|
||||
// render target is used, and the result copied into surface at end scene.
|
||||
//
|
||||
// BeginScene, EndScene -
|
||||
// Call BeginScene() and EndScene() at the beginning and ending of your
|
||||
// scene. These calls will setup and restore render targets, viewports,
|
||||
// etc..
|
||||
//
|
||||
// OnLostDevice, OnResetDevice -
|
||||
// Call OnLostDevice() on this object before calling Reset() on the
|
||||
// device, so that this object can release any stateblocks and video
|
||||
// memory resources. After Reset(), the call OnResetDevice().
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef struct _D3DXRTS_DESC
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
D3DFORMAT Format;
|
||||
BOOL DepthStencil;
|
||||
D3DFORMAT DepthStencilFormat;
|
||||
|
||||
} D3DXRTS_DESC, *LPD3DXRTS_DESC;
|
||||
|
||||
|
||||
typedef interface ID3DXRenderToSurface ID3DXRenderToSurface;
|
||||
typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
|
||||
|
||||
|
||||
// {6985F346-2C3D-43b3-BE8B-DAAE8A03D894}
|
||||
DEFINE_GUID(IID_ID3DXRenderToSurface,
|
||||
0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXRenderToSurface
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DXRenderToSurface
|
||||
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
|
||||
STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE;
|
||||
|
||||
STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE;
|
||||
STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE;
|
||||
|
||||
STDMETHOD(OnLostDevice)(THIS) PURE;
|
||||
STDMETHOD(OnResetDevice)(THIS) PURE;
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateRenderToSurface(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
UINT Width,
|
||||
UINT Height,
|
||||
D3DFORMAT Format,
|
||||
BOOL DepthStencil,
|
||||
D3DFORMAT DepthStencilFormat,
|
||||
LPD3DXRENDERTOSURFACE* ppRenderToSurface);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXRenderToEnvMap:
|
||||
// --------------------
|
||||
// This object abstracts rendering to environment maps. These surfaces
|
||||
// do not necessarily need to be render targets. If they are not, a
|
||||
// compatible render target is used, and the result copied into the
|
||||
// environment map at end scene.
|
||||
//
|
||||
// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic -
|
||||
// This function initiates the rendering of the environment map. As
|
||||
// parameters, you pass the textures in which will get filled in with
|
||||
// the resulting environment map.
|
||||
//
|
||||
// Face -
|
||||
// Call this function to initiate the drawing of each face. For each
|
||||
// environment map, you will call this six times.. once for each face
|
||||
// in D3DCUBEMAP_FACES.
|
||||
//
|
||||
// End -
|
||||
// This will restore all render targets, and if needed compose all the
|
||||
// rendered faces into the environment map surfaces.
|
||||
//
|
||||
// OnLostDevice, OnResetDevice -
|
||||
// Call OnLostDevice() on this object before calling Reset() on the
|
||||
// device, so that this object can release any stateblocks and video
|
||||
// memory resources. After Reset(), the call OnResetDevice().
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef struct _D3DXRTE_DESC
|
||||
{
|
||||
UINT Size;
|
||||
UINT MipLevels;
|
||||
D3DFORMAT Format;
|
||||
BOOL DepthStencil;
|
||||
D3DFORMAT DepthStencilFormat;
|
||||
|
||||
} D3DXRTE_DESC, *LPD3DXRTE_DESC;
|
||||
|
||||
|
||||
typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap;
|
||||
typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
|
||||
|
||||
|
||||
// {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E}
|
||||
DEFINE_GUID(IID_ID3DXRenderToEnvMap,
|
||||
0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXRenderToEnvMap
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DXRenderToEnvMap
|
||||
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
|
||||
STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE;
|
||||
|
||||
STDMETHOD(BeginCube)(THIS_
|
||||
LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE;
|
||||
|
||||
STDMETHOD(BeginSphere)(THIS_
|
||||
LPDIRECT3DTEXTURE9 pTex) PURE;
|
||||
|
||||
STDMETHOD(BeginHemisphere)(THIS_
|
||||
LPDIRECT3DTEXTURE9 pTexZPos,
|
||||
LPDIRECT3DTEXTURE9 pTexZNeg) PURE;
|
||||
|
||||
STDMETHOD(BeginParabolic)(THIS_
|
||||
LPDIRECT3DTEXTURE9 pTexZPos,
|
||||
LPDIRECT3DTEXTURE9 pTexZNeg) PURE;
|
||||
|
||||
STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE;
|
||||
STDMETHOD(End)(THIS_ DWORD MipFilter) PURE;
|
||||
|
||||
STDMETHOD(OnLostDevice)(THIS) PURE;
|
||||
STDMETHOD(OnResetDevice)(THIS) PURE;
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateRenderToEnvMap(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
UINT Size,
|
||||
UINT MipLevels,
|
||||
D3DFORMAT Format,
|
||||
BOOL DepthStencil,
|
||||
D3DFORMAT DepthStencilFormat,
|
||||
LPD3DXRenderToEnvMap* ppRenderToEnvMap);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXLine:
|
||||
// ------------
|
||||
// This object intends to provide an easy way to draw lines using D3D.
|
||||
//
|
||||
// Begin -
|
||||
// Prepares device for drawing lines
|
||||
//
|
||||
// Draw -
|
||||
// Draws a line strip in screen-space.
|
||||
// Input is in the form of a array defining points on the line strip. of D3DXVECTOR2
|
||||
//
|
||||
// DrawTransform -
|
||||
// Draws a line in screen-space with a specified input transformation matrix.
|
||||
//
|
||||
// End -
|
||||
// Restores device state to how it was when Begin was called.
|
||||
//
|
||||
// SetPattern -
|
||||
// Applies a stipple pattern to the line. Input is one 32-bit
|
||||
// DWORD which describes the stipple pattern. 1 is opaque, 0 is
|
||||
// transparent.
|
||||
//
|
||||
// SetPatternScale -
|
||||
// Stretches the stipple pattern in the u direction. Input is one
|
||||
// floating-point value. 0.0f is no scaling, whereas 1.0f doubles
|
||||
// the length of the stipple pattern.
|
||||
//
|
||||
// SetWidth -
|
||||
// Specifies the thickness of the line in the v direction. Input is
|
||||
// one floating-point value.
|
||||
//
|
||||
// SetAntialias -
|
||||
// Toggles line antialiasing. Input is a BOOL.
|
||||
// TRUE = Antialiasing on.
|
||||
// FALSE = Antialiasing off.
|
||||
//
|
||||
// SetGLLines -
|
||||
// Toggles non-antialiased OpenGL line emulation. Input is a BOOL.
|
||||
// TRUE = OpenGL line emulation on.
|
||||
// FALSE = OpenGL line emulation off.
|
||||
//
|
||||
// OpenGL line: Regular line:
|
||||
// *\ *\
|
||||
// | \ / \
|
||||
// | \ *\ \
|
||||
// *\ \ \ \
|
||||
// \ \ \ \
|
||||
// \ * \ *
|
||||
// \ | \ /
|
||||
// \| *
|
||||
// *
|
||||
//
|
||||
// OnLostDevice, OnResetDevice -
|
||||
// Call OnLostDevice() on this object before calling Reset() on the
|
||||
// device, so that this object can release any stateblocks and video
|
||||
// memory resources. After Reset(), the call OnResetDevice().
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
typedef interface ID3DXLine ID3DXLine;
|
||||
typedef interface ID3DXLine *LPD3DXLINE;
|
||||
|
||||
|
||||
// {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8}
|
||||
DEFINE_GUID(IID_ID3DXLine,
|
||||
0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXLine
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXLine, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DXLine
|
||||
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
|
||||
|
||||
STDMETHOD(Begin)(THIS) PURE;
|
||||
|
||||
STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList,
|
||||
DWORD dwVertexListCount, D3DCOLOR Color) PURE;
|
||||
|
||||
STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList,
|
||||
DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform,
|
||||
D3DCOLOR Color) PURE;
|
||||
|
||||
STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE;
|
||||
STDMETHOD_(DWORD, GetPattern)(THIS) PURE;
|
||||
|
||||
STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE;
|
||||
STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE;
|
||||
|
||||
STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE;
|
||||
STDMETHOD_(FLOAT, GetWidth)(THIS) PURE;
|
||||
|
||||
STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE;
|
||||
STDMETHOD_(BOOL, GetAntialias)(THIS) PURE;
|
||||
|
||||
STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE;
|
||||
STDMETHOD_(BOOL, GetGLLines)(THIS) PURE;
|
||||
|
||||
STDMETHOD(End)(THIS) PURE;
|
||||
|
||||
STDMETHOD(OnLostDevice)(THIS) PURE;
|
||||
STDMETHOD(OnResetDevice)(THIS) PURE;
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateLine(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
LPD3DXLINE* ppLine);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX9CORE_H__
|
||||
|
||||
Vendored
+873
@@ -0,0 +1,873 @@
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: d3dx9effect.h
|
||||
// Content: D3DX effect types and Shaders
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx9.h"
|
||||
|
||||
#ifndef __D3DX9EFFECT_H__
|
||||
#define __D3DX9EFFECT_H__
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXFX_DONOTSAVESTATE
|
||||
// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
|
||||
// is specified, device state is not saved or restored in Begin/End.
|
||||
// D3DXFX_DONOTSAVESHADERSTATE
|
||||
// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
|
||||
// is specified, shader device state is not saved or restored in Begin/End.
|
||||
// This includes pixel/vertex shaders and shader constants
|
||||
// D3DXFX_DONOTSAVESAMPLERSTATE
|
||||
// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
|
||||
// is specified, sampler device state is not saved or restored in Begin/End.
|
||||
// D3DXFX_NOT_CLONEABLE
|
||||
// This flag is used as a parameter to the D3DXCreateEffect family of APIs.
|
||||
// When this flag is specified, the effect will be non-cloneable and will not
|
||||
// contain any shader binary data.
|
||||
// Furthermore, GetPassDesc will not return shader function pointers.
|
||||
// Setting this flag reduces effect memory usage by about 50%.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3DXFX_DONOTSAVESTATE (1 << 0)
|
||||
#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
|
||||
#define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
|
||||
|
||||
#define D3DXFX_NOT_CLONEABLE (1 << 11)
|
||||
#define D3DXFX_LARGEADDRESSAWARE (1 << 17)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DX_PARAMETER_SHARED
|
||||
// Indicates that the value of a parameter will be shared with all effects
|
||||
// which share the same namespace. Changing the value in one effect will
|
||||
// change it in all.
|
||||
//
|
||||
// D3DX_PARAMETER_LITERAL
|
||||
// Indicates that the value of this parameter can be treated as literal.
|
||||
// Literal parameters can be marked when the effect is compiled, and their
|
||||
// cannot be changed after the effect is compiled. Shared parameters cannot
|
||||
// be literal.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3DX_PARAMETER_SHARED (1 << 0)
|
||||
#define D3DX_PARAMETER_LITERAL (1 << 1)
|
||||
#define D3DX_PARAMETER_ANNOTATION (1 << 2)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXEFFECT_DESC:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DXEFFECT_DESC
|
||||
{
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Parameters; // Number of parameters
|
||||
UINT Techniques; // Number of techniques
|
||||
UINT Functions; // Number of function entrypoints
|
||||
|
||||
} D3DXEFFECT_DESC;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXPARAMETER_DESC:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DXPARAMETER_DESC
|
||||
{
|
||||
LPCSTR Name; // Parameter name
|
||||
LPCSTR Semantic; // Parameter semantic
|
||||
D3DXPARAMETER_CLASS Class; // Class
|
||||
D3DXPARAMETER_TYPE Type; // Component type
|
||||
UINT Rows; // Number of rows
|
||||
UINT Columns; // Number of columns
|
||||
UINT Elements; // Number of array elements
|
||||
UINT Annotations; // Number of annotations
|
||||
UINT StructMembers; // Number of structure member sub-parameters
|
||||
DWORD Flags; // D3DX_PARAMETER_* flags
|
||||
UINT Bytes; // Parameter size, in bytes
|
||||
|
||||
} D3DXPARAMETER_DESC;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXTECHNIQUE_DESC:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DXTECHNIQUE_DESC
|
||||
{
|
||||
LPCSTR Name; // Technique name
|
||||
UINT Passes; // Number of passes
|
||||
UINT Annotations; // Number of annotations
|
||||
|
||||
} D3DXTECHNIQUE_DESC;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXPASS_DESC:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DXPASS_DESC
|
||||
{
|
||||
LPCSTR Name; // Pass name
|
||||
UINT Annotations; // Number of annotations
|
||||
|
||||
CONST DWORD *pVertexShaderFunction; // Vertex shader function
|
||||
CONST DWORD *pPixelShaderFunction; // Pixel shader function
|
||||
|
||||
} D3DXPASS_DESC;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXFUNCTION_DESC:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DXFUNCTION_DESC
|
||||
{
|
||||
LPCSTR Name; // Function name
|
||||
UINT Annotations; // Number of annotations
|
||||
|
||||
} D3DXFUNCTION_DESC;
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXEffectPool ///////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3DXEffectPool ID3DXEffectPool;
|
||||
typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL;
|
||||
|
||||
// {9537AB04-3250-412e-8213-FCD2F8677933}
|
||||
DEFINE_GUID(IID_ID3DXEffectPool,
|
||||
0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXEffectPool
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// No public methods
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXBaseEffect ///////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3DXBaseEffect ID3DXBaseEffect;
|
||||
typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT;
|
||||
|
||||
// {017C18AC-103F-4417-8C51-6BF6EF1E56BE}
|
||||
DEFINE_GUID(IID_ID3DXBaseEffect,
|
||||
0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXBaseEffect
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// Descs
|
||||
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
|
||||
|
||||
// Handle operations
|
||||
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
|
||||
|
||||
// Get/Set Parameters
|
||||
STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
|
||||
STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
|
||||
STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
|
||||
STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
|
||||
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
|
||||
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
|
||||
STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
|
||||
STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
|
||||
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
|
||||
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
|
||||
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
|
||||
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
|
||||
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
|
||||
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
|
||||
STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
|
||||
STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
|
||||
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
|
||||
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
|
||||
STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
|
||||
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
|
||||
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
|
||||
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
|
||||
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
|
||||
|
||||
//Set Range of an Array to pass to device
|
||||
//Useful for sending only a subrange of an array down to the device
|
||||
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
|
||||
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// ID3DXEffectStateManager:
|
||||
// ------------------------
|
||||
// This is a user implemented interface that can be used to manage device
|
||||
// state changes made by an Effect.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef interface ID3DXEffectStateManager ID3DXEffectStateManager;
|
||||
typedef interface ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
|
||||
|
||||
// {79AAB587-6DBC-4fa7-82DE-37FA1781C5CE}
|
||||
DEFINE_GUID(IID_ID3DXEffectStateManager,
|
||||
0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXEffectStateManager
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
|
||||
{
|
||||
// The user must correctly implement QueryInterface, AddRef, and Release.
|
||||
|
||||
// IUnknown
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// The following methods are called by the Effect when it wants to make
|
||||
// the corresponding device call. Note that:
|
||||
// 1. Users manage the state and are therefore responsible for making the
|
||||
// the corresponding device calls themselves inside their callbacks.
|
||||
// 2. Effects pay attention to the return values of the callbacks, and so
|
||||
// users must pay attention to what they return in their callbacks.
|
||||
|
||||
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) PURE;
|
||||
STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9 *pMaterial) PURE;
|
||||
STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9 *pLight) PURE;
|
||||
STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE;
|
||||
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE;
|
||||
STDMETHOD(SetTexture)(THIS_ DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
|
||||
STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE;
|
||||
STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
|
||||
STDMETHOD(SetNPatchMode)(THIS_ FLOAT NumSegments) PURE;
|
||||
STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
|
||||
STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 pShader) PURE;
|
||||
STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
|
||||
STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
|
||||
STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
|
||||
STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 pShader) PURE;
|
||||
STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
|
||||
STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
|
||||
STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXEffect ///////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3DXEffect ID3DXEffect;
|
||||
typedef interface ID3DXEffect *LPD3DXEFFECT;
|
||||
|
||||
// {F6CEB4B3-4E4C-40dd-B883-8D8DE5EA0CD5}
|
||||
DEFINE_GUID(IID_ID3DXEffect,
|
||||
0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXEffect
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
|
||||
{
|
||||
// ID3DXBaseEffect
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// Descs
|
||||
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
|
||||
|
||||
// Handle operations
|
||||
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
|
||||
|
||||
// Get/Set Parameters
|
||||
STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
|
||||
STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
|
||||
STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
|
||||
STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
|
||||
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
|
||||
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
|
||||
STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
|
||||
STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
|
||||
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
|
||||
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
|
||||
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
|
||||
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
|
||||
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
|
||||
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
|
||||
STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
|
||||
STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
|
||||
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
|
||||
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
|
||||
STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
|
||||
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
|
||||
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
|
||||
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
|
||||
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
|
||||
|
||||
//Set Range of an Array to pass to device
|
||||
//Usefull for sending only a subrange of an array down to the device
|
||||
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
|
||||
// ID3DXBaseEffect
|
||||
|
||||
|
||||
// Pool
|
||||
STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE;
|
||||
|
||||
// Selecting and setting a technique
|
||||
STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
|
||||
STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
|
||||
STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE;
|
||||
STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE;
|
||||
|
||||
// Using current technique
|
||||
// Begin starts active technique
|
||||
// BeginPass begins a pass
|
||||
// CommitChanges updates changes to any set calls in the pass. This should be called before
|
||||
// any DrawPrimitive call to d3d
|
||||
// EndPass ends a pass
|
||||
// End ends active technique
|
||||
STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
|
||||
STDMETHOD(BeginPass)(THIS_ UINT Pass) PURE;
|
||||
STDMETHOD(CommitChanges)(THIS) PURE;
|
||||
STDMETHOD(EndPass)(THIS) PURE;
|
||||
STDMETHOD(End)(THIS) PURE;
|
||||
|
||||
// Managing D3D Device
|
||||
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
|
||||
STDMETHOD(OnLostDevice)(THIS) PURE;
|
||||
STDMETHOD(OnResetDevice)(THIS) PURE;
|
||||
|
||||
// Logging device calls
|
||||
STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER pManager) PURE;
|
||||
STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER *ppManager) PURE;
|
||||
|
||||
// Parameter blocks
|
||||
STDMETHOD(BeginParameterBlock)(THIS) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
|
||||
STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE;
|
||||
STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE;
|
||||
|
||||
// Cloning
|
||||
STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE;
|
||||
|
||||
// Fast path for setting variables directly in ID3DXEffect
|
||||
STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT ByteOffset, UINT Bytes) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXEffectCompiler ///////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3DXEffectCompiler ID3DXEffectCompiler;
|
||||
typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
|
||||
|
||||
// {51B8A949-1A31-47e6-BEA0-4B30DB53F1E0}
|
||||
DEFINE_GUID(IID_ID3DXEffectCompiler,
|
||||
0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXEffectCompiler
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
|
||||
{
|
||||
// ID3DXBaseEffect
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// Descs
|
||||
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
|
||||
|
||||
// Handle operations
|
||||
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
|
||||
STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
|
||||
|
||||
// Get/Set Parameters
|
||||
STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
|
||||
STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
|
||||
STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
|
||||
STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
|
||||
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
|
||||
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
|
||||
STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
|
||||
STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
|
||||
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
|
||||
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
|
||||
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
|
||||
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
|
||||
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
|
||||
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
|
||||
STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
|
||||
STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
|
||||
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
|
||||
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
|
||||
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
||||
STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
|
||||
STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
|
||||
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
|
||||
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
|
||||
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
|
||||
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
|
||||
|
||||
//Set Range of an Array to pass to device
|
||||
//Usefull for sending only a subrange of an array down to the device
|
||||
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
|
||||
// ID3DXBaseEffect
|
||||
|
||||
// Parameter sharing, specialization, and information
|
||||
STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE;
|
||||
STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE;
|
||||
|
||||
// Compilation
|
||||
STDMETHOD(CompileEffect)(THIS_ DWORD Flags,
|
||||
LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE;
|
||||
|
||||
STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags,
|
||||
LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXCreateEffectPool:
|
||||
// ---------------------
|
||||
// Creates an effect pool. Pools are used for sharing parameters between
|
||||
// multiple effects. For all effects within a pool, shared parameters of the
|
||||
// same name all share the same value.
|
||||
//
|
||||
// Parameters:
|
||||
// ppPool
|
||||
// Returns the created pool.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectPool(
|
||||
LPD3DXEFFECTPOOL* ppPool);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXCreateEffect:
|
||||
// -----------------
|
||||
// Creates an effect from an ascii or binary effect description.
|
||||
//
|
||||
// Parameters:
|
||||
// pDevice
|
||||
// Pointer of the device on which to create the effect
|
||||
// pSrcFile
|
||||
// Name of the file containing the effect description
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module
|
||||
// pSrcData
|
||||
// Pointer to effect description
|
||||
// SrcDataSize
|
||||
// Size of the effect description in bytes
|
||||
// pDefines
|
||||
// Optional NULL-terminated array of preprocessor macro definitions.
|
||||
// Flags
|
||||
// See D3DXSHADER_xxx flags.
|
||||
// pSkipConstants
|
||||
// A list of semi-colon delimited variable names. The effect will
|
||||
// not set these variables to the device when they are referenced
|
||||
// by a shader. NOTE: the variables specified here must be
|
||||
// register bound in the file and must not be used in expressions
|
||||
// in passes or samplers or the file will not load.
|
||||
// pInclude
|
||||
// Optional interface pointer to use for handling #include directives.
|
||||
// If this parameter is NULL, #includes will be honored when compiling
|
||||
// from file, and will error when compiling from resource or memory.
|
||||
// pPool
|
||||
// Pointer to ID3DXEffectPool object to use for shared parameters.
|
||||
// If NULL, no parameters will be shared.
|
||||
// ppEffect
|
||||
// Returns a buffer containing created effect.
|
||||
// ppCompilationErrors
|
||||
// Returns a buffer containing any error messages which occurred during
|
||||
// compile. Or NULL if you do not care about the error messages.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectFromFileA(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectFromFileW(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
|
||||
#else
|
||||
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectFromResourceA(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectFromResourceW(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
|
||||
#else
|
||||
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffect(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
LPCVOID pSrcData,
|
||||
UINT SrcDataLen,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
//
|
||||
// Ex functions that accept pSkipConstants in addition to other parameters
|
||||
//
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectFromFileExA(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
LPCSTR pSrcFile,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
LPCSTR pSkipConstants,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectFromFileExW(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
LPCWSTR pSrcFile,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
LPCSTR pSkipConstants,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DXCreateEffectFromFileEx D3DXCreateEffectFromFileExW
|
||||
#else
|
||||
#define D3DXCreateEffectFromFileEx D3DXCreateEffectFromFileExA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectFromResourceExA(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
LPCSTR pSkipConstants,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectFromResourceExW(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
LPCSTR pSkipConstants,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DXCreateEffectFromResourceEx D3DXCreateEffectFromResourceExW
|
||||
#else
|
||||
#define D3DXCreateEffectFromResourceEx D3DXCreateEffectFromResourceExA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectEx(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
LPCVOID pSrcData,
|
||||
UINT SrcDataLen,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
LPCSTR pSkipConstants,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTPOOL pPool,
|
||||
LPD3DXEFFECT* ppEffect,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXCreateEffectCompiler:
|
||||
// -------------------------
|
||||
// Creates an effect from an ascii or binary effect description.
|
||||
//
|
||||
// Parameters:
|
||||
// pSrcFile
|
||||
// Name of the file containing the effect description
|
||||
// hSrcModule
|
||||
// Module handle. if NULL, current module will be used.
|
||||
// pSrcResource
|
||||
// Resource name in module
|
||||
// pSrcData
|
||||
// Pointer to effect description
|
||||
// SrcDataSize
|
||||
// Size of the effect description in bytes
|
||||
// pDefines
|
||||
// Optional NULL-terminated array of preprocessor macro definitions.
|
||||
// pInclude
|
||||
// Optional interface pointer to use for handling #include directives.
|
||||
// If this parameter is NULL, #includes will be honored when compiling
|
||||
// from file, and will error when compiling from resource or memory.
|
||||
// pPool
|
||||
// Pointer to ID3DXEffectPool object to use for shared parameters.
|
||||
// If NULL, no parameters will be shared.
|
||||
// ppCompiler
|
||||
// Returns a buffer containing created effect compiler.
|
||||
// ppParseErrors
|
||||
// Returns a buffer containing any error messages which occurred during
|
||||
// parse. Or NULL if you do not care about the error messages.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectCompilerFromFileA(
|
||||
LPCSTR pSrcFile,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTCOMPILER* ppCompiler,
|
||||
LPD3DXBUFFER* ppParseErrors);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectCompilerFromFileW(
|
||||
LPCWSTR pSrcFile,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTCOMPILER* ppCompiler,
|
||||
LPD3DXBUFFER* ppParseErrors);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW
|
||||
#else
|
||||
#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectCompilerFromResourceA(
|
||||
HMODULE hSrcModule,
|
||||
LPCSTR pSrcResource,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTCOMPILER* ppCompiler,
|
||||
LPD3DXBUFFER* ppParseErrors);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectCompilerFromResourceW(
|
||||
HMODULE hSrcModule,
|
||||
LPCWSTR pSrcResource,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTCOMPILER* ppCompiler,
|
||||
LPD3DXBUFFER* ppParseErrors);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW
|
||||
#else
|
||||
#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA
|
||||
#endif
|
||||
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateEffectCompiler(
|
||||
LPCSTR pSrcData,
|
||||
UINT SrcDataLen,
|
||||
CONST D3DXMACRO* pDefines,
|
||||
LPD3DXINCLUDE pInclude,
|
||||
DWORD Flags,
|
||||
LPD3DXEFFECTCOMPILER* ppCompiler,
|
||||
LPD3DXBUFFER* ppParseErrors);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXDisassembleEffect:
|
||||
// -----------------------
|
||||
//
|
||||
// Parameters:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXDisassembleEffect(
|
||||
LPD3DXEFFECT pEffect,
|
||||
BOOL EnableColorCode,
|
||||
LPD3DXBUFFER *ppDisassembly);
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX9EFFECT_H__
|
||||
|
||||
|
||||
Vendored
+1796
File diff suppressed because it is too large
Load Diff
Vendored
+2251
File diff suppressed because it is too large
Load Diff
Vendored
+3007
File diff suppressed because it is too large
Load Diff
Vendored
+1010
File diff suppressed because it is too large
Load Diff
Vendored
+221
@@ -0,0 +1,221 @@
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx9shapes.h
|
||||
// Content: D3DX simple shapes
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx9.h"
|
||||
|
||||
#ifndef __D3DX9SHAPES_H__
|
||||
#define __D3DX9SHAPES_H__
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Functions:
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreatePolygon:
|
||||
// ------------------
|
||||
// Creates a mesh containing an n-sided polygon. The polygon is centered
|
||||
// at the origin.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// Length Length of each side.
|
||||
// Sides Number of sides the polygon has. (Must be >= 3)
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
HRESULT WINAPI
|
||||
D3DXCreatePolygon(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
FLOAT Length,
|
||||
UINT Sides,
|
||||
LPD3DXMESH* ppMesh,
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateBox:
|
||||
// --------------
|
||||
// Creates a mesh containing an axis-aligned box. The box is centered at
|
||||
// the origin.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// Width Width of box (along X-axis)
|
||||
// Height Height of box (along Y-axis)
|
||||
// Depth Depth of box (along Z-axis)
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
HRESULT WINAPI
|
||||
D3DXCreateBox(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
FLOAT Width,
|
||||
FLOAT Height,
|
||||
FLOAT Depth,
|
||||
LPD3DXMESH* ppMesh,
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateCylinder:
|
||||
// -------------------
|
||||
// Creates a mesh containing a cylinder. The generated cylinder is
|
||||
// centered at the origin, and its axis is aligned with the Z-axis.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// Radius1 Radius at -Z end (should be >= 0.0f)
|
||||
// Radius2 Radius at +Z end (should be >= 0.0f)
|
||||
// Length Length of cylinder (along Z-axis)
|
||||
// Slices Number of slices about the main axis
|
||||
// Stacks Number of stacks along the main axis
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
HRESULT WINAPI
|
||||
D3DXCreateCylinder(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
FLOAT Radius1,
|
||||
FLOAT Radius2,
|
||||
FLOAT Length,
|
||||
UINT Slices,
|
||||
UINT Stacks,
|
||||
LPD3DXMESH* ppMesh,
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateSphere:
|
||||
// -----------------
|
||||
// Creates a mesh containing a sphere. The sphere is centered at the
|
||||
// origin.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// Radius Radius of the sphere (should be >= 0.0f)
|
||||
// Slices Number of slices about the main axis
|
||||
// Stacks Number of stacks along the main axis
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
HRESULT WINAPI
|
||||
D3DXCreateSphere(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
FLOAT Radius,
|
||||
UINT Slices,
|
||||
UINT Stacks,
|
||||
LPD3DXMESH* ppMesh,
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateTorus:
|
||||
// ----------------
|
||||
// Creates a mesh containing a torus. The generated torus is centered at
|
||||
// the origin, and its axis is aligned with the Z-axis.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// InnerRadius Inner radius of the torus (should be >= 0.0f)
|
||||
// OuterRadius Outer radius of the torue (should be >= 0.0f)
|
||||
// Sides Number of sides in a cross-section (must be >= 3)
|
||||
// Rings Number of rings making up the torus (must be >= 3)
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
HRESULT WINAPI
|
||||
D3DXCreateTorus(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
FLOAT InnerRadius,
|
||||
FLOAT OuterRadius,
|
||||
UINT Sides,
|
||||
UINT Rings,
|
||||
LPD3DXMESH* ppMesh,
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateTeapot:
|
||||
// -----------------
|
||||
// Creates a mesh containing a teapot.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
HRESULT WINAPI
|
||||
D3DXCreateTeapot(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
LPD3DXMESH* ppMesh,
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateText:
|
||||
// ---------------
|
||||
// Creates a mesh containing the specified text using the font associated
|
||||
// with the device context.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// hDC Device context, with desired font selected
|
||||
// pText Text to generate
|
||||
// Deviation Maximum chordal deviation from true font outlines
|
||||
// Extrusion Amount to extrude text in -Z direction
|
||||
// ppMesh The mesh object which will be created
|
||||
// pGlyphMetrics Address of buffer to receive glyph metric data (or NULL)
|
||||
//-------------------------------------------------------------------------
|
||||
HRESULT WINAPI
|
||||
D3DXCreateTextA(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
HDC hDC,
|
||||
LPCSTR pText,
|
||||
FLOAT Deviation,
|
||||
FLOAT Extrusion,
|
||||
LPD3DXMESH* ppMesh,
|
||||
LPD3DXBUFFER* ppAdjacency,
|
||||
LPGLYPHMETRICSFLOAT pGlyphMetrics);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateTextW(
|
||||
LPDIRECT3DDEVICE9 pDevice,
|
||||
HDC hDC,
|
||||
LPCWSTR pText,
|
||||
FLOAT Deviation,
|
||||
FLOAT Extrusion,
|
||||
LPD3DXMESH* ppMesh,
|
||||
LPD3DXBUFFER* ppAdjacency,
|
||||
LPGLYPHMETRICSFLOAT pGlyphMetrics);
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DXCreateText D3DXCreateTextW
|
||||
#else
|
||||
#define D3DXCreateText D3DXCreateTextA
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX9SHAPES_H__
|
||||
|
||||
Vendored
+1735
File diff suppressed because it is too large
Load Diff
Vendored
+299
@@ -0,0 +1,299 @@
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx9xof.h
|
||||
// Content: D3DX .X File types and functions
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "d3dx9.h"
|
||||
|
||||
#if !defined( __D3DX9XOF_H__ )
|
||||
#define __D3DX9XOF_H__
|
||||
|
||||
#if defined( __cplusplus )
|
||||
extern "C" {
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXF_FILEFORMAT
|
||||
// This flag is used to specify what file type to use when saving to disk.
|
||||
// _BINARY, and _TEXT are mutually exclusive, while
|
||||
// _COMPRESSED is an optional setting that works with all file types.
|
||||
//----------------------------------------------------------------------------
|
||||
typedef DWORD D3DXF_FILEFORMAT;
|
||||
|
||||
#define D3DXF_FILEFORMAT_BINARY 0
|
||||
#define D3DXF_FILEFORMAT_TEXT 1
|
||||
#define D3DXF_FILEFORMAT_COMPRESSED 2
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXF_FILESAVEOPTIONS
|
||||
// This flag is used to specify where to save the file to. Each flag is
|
||||
// mutually exclusive, indicates the data location of the file, and also
|
||||
// chooses which additional data will specify the location.
|
||||
// _TOFILE is paired with a filename (LPCSTR)
|
||||
// _TOWFILE is paired with a filename (LPWSTR)
|
||||
//----------------------------------------------------------------------------
|
||||
typedef DWORD D3DXF_FILESAVEOPTIONS;
|
||||
|
||||
#define D3DXF_FILESAVE_TOFILE 0x00L
|
||||
#define D3DXF_FILESAVE_TOWFILE 0x01L
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXF_FILELOADOPTIONS
|
||||
// This flag is used to specify where to load the file from. Each flag is
|
||||
// mutually exclusive, indicates the data location of the file, and also
|
||||
// chooses which additional data will specify the location.
|
||||
// _FROMFILE is paired with a filename (LPCSTR)
|
||||
// _FROMWFILE is paired with a filename (LPWSTR)
|
||||
// _FROMRESOURCE is paired with a (D3DXF_FILELOADRESOUCE*) description.
|
||||
// _FROMMEMORY is paired with a (D3DXF_FILELOADMEMORY*) description.
|
||||
//----------------------------------------------------------------------------
|
||||
typedef DWORD D3DXF_FILELOADOPTIONS;
|
||||
|
||||
#define D3DXF_FILELOAD_FROMFILE 0x00L
|
||||
#define D3DXF_FILELOAD_FROMWFILE 0x01L
|
||||
#define D3DXF_FILELOAD_FROMRESOURCE 0x02L
|
||||
#define D3DXF_FILELOAD_FROMMEMORY 0x03L
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXF_FILELOADRESOURCE:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DXF_FILELOADRESOURCE
|
||||
{
|
||||
HMODULE hModule; // Desc
|
||||
LPCSTR lpName; // Desc
|
||||
LPCSTR lpType; // Desc
|
||||
} D3DXF_FILELOADRESOURCE;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DXF_FILELOADMEMORY:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3DXF_FILELOADMEMORY
|
||||
{
|
||||
LPCVOID lpMemory; // Desc
|
||||
SIZE_T dSize; // Desc
|
||||
} D3DXF_FILELOADMEMORY;
|
||||
|
||||
#if defined( _WIN32 ) && !defined( _NO_COM )
|
||||
|
||||
// {cef08cf9-7b4f-4429-9624-2a690a933201}
|
||||
DEFINE_GUID( IID_ID3DXFile,
|
||||
0xcef08cf9, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 );
|
||||
|
||||
// {cef08cfa-7b4f-4429-9624-2a690a933201}
|
||||
DEFINE_GUID( IID_ID3DXFileSaveObject,
|
||||
0xcef08cfa, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 );
|
||||
|
||||
// {cef08cfb-7b4f-4429-9624-2a690a933201}
|
||||
DEFINE_GUID( IID_ID3DXFileSaveData,
|
||||
0xcef08cfb, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 );
|
||||
|
||||
// {cef08cfc-7b4f-4429-9624-2a690a933201}
|
||||
DEFINE_GUID( IID_ID3DXFileEnumObject,
|
||||
0xcef08cfc, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 );
|
||||
|
||||
// {cef08cfd-7b4f-4429-9624-2a690a933201}
|
||||
DEFINE_GUID( IID_ID3DXFileData,
|
||||
0xcef08cfd, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 );
|
||||
|
||||
#endif // defined( _WIN32 ) && !defined( _NO_COM )
|
||||
|
||||
#if defined( __cplusplus )
|
||||
#if !defined( DECLSPEC_UUID )
|
||||
#if _MSC_VER >= 1100
|
||||
#define DECLSPEC_UUID( x ) __declspec( uuid( x ) )
|
||||
#else // !( _MSC_VER >= 1100 )
|
||||
#define DECLSPEC_UUID( x )
|
||||
#endif // !( _MSC_VER >= 1100 )
|
||||
#endif // !defined( DECLSPEC_UUID )
|
||||
|
||||
interface DECLSPEC_UUID( "cef08cf9-7b4f-4429-9624-2a690a933201" )
|
||||
ID3DXFile;
|
||||
interface DECLSPEC_UUID( "cef08cfa-7b4f-4429-9624-2a690a933201" )
|
||||
ID3DXFileSaveObject;
|
||||
interface DECLSPEC_UUID( "cef08cfb-7b4f-4429-9624-2a690a933201" )
|
||||
ID3DXFileSaveData;
|
||||
interface DECLSPEC_UUID( "cef08cfc-7b4f-4429-9624-2a690a933201" )
|
||||
ID3DXFileEnumObject;
|
||||
interface DECLSPEC_UUID( "cef08cfd-7b4f-4429-9624-2a690a933201" )
|
||||
ID3DXFileData;
|
||||
|
||||
#if defined( _COM_SMARTPTR_TYPEDEF )
|
||||
_COM_SMARTPTR_TYPEDEF( ID3DXFile,
|
||||
__uuidof( ID3DXFile ) );
|
||||
_COM_SMARTPTR_TYPEDEF( ID3DXFileSaveObject,
|
||||
__uuidof( ID3DXFileSaveObject ) );
|
||||
_COM_SMARTPTR_TYPEDEF( ID3DXFileSaveData,
|
||||
__uuidof( ID3DXFileSaveData ) );
|
||||
_COM_SMARTPTR_TYPEDEF( ID3DXFileEnumObject,
|
||||
__uuidof( ID3DXFileEnumObject ) );
|
||||
_COM_SMARTPTR_TYPEDEF( ID3DXFileData,
|
||||
__uuidof( ID3DXFileData ) );
|
||||
#endif // defined( _COM_SMARTPTR_TYPEDEF )
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
typedef interface ID3DXFile ID3DXFile;
|
||||
typedef interface ID3DXFileSaveObject ID3DXFileSaveObject;
|
||||
typedef interface ID3DXFileSaveData ID3DXFileSaveData;
|
||||
typedef interface ID3DXFileEnumObject ID3DXFileEnumObject;
|
||||
typedef interface ID3DXFileData ID3DXFileData;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXFile /////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXFile
|
||||
|
||||
DECLARE_INTERFACE_( ID3DXFile, IUnknown )
|
||||
{
|
||||
STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE;
|
||||
STDMETHOD_( ULONG, AddRef )( THIS ) PURE;
|
||||
STDMETHOD_( ULONG, Release )( THIS ) PURE;
|
||||
|
||||
STDMETHOD( CreateEnumObject )( THIS_ LPCVOID, D3DXF_FILELOADOPTIONS,
|
||||
ID3DXFileEnumObject** ) PURE;
|
||||
STDMETHOD( CreateSaveObject )( THIS_ LPCVOID, D3DXF_FILESAVEOPTIONS,
|
||||
D3DXF_FILEFORMAT, ID3DXFileSaveObject** ) PURE;
|
||||
STDMETHOD( RegisterTemplates )( THIS_ LPCVOID, SIZE_T ) PURE;
|
||||
STDMETHOD( RegisterEnumTemplates )( THIS_ ID3DXFileEnumObject* ) PURE;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXFileSaveObject ///////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXFileSaveObject
|
||||
|
||||
DECLARE_INTERFACE_( ID3DXFileSaveObject, IUnknown )
|
||||
{
|
||||
STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE;
|
||||
STDMETHOD_( ULONG, AddRef )( THIS ) PURE;
|
||||
STDMETHOD_( ULONG, Release )( THIS ) PURE;
|
||||
|
||||
STDMETHOD( GetFile )( THIS_ ID3DXFile** ) PURE;
|
||||
STDMETHOD( AddDataObject )( THIS_ REFGUID, LPCSTR, CONST GUID*,
|
||||
SIZE_T, LPCVOID, ID3DXFileSaveData** ) PURE;
|
||||
STDMETHOD( Save )( THIS ) PURE;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXFileSaveData /////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXFileSaveData
|
||||
|
||||
DECLARE_INTERFACE_( ID3DXFileSaveData, IUnknown )
|
||||
{
|
||||
STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE;
|
||||
STDMETHOD_( ULONG, AddRef )( THIS ) PURE;
|
||||
STDMETHOD_( ULONG, Release )( THIS ) PURE;
|
||||
|
||||
STDMETHOD( GetSave )( THIS_ ID3DXFileSaveObject** ) PURE;
|
||||
STDMETHOD( GetName )( THIS_ LPSTR, SIZE_T* ) PURE;
|
||||
STDMETHOD( GetId )( THIS_ LPGUID ) PURE;
|
||||
STDMETHOD( GetType )( THIS_ GUID* ) PURE;
|
||||
STDMETHOD( AddDataObject )( THIS_ REFGUID, LPCSTR, CONST GUID*,
|
||||
SIZE_T, LPCVOID, ID3DXFileSaveData** ) PURE;
|
||||
STDMETHOD( AddDataReference )( THIS_ LPCSTR, CONST GUID* ) PURE;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXFileEnumObject ///////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXFileEnumObject
|
||||
|
||||
DECLARE_INTERFACE_( ID3DXFileEnumObject, IUnknown )
|
||||
{
|
||||
STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE;
|
||||
STDMETHOD_( ULONG, AddRef )( THIS ) PURE;
|
||||
STDMETHOD_( ULONG, Release )( THIS ) PURE;
|
||||
|
||||
STDMETHOD( GetFile )( THIS_ ID3DXFile** ) PURE;
|
||||
STDMETHOD( GetChildren )( THIS_ SIZE_T* ) PURE;
|
||||
STDMETHOD( GetChild )( THIS_ SIZE_T, ID3DXFileData** ) PURE;
|
||||
STDMETHOD( GetDataObjectById )( THIS_ REFGUID, ID3DXFileData** ) PURE;
|
||||
STDMETHOD( GetDataObjectByName )( THIS_ LPCSTR, ID3DXFileData** ) PURE;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ID3DXFileData /////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DXFileData
|
||||
|
||||
DECLARE_INTERFACE_( ID3DXFileData, IUnknown )
|
||||
{
|
||||
STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE;
|
||||
STDMETHOD_( ULONG, AddRef )( THIS ) PURE;
|
||||
STDMETHOD_( ULONG, Release )( THIS ) PURE;
|
||||
|
||||
STDMETHOD( GetEnum )( THIS_ ID3DXFileEnumObject** ) PURE;
|
||||
STDMETHOD( GetName )( THIS_ LPSTR, SIZE_T* ) PURE;
|
||||
STDMETHOD( GetId )( THIS_ LPGUID ) PURE;
|
||||
STDMETHOD( Lock )( THIS_ SIZE_T*, LPCVOID* ) PURE;
|
||||
STDMETHOD( Unlock )( THIS ) PURE;
|
||||
STDMETHOD( GetType )( THIS_ GUID* ) PURE;
|
||||
STDMETHOD_( BOOL, IsReference )( THIS ) PURE;
|
||||
STDMETHOD( GetChildren )( THIS_ SIZE_T* ) PURE;
|
||||
STDMETHOD( GetChild )( THIS_ SIZE_T, ID3DXFileData** ) PURE;
|
||||
};
|
||||
|
||||
STDAPI D3DXFileCreate( ID3DXFile** lplpDirectXFile );
|
||||
|
||||
/*
|
||||
* DirectX File errors.
|
||||
*/
|
||||
|
||||
#define _FACD3DXF 0x876
|
||||
|
||||
#define D3DXFERR_BADOBJECT MAKE_HRESULT( 1, _FACD3DXF, 900 )
|
||||
#define D3DXFERR_BADVALUE MAKE_HRESULT( 1, _FACD3DXF, 901 )
|
||||
#define D3DXFERR_BADTYPE MAKE_HRESULT( 1, _FACD3DXF, 902 )
|
||||
#define D3DXFERR_NOTFOUND MAKE_HRESULT( 1, _FACD3DXF, 903 )
|
||||
#define D3DXFERR_NOTDONEYET MAKE_HRESULT( 1, _FACD3DXF, 904 )
|
||||
#define D3DXFERR_FILENOTFOUND MAKE_HRESULT( 1, _FACD3DXF, 905 )
|
||||
#define D3DXFERR_RESOURCENOTFOUND MAKE_HRESULT( 1, _FACD3DXF, 906 )
|
||||
#define D3DXFERR_BADRESOURCE MAKE_HRESULT( 1, _FACD3DXF, 907 )
|
||||
#define D3DXFERR_BADFILETYPE MAKE_HRESULT( 1, _FACD3DXF, 908 )
|
||||
#define D3DXFERR_BADFILEVERSION MAKE_HRESULT( 1, _FACD3DXF, 909 )
|
||||
#define D3DXFERR_BADFILEFLOATSIZE MAKE_HRESULT( 1, _FACD3DXF, 910 )
|
||||
#define D3DXFERR_BADFILE MAKE_HRESULT( 1, _FACD3DXF, 911 )
|
||||
#define D3DXFERR_PARSEERROR MAKE_HRESULT( 1, _FACD3DXF, 912 )
|
||||
#define D3DXFERR_BADARRAYSIZE MAKE_HRESULT( 1, _FACD3DXF, 913 )
|
||||
#define D3DXFERR_BADDATAREFERENCE MAKE_HRESULT( 1, _FACD3DXF, 914 )
|
||||
#define D3DXFERR_NOMOREOBJECTS MAKE_HRESULT( 1, _FACD3DXF, 915 )
|
||||
#define D3DXFERR_NOMOREDATA MAKE_HRESULT( 1, _FACD3DXF, 916 )
|
||||
#define D3DXFERR_BADCACHEFILE MAKE_HRESULT( 1, _FACD3DXF, 917 )
|
||||
|
||||
/*
|
||||
* DirectX File object types.
|
||||
*/
|
||||
|
||||
#ifndef WIN_TYPES
|
||||
#define WIN_TYPES(itype, ptype) typedef interface itype *LP##ptype, **LPLP##ptype
|
||||
#endif
|
||||
|
||||
WIN_TYPES(ID3DXFile, D3DXFILE);
|
||||
WIN_TYPES(ID3DXFileEnumObject, D3DXFILEENUMOBJECT);
|
||||
WIN_TYPES(ID3DXFileSaveObject, D3DXFILESAVEOBJECT);
|
||||
WIN_TYPES(ID3DXFileData, D3DXFILEDATA);
|
||||
WIN_TYPES(ID3DXFileSaveData, D3DXFILESAVEDATA);
|
||||
|
||||
#if defined( __cplusplus )
|
||||
} // extern "C"
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
#endif // !defined( __D3DX9XOF_H__ )
|
||||
|
||||
|
||||
+800
@@ -0,0 +1,800 @@
|
||||
//=============================================================================
|
||||
// D3D11 HLSL Routines for Manual Pack/Unpack of 32-bit DXGI_FORMAT_*
|
||||
//=============================================================================
|
||||
//
|
||||
// This file contains format conversion routines for use in the
|
||||
// Compute Shader or Pixel Shader on D3D11 Hardware.
|
||||
//
|
||||
// Skip to the end of this comment to see a summary of the routines
|
||||
// provided. The rest of the text below explains why they are needed
|
||||
// and how to use them.
|
||||
//
|
||||
// The scenario where these can be useful is if your application
|
||||
// needs to simultaneously both read and write texture - i.e. in-place
|
||||
// image editing.
|
||||
//
|
||||
// D3D11's Unordered Access View (UAV) of a Texture1D/2D/3D resource
|
||||
// allows random access reads and writes to memory from a Compute Shader
|
||||
// or Pixel Shader. However, the only texture format that supports this
|
||||
// is DXGI_FORMAT_R32_UINT. e.g. Other more interesting formats like
|
||||
// DXGI_FORMAT_R8G8B8A8_UNORM do not support simultaneous read and
|
||||
// write. You can use such formats for random access writing only
|
||||
// using a UAV, or reading only using a Shader Resource View (SRV).
|
||||
// But for simultaneous read+write, the format conversion hardware is
|
||||
// not available.
|
||||
//
|
||||
// There is a workaround to this limitation, involving casting the texture
|
||||
// to R32_UINT when creating a UAV, as long as the original format of the
|
||||
// resource supports it (most 32 bit per element formats). This allows
|
||||
// simultaneous read+write as long as the shader does manual format
|
||||
// unpacking on read and packing on write.
|
||||
//
|
||||
// The benefit is that later on, other views such as RenderTarget Views
|
||||
// or ShaderResource Views on the same texture can be used with the
|
||||
// proper format (e.g. DXGI_FORMAT_R16G16_FLOAT) so the hardware can
|
||||
// do the usual automatic format unpack/pack and do texture filtering etc.
|
||||
// where there are no hardware limitations.
|
||||
//
|
||||
// The sequence of actions for an application is the following:
|
||||
//
|
||||
// Suppose you want to make a texture than you can use a Pixel Shader
|
||||
// or Compute Shader to perform in-place editing, and that the format
|
||||
// you want the data to be stored in happens to be a descendent
|
||||
// of of one of these formats:
|
||||
//
|
||||
// DXGI_FORMAT_R10G10B10A2_TYPELESS
|
||||
// DXGI_FORMAT_R8G8B8A8_TYPELESS
|
||||
// DXGI_FORMAT_B8G8R8A8_TYPELESS
|
||||
// DXGI_FORMAT_B8G8R8X8_TYPELESS
|
||||
// DXGI_FORMAT_R16G16_TYPELESS
|
||||
//
|
||||
// e.g. DXGI_FORMAT_R10G10B10A2_UNORM is a descendent of
|
||||
// DXGI_FORMAT_R10G10B10A2_TYPELESS, so it supports the
|
||||
// usage pattern described here.
|
||||
//
|
||||
// (Formats descending from DXGI_FORMAT_R32_TYPELESS, such as
|
||||
// DXGI_FORMAT_R32_FLOAT, are trivially supported without
|
||||
// needing any of the format conversion help provided here.)
|
||||
//
|
||||
// Steps:
|
||||
//
|
||||
// (1) Create a texture with the appropriate _TYPELESS format above
|
||||
// along with the needed bind flags, such as
|
||||
// D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE.
|
||||
//
|
||||
// (2) For in-place image editing, create a UAV with the format
|
||||
// DXGI_FORMAT_R32_UINT. D3D normally doesn't allow casting
|
||||
// between different format "families", but the API makes
|
||||
// an exception here.
|
||||
//
|
||||
// (3) In the Compute Shader or Pixel Shader, use the appropriate
|
||||
// format pack/unpack routines provided in this file.
|
||||
// For example if the DXGI_FORMAT_R32_UINT UAV really holds
|
||||
// DXGI_FORMAT_R10G10B10A2_UNORM data, then, after reading a
|
||||
// uint from the UAV into the shader, unpack by calling:
|
||||
//
|
||||
// XMFLOAT4 D3DX_R10G10B10A2_UNORM_to_FLOAT4(UINT packedInput)
|
||||
//
|
||||
// Then to write to the UAV in the same shader, call the following
|
||||
// to pack shader data into a uint that can be written out:
|
||||
//
|
||||
// UINT D3DX_FLOAT4_to_R10G10B10A2_UNORM(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
//
|
||||
// (4) Other views, such as SRVs, can be created with the desired format;
|
||||
// e.g. DXGI_FORMAT_R10G10B10A2_UNORM if the resource was created as
|
||||
// DXGI_FORMAT_R10G10B10A2_TYPELESS. When that view is accessed by a
|
||||
// shader, the hardware can do automatic type conversion as usual.
|
||||
//
|
||||
// Note, again, that if the shader only needs to write to a UAV, or read
|
||||
// as an SRV, then none of this is needed - fully typed UAV or SRVs can
|
||||
// be used. Only if simultaneous reading and writing to a UAV of a texture
|
||||
// is needed are the format conversion routines provided here potentially
|
||||
// useful.
|
||||
//
|
||||
// The following is the list of format conversion routines included in this
|
||||
// file, categorized by the DXGI_FORMAT they unpack/pack. Each of the
|
||||
// formats supported descends from one of the TYPELESS formats listed
|
||||
// above, and supports casting to DXGI_FORMAT_R32_UINT as a UAV.
|
||||
//
|
||||
// DXGI_FORMAT_R10G10B10A2_UNORM:
|
||||
//
|
||||
// XMFLOAT4 D3DX_R10G10B10A2_UNORM_to_FLOAT4(UINT packedInput)
|
||||
// UINT D3DX_FLOAT4_to_R10G10B10A2_UNORM(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_R10G10B10A2_UINT:
|
||||
//
|
||||
// XMUINT4 D3DX_R10G10B10A2_UINT_to_UINT4(UINT packedInput)
|
||||
// UINT D3DX_UINT4_to_R10G10B10A2_UINT(XMUINT4 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_R8G8B8A8_UNORM:
|
||||
//
|
||||
// XMFLOAT4 D3DX_R8G8B8A8_UNORM_to_FLOAT4(UINT packedInput)
|
||||
// UINT D3DX_FLOAT4_to_R8G8B8A8_UNORM(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
||||
//
|
||||
// XMFLOAT4 D3DX_R8G8B8A8_UNORM_SRGB_to_FLOAT4_inexact(UINT packedInput) *
|
||||
// XMFLOAT4 D3DX_R8G8B8A8_UNORM_SRGB_to_FLOAT4(UINT packedInput)
|
||||
// UINT D3DX_FLOAT4_to_R8G8B8A8_UNORM_SRGB(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
//
|
||||
// * The "_inexact" function above uses shader instructions that don't
|
||||
// have high enough precision to give the exact answer, albeit close.
|
||||
// The alternative function uses a lookup table stored in the shader
|
||||
// to give an exact SRGB->float conversion.
|
||||
//
|
||||
// DXGI_FORMAT_R8G8B8A8_UINT:
|
||||
//
|
||||
// XMUINT4 D3DX_R8G8B8A8_UINT_to_UINT4(UINT packedInput)
|
||||
// XMUINT D3DX_UINT4_to_R8G8B8A8_UINT(XMUINT4 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_R8G8B8A8_SNORM:
|
||||
//
|
||||
// XMFLOAT4 D3DX_R8G8B8A8_SNORM_to_FLOAT4(UINT packedInput)
|
||||
// UINT D3DX_FLOAT4_to_R8G8B8A8_SNORM(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_R8G8B8A8_SINT:
|
||||
//
|
||||
// XMINT4 D3DX_R8G8B8A8_SINT_to_INT4(UINT packedInput)
|
||||
// UINT D3DX_INT4_to_R8G8B8A8_SINT(XMINT4 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_B8G8R8A8_UNORM:
|
||||
//
|
||||
// XMFLOAT4 D3DX_B8G8R8A8_UNORM_to_FLOAT4(UINT packedInput)
|
||||
// UINT D3DX_FLOAT4_to_B8G8R8A8_UNORM(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
|
||||
//
|
||||
// XMFLOAT4 D3DX_B8G8R8A8_UNORM_SRGB_to_FLOAT4_inexact(UINT packedInput) *
|
||||
// XMFLOAT4 D3DX_B8G8R8A8_UNORM_SRGB_to_FLOAT4(UINT packedInput)
|
||||
// UINT D3DX_FLOAT4_to_R8G8B8A8_UNORM_SRGB(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
//
|
||||
// * The "_inexact" function above uses shader instructions that don't
|
||||
// have high enough precision to give the exact answer, albeit close.
|
||||
// The alternative function uses a lookup table stored in the shader
|
||||
// to give an exact SRGB->float conversion.
|
||||
//
|
||||
// DXGI_FORMAT_B8G8R8X8_UNORM:
|
||||
//
|
||||
// XMFLOAT3 D3DX_B8G8R8X8_UNORM_to_FLOAT3(UINT packedInput)
|
||||
// UINT D3DX_FLOAT3_to_B8G8R8X8_UNORM(hlsl_precise XMFLOAT3 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
|
||||
//
|
||||
// XMFLOAT3 D3DX_B8G8R8X8_UNORM_SRGB_to_FLOAT3_inexact(UINT packedInput) *
|
||||
// XMFLOAT3 D3DX_B8G8R8X8_UNORM_SRGB_to_FLOAT3(UINT packedInput)
|
||||
// UINT D3DX_FLOAT3_to_B8G8R8X8_UNORM_SRGB(hlsl_precise XMFLOAT3 unpackedInput)
|
||||
//
|
||||
// * The "_inexact" function above uses shader instructions that don't
|
||||
// have high enough precision to give the exact answer, albeit close.
|
||||
// The alternative function uses a lookup table stored in the shader
|
||||
// to give an exact SRGB->float conversion.
|
||||
//
|
||||
// DXGI_FORMAT_R16G16_FLOAT:
|
||||
//
|
||||
// XMFLOAT2 D3DX_R16G16_FLOAT_to_FLOAT2(UINT packedInput)
|
||||
// UINT D3DX_FLOAT2_to_R16G16_FLOAT(hlsl_precise XMFLOAT2 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_R16G16_UNORM:
|
||||
//
|
||||
// XMFLOAT2 D3DX_R16G16_UNORM_to_FLOAT2(UINT packedInput)
|
||||
// UINT D3DX_FLOAT2_to_R16G16_UNORM(hlsl_precise FLOAT2 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_R16G16_UINT:
|
||||
//
|
||||
// XMUINT2 D3DX_R16G16_UINT_to_UINT2(UINT packedInput)
|
||||
// UINT D3DX_UINT2_to_R16G16_UINT(XMUINT2 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_R16G16_SNORM:
|
||||
//
|
||||
// XMFLOAT2 D3DX_R16G16_SNORM_to_FLOAT2(UINT packedInput)
|
||||
// UINT D3DX_FLOAT2_to_R16G16_SNORM(hlsl_precise XMFLOAT2 unpackedInput)
|
||||
//
|
||||
// DXGI_FORMAT_R16G16_SINT:
|
||||
//
|
||||
// XMINT2 D3DX_R16G16_SINT_to_INT2(UINT packedInput)
|
||||
// UINT D3DX_INT2_to_R16G16_SINT(XMINT2 unpackedInput)
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef __D3DX_DXGI_FORMAT_CONVERT_INL___
|
||||
#define __D3DX_DXGI_FORMAT_CONVERT_INL___
|
||||
|
||||
#if HLSL_VERSION > 0
|
||||
|
||||
#define D3DX11INLINE
|
||||
|
||||
typedef int INT;
|
||||
typedef uint UINT;
|
||||
|
||||
typedef float2 XMFLOAT2;
|
||||
typedef float3 XMFLOAT3;
|
||||
typedef float4 XMFLOAT4;
|
||||
typedef int2 XMINT2;
|
||||
typedef int4 XMINT4;
|
||||
typedef uint2 XMUINT2;
|
||||
typedef uint4 XMUINT4;
|
||||
|
||||
#define hlsl_precise precise
|
||||
|
||||
#define D3DX_Saturate_FLOAT(_V) saturate(_V)
|
||||
#define D3DX_IsNan(_V) isnan(_V)
|
||||
#define D3DX_Truncate_FLOAT(_V) trunc(_V)
|
||||
|
||||
#else // HLSL_VERSION > 0
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error C++ compilation required
|
||||
#endif
|
||||
|
||||
#include <float.h>
|
||||
#include <xnamath.h>
|
||||
|
||||
#define hlsl_precise
|
||||
|
||||
D3DX11INLINE FLOAT D3DX_Saturate_FLOAT(FLOAT _V)
|
||||
{
|
||||
return min(max(_V, 0), 1);
|
||||
}
|
||||
D3DX11INLINE bool D3DX_IsNan(FLOAT _V)
|
||||
{
|
||||
return _V != _V;
|
||||
}
|
||||
D3DX11INLINE FLOAT D3DX_Truncate_FLOAT(FLOAT _V)
|
||||
{
|
||||
return _V >= 0 ? floor(_V) : ceil(_V);
|
||||
}
|
||||
|
||||
// 2D Vector; 32 bit signed integer components
|
||||
typedef struct _XMINT2
|
||||
{
|
||||
INT x;
|
||||
INT y;
|
||||
} XMINT2;
|
||||
|
||||
// 2D Vector; 32 bit unsigned integer components
|
||||
typedef struct _XMUINT2
|
||||
{
|
||||
UINT x;
|
||||
UINT y;
|
||||
} XMUINT2;
|
||||
|
||||
// 4D Vector; 32 bit signed integer components
|
||||
typedef struct _XMINT4
|
||||
{
|
||||
INT x;
|
||||
INT y;
|
||||
INT z;
|
||||
INT w;
|
||||
} XMINT4;
|
||||
|
||||
// 4D Vector; 32 bit unsigned integer components
|
||||
typedef struct _XMUINT4
|
||||
{
|
||||
UINT x;
|
||||
UINT y;
|
||||
UINT z;
|
||||
UINT w;
|
||||
} XMUINT4;
|
||||
|
||||
#endif // HLSL_VERSION > 0
|
||||
|
||||
//=============================================================================
|
||||
// SRGB Helper Functions Called By Conversions Further Below.
|
||||
//=============================================================================
|
||||
// SRGB_to_FLOAT_inexact is imprecise due to precision of pow implementations.
|
||||
// If exact SRGB->float conversion is needed, a table lookup is provided
|
||||
// further below.
|
||||
D3DX11INLINE FLOAT D3DX_SRGB_to_FLOAT_inexact(hlsl_precise FLOAT val)
|
||||
{
|
||||
if( val < 0.04045f )
|
||||
val /= 12.92f;
|
||||
else
|
||||
val = pow((val + 0.055f)/1.055f,2.4f);
|
||||
return val;
|
||||
}
|
||||
|
||||
static const UINT D3DX_SRGBTable[] =
|
||||
{
|
||||
0x00000000,0x399f22b4,0x3a1f22b4,0x3a6eb40e,0x3a9f22b4,0x3ac6eb61,0x3aeeb40e,0x3b0b3e5d,
|
||||
0x3b1f22b4,0x3b33070b,0x3b46eb61,0x3b5b518d,0x3b70f18d,0x3b83e1c6,0x3b8fe616,0x3b9c87fd,
|
||||
0x3ba9c9b7,0x3bb7ad6f,0x3bc63549,0x3bd56361,0x3be539c1,0x3bf5ba70,0x3c0373b5,0x3c0c6152,
|
||||
0x3c15a703,0x3c1f45be,0x3c293e6b,0x3c3391f7,0x3c3e4149,0x3c494d43,0x3c54b6c7,0x3c607eb1,
|
||||
0x3c6ca5df,0x3c792d22,0x3c830aa8,0x3c89af9f,0x3c9085db,0x3c978dc5,0x3c9ec7c2,0x3ca63433,
|
||||
0x3cadd37d,0x3cb5a601,0x3cbdac20,0x3cc5e639,0x3cce54ab,0x3cd6f7d5,0x3cdfd010,0x3ce8ddb9,
|
||||
0x3cf2212c,0x3cfb9ac1,0x3d02a569,0x3d0798dc,0x3d0ca7e6,0x3d11d2af,0x3d171963,0x3d1c7c2e,
|
||||
0x3d21fb3c,0x3d2796b2,0x3d2d4ebb,0x3d332380,0x3d39152b,0x3d3f23e3,0x3d454fd1,0x3d4b991c,
|
||||
0x3d51ffef,0x3d58846a,0x3d5f26b7,0x3d65e6fe,0x3d6cc564,0x3d73c20f,0x3d7add29,0x3d810b67,
|
||||
0x3d84b795,0x3d887330,0x3d8c3e4a,0x3d9018f6,0x3d940345,0x3d97fd4a,0x3d9c0716,0x3da020bb,
|
||||
0x3da44a4b,0x3da883d7,0x3daccd70,0x3db12728,0x3db59112,0x3dba0b3b,0x3dbe95b5,0x3dc33092,
|
||||
0x3dc7dbe2,0x3dcc97b6,0x3dd1641f,0x3dd6412c,0x3ddb2eef,0x3de02d77,0x3de53cd5,0x3dea5d19,
|
||||
0x3def8e52,0x3df4d091,0x3dfa23e8,0x3dff8861,0x3e027f07,0x3e054280,0x3e080ea3,0x3e0ae378,
|
||||
0x3e0dc105,0x3e10a754,0x3e13966b,0x3e168e52,0x3e198f10,0x3e1c98ad,0x3e1fab30,0x3e22c6a3,
|
||||
0x3e25eb09,0x3e29186c,0x3e2c4ed0,0x3e2f8e41,0x3e32d6c4,0x3e362861,0x3e39831e,0x3e3ce703,
|
||||
0x3e405416,0x3e43ca5f,0x3e4749e4,0x3e4ad2ae,0x3e4e64c2,0x3e520027,0x3e55a4e6,0x3e595303,
|
||||
0x3e5d0a8b,0x3e60cb7c,0x3e6495e0,0x3e6869bf,0x3e6c4720,0x3e702e0c,0x3e741e84,0x3e781890,
|
||||
0x3e7c1c38,0x3e8014c2,0x3e82203c,0x3e84308d,0x3e8645ba,0x3e885fc5,0x3e8a7eb2,0x3e8ca283,
|
||||
0x3e8ecb3d,0x3e90f8e1,0x3e932b74,0x3e9562f8,0x3e979f71,0x3e99e0e2,0x3e9c274e,0x3e9e72b7,
|
||||
0x3ea0c322,0x3ea31892,0x3ea57308,0x3ea7d289,0x3eaa3718,0x3eaca0b7,0x3eaf0f69,0x3eb18333,
|
||||
0x3eb3fc18,0x3eb67a18,0x3eb8fd37,0x3ebb8579,0x3ebe12e1,0x3ec0a571,0x3ec33d2d,0x3ec5da17,
|
||||
0x3ec87c33,0x3ecb2383,0x3ecdd00b,0x3ed081cd,0x3ed338cc,0x3ed5f50b,0x3ed8b68d,0x3edb7d54,
|
||||
0x3ede4965,0x3ee11ac1,0x3ee3f16b,0x3ee6cd67,0x3ee9aeb6,0x3eec955d,0x3eef815d,0x3ef272ba,
|
||||
0x3ef56976,0x3ef86594,0x3efb6717,0x3efe6e02,0x3f00bd2d,0x3f02460e,0x3f03d1a7,0x3f055ff9,
|
||||
0x3f06f106,0x3f0884cf,0x3f0a1b56,0x3f0bb49b,0x3f0d50a0,0x3f0eef67,0x3f1090f1,0x3f12353e,
|
||||
0x3f13dc51,0x3f15862b,0x3f1732cd,0x3f18e239,0x3f1a946f,0x3f1c4971,0x3f1e0141,0x3f1fbbdf,
|
||||
0x3f21794e,0x3f23398e,0x3f24fca0,0x3f26c286,0x3f288b41,0x3f2a56d3,0x3f2c253d,0x3f2df680,
|
||||
0x3f2fca9e,0x3f31a197,0x3f337b6c,0x3f355820,0x3f3737b3,0x3f391a26,0x3f3aff7c,0x3f3ce7b5,
|
||||
0x3f3ed2d2,0x3f40c0d4,0x3f42b1be,0x3f44a590,0x3f469c4b,0x3f4895f1,0x3f4a9282,0x3f4c9201,
|
||||
0x3f4e946e,0x3f5099cb,0x3f52a218,0x3f54ad57,0x3f56bb8a,0x3f58ccb0,0x3f5ae0cd,0x3f5cf7e0,
|
||||
0x3f5f11ec,0x3f612eee,0x3f634eef,0x3f6571e9,0x3f6797e3,0x3f69c0d6,0x3f6beccd,0x3f6e1bbf,
|
||||
0x3f704db8,0x3f7282af,0x3f74baae,0x3f76f5ae,0x3f7933b9,0x3f7b74c6,0x3f7db8e0,0x3f800000
|
||||
};
|
||||
|
||||
D3DX11INLINE FLOAT D3DX_SRGB_to_FLOAT(UINT val)
|
||||
{
|
||||
#if HLSL_VERSION > 0
|
||||
return asfloat(D3DX_SRGBTable[val]);
|
||||
#else
|
||||
return *(FLOAT*)&D3DX_SRGBTable[val];
|
||||
#endif
|
||||
}
|
||||
|
||||
D3DX11INLINE FLOAT D3DX_FLOAT_to_SRGB(hlsl_precise FLOAT val)
|
||||
{
|
||||
if( val < 0.0031308f )
|
||||
val *= 12.92f;
|
||||
else
|
||||
val = 1.055f * pow(val,1.0f/2.4f) - 0.055f;
|
||||
return val;
|
||||
}
|
||||
|
||||
D3DX11INLINE FLOAT D3DX_SaturateSigned_FLOAT(FLOAT _V)
|
||||
{
|
||||
if (D3DX_IsNan(_V))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return min(max(_V, -1), 1);
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT_to_UINT(FLOAT _V,
|
||||
FLOAT _Scale)
|
||||
{
|
||||
return (UINT)floor(_V * _Scale + 0.5f);
|
||||
}
|
||||
|
||||
D3DX11INLINE FLOAT D3DX_INT_to_FLOAT(INT _V,
|
||||
FLOAT _Scale)
|
||||
{
|
||||
FLOAT Scaled = (FLOAT)_V / _Scale;
|
||||
// The integer is a two's-complement signed
|
||||
// number so the negative range is slightly
|
||||
// larger than the positive range, meaning
|
||||
// the scaled value can be slight less than -1.
|
||||
// Clamp to keep the float range [-1, 1].
|
||||
return max(Scaled, -1.0f);
|
||||
}
|
||||
|
||||
D3DX11INLINE INT D3DX_FLOAT_to_INT(FLOAT _V,
|
||||
FLOAT _Scale)
|
||||
{
|
||||
return (INT)D3DX_Truncate_FLOAT(_V * _Scale + (_V >= 0 ? 0.5f : -0.5f));
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// Conversion routines
|
||||
//=============================================================================
|
||||
//-----------------------------------------------------------------------------
|
||||
// R10B10G10A2_UNORM <-> FLOAT4
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT4 D3DX_R10G10B10A2_UNORM_to_FLOAT4(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT4 unpackedOutput;
|
||||
unpackedOutput.x = (FLOAT) (packedInput & 0x000003ff) / 1023;
|
||||
unpackedOutput.y = (FLOAT)(((packedInput>>10) & 0x000003ff)) / 1023;
|
||||
unpackedOutput.z = (FLOAT)(((packedInput>>20) & 0x000003ff)) / 1023;
|
||||
unpackedOutput.w = (FLOAT)(((packedInput>>30) & 0x00000003)) / 3;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT4_to_R10G10B10A2_UNORM(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
packedOutput = ( (D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.x), 1023)) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.y), 1023)<<10) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.z), 1023)<<20) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.w), 3)<<30) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R10B10G10A2_UINT <-> UINT4
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMUINT4 D3DX_R10G10B10A2_UINT_to_UINT4(UINT packedInput)
|
||||
{
|
||||
XMUINT4 unpackedOutput;
|
||||
unpackedOutput.x = packedInput & 0x000003ff;
|
||||
unpackedOutput.y = (packedInput>>10) & 0x000003ff;
|
||||
unpackedOutput.z = (packedInput>>20) & 0x000003ff;
|
||||
unpackedOutput.w = (packedInput>>30) & 0x00000003;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_UINT4_to_R10G10B10A2_UINT(XMUINT4 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
unpackedInput.x = min(unpackedInput.x, 0x000003ff);
|
||||
unpackedInput.y = min(unpackedInput.y, 0x000003ff);
|
||||
unpackedInput.z = min(unpackedInput.z, 0x000003ff);
|
||||
unpackedInput.w = min(unpackedInput.w, 0x00000003);
|
||||
packedOutput = ( (unpackedInput.x) |
|
||||
((unpackedInput.y)<<10) |
|
||||
((unpackedInput.z)<<20) |
|
||||
((unpackedInput.w)<<30) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R8G8B8A8_UNORM <-> FLOAT4
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT4 D3DX_R8G8B8A8_UNORM_to_FLOAT4(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT4 unpackedOutput;
|
||||
unpackedOutput.x = (FLOAT) (packedInput & 0x000000ff) / 255;
|
||||
unpackedOutput.y = (FLOAT)(((packedInput>> 8) & 0x000000ff)) / 255;
|
||||
unpackedOutput.z = (FLOAT)(((packedInput>>16) & 0x000000ff)) / 255;
|
||||
unpackedOutput.w = (FLOAT) (packedInput>>24) / 255;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT4_to_R8G8B8A8_UNORM(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
packedOutput = ( (D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.x), 255)) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.y), 255)<< 8) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.z), 255)<<16) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.w), 255)<<24) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R8G8B8A8_UNORM_SRGB <-> FLOAT4
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT4 D3DX_R8G8B8A8_UNORM_SRGB_to_FLOAT4_inexact(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT4 unpackedOutput;
|
||||
unpackedOutput.x = D3DX_SRGB_to_FLOAT_inexact(((FLOAT) (packedInput & 0x000000ff) )/255);
|
||||
unpackedOutput.y = D3DX_SRGB_to_FLOAT_inexact(((FLOAT)(((packedInput>> 8) & 0x000000ff)))/255);
|
||||
unpackedOutput.z = D3DX_SRGB_to_FLOAT_inexact(((FLOAT)(((packedInput>>16) & 0x000000ff)))/255);
|
||||
unpackedOutput.w = (FLOAT)(packedInput>>24) / 255;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE XMFLOAT4 D3DX_R8G8B8A8_UNORM_SRGB_to_FLOAT4(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT4 unpackedOutput;
|
||||
unpackedOutput.x = D3DX_SRGB_to_FLOAT( (packedInput & 0x000000ff) );
|
||||
unpackedOutput.y = D3DX_SRGB_to_FLOAT((((packedInput>> 8) & 0x000000ff)));
|
||||
unpackedOutput.z = D3DX_SRGB_to_FLOAT((((packedInput>>16) & 0x000000ff)));
|
||||
unpackedOutput.w = (FLOAT)(packedInput>>24) / 255;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT4_to_R8G8B8A8_UNORM_SRGB(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
unpackedInput.x = D3DX_FLOAT_to_SRGB(D3DX_Saturate_FLOAT(unpackedInput.x));
|
||||
unpackedInput.y = D3DX_FLOAT_to_SRGB(D3DX_Saturate_FLOAT(unpackedInput.y));
|
||||
unpackedInput.z = D3DX_FLOAT_to_SRGB(D3DX_Saturate_FLOAT(unpackedInput.z));
|
||||
unpackedInput.w = D3DX_Saturate_FLOAT(unpackedInput.w);
|
||||
packedOutput = ( (D3DX_FLOAT_to_UINT(unpackedInput.x, 255)) |
|
||||
(D3DX_FLOAT_to_UINT(unpackedInput.y, 255)<< 8) |
|
||||
(D3DX_FLOAT_to_UINT(unpackedInput.z, 255)<<16) |
|
||||
(D3DX_FLOAT_to_UINT(unpackedInput.w, 255)<<24) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R8G8B8A8_UINT <-> UINT4
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMUINT4 D3DX_R8G8B8A8_UINT_to_UINT4(UINT packedInput)
|
||||
{
|
||||
XMUINT4 unpackedOutput;
|
||||
unpackedOutput.x = packedInput & 0x000000ff;
|
||||
unpackedOutput.y = (packedInput>> 8) & 0x000000ff;
|
||||
unpackedOutput.z = (packedInput>>16) & 0x000000ff;
|
||||
unpackedOutput.w = packedInput>>24;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_UINT4_to_R8G8B8A8_UINT(XMUINT4 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
unpackedInput.x = min(unpackedInput.x, 0x000000ff);
|
||||
unpackedInput.y = min(unpackedInput.y, 0x000000ff);
|
||||
unpackedInput.z = min(unpackedInput.z, 0x000000ff);
|
||||
unpackedInput.w = min(unpackedInput.w, 0x000000ff);
|
||||
packedOutput = ( unpackedInput.x |
|
||||
(unpackedInput.y<< 8) |
|
||||
(unpackedInput.z<<16) |
|
||||
(unpackedInput.w<<24) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R8G8B8A8_SNORM <-> FLOAT4
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT4 D3DX_R8G8B8A8_SNORM_to_FLOAT4(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT4 unpackedOutput;
|
||||
XMINT4 signExtendedBits;
|
||||
signExtendedBits.x = (INT)(packedInput << 24) >> 24;
|
||||
signExtendedBits.y = (INT)((packedInput << 16) & 0xff000000) >> 24;
|
||||
signExtendedBits.z = (INT)((packedInput << 8) & 0xff000000) >> 24;
|
||||
signExtendedBits.w = (INT)(packedInput & 0xff000000) >> 24;
|
||||
unpackedOutput.x = D3DX_INT_to_FLOAT(signExtendedBits.x, 127);
|
||||
unpackedOutput.y = D3DX_INT_to_FLOAT(signExtendedBits.y, 127);
|
||||
unpackedOutput.z = D3DX_INT_to_FLOAT(signExtendedBits.z, 127);
|
||||
unpackedOutput.w = D3DX_INT_to_FLOAT(signExtendedBits.w, 127);
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT4_to_R8G8B8A8_SNORM(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
packedOutput = ( (D3DX_FLOAT_to_INT(D3DX_SaturateSigned_FLOAT(unpackedInput.x), 127) & 0x000000ff) |
|
||||
((D3DX_FLOAT_to_INT(D3DX_SaturateSigned_FLOAT(unpackedInput.y), 127) & 0x000000ff)<< 8) |
|
||||
((D3DX_FLOAT_to_INT(D3DX_SaturateSigned_FLOAT(unpackedInput.z), 127) & 0x000000ff)<<16) |
|
||||
((D3DX_FLOAT_to_INT(D3DX_SaturateSigned_FLOAT(unpackedInput.w), 127)) <<24) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R8G8B8A8_SINT <-> INT4
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMINT4 D3DX_R8G8B8A8_SINT_to_INT4(UINT packedInput)
|
||||
{
|
||||
XMINT4 unpackedOutput;
|
||||
unpackedOutput.x = (INT)(packedInput << 24) >> 24;
|
||||
unpackedOutput.y = (INT)((packedInput << 16) & 0xff000000) >> 24;
|
||||
unpackedOutput.z = (INT)((packedInput << 8) & 0xff000000) >> 24;
|
||||
unpackedOutput.w = (INT)(packedInput & 0xff000000) >> 24;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_INT4_to_R8G8B8A8_SINT(XMINT4 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
unpackedInput.x = max(min(unpackedInput.x,127),-128);
|
||||
unpackedInput.y = max(min(unpackedInput.y,127),-128);
|
||||
unpackedInput.z = max(min(unpackedInput.z,127),-128);
|
||||
unpackedInput.w = max(min(unpackedInput.w,127),-128);
|
||||
packedOutput = ( (unpackedInput.x & 0x000000ff) |
|
||||
((unpackedInput.y & 0x000000ff)<< 8) |
|
||||
((unpackedInput.z & 0x000000ff)<<16) |
|
||||
(unpackedInput.w <<24) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// B8G8R8A8_UNORM <-> FLOAT4
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT4 D3DX_B8G8R8A8_UNORM_to_FLOAT4(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT4 unpackedOutput;
|
||||
unpackedOutput.z = (FLOAT) (packedInput & 0x000000ff) / 255;
|
||||
unpackedOutput.y = (FLOAT)(((packedInput>> 8) & 0x000000ff)) / 255;
|
||||
unpackedOutput.x = (FLOAT)(((packedInput>>16) & 0x000000ff)) / 255;
|
||||
unpackedOutput.w = (FLOAT) (packedInput>>24) / 255;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT4_to_B8G8R8A8_UNORM(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
packedOutput = ( (D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.z), 255)) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.y), 255)<< 8) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.x), 255)<<16) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.w), 255)<<24) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// B8G8R8A8_UNORM_SRGB <-> FLOAT4
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT4 D3DX_B8G8R8A8_UNORM_SRGB_to_FLOAT4_inexact(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT4 unpackedOutput;
|
||||
unpackedOutput.z = D3DX_SRGB_to_FLOAT_inexact(((FLOAT) (packedInput & 0x000000ff) )/255);
|
||||
unpackedOutput.y = D3DX_SRGB_to_FLOAT_inexact(((FLOAT)(((packedInput>> 8) & 0x000000ff)))/255);
|
||||
unpackedOutput.x = D3DX_SRGB_to_FLOAT_inexact(((FLOAT)(((packedInput>>16) & 0x000000ff)))/255);
|
||||
unpackedOutput.w = (FLOAT)(packedInput>>24) / 255;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE XMFLOAT4 D3DX_B8G8R8A8_UNORM_SRGB_to_FLOAT4(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT4 unpackedOutput;
|
||||
unpackedOutput.z = D3DX_SRGB_to_FLOAT( (packedInput & 0x000000ff) );
|
||||
unpackedOutput.y = D3DX_SRGB_to_FLOAT((((packedInput>> 8) & 0x000000ff)));
|
||||
unpackedOutput.x = D3DX_SRGB_to_FLOAT((((packedInput>>16) & 0x000000ff)));
|
||||
unpackedOutput.w = (FLOAT)(packedInput>>24) / 255;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT4_to_B8G8R8A8_UNORM_SRGB(hlsl_precise XMFLOAT4 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
unpackedInput.z = D3DX_FLOAT_to_SRGB(D3DX_Saturate_FLOAT(unpackedInput.z));
|
||||
unpackedInput.y = D3DX_FLOAT_to_SRGB(D3DX_Saturate_FLOAT(unpackedInput.y));
|
||||
unpackedInput.x = D3DX_FLOAT_to_SRGB(D3DX_Saturate_FLOAT(unpackedInput.x));
|
||||
unpackedInput.w = D3DX_Saturate_FLOAT(unpackedInput.w);
|
||||
packedOutput = ( (D3DX_FLOAT_to_UINT(unpackedInput.z, 255)) |
|
||||
(D3DX_FLOAT_to_UINT(unpackedInput.y, 255)<< 8) |
|
||||
(D3DX_FLOAT_to_UINT(unpackedInput.x, 255)<<16) |
|
||||
(D3DX_FLOAT_to_UINT(unpackedInput.w, 255)<<24) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// B8G8R8X8_UNORM <-> FLOAT3
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT3 D3DX_B8G8R8X8_UNORM_to_FLOAT3(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT3 unpackedOutput;
|
||||
unpackedOutput.z = (FLOAT) (packedInput & 0x000000ff) / 255;
|
||||
unpackedOutput.y = (FLOAT)(((packedInput>> 8) & 0x000000ff)) / 255;
|
||||
unpackedOutput.x = (FLOAT)(((packedInput>>16) & 0x000000ff)) / 255;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT3_to_B8G8R8X8_UNORM(hlsl_precise XMFLOAT3 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
packedOutput = ( (D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.z), 255)) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.y), 255)<< 8) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.x), 255)<<16) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// B8G8R8X8_UNORM_SRGB <-> FLOAT3
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT3 D3DX_B8G8R8X8_UNORM_SRGB_to_FLOAT3_inexact(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT3 unpackedOutput;
|
||||
unpackedOutput.z = D3DX_SRGB_to_FLOAT_inexact(((FLOAT) (packedInput & 0x000000ff) )/255);
|
||||
unpackedOutput.y = D3DX_SRGB_to_FLOAT_inexact(((FLOAT)(((packedInput>> 8) & 0x000000ff)))/255);
|
||||
unpackedOutput.x = D3DX_SRGB_to_FLOAT_inexact(((FLOAT)(((packedInput>>16) & 0x000000ff)))/255);
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE XMFLOAT3 D3DX_B8G8R8X8_UNORM_SRGB_to_FLOAT3(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT3 unpackedOutput;
|
||||
unpackedOutput.z = D3DX_SRGB_to_FLOAT( (packedInput & 0x000000ff) );
|
||||
unpackedOutput.y = D3DX_SRGB_to_FLOAT((((packedInput>> 8) & 0x000000ff)));
|
||||
unpackedOutput.x = D3DX_SRGB_to_FLOAT((((packedInput>>16) & 0x000000ff)));
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT3_to_B8G8R8X8_UNORM_SRGB(hlsl_precise XMFLOAT3 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
unpackedInput.z = D3DX_FLOAT_to_SRGB(D3DX_Saturate_FLOAT(unpackedInput.z));
|
||||
unpackedInput.y = D3DX_FLOAT_to_SRGB(D3DX_Saturate_FLOAT(unpackedInput.y));
|
||||
unpackedInput.x = D3DX_FLOAT_to_SRGB(D3DX_Saturate_FLOAT(unpackedInput.x));
|
||||
packedOutput = ( (D3DX_FLOAT_to_UINT(unpackedInput.z, 255)) |
|
||||
(D3DX_FLOAT_to_UINT(unpackedInput.y, 255)<< 8) |
|
||||
(D3DX_FLOAT_to_UINT(unpackedInput.x, 255)<<16) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R16G16_FLOAT <-> FLOAT2
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if HLSL_VERSION > 0
|
||||
|
||||
D3DX11INLINE XMFLOAT2 D3DX_R16G16_FLOAT_to_FLOAT2(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT2 unpackedOutput;
|
||||
unpackedOutput.x = f16tof32(packedInput&0x0000ffff);
|
||||
unpackedOutput.y = f16tof32(packedInput>>16);
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT2_to_R16G16_FLOAT(hlsl_precise XMFLOAT2 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
packedOutput = asuint(f32tof16(unpackedInput.x)) |
|
||||
(asuint(f32tof16(unpackedInput.y)) << 16);
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
#endif // HLSL_VERSION > 0
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R16G16_UNORM <-> FLOAT2
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT2 D3DX_R16G16_UNORM_to_FLOAT2(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT2 unpackedOutput;
|
||||
unpackedOutput.x = (FLOAT) (packedInput & 0x0000ffff) / 65535;
|
||||
unpackedOutput.y = (FLOAT) (packedInput>>16) / 65535;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT2_to_R16G16_UNORM(hlsl_precise XMFLOAT2 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
packedOutput = ( (D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.x), 65535)) |
|
||||
(D3DX_FLOAT_to_UINT(D3DX_Saturate_FLOAT(unpackedInput.y), 65535)<< 16) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R16G16_UINT <-> UINT2
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMUINT2 D3DX_R16G16_UINT_to_UINT2(UINT packedInput)
|
||||
{
|
||||
XMUINT2 unpackedOutput;
|
||||
unpackedOutput.x = packedInput & 0x0000ffff;
|
||||
unpackedOutput.y = packedInput>>16;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_UINT2_to_R16G16_UINT(XMUINT2 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
unpackedInput.x = min(unpackedInput.x,0x0000ffff);
|
||||
unpackedInput.y = min(unpackedInput.y,0x0000ffff);
|
||||
packedOutput = ( unpackedInput.x |
|
||||
(unpackedInput.y<<16) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R16G16_SNORM <-> FLOAT2
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMFLOAT2 D3DX_R16G16_SNORM_to_FLOAT2(UINT packedInput)
|
||||
{
|
||||
hlsl_precise XMFLOAT2 unpackedOutput;
|
||||
XMINT2 signExtendedBits;
|
||||
signExtendedBits.x = (INT)(packedInput << 16) >> 16;
|
||||
signExtendedBits.y = (INT)(packedInput & 0xffff0000) >> 16;
|
||||
unpackedOutput.x = D3DX_INT_to_FLOAT(signExtendedBits.x, 32767);
|
||||
unpackedOutput.y = D3DX_INT_to_FLOAT(signExtendedBits.y, 32767);
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_FLOAT2_to_R16G16_SNORM(hlsl_precise XMFLOAT2 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
packedOutput = ( (D3DX_FLOAT_to_INT(D3DX_SaturateSigned_FLOAT(unpackedInput.x), 32767) & 0x0000ffff) |
|
||||
(D3DX_FLOAT_to_INT(D3DX_SaturateSigned_FLOAT(unpackedInput.y), 32767) <<16) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// R16G16_SINT <-> INT2
|
||||
//-----------------------------------------------------------------------------
|
||||
D3DX11INLINE XMINT2 D3DX_R16G16_SINT_to_INT2(UINT packedInput)
|
||||
{
|
||||
XMINT2 unpackedOutput;
|
||||
unpackedOutput.x = (INT)(packedInput << 16) >> 16;
|
||||
unpackedOutput.y = (INT)(packedInput & 0xffff0000) >> 16;
|
||||
return unpackedOutput;
|
||||
}
|
||||
|
||||
D3DX11INLINE UINT D3DX_INT2_to_R16G16_SINT(XMINT2 unpackedInput)
|
||||
{
|
||||
UINT packedOutput;
|
||||
unpackedInput.x = max(min(unpackedInput.x,32767),-32768);
|
||||
unpackedInput.y = max(min(unpackedInput.y,32767),-32768);
|
||||
packedOutput = ( (unpackedInput.x & 0x0000ffff) |
|
||||
(unpackedInput.y <<16) );
|
||||
return packedOutput;
|
||||
}
|
||||
|
||||
#endif // __D3DX_DXGI_FORMAT_CONVERT_INL___
|
||||
Vendored
+403
@@ -0,0 +1,403 @@
|
||||
//+--------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// Abstract:
|
||||
// Public API definitions shared by DWrite, D2D, and DImage.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef DCOMMON_H_INCLUDED
|
||||
#define DCOMMON_H_INCLUDED
|
||||
|
||||
#include <dxgiformat.h>
|
||||
|
||||
#ifndef DX_DECLARE_INTERFACE
|
||||
#define DX_DECLARE_INTERFACE(x) DECLSPEC_UUID(x) DECLSPEC_NOVTABLE
|
||||
#endif
|
||||
|
||||
#ifndef CHECKMETHOD
|
||||
#define CHECKMETHOD(method) virtual DECLSPEC_NOTHROW _Must_inspect_result_ HRESULT STDMETHODCALLTYPE method
|
||||
#endif
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4201) // anonymous unions warning
|
||||
|
||||
//
|
||||
// Forward declarations
|
||||
//
|
||||
struct IDXGISurface;
|
||||
|
||||
/// <summary>
|
||||
/// The measuring method used for text layout.
|
||||
/// </summary>
|
||||
typedef enum DWRITE_MEASURING_MODE
|
||||
{
|
||||
/// <summary>
|
||||
/// Text is measured using glyph ideal metrics whose values are independent to the current display resolution.
|
||||
/// </summary>
|
||||
DWRITE_MEASURING_MODE_NATURAL,
|
||||
|
||||
/// <summary>
|
||||
/// Text is measured using glyph display compatible metrics whose values tuned for the current display resolution.
|
||||
/// </summary>
|
||||
DWRITE_MEASURING_MODE_GDI_CLASSIC,
|
||||
|
||||
/// <summary>
|
||||
// Text is measured using the same glyph display metrics as text measured by GDI using a font
|
||||
// created with CLEARTYPE_NATURAL_QUALITY.
|
||||
/// </summary>
|
||||
DWRITE_MEASURING_MODE_GDI_NATURAL
|
||||
|
||||
} DWRITE_MEASURING_MODE;
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WIN10_RS1
|
||||
|
||||
/// <summary>
|
||||
/// Fonts may contain multiple drawable data formats for glyphs. These flags specify which formats
|
||||
/// are supported in the font, either at a font-wide level or per glyph, and the app may use them
|
||||
/// to tell DWrite which formats to return when splitting a color glyph run.
|
||||
/// </summary>
|
||||
enum DWRITE_GLYPH_IMAGE_FORMATS
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates no data is available for this glyph.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_IMAGE_FORMATS_NONE = 0x00000000,
|
||||
|
||||
/// <summary>
|
||||
/// The glyph has TrueType outlines.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE = 0x00000001,
|
||||
|
||||
/// <summary>
|
||||
/// The glyph has CFF outlines.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_IMAGE_FORMATS_CFF = 0x00000002,
|
||||
|
||||
/// <summary>
|
||||
/// The glyph has multilayered COLR data.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_IMAGE_FORMATS_COLR = 0x00000004,
|
||||
|
||||
/// <summary>
|
||||
/// The glyph has SVG outlines as standard XML.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Fonts may store the content gzip'd rather than plain text,
|
||||
/// indicated by the first two bytes as gzip header {0x1F 0x8B}.
|
||||
/// </remarks>
|
||||
DWRITE_GLYPH_IMAGE_FORMATS_SVG = 0x00000008,
|
||||
|
||||
/// <summary>
|
||||
/// The glyph has PNG image data, with standard PNG IHDR.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_IMAGE_FORMATS_PNG = 0x00000010,
|
||||
|
||||
/// <summary>
|
||||
/// The glyph has JPEG image data, with standard JIFF SOI header.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_IMAGE_FORMATS_JPEG = 0x00000020,
|
||||
|
||||
/// <summary>
|
||||
/// The glyph has TIFF image data.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_IMAGE_FORMATS_TIFF = 0x00000040,
|
||||
|
||||
/// <summary>
|
||||
/// The glyph has raw 32-bit premultiplied BGRA data.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8 = 0x00000080,
|
||||
};
|
||||
|
||||
#ifdef DEFINE_ENUM_FLAG_OPERATORS
|
||||
DEFINE_ENUM_FLAG_OPERATORS(DWRITE_GLYPH_IMAGE_FORMATS);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Qualifies how alpha is to be treated in a bitmap or render target containing
|
||||
/// alpha.
|
||||
/// </summary>
|
||||
typedef enum D2D1_ALPHA_MODE
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Alpha mode should be determined implicitly. Some target surfaces do not supply
|
||||
/// or imply this information in which case alpha must be specified.
|
||||
/// </summary>
|
||||
D2D1_ALPHA_MODE_UNKNOWN = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Treat the alpha as premultipled.
|
||||
/// </summary>
|
||||
D2D1_ALPHA_MODE_PREMULTIPLIED = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Opacity is in the 'A' component only.
|
||||
/// </summary>
|
||||
D2D1_ALPHA_MODE_STRAIGHT = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Ignore any alpha channel information.
|
||||
/// </summary>
|
||||
D2D1_ALPHA_MODE_IGNORE = 3,
|
||||
|
||||
D2D1_ALPHA_MODE_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_ALPHA_MODE;
|
||||
|
||||
/// <summary>
|
||||
/// Description of a pixel format.
|
||||
/// </summary>
|
||||
typedef struct D2D1_PIXEL_FORMAT
|
||||
{
|
||||
DXGI_FORMAT format;
|
||||
D2D1_ALPHA_MODE alphaMode;
|
||||
|
||||
} D2D1_PIXEL_FORMAT;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an x-coordinate and y-coordinate pair in two-dimensional space.
|
||||
/// </summary>
|
||||
typedef struct D2D_POINT_2U
|
||||
{
|
||||
UINT32 x;
|
||||
UINT32 y;
|
||||
|
||||
} D2D_POINT_2U;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an x-coordinate and y-coordinate pair in two-dimensional space.
|
||||
/// </summary>
|
||||
typedef struct D2D_POINT_2F
|
||||
{
|
||||
FLOAT x;
|
||||
FLOAT y;
|
||||
|
||||
} D2D_POINT_2F;
|
||||
|
||||
typedef POINT D2D_POINT_2L;
|
||||
|
||||
/// <summary>
|
||||
/// A vector of 2 FLOAT values (x, y).
|
||||
/// </summary>
|
||||
typedef struct D2D_VECTOR_2F
|
||||
{
|
||||
FLOAT x;
|
||||
FLOAT y;
|
||||
|
||||
} D2D_VECTOR_2F;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A vector of 3 FLOAT values (x, y, z).
|
||||
/// </summary>
|
||||
typedef struct D2D_VECTOR_3F
|
||||
{
|
||||
FLOAT x;
|
||||
FLOAT y;
|
||||
FLOAT z;
|
||||
|
||||
} D2D_VECTOR_3F;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A vector of 4 FLOAT values (x, y, z, w).
|
||||
/// </summary>
|
||||
typedef struct D2D_VECTOR_4F
|
||||
{
|
||||
FLOAT x;
|
||||
FLOAT y;
|
||||
FLOAT z;
|
||||
FLOAT w;
|
||||
|
||||
} D2D_VECTOR_4F;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Represents a rectangle defined by the coordinates of the upper-left corner
|
||||
/// (left, top) and the coordinates of the lower-right corner (right, bottom).
|
||||
/// </summary>
|
||||
typedef struct D2D_RECT_F
|
||||
{
|
||||
FLOAT left;
|
||||
FLOAT top;
|
||||
FLOAT right;
|
||||
FLOAT bottom;
|
||||
|
||||
} D2D_RECT_F;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Represents a rectangle defined by the coordinates of the upper-left corner
|
||||
/// (left, top) and the coordinates of the lower-right corner (right, bottom).
|
||||
/// </summary>
|
||||
typedef struct D2D_RECT_U
|
||||
{
|
||||
UINT32 left;
|
||||
UINT32 top;
|
||||
UINT32 right;
|
||||
UINT32 bottom;
|
||||
|
||||
} D2D_RECT_U;
|
||||
|
||||
typedef RECT D2D_RECT_L;
|
||||
|
||||
/// <summary>
|
||||
/// Stores an ordered pair of floats, typically the width and height of a rectangle.
|
||||
/// </summary>
|
||||
typedef struct D2D_SIZE_F
|
||||
{
|
||||
FLOAT width;
|
||||
FLOAT height;
|
||||
|
||||
} D2D_SIZE_F;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Stores an ordered pair of integers, typically the width and height of a
|
||||
/// rectangle.
|
||||
/// </summary>
|
||||
typedef struct D2D_SIZE_U
|
||||
{
|
||||
UINT32 width;
|
||||
UINT32 height;
|
||||
|
||||
} D2D_SIZE_U;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Represents a 3-by-2 matrix.
|
||||
/// </summary>
|
||||
typedef struct D2D_MATRIX_3X2_F
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
/// <summary>
|
||||
/// Horizontal scaling / cosine of rotation
|
||||
/// </summary>
|
||||
FLOAT m11;
|
||||
|
||||
/// <summary>
|
||||
/// Vertical shear / sine of rotation
|
||||
/// </summary>
|
||||
FLOAT m12;
|
||||
|
||||
/// <summary>
|
||||
/// Horizontal shear / negative sine of rotation
|
||||
/// </summary>
|
||||
FLOAT m21;
|
||||
|
||||
/// <summary>
|
||||
/// Vertical scaling / cosine of rotation
|
||||
/// </summary>
|
||||
FLOAT m22;
|
||||
|
||||
/// <summary>
|
||||
/// Horizontal shift (always orthogonal regardless of rotation)
|
||||
/// </summary>
|
||||
FLOAT dx;
|
||||
|
||||
/// <summary>
|
||||
/// Vertical shift (always orthogonal regardless of rotation)
|
||||
/// </summary>
|
||||
FLOAT dy;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
FLOAT _11, _12;
|
||||
FLOAT _21, _22;
|
||||
FLOAT _31, _32;
|
||||
};
|
||||
|
||||
FLOAT m[3][2];
|
||||
};
|
||||
|
||||
} D2D_MATRIX_3X2_F;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Represents a 4-by-3 matrix.
|
||||
/// </summary>
|
||||
typedef struct D2D_MATRIX_4X3_F
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
FLOAT _11, _12, _13;
|
||||
FLOAT _21, _22, _23;
|
||||
FLOAT _31, _32, _33;
|
||||
FLOAT _41, _42, _43;
|
||||
};
|
||||
|
||||
FLOAT m[4][3];
|
||||
};
|
||||
|
||||
} D2D_MATRIX_4X3_F;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Represents a 4-by-4 matrix.
|
||||
/// </summary>
|
||||
typedef struct D2D_MATRIX_4X4_F
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
FLOAT _11, _12, _13, _14;
|
||||
FLOAT _21, _22, _23, _24;
|
||||
FLOAT _31, _32, _33, _34;
|
||||
FLOAT _41, _42, _43, _44;
|
||||
};
|
||||
|
||||
FLOAT m[4][4];
|
||||
};
|
||||
|
||||
} D2D_MATRIX_4X4_F;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Represents a 5-by-4 matrix.
|
||||
/// </summary>
|
||||
typedef struct D2D_MATRIX_5X4_F
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
FLOAT _11, _12, _13, _14;
|
||||
FLOAT _21, _22, _23, _24;
|
||||
FLOAT _31, _32, _33, _34;
|
||||
FLOAT _41, _42, _43, _44;
|
||||
FLOAT _51, _52, _53, _54;
|
||||
};
|
||||
|
||||
FLOAT m[5][4];
|
||||
};
|
||||
|
||||
} D2D_MATRIX_5X4_F;
|
||||
|
||||
|
||||
typedef D2D_POINT_2F D2D1_POINT_2F;
|
||||
typedef D2D_POINT_2U D2D1_POINT_2U;
|
||||
typedef D2D_POINT_2L D2D1_POINT_2L;
|
||||
typedef D2D_RECT_F D2D1_RECT_F;
|
||||
typedef D2D_RECT_U D2D1_RECT_U;
|
||||
typedef D2D_RECT_L D2D1_RECT_L;
|
||||
typedef D2D_SIZE_F D2D1_SIZE_F;
|
||||
typedef D2D_SIZE_U D2D1_SIZE_U;
|
||||
typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
|
||||
|
||||
|
||||
#pragma warning(pop)
|
||||
|
||||
#endif /* DCOMMON_H_INCLUDED */
|
||||
Vendored
+2268
File diff suppressed because it is too large
Load Diff
+237
@@ -0,0 +1,237 @@
|
||||
|
||||
|
||||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0622 */
|
||||
/* @@MIDL_FILE_HEADING( ) */
|
||||
|
||||
#pragma warning( disable: 4049 ) /* more than 64k source lines */
|
||||
|
||||
|
||||
/* verify that the <rpcndr.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCNDR_H_VERSION__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 475
|
||||
#endif
|
||||
|
||||
/* verify that the <rpcsal.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCSAL_H_VERSION__
|
||||
#define __REQUIRED_RPCSAL_H_VERSION__ 100
|
||||
#endif
|
||||
|
||||
#include "rpc.h"
|
||||
#include "rpcndr.h"
|
||||
|
||||
#ifndef __RPCNDR_H_VERSION__
|
||||
#error this stub requires an updated version of <rpcndr.h>
|
||||
#endif /* __RPCNDR_H_VERSION__ */
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include "windows.h"
|
||||
#include "ole2.h"
|
||||
#endif /*COM_NO_WINDOWS_H*/
|
||||
|
||||
#ifndef __dcompanimation_h__
|
||||
#define __dcompanimation_h__
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/* Forward Declarations */
|
||||
|
||||
#ifndef __IDCompositionAnimation_FWD_DEFINED__
|
||||
#define __IDCompositionAnimation_FWD_DEFINED__
|
||||
typedef interface IDCompositionAnimation IDCompositionAnimation;
|
||||
|
||||
#endif /* __IDCompositionAnimation_FWD_DEFINED__ */
|
||||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "wtypes.h"
|
||||
#include "unknwn.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"{
|
||||
#endif
|
||||
|
||||
|
||||
/* interface __MIDL_itf_dcompanimation_0000_0000 */
|
||||
/* [local] */
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_dcompanimation_0000_0000_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_dcompanimation_0000_0000_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __IDCompositionAnimation_INTERFACE_DEFINED__
|
||||
#define __IDCompositionAnimation_INTERFACE_DEFINED__
|
||||
|
||||
/* interface IDCompositionAnimation */
|
||||
/* [unique][helpstring][uuid][object][local] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_IDCompositionAnimation;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("CBFD91D9-51B2-45e4-B3DE-D19CCFB863C5")
|
||||
IDCompositionAnimation : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetAbsoluteBeginTime(
|
||||
LARGE_INTEGER beginTime) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE AddCubic(
|
||||
double beginOffset,
|
||||
float constantCoefficient,
|
||||
float linearCoefficient,
|
||||
float quadraticCoefficient,
|
||||
float cubicCoefficient) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE AddSinusoidal(
|
||||
double beginOffset,
|
||||
float bias,
|
||||
float amplitude,
|
||||
float frequency,
|
||||
float phase) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE AddRepeat(
|
||||
double beginOffset,
|
||||
double durationToRepeat) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE End(
|
||||
double endOffset,
|
||||
float endValue) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct IDCompositionAnimationVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
IDCompositionAnimation * This,
|
||||
/* [in] */ REFIID riid,
|
||||
/* [annotation][iid_is][out] */
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
IDCompositionAnimation * This);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
IDCompositionAnimation * This);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *Reset )(
|
||||
IDCompositionAnimation * This);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *SetAbsoluteBeginTime )(
|
||||
IDCompositionAnimation * This,
|
||||
LARGE_INTEGER beginTime);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *AddCubic )(
|
||||
IDCompositionAnimation * This,
|
||||
double beginOffset,
|
||||
float constantCoefficient,
|
||||
float linearCoefficient,
|
||||
float quadraticCoefficient,
|
||||
float cubicCoefficient);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *AddSinusoidal )(
|
||||
IDCompositionAnimation * This,
|
||||
double beginOffset,
|
||||
float bias,
|
||||
float amplitude,
|
||||
float frequency,
|
||||
float phase);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *AddRepeat )(
|
||||
IDCompositionAnimation * This,
|
||||
double beginOffset,
|
||||
double durationToRepeat);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *End )(
|
||||
IDCompositionAnimation * This,
|
||||
double endOffset,
|
||||
float endValue);
|
||||
|
||||
END_INTERFACE
|
||||
} IDCompositionAnimationVtbl;
|
||||
|
||||
interface IDCompositionAnimation
|
||||
{
|
||||
CONST_VTBL struct IDCompositionAnimationVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define IDCompositionAnimation_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define IDCompositionAnimation_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define IDCompositionAnimation_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define IDCompositionAnimation_Reset(This) \
|
||||
( (This)->lpVtbl -> Reset(This) )
|
||||
|
||||
#define IDCompositionAnimation_SetAbsoluteBeginTime(This,beginTime) \
|
||||
( (This)->lpVtbl -> SetAbsoluteBeginTime(This,beginTime) )
|
||||
|
||||
#define IDCompositionAnimation_AddCubic(This,beginOffset,constantCoefficient,linearCoefficient,quadraticCoefficient,cubicCoefficient) \
|
||||
( (This)->lpVtbl -> AddCubic(This,beginOffset,constantCoefficient,linearCoefficient,quadraticCoefficient,cubicCoefficient) )
|
||||
|
||||
#define IDCompositionAnimation_AddSinusoidal(This,beginOffset,bias,amplitude,frequency,phase) \
|
||||
( (This)->lpVtbl -> AddSinusoidal(This,beginOffset,bias,amplitude,frequency,phase) )
|
||||
|
||||
#define IDCompositionAnimation_AddRepeat(This,beginOffset,durationToRepeat) \
|
||||
( (This)->lpVtbl -> AddRepeat(This,beginOffset,durationToRepeat) )
|
||||
|
||||
#define IDCompositionAnimation_End(This,endOffset,endValue) \
|
||||
( (This)->lpVtbl -> End(This,endOffset,endValue) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __IDCompositionAnimation_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_dcompanimation_0000_0001 */
|
||||
/* [local] */
|
||||
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_dcompanimation_0000_0001_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_dcompanimation_0000_0001_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
/* end of Additional Prototypes */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Vendored
+96
@@ -0,0 +1,96 @@
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//---------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#include <dxgitype.h> // for DXGI_RATIONAL
|
||||
#include <dxgi1_5.h> // for DXGI_ALPHA_MODE, DXGI_HDR_METADATA_TYPE
|
||||
|
||||
|
||||
|
||||
#if (NTDDI_VERSION >= NTDDI_WIN8)
|
||||
|
||||
|
||||
//
|
||||
// DirectComposition types
|
||||
//
|
||||
|
||||
enum DCOMPOSITION_BITMAP_INTERPOLATION_MODE
|
||||
{
|
||||
DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
|
||||
DCOMPOSITION_BITMAP_INTERPOLATION_MODE_LINEAR = 1,
|
||||
|
||||
DCOMPOSITION_BITMAP_INTERPOLATION_MODE_INHERIT = 0xffffffff
|
||||
};
|
||||
|
||||
enum DCOMPOSITION_BORDER_MODE
|
||||
{
|
||||
DCOMPOSITION_BORDER_MODE_SOFT = 0,
|
||||
DCOMPOSITION_BORDER_MODE_HARD = 1,
|
||||
|
||||
DCOMPOSITION_BORDER_MODE_INHERIT = 0xffffffff
|
||||
};
|
||||
|
||||
enum DCOMPOSITION_COMPOSITE_MODE
|
||||
{
|
||||
DCOMPOSITION_COMPOSITE_MODE_SOURCE_OVER = 0,
|
||||
DCOMPOSITION_COMPOSITE_MODE_DESTINATION_INVERT = 1,
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WINBLUE)
|
||||
DCOMPOSITION_COMPOSITE_MODE_MIN_BLEND = 2,
|
||||
#endif // (_WIN32_WINNT >= _WIN32_WINNT_WINBLUE)
|
||||
|
||||
DCOMPOSITION_COMPOSITE_MODE_INHERIT = 0xffffffff
|
||||
};
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WINBLUE)
|
||||
enum DCOMPOSITION_BACKFACE_VISIBILITY
|
||||
{
|
||||
DCOMPOSITION_BACKFACE_VISIBILITY_VISIBLE = 0,
|
||||
DCOMPOSITION_BACKFACE_VISIBILITY_HIDDEN = 1,
|
||||
|
||||
DCOMPOSITION_BACKFACE_VISIBILITY_INHERIT = 0xffffffff
|
||||
};
|
||||
|
||||
enum DCOMPOSITION_OPACITY_MODE
|
||||
{
|
||||
DCOMPOSITION_OPACITY_MODE_LAYER = 0,
|
||||
DCOMPOSITION_OPACITY_MODE_MULTIPLY = 1,
|
||||
|
||||
DCOMPOSITION_OPACITY_MODE_INHERIT = 0xffffffff
|
||||
};
|
||||
#endif // (_WIN32_WINNT >= _WIN32_WINNT_WINBLUE)
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WINTHRESHOLD)
|
||||
enum DCOMPOSITION_DEPTH_MODE
|
||||
{
|
||||
DCOMPOSITION_DEPTH_MODE_TREE = 0,
|
||||
DCOMPOSITION_DEPTH_MODE_SPATIAL = 1,
|
||||
DCOMPOSITION_DEPTH_MODE_SORTED = 3,
|
||||
|
||||
DCOMPOSITION_DEPTH_MODE_INHERIT = 0xffffffff
|
||||
};
|
||||
#endif // (_WIN32_WINNT >= _WIN32_WINNT_WINTHRESHOLD)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
LARGE_INTEGER lastFrameTime;
|
||||
DXGI_RATIONAL currentCompositionRate;
|
||||
LARGE_INTEGER currentTime;
|
||||
LARGE_INTEGER timeFrequency;
|
||||
LARGE_INTEGER nextEstimatedFrameTime;
|
||||
} DCOMPOSITION_FRAME_STATISTICS;
|
||||
|
||||
|
||||
//
|
||||
// Composition object specific access flags
|
||||
//
|
||||
|
||||
#define COMPOSITIONOBJECT_READ 0x0001L
|
||||
#define COMPOSITIONOBJECT_WRITE 0x0002L
|
||||
|
||||
#define COMPOSITIONOBJECT_ALL_ACCESS (COMPOSITIONOBJECT_READ | COMPOSITIONOBJECT_WRITE)
|
||||
|
||||
#endif // NTDDI_WIN8
|
||||
|
||||
|
||||
Vendored
+5862
File diff suppressed because it is too large
Load Diff
Vendored
+5134
File diff suppressed because it is too large
Load Diff
Vendored
+1926
File diff suppressed because it is too large
Load Diff
Vendored
+975
@@ -0,0 +1,975 @@
|
||||
//+--------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// Abstract:
|
||||
// DirectX Typography Services public API definitions.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#ifndef DWRITE_2_H_INCLUDED
|
||||
#define DWRITE_2_H_INCLUDED
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <dwrite_1.h>
|
||||
|
||||
|
||||
interface IDWriteFontFallback;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// How to align glyphs to the margin.
|
||||
/// </summary>
|
||||
enum DWRITE_OPTICAL_ALIGNMENT
|
||||
{
|
||||
/// <summary>
|
||||
/// Align to the default metrics of the glyph.
|
||||
/// </summary>
|
||||
DWRITE_OPTICAL_ALIGNMENT_NONE,
|
||||
|
||||
/// <summary>
|
||||
/// Align glyphs to the margins. Without this, some small whitespace
|
||||
/// may be present between the text and the margin from the glyph's side
|
||||
/// bearing values. Note that glyphs may still overhang outside the
|
||||
/// margin, such as flourishes or italic slants.
|
||||
/// </summary>
|
||||
DWRITE_OPTICAL_ALIGNMENT_NO_SIDE_BEARINGS,
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Whether to enable grid-fitting of glyph outlines (a.k.a. hinting).
|
||||
/// </summary>
|
||||
enum DWRITE_GRID_FIT_MODE
|
||||
{
|
||||
/// <summary>
|
||||
/// Choose grid fitting base on the font's gasp table information.
|
||||
/// </summary>
|
||||
DWRITE_GRID_FIT_MODE_DEFAULT,
|
||||
|
||||
/// <summary>
|
||||
/// Always disable grid fitting, using the ideal glyph outlines.
|
||||
/// </summary>
|
||||
DWRITE_GRID_FIT_MODE_DISABLED,
|
||||
|
||||
/// <summary>
|
||||
/// Enable grid fitting, adjusting glyph outlines for device pixel display.
|
||||
/// </summary>
|
||||
DWRITE_GRID_FIT_MODE_ENABLED
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Overall metrics associated with text after layout.
|
||||
/// All coordinates are in device independent pixels (DIPs).
|
||||
/// </summary>
|
||||
struct DWRITE_TEXT_METRICS1 : DWRITE_TEXT_METRICS
|
||||
{
|
||||
/// <summary>
|
||||
/// The height of the formatted text taking into account the
|
||||
/// trailing whitespace at the end of each line, which will
|
||||
/// matter for vertical reading directions.
|
||||
/// </summary>
|
||||
FLOAT heightIncludingTrailingWhitespace;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The text renderer interface represents a set of application-defined
|
||||
/// callbacks that perform rendering of text, inline objects, and decorations
|
||||
/// such as underlines.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("D3E0E934-22A0-427E-AAE4-7D9574B59DB1") IDWriteTextRenderer1 : public IDWriteTextRenderer
|
||||
{
|
||||
/// <summary>
|
||||
/// IDWriteTextLayout::Draw calls this function to instruct the client to
|
||||
/// render a run of glyphs.
|
||||
/// </summary>
|
||||
/// <param name="clientDrawingContext">The context passed to
|
||||
/// IDWriteTextLayout::Draw.</param>
|
||||
/// <param name="baselineOriginX">X-coordinate of the baseline.</param>
|
||||
/// <param name="baselineOriginY">Y-coordinate of the baseline.</param>
|
||||
/// <param name="orientationAngle">Orientation of the glyph run.</param>
|
||||
/// <param name="measuringMode">Specifies measuring method for glyphs in
|
||||
/// the run. Renderer implementations may choose different rendering
|
||||
/// modes for given measuring methods, but best results are seen when
|
||||
/// the rendering mode matches the corresponding measuring mode:
|
||||
/// DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL for DWRITE_MEASURING_MODE_NATURAL
|
||||
/// DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC for DWRITE_MEASURING_MODE_GDI_CLASSIC
|
||||
/// DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL for DWRITE_MEASURING_MODE_GDI_NATURAL
|
||||
/// </param>
|
||||
/// <param name="glyphRun">The glyph run to draw.</param>
|
||||
/// <param name="glyphRunDescription">Properties of the characters
|
||||
/// associated with this run.</param>
|
||||
/// <param name="clientDrawingEffect">The drawing effect set in
|
||||
/// IDWriteTextLayout::SetDrawingEffect.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// If a non-identity orientation is passed, the glyph run should be
|
||||
/// rotated around the given baseline x and y coordinates. The function
|
||||
/// IDWriteAnalyzer2::GetGlyphOrientationTransform will return the
|
||||
/// necessary transform for you, which can be combined with any existing
|
||||
/// world transform on the drawing context.
|
||||
/// </remarks>
|
||||
STDMETHOD(DrawGlyphRun)(
|
||||
_In_opt_ void* clientDrawingContext,
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE orientationAngle,
|
||||
DWRITE_MEASURING_MODE measuringMode,
|
||||
_In_ DWRITE_GLYPH_RUN const* glyphRun,
|
||||
_In_ DWRITE_GLYPH_RUN_DESCRIPTION const* glyphRunDescription,
|
||||
_In_opt_ IUnknown* clientDrawingEffect
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// IDWriteTextLayout::Draw calls this function to instruct the client to draw
|
||||
/// an underline.
|
||||
/// </summary>
|
||||
/// <param name="clientDrawingContext">The context passed to
|
||||
/// IDWriteTextLayout::Draw.</param>
|
||||
/// <param name="baselineOriginX">X-coordinate of the baseline.</param>
|
||||
/// <param name="baselineOriginY">Y-coordinate of the baseline.</param>
|
||||
/// <param name="orientationAngle">Orientation of the underline.</param>
|
||||
/// <param name="underline">Underline logical information.</param>
|
||||
/// <param name="clientDrawingEffect">The drawing effect set in
|
||||
/// IDWriteTextLayout::SetDrawingEffect.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// A single underline can be broken into multiple calls, depending on
|
||||
/// how the formatting changes attributes. If font sizes/styles change
|
||||
/// within an underline, the thickness and offset will be averaged
|
||||
/// weighted according to characters.
|
||||
///
|
||||
/// To get the correct top coordinate of the underline rect, add
|
||||
/// underline::offset to the baseline's Y. Otherwise the underline will
|
||||
/// be immediately under the text. The x coordinate will always be passed
|
||||
/// as the left side, regardless of text directionality. This simplifies
|
||||
/// drawing and reduces the problem of round-off that could potentially
|
||||
/// cause gaps or a double stamped alpha blend. To avoid alpha overlap,
|
||||
/// round the end points to the nearest device pixel.
|
||||
/// </remarks>
|
||||
STDMETHOD(DrawUnderline)(
|
||||
_In_opt_ void* clientDrawingContext,
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE orientationAngle,
|
||||
_In_ DWRITE_UNDERLINE const* underline,
|
||||
_In_opt_ IUnknown* clientDrawingEffect
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// IDWriteTextLayout::Draw calls this function to instruct the client to draw
|
||||
/// a strikethrough.
|
||||
/// </summary>
|
||||
/// <param name="clientDrawingContext">The context passed to
|
||||
/// IDWriteTextLayout::Draw.</param>
|
||||
/// <param name="baselineOriginX">X-coordinate of the baseline.</param>
|
||||
/// <param name="baselineOriginY">Y-coordinate of the baseline.</param>
|
||||
/// <param name="orientationAngle">Orientation of the strikethrough.</param>
|
||||
/// <param name="strikethrough">Strikethrough logical information.</param>
|
||||
/// <param name="clientDrawingEffect">The drawing effect set in
|
||||
/// IDWriteTextLayout::SetDrawingEffect.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// A single strikethrough can be broken into multiple calls, depending on
|
||||
/// how the formatting changes attributes. Strikethrough is not averaged
|
||||
/// across font sizes/styles changes.
|
||||
/// To get the correct top coordinate of the strikethrough rect,
|
||||
/// add strikethrough::offset to the baseline's Y.
|
||||
/// Like underlines, the x coordinate will always be passed as the left side,
|
||||
/// regardless of text directionality.
|
||||
/// </remarks>
|
||||
STDMETHOD(DrawStrikethrough)(
|
||||
_In_opt_ void* clientDrawingContext,
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE orientationAngle,
|
||||
_In_ DWRITE_STRIKETHROUGH const* strikethrough,
|
||||
_In_opt_ IUnknown* clientDrawingEffect
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// IDWriteTextLayout::Draw calls this application callback when it needs to
|
||||
/// draw an inline object.
|
||||
/// </summary>
|
||||
/// <param name="clientDrawingContext">The context passed to
|
||||
/// IDWriteTextLayout::Draw.</param>
|
||||
/// <param name="originX">X-coordinate at the top-left corner of the
|
||||
/// inline object.</param>
|
||||
/// <param name="originY">Y-coordinate at the top-left corner of the
|
||||
/// inline object.</param>
|
||||
/// <param name="orientationAngle">Orientation of the inline object.</param>
|
||||
/// <param name="inlineObject">The object set using IDWriteTextLayout::SetInlineObject.</param>
|
||||
/// <param name="isSideways">The object should be drawn on its side.</param>
|
||||
/// <param name="isRightToLeft">The object is in an right-to-left context
|
||||
/// and should be drawn flipped.</param>
|
||||
/// <param name="clientDrawingEffect">The drawing effect set in
|
||||
/// IDWriteTextLayout::SetDrawingEffect.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// The right-to-left flag is a hint to draw the appropriate visual for
|
||||
/// that reading direction. For example, it would look strange to draw an
|
||||
/// arrow pointing to the right to indicate a submenu. The sideways flag
|
||||
/// similarly hints that the object is drawn in a different orientation.
|
||||
/// If a non-identity orientation is passed, the top left of the inline
|
||||
/// object should be rotated around the given x and y coordinates.
|
||||
/// IDWriteAnalyzer2::GetGlyphOrientationTransform returns the necessary
|
||||
/// transform for this.
|
||||
/// </remarks>
|
||||
STDMETHOD(DrawInlineObject)(
|
||||
_In_opt_ void* clientDrawingContext,
|
||||
FLOAT originX,
|
||||
FLOAT originY,
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE orientationAngle,
|
||||
_In_ IDWriteInlineObject* inlineObject,
|
||||
BOOL isSideways,
|
||||
BOOL isRightToLeft,
|
||||
_In_opt_ IUnknown* clientDrawingEffect
|
||||
) PURE;
|
||||
|
||||
using IDWriteTextRenderer::DrawGlyphRun;
|
||||
using IDWriteTextRenderer::DrawUnderline;
|
||||
using IDWriteTextRenderer::DrawStrikethrough;
|
||||
using IDWriteTextRenderer::DrawInlineObject;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The format of text used for text layout.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This object may not be thread-safe and it may carry the state of text format change.
|
||||
/// </remarks>
|
||||
interface DWRITE_DECLARE_INTERFACE("5F174B49-0D8B-4CFB-8BCA-F1CCE9D06C67") IDWriteTextFormat1 : public IDWriteTextFormat
|
||||
{
|
||||
/// <summary>
|
||||
/// Set the preferred orientation of glyphs when using a vertical reading direction.
|
||||
/// </summary>
|
||||
/// <param name="glyphOrientation">Preferred glyph orientation.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetVerticalGlyphOrientation)(
|
||||
DWRITE_VERTICAL_GLYPH_ORIENTATION glyphOrientation
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get the preferred orientation of glyphs when using a vertical reading
|
||||
/// direction.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_VERTICAL_GLYPH_ORIENTATION, GetVerticalGlyphOrientation)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Set whether or not the last word on the last line is wrapped.
|
||||
/// </summary>
|
||||
/// <param name="isLastLineWrappingEnabled">Line wrapping option.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetLastLineWrapping)(
|
||||
BOOL isLastLineWrappingEnabled
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get whether or not the last word on the last line is wrapped.
|
||||
/// </summary>
|
||||
STDMETHOD_(BOOL, GetLastLineWrapping)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Set how the glyphs align to the edges the margin. Default behavior is
|
||||
/// to align glyphs using their default glyphs metrics which include side
|
||||
/// bearings.
|
||||
/// </summary>
|
||||
/// <param name="opticalAlignment">Optical alignment option.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetOpticalAlignment)(
|
||||
DWRITE_OPTICAL_ALIGNMENT opticalAlignment
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get how the glyphs align to the edges the margin.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_OPTICAL_ALIGNMENT, GetOpticalAlignment)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Apply a custom font fallback onto layout. If none is specified,
|
||||
/// layout uses the system fallback list.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">Custom font fallback created from
|
||||
/// IDWriteFontFallbackBuilder::CreateFontFallback or from
|
||||
/// IDWriteFactory2::GetSystemFontFallback.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetFontFallback)(
|
||||
IDWriteFontFallback* fontFallback
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get the current font fallback object.
|
||||
/// </summary>
|
||||
STDMETHOD(GetFontFallback)(
|
||||
__out IDWriteFontFallback** fontFallback
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The text layout interface represents a block of text after it has
|
||||
/// been fully analyzed and formatted.
|
||||
///
|
||||
/// All coordinates are in device independent pixels (DIPs).
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("1093C18F-8D5E-43F0-B064-0917311B525E") IDWriteTextLayout2 : public IDWriteTextLayout1
|
||||
{
|
||||
/// <summary>
|
||||
/// GetMetrics retrieves overall metrics for the formatted string.
|
||||
/// </summary>
|
||||
/// <param name="textMetrics">The returned metrics.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// Drawing effects like underline and strikethrough do not contribute
|
||||
/// to the text size, which is essentially the sum of advance widths and
|
||||
/// line heights. Additionally, visible swashes and other graphic
|
||||
/// adornments may extend outside the returned width and height.
|
||||
/// </remarks>
|
||||
STDMETHOD(GetMetrics)(
|
||||
_Out_ DWRITE_TEXT_METRICS1* textMetrics
|
||||
) PURE;
|
||||
|
||||
using IDWriteTextLayout::GetMetrics;
|
||||
|
||||
/// <summary>
|
||||
/// Set the preferred orientation of glyphs when using a vertical reading direction.
|
||||
/// </summary>
|
||||
/// <param name="glyphOrientation">Preferred glyph orientation.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetVerticalGlyphOrientation)(
|
||||
DWRITE_VERTICAL_GLYPH_ORIENTATION glyphOrientation
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get the preferred orientation of glyphs when using a vertical reading
|
||||
/// direction.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_VERTICAL_GLYPH_ORIENTATION, GetVerticalGlyphOrientation)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Set whether or not the last word on the last line is wrapped.
|
||||
/// </summary>
|
||||
/// <param name="isLastLineWrappingEnabled">Line wrapping option.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetLastLineWrapping)(
|
||||
BOOL isLastLineWrappingEnabled
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get whether or not the last word on the last line is wrapped.
|
||||
/// </summary>
|
||||
STDMETHOD_(BOOL, GetLastLineWrapping)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Set how the glyphs align to the edges the margin. Default behavior is
|
||||
/// to align glyphs using their default glyphs metrics which include side
|
||||
/// bearings.
|
||||
/// </summary>
|
||||
/// <param name="opticalAlignment">Optical alignment option.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetOpticalAlignment)(
|
||||
DWRITE_OPTICAL_ALIGNMENT opticalAlignment
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get how the glyphs align to the edges the margin.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_OPTICAL_ALIGNMENT, GetOpticalAlignment)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Apply a custom font fallback onto layout. If none is specified,
|
||||
/// layout uses the system fallback list.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">Custom font fallback created from
|
||||
/// IDWriteFontFallbackBuilder::CreateFontFallback or
|
||||
/// IDWriteFactory2::GetSystemFontFallback.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetFontFallback)(
|
||||
IDWriteFontFallback* fontFallback
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get the current font fallback object.
|
||||
/// </summary>
|
||||
STDMETHOD(GetFontFallback)(
|
||||
__out IDWriteFontFallback** fontFallback
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The text analyzer interface represents a set of application-defined
|
||||
/// callbacks that perform rendering of text, inline objects, and decorations
|
||||
/// such as underlines.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("553A9FF3-5693-4DF7-B52B-74806F7F2EB9") IDWriteTextAnalyzer2 : public IDWriteTextAnalyzer1
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns 2x3 transform matrix for the respective angle to draw the
|
||||
/// glyph run or other object.
|
||||
/// </summary>
|
||||
/// <param name="glyphOrientationAngle">The angle reported to one of the application callbacks,
|
||||
/// including IDWriteTextAnalysisSink1::SetGlyphOrientation and IDWriteTextRenderer1::Draw*.</param>
|
||||
/// <param name="isSideways">Whether the run's glyphs are sideways or not.</param>
|
||||
/// <param name="originX">X origin of the element, be it a glyph run or underline or other.</param>
|
||||
/// <param name="originY">Y origin of the element, be it a glyph run or underline or other.</param>
|
||||
/// <param name="transform">Returned transform.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// This rotates around the given origin x and y, returning a translation component
|
||||
/// such that the glyph run, text decoration, or inline object is drawn with the
|
||||
/// right orientation at the expected coordinate.
|
||||
/// </remarks>
|
||||
STDMETHOD(GetGlyphOrientationTransform)(
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE glyphOrientationAngle,
|
||||
BOOL isSideways,
|
||||
FLOAT originX,
|
||||
FLOAT originY,
|
||||
_Out_ DWRITE_MATRIX* transform
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of typographic feature tags for the given script and language.
|
||||
/// </summary>
|
||||
/// <param name="fontFace">The font face to get features from.</param>
|
||||
/// <param name="scriptAnalysis">Script analysis result from AnalyzeScript.</param>
|
||||
/// <param name="localeName">The locale to use when selecting the feature,
|
||||
/// such en-us or ja-jp.</param>
|
||||
/// <param name="maxTagCount">Maximum tag count.</param>
|
||||
/// <param name="actualTagCount">Actual tag count. If greater than
|
||||
/// maxTagCount, E_NOT_SUFFICIENT_BUFFER is returned, and the call
|
||||
/// should be retried with a larger buffer.</param>
|
||||
/// <param name="tags">Feature tag list.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(GetTypographicFeatures)(
|
||||
IDWriteFontFace* fontFace,
|
||||
DWRITE_SCRIPT_ANALYSIS scriptAnalysis,
|
||||
_In_opt_z_ WCHAR const* localeName,
|
||||
UINT32 maxTagCount,
|
||||
_Out_ UINT32* actualTagCount,
|
||||
_Out_writes_(maxTagCount) DWRITE_FONT_FEATURE_TAG* tags
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array of which glyphs are affected by a given feature.
|
||||
/// </summary>
|
||||
/// <param name="fontFace">The font face to read glyph information from.</param>
|
||||
/// <param name="scriptAnalysis">Script analysis result from AnalyzeScript.</param>
|
||||
/// <param name="localeName">The locale to use when selecting the feature,
|
||||
/// such en-us or ja-jp.</param>
|
||||
/// <param name="featureTag">OpenType feature name to use, which may be one
|
||||
/// of the DWRITE_FONT_FEATURE_TAG values or a custom feature using
|
||||
/// DWRITE_MAKE_OPENTYPE_TAG.</param>
|
||||
/// <param name="glyphCount">Number of glyph indices to check.</param>
|
||||
/// <param name="glyphIndices">Glyph indices to check for feature application.</param>
|
||||
/// <param name="featureApplies">Output of which glyphs are affected by the
|
||||
/// feature, where for each glyph affected, the respective array index
|
||||
/// will be 1. The result is returned per-glyph without regard to
|
||||
/// neighboring context of adjacent glyphs.</param>
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CheckTypographicFeature)(
|
||||
IDWriteFontFace* fontFace,
|
||||
DWRITE_SCRIPT_ANALYSIS scriptAnalysis,
|
||||
_In_opt_z_ WCHAR const* localeName,
|
||||
DWRITE_FONT_FEATURE_TAG featureTag,
|
||||
UINT32 glyphCount,
|
||||
_In_reads_(glyphCount) UINT16 const* glyphIndices,
|
||||
_Out_writes_(glyphCount) UINT8* featureApplies
|
||||
) PURE;
|
||||
|
||||
using IDWriteTextAnalyzer1::GetGlyphOrientationTransform;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A font fallback definition used for mapping characters to fonts capable of
|
||||
/// supporting them.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("EFA008F9-F7A1-48BF-B05C-F224713CC0FF") IDWriteFontFallback : public IUnknown
|
||||
{
|
||||
/// <summary>
|
||||
/// Determines an appropriate font to use to render the range of text.
|
||||
/// </summary>
|
||||
/// <param name="source">The text source implementation holds the text and
|
||||
/// locale.</param>
|
||||
/// <param name="textLength">Length of the text to analyze.</param>
|
||||
/// <param name="baseFontCollection">Default font collection to use.</param>
|
||||
/// <param name="baseFamilyName">Family name of the base font. If you pass
|
||||
/// null, no matching will be done against the family.</param>
|
||||
/// <param name="baseWeight">Desired weight.</param>
|
||||
/// <param name="baseStyle">Desired style.</param>
|
||||
/// <param name="baseStretch">Desired stretch.</param>
|
||||
/// <param name="mappedLength">Length of text mapped to the mapped font.
|
||||
/// This will always be less or equal to the input text length and
|
||||
/// greater than zero (if the text length is non-zero) so that the
|
||||
/// caller advances at least one character each call.</param>
|
||||
/// <param name="mappedFont">The font that should be used to render the
|
||||
/// first mappedLength characters of the text. If it returns NULL,
|
||||
/// then no known font can render the text, and mappedLength is the
|
||||
/// number of unsupported characters to skip.</param>
|
||||
/// <param name="scale">Scale factor to multiply the em size of the
|
||||
/// returned font by.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(MapCharacters)(
|
||||
IDWriteTextAnalysisSource* analysisSource,
|
||||
UINT32 textPosition,
|
||||
UINT32 textLength,
|
||||
_In_opt_ IDWriteFontCollection* baseFontCollection,
|
||||
_In_opt_z_ wchar_t const* baseFamilyName,
|
||||
DWRITE_FONT_WEIGHT baseWeight,
|
||||
DWRITE_FONT_STYLE baseStyle,
|
||||
DWRITE_FONT_STRETCH baseStretch,
|
||||
_Out_range_(0, textLength) UINT32* mappedLength,
|
||||
_COM_Outptr_result_maybenull_ IDWriteFont** mappedFont,
|
||||
_Out_ FLOAT* scale
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Builder used to create a font fallback definition by appending a series of
|
||||
/// fallback mappings, followed by a creation call.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This object may not be thread-safe.
|
||||
/// </remarks>
|
||||
interface DWRITE_DECLARE_INTERFACE("FD882D06-8ABA-4FB8-B849-8BE8B73E14DE") IDWriteFontFallbackBuilder : public IUnknown
|
||||
{
|
||||
/// <summary>
|
||||
/// Appends a single mapping to the list. Call this once for each additional mapping.
|
||||
/// </summary>
|
||||
/// <param name="ranges">Unicode ranges that apply to this mapping.</param>
|
||||
/// <param name="rangesCount">Number of Unicode ranges.</param>
|
||||
/// <param name="localeName">Locale of the context (e.g. document locale).</param>
|
||||
/// <param name="baseFamilyName">Base family name to match against, if applicable.</param>
|
||||
/// <param name="fontCollection">Explicit font collection for this mapping (optional).</param>
|
||||
/// <param name="targetFamilyNames">List of target family name strings.</param>
|
||||
/// <param name="targetFamilyNamesCount">Number of target family names.</param>
|
||||
/// <param name="scale">Scale factor to multiply the result target font by.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(AddMapping)(
|
||||
_In_reads_(rangesCount) DWRITE_UNICODE_RANGE const* ranges,
|
||||
UINT32 rangesCount,
|
||||
_In_reads_(targetFamilyNamesCount) WCHAR const** targetFamilyNames,
|
||||
UINT32 targetFamilyNamesCount,
|
||||
_In_opt_ IDWriteFontCollection* fontCollection = NULL,
|
||||
_In_opt_z_ WCHAR const* localeName = NULL,
|
||||
_In_opt_z_ WCHAR const* baseFamilyName = NULL,
|
||||
FLOAT scale = 1.0f
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Appends all the mappings from an existing font fallback object.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">Font fallback to read mappings from.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(AddMappings)(
|
||||
IDWriteFontFallback* fontFallback
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the finalized fallback object from the mappings added.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">Created fallback list.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CreateFontFallback)(
|
||||
_COM_Outptr_ IDWriteFontFallback** fontFallback
|
||||
) PURE;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// DWRITE_COLOR_F
|
||||
/// </summary>
|
||||
#ifndef D3DCOLORVALUE_DEFINED
|
||||
|
||||
typedef struct _D3DCOLORVALUE {
|
||||
union {
|
||||
FLOAT r;
|
||||
FLOAT dvR;
|
||||
};
|
||||
union {
|
||||
FLOAT g;
|
||||
FLOAT dvG;
|
||||
};
|
||||
union {
|
||||
FLOAT b;
|
||||
FLOAT dvB;
|
||||
};
|
||||
union {
|
||||
FLOAT a;
|
||||
FLOAT dvA;
|
||||
};
|
||||
} D3DCOLORVALUE;
|
||||
|
||||
#define D3DCOLORVALUE_DEFINED
|
||||
#endif // D3DCOLORVALUE_DEFINED
|
||||
|
||||
typedef D3DCOLORVALUE DWRITE_COLOR_F;
|
||||
|
||||
/// <summary>
|
||||
/// The IDWriteFont interface represents a physical font in a font collection.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("29748ed6-8c9c-4a6a-be0b-d912e8538944") IDWriteFont2 : public IDWriteFont1
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns TRUE if the font contains tables that can provide color information
|
||||
/// (including COLR, CPAL, SVG, CBDT, sbix tables), or FALSE if not. Note that
|
||||
/// TRUE is returned even in the case when the font tables contain only grayscale
|
||||
/// images.
|
||||
/// </summary>
|
||||
STDMETHOD_(BOOL, IsColorFont)() PURE;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The interface that represents an absolute reference to a font face.
|
||||
/// It contains font face type, appropriate file references and face identification data.
|
||||
/// Various font data such as metrics, names and glyph outlines is obtained from IDWriteFontFace.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("d8b768ff-64bc-4e66-982b-ec8e87f693f7") IDWriteFontFace2 : public IDWriteFontFace1
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns TRUE if the font contains tables that can provide color information
|
||||
/// (including COLR, CPAL, SVG, CBDT, sbix tables), or FALSE if not. Note that
|
||||
/// TRUE is returned even in the case when the font tables contain only grayscale
|
||||
/// images.
|
||||
/// </summary>
|
||||
STDMETHOD_(BOOL, IsColorFont)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the number of color palettes defined by the font. The return
|
||||
/// value is zero if the font has no color information. Color fonts must
|
||||
/// have at least one palette, with palette index zero being the default.
|
||||
/// </summary>
|
||||
STDMETHOD_(UINT32, GetColorPaletteCount)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the number of entries in each color palette. All color palettes
|
||||
/// in a font have the same number of palette entries. The return value is
|
||||
/// zero if the font has no color information.
|
||||
/// </summary>
|
||||
STDMETHOD_(UINT32, GetPaletteEntryCount)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Reads color values from the font's color palette.
|
||||
/// </summary>
|
||||
/// <param name="colorPaletteIndex">Zero-based index of the color palette. If the
|
||||
/// font does not have a palette with the specified index, the method returns
|
||||
/// DWRITE_E_NOCOLOR.<param>
|
||||
/// <param name="firstEntryIndex">Zero-based index of the first palette entry
|
||||
/// to read.</param>
|
||||
/// <param name="entryCount">Number of palette entries to read.</param>
|
||||
/// <param name="paletteEntries">Array that receives the color values.<param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// The return value is E_INVALIDARG if firstEntryIndex + entryCount is greater
|
||||
/// than the actual number of palette entries as returned by GetPaletteEntryCount.
|
||||
/// The return value is DWRITE_E_NOCOLOR if the font does not have a palette
|
||||
/// with the specified palette index.
|
||||
/// </returns>
|
||||
STDMETHOD(GetPaletteEntries)(
|
||||
UINT32 colorPaletteIndex,
|
||||
UINT32 firstEntryIndex,
|
||||
UINT32 entryCount,
|
||||
_Out_writes_(entryCount) DWRITE_COLOR_F* paletteEntries
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Determines the recommended text rendering and grid-fit mode to be used based on the
|
||||
/// font, size, world transform, and measuring mode.
|
||||
/// </summary>
|
||||
/// <param name="fontEmSize">Logical font size in DIPs.</param>
|
||||
/// <param name="dpiX">Number of pixels per logical inch in the horizontal direction.</param>
|
||||
/// <param name="dpiY">Number of pixels per logical inch in the vertical direction.</param>
|
||||
/// <param name="transform">Specifies the world transform.</param>
|
||||
/// <param name="outlineThreshold">Specifies the quality of the graphics system's outline rendering,
|
||||
/// affects the size threshold above which outline rendering is used.</param>
|
||||
/// <param name="measuringMode">Specifies the method used to measure during text layout. For proper
|
||||
/// glyph spacing, the function returns a rendering mode that is compatible with the specified
|
||||
/// measuring mode.</param>
|
||||
/// <param name="renderingParams">Rendering parameters object. This parameter is necessary in case the rendering parameters
|
||||
/// object overrides the rendering mode.</param>
|
||||
/// <param name="renderingMode">Receives the recommended rendering mode.</param>
|
||||
/// <param name="gridFitMode">Receives the recommended grid-fit mode.</param>
|
||||
/// <remarks>
|
||||
/// This method should be used to determine the actual rendering mode in cases where the rendering
|
||||
/// mode of the rendering params object is DWRITE_RENDERING_MODE_DEFAULT, and the actual grid-fit
|
||||
/// mode when the rendering params object is DWRITE_GRID_FIT_MODE_DEFAULT.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(GetRecommendedRenderingMode)(
|
||||
FLOAT fontEmSize,
|
||||
FLOAT dpiX,
|
||||
FLOAT dpiY,
|
||||
_In_opt_ DWRITE_MATRIX const* transform,
|
||||
BOOL isSideways,
|
||||
DWRITE_OUTLINE_THRESHOLD outlineThreshold,
|
||||
DWRITE_MEASURING_MODE measuringMode,
|
||||
_In_opt_ IDWriteRenderingParams* renderingParams,
|
||||
_Out_ DWRITE_RENDERING_MODE* renderingMode,
|
||||
_Out_ DWRITE_GRID_FIT_MODE* gridFitMode
|
||||
) PURE;
|
||||
|
||||
using IDWriteFontFace1::GetRecommendedRenderingMode;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Represents a color glyph run. The IDWriteFactory2::TranslateColorGlyphRun
|
||||
/// method returns an ordered collection of color glyph runs, which can be
|
||||
/// layered on top of each other to produce a color representation of the
|
||||
/// given base glyph run.
|
||||
/// </summary>
|
||||
struct DWRITE_COLOR_GLYPH_RUN
|
||||
{
|
||||
/// <summary>
|
||||
/// Glyph run to render.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_RUN glyphRun;
|
||||
|
||||
/// <summary>
|
||||
/// Optional glyph run description.
|
||||
/// </summary>
|
||||
_Maybenull_ DWRITE_GLYPH_RUN_DESCRIPTION* glyphRunDescription;
|
||||
|
||||
/// <summary>
|
||||
/// Location at which to draw this glyph run.
|
||||
/// </summary>
|
||||
FLOAT baselineOriginX;
|
||||
FLOAT baselineOriginY;
|
||||
|
||||
/// <summary>
|
||||
/// Color to use for this layer, if any. This is the same color that
|
||||
/// IDWriteFontFace2::GetPaletteEntries would return for the current
|
||||
/// palette index if the paletteIndex member is less than 0xFFFF. If
|
||||
/// the paletteIndex member is 0xFFFF then there is no associated
|
||||
/// palette entry, this member is set to { 0, 0, 0, 0 }, and the client
|
||||
/// should use the current foreground brush.
|
||||
/// </summary>
|
||||
DWRITE_COLOR_F runColor;
|
||||
|
||||
/// <summary>
|
||||
/// Zero-based index of this layer's color entry in the current color
|
||||
/// palette, or 0xFFFF if this layer is to be rendered using
|
||||
/// the current foreground brush.
|
||||
/// </summary>
|
||||
UINT16 paletteIndex;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Enumerator for an ordered collection of color glyph runs.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("d31fbe17-f157-41a2-8d24-cb779e0560e8") IDWriteColorGlyphRunEnumerator : public IUnknown
|
||||
{
|
||||
/// <summary>
|
||||
/// Advances to the first or next color run. The runs are enumerated
|
||||
/// in order from back to front.
|
||||
/// </summary>
|
||||
/// <param name="hasRun">Receives TRUE if there is a current run or
|
||||
/// FALSE if the end of the sequence has been reached.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(MoveNext)(
|
||||
_Out_ BOOL* hasRun
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current color glyph run.
|
||||
/// </summary>
|
||||
/// <param name="colorGlyphRun">Receives a pointer to the color
|
||||
/// glyph run. The pointer remains valid until the next call to
|
||||
/// MoveNext or until the interface is released.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code. An error is returned if there is
|
||||
/// no current glyph run, i.e., if MoveNext has not yet been called
|
||||
/// or if the end of the sequence has been reached.
|
||||
/// </returns>
|
||||
STDMETHOD(GetCurrentRun)(
|
||||
_Outptr_ DWRITE_COLOR_GLYPH_RUN const** colorGlyphRun
|
||||
) PURE;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The interface that represents text rendering settings for glyph rasterization and filtering.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("F9D711C3-9777-40AE-87E8-3E5AF9BF0948") IDWriteRenderingParams2 : public IDWriteRenderingParams1
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the grid fitting mode.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_GRID_FIT_MODE, GetGridFitMode)() PURE;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The root factory interface for all DWrite objects.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("0439fc60-ca44-4994-8dee-3a9af7b732ec") IDWriteFactory2 : public IDWriteFactory1
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the system-appropriate font fallback mapping list.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">The system fallback list.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(GetSystemFontFallback)(
|
||||
_COM_Outptr_ IDWriteFontFallback** fontFallback
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Create a custom font fallback builder.
|
||||
/// </summary>
|
||||
/// <param name="fontFallbackBuilder">Empty font fallback builder.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CreateFontFallbackBuilder)(
|
||||
_COM_Outptr_ IDWriteFontFallbackBuilder** fontFallbackBuilder
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Translates a glyph run to a sequence of color glyph runs, which can be
|
||||
/// rendered to produce a color representation of the original "base" run.
|
||||
/// </summary>
|
||||
/// <param name="baselineOriginX">Horizontal origin of the base glyph run in
|
||||
/// pre-transform coordinates.</param>
|
||||
/// <param name="baselineOriginY">Vertical origin of the base glyph run in
|
||||
/// pre-transform coordinates.</param>
|
||||
/// <param name="glyphRun">Pointer to the original "base" glyph run.</param>
|
||||
/// <param name="glyphRunDescription">Optional glyph run description.</param>
|
||||
/// <param name="measuringMode">Measuring mode, needed to compute the origins
|
||||
/// of each glyph.</param>
|
||||
/// <param name="worldToDeviceTransform">Matrix converting from the client's
|
||||
/// coordinate space to device coordinates (pixels), i.e., the world transform
|
||||
/// multiplied by any DPI scaling.</param>
|
||||
/// <param name="colorPaletteIndex">Zero-based index of the color palette to use.
|
||||
/// Valid indices are less than the number of palettes in the font, as returned
|
||||
/// by IDWriteFontFace2::GetColorPaletteCount.</param>
|
||||
/// <param name="colorLayers">If the function succeeds, receives a pointer
|
||||
/// to an enumerator object that can be used to obtain the color glyph runs.
|
||||
/// If the base run has no color glyphs, then the output pointer is NULL
|
||||
/// and the method returns DWRITE_E_NOCOLOR.</param>
|
||||
/// <returns>
|
||||
/// Returns DWRITE_E_NOCOLOR if the font has no color information, the base
|
||||
/// glyph run does not contain any color glyphs, or the specified color palette
|
||||
/// index is out of range. In this case, the client should render the base glyph
|
||||
/// run. Otherwise, returns a standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(TranslateColorGlyphRun)(
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
_In_ DWRITE_GLYPH_RUN const* glyphRun,
|
||||
_In_opt_ DWRITE_GLYPH_RUN_DESCRIPTION const* glyphRunDescription,
|
||||
DWRITE_MEASURING_MODE measuringMode,
|
||||
_In_opt_ DWRITE_MATRIX const* worldToDeviceTransform,
|
||||
UINT32 colorPaletteIndex,
|
||||
_COM_Outptr_ IDWriteColorGlyphRunEnumerator** colorLayers
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a rendering parameters object with the specified properties.
|
||||
/// </summary>
|
||||
/// <param name="gamma">The gamma value used for gamma correction, which must be greater than zero and cannot exceed 256.</param>
|
||||
/// <param name="enhancedContrast">The amount of contrast enhancement, zero or greater.</param>
|
||||
/// <param name="clearTypeLevel">The degree of ClearType level, from 0.0f (no ClearType) to 1.0f (full ClearType).</param>
|
||||
/// <param name="pixelGeometry">The geometry of a device pixel.</param>
|
||||
/// <param name="renderingMode">Method of rendering glyphs. In most cases, this should be DWRITE_RENDERING_MODE_DEFAULT to automatically use an appropriate mode.</param>
|
||||
/// <param name="gridFitMode">How to grid fit glyph outlines. In most cases, this should be DWRITE_GRID_FIT_DEFAULT to automatically choose an appropriate mode.</param>
|
||||
/// <param name="renderingParams">Holds the newly created rendering parameters object, or NULL in case of failure.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CreateCustomRenderingParams)(
|
||||
FLOAT gamma,
|
||||
FLOAT enhancedContrast,
|
||||
FLOAT grayscaleEnhancedContrast,
|
||||
FLOAT clearTypeLevel,
|
||||
DWRITE_PIXEL_GEOMETRY pixelGeometry,
|
||||
DWRITE_RENDERING_MODE renderingMode,
|
||||
DWRITE_GRID_FIT_MODE gridFitMode,
|
||||
_COM_Outptr_ IDWriteRenderingParams2** renderingParams
|
||||
) PURE;
|
||||
|
||||
using IDWriteFactory::CreateCustomRenderingParams;
|
||||
using IDWriteFactory1::CreateCustomRenderingParams;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a glyph run analysis object, which encapsulates information
|
||||
/// used to render a glyph run.
|
||||
/// </summary>
|
||||
/// <param name="glyphRun">Structure specifying the properties of the glyph run.</param>
|
||||
/// <param name="transform">Optional transform applied to the glyphs and their positions. This transform is applied after the
|
||||
/// scaling specified by the emSize and pixelsPerDip.</param>
|
||||
/// <param name="renderingMode">Specifies the rendering mode, which must be one of the raster rendering modes (i.e., not default
|
||||
/// and not outline).</param>
|
||||
/// <param name="measuringMode">Specifies the method to measure glyphs.</param>
|
||||
/// <param name="gridFitMode">How to grid-fit glyph outlines. This must be non-default.</param>
|
||||
/// <param name="baselineOriginX">Horizontal position of the baseline origin, in DIPs.</param>
|
||||
/// <param name="baselineOriginY">Vertical position of the baseline origin, in DIPs.</param>
|
||||
/// <param name="glyphRunAnalysis">Receives a pointer to the newly created object.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CreateGlyphRunAnalysis)(
|
||||
_In_ DWRITE_GLYPH_RUN const* glyphRun,
|
||||
_In_opt_ DWRITE_MATRIX const* transform,
|
||||
DWRITE_RENDERING_MODE renderingMode,
|
||||
DWRITE_MEASURING_MODE measuringMode,
|
||||
DWRITE_GRID_FIT_MODE gridFitMode,
|
||||
DWRITE_TEXT_ANTIALIAS_MODE antialiasMode,
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
_COM_Outptr_ IDWriteGlyphRunAnalysis** glyphRunAnalysis
|
||||
) PURE;
|
||||
|
||||
using IDWriteFactory::CreateGlyphRunAnalysis;
|
||||
};
|
||||
|
||||
|
||||
#endif /* DWRITE_2_H_INCLUDED */
|
||||
Vendored
+3632
File diff suppressed because it is too large
Load Diff
Vendored
+2953
File diff suppressed because it is too large
Load Diff
Vendored
+2466
File diff suppressed because it is too large
Load Diff
Vendored
+2108
File diff suppressed because it is too large
Load Diff
Vendored
+1489
File diff suppressed because it is too large
Load Diff
Vendored
+1540
File diff suppressed because it is too large
Load Diff
Vendored
+1511
File diff suppressed because it is too large
Load Diff
Vendored
+56
@@ -0,0 +1,56 @@
|
||||
//
|
||||
// Copyright (C) Microsoft. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __dxgicommon_h__
|
||||
#define __dxgicommon_h__
|
||||
|
||||
|
||||
typedef struct DXGI_RATIONAL
|
||||
{
|
||||
UINT Numerator;
|
||||
UINT Denominator;
|
||||
} DXGI_RATIONAL;
|
||||
|
||||
// The following values are used with DXGI_SAMPLE_DESC::Quality:
|
||||
#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN 0xffffffff
|
||||
#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN 0xfffffffe
|
||||
|
||||
typedef struct DXGI_SAMPLE_DESC
|
||||
{
|
||||
UINT Count;
|
||||
UINT Quality;
|
||||
} DXGI_SAMPLE_DESC;
|
||||
|
||||
typedef enum DXGI_COLOR_SPACE_TYPE
|
||||
{
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0,
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 1,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 2,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 3,
|
||||
DXGI_COLOR_SPACE_RESERVED = 4,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 5,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 6,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 7,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 8,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 9,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 10,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 11,
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 12,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020 = 13,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020 = 14,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020 = 15,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020 = 16,
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020 = 17,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020 = 18,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020 = 19,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709 = 20,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020 = 21,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709 = 22,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020 = 23,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020 = 24,
|
||||
DXGI_COLOR_SPACE_CUSTOM = 0xFFFFFFFF
|
||||
} DXGI_COLOR_SPACE_TYPE;
|
||||
|
||||
#endif // __dxgicommon_h__
|
||||
|
||||
Vendored
+986
@@ -0,0 +1,986 @@
|
||||
|
||||
|
||||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0622 */
|
||||
/* @@MIDL_FILE_HEADING( ) */
|
||||
|
||||
|
||||
|
||||
/* verify that the <rpcndr.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCNDR_H_VERSION__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 500
|
||||
#endif
|
||||
|
||||
/* verify that the <rpcsal.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCSAL_H_VERSION__
|
||||
#define __REQUIRED_RPCSAL_H_VERSION__ 100
|
||||
#endif
|
||||
|
||||
#include "rpc.h"
|
||||
#include "rpcndr.h"
|
||||
|
||||
#ifndef __RPCNDR_H_VERSION__
|
||||
#error this stub requires an updated version of <rpcndr.h>
|
||||
#endif /* __RPCNDR_H_VERSION__ */
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include "windows.h"
|
||||
#include "ole2.h"
|
||||
#endif /*COM_NO_WINDOWS_H*/
|
||||
|
||||
#ifndef __dxgidebug_h__
|
||||
#define __dxgidebug_h__
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/* Forward Declarations */
|
||||
|
||||
#ifndef __IDXGIInfoQueue_FWD_DEFINED__
|
||||
#define __IDXGIInfoQueue_FWD_DEFINED__
|
||||
typedef interface IDXGIInfoQueue IDXGIInfoQueue;
|
||||
|
||||
#endif /* __IDXGIInfoQueue_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __IDXGIDebug_FWD_DEFINED__
|
||||
#define __IDXGIDebug_FWD_DEFINED__
|
||||
typedef interface IDXGIDebug IDXGIDebug;
|
||||
|
||||
#endif /* __IDXGIDebug_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __IDXGIDebug1_FWD_DEFINED__
|
||||
#define __IDXGIDebug1_FWD_DEFINED__
|
||||
typedef interface IDXGIDebug1 IDXGIDebug1;
|
||||
|
||||
#endif /* __IDXGIDebug1_FWD_DEFINED__ */
|
||||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"{
|
||||
#endif
|
||||
|
||||
|
||||
/* interface __MIDL_itf_dxgidebug_0000_0000 */
|
||||
/* [local] */
|
||||
|
||||
#define DXGI_DEBUG_BINARY_VERSION ( 1 )
|
||||
|
||||
typedef
|
||||
enum DXGI_DEBUG_RLO_FLAGS
|
||||
{
|
||||
DXGI_DEBUG_RLO_SUMMARY = 0x1,
|
||||
DXGI_DEBUG_RLO_DETAIL = 0x2,
|
||||
DXGI_DEBUG_RLO_IGNORE_INTERNAL = 0x4,
|
||||
DXGI_DEBUG_RLO_ALL = 0x7
|
||||
} DXGI_DEBUG_RLO_FLAGS;
|
||||
|
||||
typedef GUID DXGI_DEBUG_ID;
|
||||
|
||||
DEFINE_GUID(DXGI_DEBUG_ALL, 0xe48ae283, 0xda80, 0x490b, 0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x8);
|
||||
DEFINE_GUID(DXGI_DEBUG_DX, 0x35cdd7fc, 0x13b2, 0x421d, 0xa5, 0xd7, 0x7e, 0x44, 0x51, 0x28, 0x7d, 0x64);
|
||||
DEFINE_GUID(DXGI_DEBUG_DXGI, 0x25cddaa4, 0xb1c6, 0x47e1, 0xac, 0x3e, 0x98, 0x87, 0x5b, 0x5a, 0x2e, 0x2a);
|
||||
DEFINE_GUID(DXGI_DEBUG_APP, 0x6cd6e01, 0x4219, 0x4ebd, 0x87, 0x9, 0x27, 0xed, 0x23, 0x36, 0xc, 0x62);
|
||||
typedef
|
||||
enum DXGI_INFO_QUEUE_MESSAGE_CATEGORY
|
||||
{
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_UNKNOWN = 0,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_MISCELLANEOUS = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_UNKNOWN + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_INITIALIZATION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_CLEANUP = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_INITIALIZATION + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_COMPILATION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_CLEANUP + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_CREATION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_COMPILATION + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_SETTING = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_CREATION + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_GETTING = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_SETTING + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_GETTING + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_EXECUTION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY_SHADER = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_EXECUTION + 1 )
|
||||
} DXGI_INFO_QUEUE_MESSAGE_CATEGORY;
|
||||
|
||||
typedef
|
||||
enum DXGI_INFO_QUEUE_MESSAGE_SEVERITY
|
||||
{
|
||||
DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION = 0,
|
||||
DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR = ( DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING = ( DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO = ( DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING + 1 ) ,
|
||||
DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE = ( DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO + 1 )
|
||||
} DXGI_INFO_QUEUE_MESSAGE_SEVERITY;
|
||||
|
||||
typedef int DXGI_INFO_QUEUE_MESSAGE_ID;
|
||||
|
||||
#define DXGI_INFO_QUEUE_MESSAGE_ID_STRING_FROM_APPLICATION 0
|
||||
typedef struct DXGI_INFO_QUEUE_MESSAGE
|
||||
{
|
||||
DXGI_DEBUG_ID Producer;
|
||||
DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category;
|
||||
DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity;
|
||||
DXGI_INFO_QUEUE_MESSAGE_ID ID;
|
||||
/* [annotation] */
|
||||
_Field_size_(DescriptionByteLength) const char *pDescription;
|
||||
SIZE_T DescriptionByteLength;
|
||||
} DXGI_INFO_QUEUE_MESSAGE;
|
||||
|
||||
typedef struct DXGI_INFO_QUEUE_FILTER_DESC
|
||||
{
|
||||
UINT NumCategories;
|
||||
/* [annotation] */
|
||||
_Field_size_(NumCategories) DXGI_INFO_QUEUE_MESSAGE_CATEGORY *pCategoryList;
|
||||
UINT NumSeverities;
|
||||
/* [annotation] */
|
||||
_Field_size_(NumSeverities) DXGI_INFO_QUEUE_MESSAGE_SEVERITY *pSeverityList;
|
||||
UINT NumIDs;
|
||||
/* [annotation] */
|
||||
_Field_size_(NumIDs) DXGI_INFO_QUEUE_MESSAGE_ID *pIDList;
|
||||
} DXGI_INFO_QUEUE_FILTER_DESC;
|
||||
|
||||
typedef struct DXGI_INFO_QUEUE_FILTER
|
||||
{
|
||||
DXGI_INFO_QUEUE_FILTER_DESC AllowList;
|
||||
DXGI_INFO_QUEUE_FILTER_DESC DenyList;
|
||||
} DXGI_INFO_QUEUE_FILTER;
|
||||
|
||||
#define DXGI_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
|
||||
HRESULT WINAPI DXGIGetDebugInterface(REFIID riid, void **ppDebug);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_dxgidebug_0000_0000_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_dxgidebug_0000_0000_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __IDXGIInfoQueue_INTERFACE_DEFINED__
|
||||
#define __IDXGIInfoQueue_INTERFACE_DEFINED__
|
||||
|
||||
/* interface IDXGIInfoQueue */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_IDXGIInfoQueue;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("D67441C7-672A-476f-9E82-CD55B44949CE")
|
||||
IDXGIInfoQueue : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ UINT64 MessageCountLimit) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE ClearStoredMessages(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetMessage(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ UINT64 MessageIndex,
|
||||
/* [annotation] */
|
||||
_Out_writes_bytes_opt_(*pMessageByteLength) DXGI_INFO_QUEUE_MESSAGE *pMessage,
|
||||
/* [annotation] */
|
||||
_Inout_ SIZE_T *pMessageByteLength) = 0;
|
||||
|
||||
virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilters(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_FILTER *pFilter) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetStorageFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_Out_writes_bytes_opt_(*pFilterByteLength) DXGI_INFO_QUEUE_FILTER *pFilter,
|
||||
/* [annotation] */
|
||||
_Inout_ SIZE_T *pFilterByteLength) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE ClearStorageFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE PushDenyAllStorageFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE PushStorageFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_FILTER *pFilter) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE PopStorageFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_FILTER *pFilter) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_Out_writes_bytes_opt_(*pFilterByteLength) DXGI_INFO_QUEUE_FILTER *pFilter,
|
||||
/* [annotation] */
|
||||
_Inout_ SIZE_T *pFilterByteLength) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE ClearRetrievalFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE PushDenyAllRetrievalFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_FILTER *pFilter) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE PopRetrievalFilter(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE AddMessage(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_ID ID,
|
||||
/* [annotation] */
|
||||
_In_ LPCSTR pDescription) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity,
|
||||
/* [annotation] */
|
||||
_In_ LPCSTR pDescription) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category,
|
||||
/* [annotation] */
|
||||
_In_ BOOL bEnable) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity,
|
||||
/* [annotation] */
|
||||
_In_ BOOL bEnable) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetBreakOnID(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_ID ID,
|
||||
/* [annotation] */
|
||||
_In_ BOOL bEnable) = 0;
|
||||
|
||||
virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category) = 0;
|
||||
|
||||
virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity) = 0;
|
||||
|
||||
virtual BOOL STDMETHODCALLTYPE GetBreakOnID(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_ID ID) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE SetMuteDebugOutput(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ BOOL bMute) = 0;
|
||||
|
||||
virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput(
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct IDXGIInfoQueueVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [in] */ REFIID riid,
|
||||
/* [annotation][iid_is][out] */
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
IDXGIInfoQueue * This);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
IDXGIInfoQueue * This);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ UINT64 MessageCountLimit);
|
||||
|
||||
void ( STDMETHODCALLTYPE *ClearStoredMessages )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *GetMessage )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ UINT64 MessageIndex,
|
||||
/* [annotation] */
|
||||
_Out_writes_bytes_opt_(*pMessageByteLength) DXGI_INFO_QUEUE_MESSAGE *pMessage,
|
||||
/* [annotation] */
|
||||
_Inout_ SIZE_T *pMessageByteLength);
|
||||
|
||||
UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilters )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_FILTER *pFilter);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_Out_writes_bytes_opt_(*pFilterByteLength) DXGI_INFO_QUEUE_FILTER *pFilter,
|
||||
/* [annotation] */
|
||||
_Inout_ SIZE_T *pFilterByteLength);
|
||||
|
||||
void ( STDMETHODCALLTYPE *ClearStorageFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *PushDenyAllStorageFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_FILTER *pFilter);
|
||||
|
||||
void ( STDMETHODCALLTYPE *PopStorageFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_FILTER *pFilter);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_Out_writes_bytes_opt_(*pFilterByteLength) DXGI_INFO_QUEUE_FILTER *pFilter,
|
||||
/* [annotation] */
|
||||
_Inout_ SIZE_T *pFilterByteLength);
|
||||
|
||||
void ( STDMETHODCALLTYPE *ClearRetrievalFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *PushDenyAllRetrievalFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_FILTER *pFilter);
|
||||
|
||||
void ( STDMETHODCALLTYPE *PopRetrievalFilter )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *AddMessage )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_ID ID,
|
||||
/* [annotation] */
|
||||
_In_ LPCSTR pDescription);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity,
|
||||
/* [annotation] */
|
||||
_In_ LPCSTR pDescription);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category,
|
||||
/* [annotation] */
|
||||
_In_ BOOL bEnable);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity,
|
||||
/* [annotation] */
|
||||
_In_ BOOL bEnable);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_ID ID,
|
||||
/* [annotation] */
|
||||
_In_ BOOL bEnable);
|
||||
|
||||
BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category);
|
||||
|
||||
BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity);
|
||||
|
||||
BOOL ( STDMETHODCALLTYPE *GetBreakOnID )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_INFO_QUEUE_MESSAGE_ID ID);
|
||||
|
||||
void ( STDMETHODCALLTYPE *SetMuteDebugOutput )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer,
|
||||
/* [annotation] */
|
||||
_In_ BOOL bMute);
|
||||
|
||||
BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )(
|
||||
IDXGIInfoQueue * This,
|
||||
/* [annotation] */
|
||||
_In_ DXGI_DEBUG_ID Producer);
|
||||
|
||||
END_INTERFACE
|
||||
} IDXGIInfoQueueVtbl;
|
||||
|
||||
interface IDXGIInfoQueue
|
||||
{
|
||||
CONST_VTBL struct IDXGIInfoQueueVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define IDXGIInfoQueue_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define IDXGIInfoQueue_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define IDXGIInfoQueue_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define IDXGIInfoQueue_SetMessageCountLimit(This,Producer,MessageCountLimit) \
|
||||
( (This)->lpVtbl -> SetMessageCountLimit(This,Producer,MessageCountLimit) )
|
||||
|
||||
#define IDXGIInfoQueue_ClearStoredMessages(This,Producer) \
|
||||
( (This)->lpVtbl -> ClearStoredMessages(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_GetMessage(This,Producer,MessageIndex,pMessage,pMessageByteLength) \
|
||||
( (This)->lpVtbl -> GetMessage(This,Producer,MessageIndex,pMessage,pMessageByteLength) )
|
||||
|
||||
#define IDXGIInfoQueue_GetNumStoredMessagesAllowedByRetrievalFilters(This,Producer) \
|
||||
( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilters(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_GetNumStoredMessages(This,Producer) \
|
||||
( (This)->lpVtbl -> GetNumStoredMessages(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This,Producer) \
|
||||
( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_GetMessageCountLimit(This,Producer) \
|
||||
( (This)->lpVtbl -> GetMessageCountLimit(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_GetNumMessagesAllowedByStorageFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_GetNumMessagesDeniedByStorageFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_AddStorageFilterEntries(This,Producer,pFilter) \
|
||||
( (This)->lpVtbl -> AddStorageFilterEntries(This,Producer,pFilter) )
|
||||
|
||||
#define IDXGIInfoQueue_GetStorageFilter(This,Producer,pFilter,pFilterByteLength) \
|
||||
( (This)->lpVtbl -> GetStorageFilter(This,Producer,pFilter,pFilterByteLength) )
|
||||
|
||||
#define IDXGIInfoQueue_ClearStorageFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> ClearStorageFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_PushEmptyStorageFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> PushEmptyStorageFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_PushDenyAllStorageFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> PushDenyAllStorageFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_PushCopyOfStorageFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> PushCopyOfStorageFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_PushStorageFilter(This,Producer,pFilter) \
|
||||
( (This)->lpVtbl -> PushStorageFilter(This,Producer,pFilter) )
|
||||
|
||||
#define IDXGIInfoQueue_PopStorageFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> PopStorageFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_GetStorageFilterStackSize(This,Producer) \
|
||||
( (This)->lpVtbl -> GetStorageFilterStackSize(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_AddRetrievalFilterEntries(This,Producer,pFilter) \
|
||||
( (This)->lpVtbl -> AddRetrievalFilterEntries(This,Producer,pFilter) )
|
||||
|
||||
#define IDXGIInfoQueue_GetRetrievalFilter(This,Producer,pFilter,pFilterByteLength) \
|
||||
( (This)->lpVtbl -> GetRetrievalFilter(This,Producer,pFilter,pFilterByteLength) )
|
||||
|
||||
#define IDXGIInfoQueue_ClearRetrievalFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> ClearRetrievalFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_PushEmptyRetrievalFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> PushEmptyRetrievalFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_PushDenyAllRetrievalFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> PushDenyAllRetrievalFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_PushCopyOfRetrievalFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_PushRetrievalFilter(This,Producer,pFilter) \
|
||||
( (This)->lpVtbl -> PushRetrievalFilter(This,Producer,pFilter) )
|
||||
|
||||
#define IDXGIInfoQueue_PopRetrievalFilter(This,Producer) \
|
||||
( (This)->lpVtbl -> PopRetrievalFilter(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_GetRetrievalFilterStackSize(This,Producer) \
|
||||
( (This)->lpVtbl -> GetRetrievalFilterStackSize(This,Producer) )
|
||||
|
||||
#define IDXGIInfoQueue_AddMessage(This,Producer,Category,Severity,ID,pDescription) \
|
||||
( (This)->lpVtbl -> AddMessage(This,Producer,Category,Severity,ID,pDescription) )
|
||||
|
||||
#define IDXGIInfoQueue_AddApplicationMessage(This,Severity,pDescription) \
|
||||
( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) )
|
||||
|
||||
#define IDXGIInfoQueue_SetBreakOnCategory(This,Producer,Category,bEnable) \
|
||||
( (This)->lpVtbl -> SetBreakOnCategory(This,Producer,Category,bEnable) )
|
||||
|
||||
#define IDXGIInfoQueue_SetBreakOnSeverity(This,Producer,Severity,bEnable) \
|
||||
( (This)->lpVtbl -> SetBreakOnSeverity(This,Producer,Severity,bEnable) )
|
||||
|
||||
#define IDXGIInfoQueue_SetBreakOnID(This,Producer,ID,bEnable) \
|
||||
( (This)->lpVtbl -> SetBreakOnID(This,Producer,ID,bEnable) )
|
||||
|
||||
#define IDXGIInfoQueue_GetBreakOnCategory(This,Producer,Category) \
|
||||
( (This)->lpVtbl -> GetBreakOnCategory(This,Producer,Category) )
|
||||
|
||||
#define IDXGIInfoQueue_GetBreakOnSeverity(This,Producer,Severity) \
|
||||
( (This)->lpVtbl -> GetBreakOnSeverity(This,Producer,Severity) )
|
||||
|
||||
#define IDXGIInfoQueue_GetBreakOnID(This,Producer,ID) \
|
||||
( (This)->lpVtbl -> GetBreakOnID(This,Producer,ID) )
|
||||
|
||||
#define IDXGIInfoQueue_SetMuteDebugOutput(This,Producer,bMute) \
|
||||
( (This)->lpVtbl -> SetMuteDebugOutput(This,Producer,bMute) )
|
||||
|
||||
#define IDXGIInfoQueue_GetMuteDebugOutput(This,Producer) \
|
||||
( (This)->lpVtbl -> GetMuteDebugOutput(This,Producer) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __IDXGIInfoQueue_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __IDXGIDebug_INTERFACE_DEFINED__
|
||||
#define __IDXGIDebug_INTERFACE_DEFINED__
|
||||
|
||||
/* interface IDXGIDebug */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_IDXGIDebug;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("119E7452-DE9E-40fe-8806-88F90C12B441")
|
||||
IDXGIDebug : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE ReportLiveObjects(
|
||||
GUID apiid,
|
||||
DXGI_DEBUG_RLO_FLAGS flags) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct IDXGIDebugVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
IDXGIDebug * This,
|
||||
/* [in] */ REFIID riid,
|
||||
/* [annotation][iid_is][out] */
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
IDXGIDebug * This);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
IDXGIDebug * This);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *ReportLiveObjects )(
|
||||
IDXGIDebug * This,
|
||||
GUID apiid,
|
||||
DXGI_DEBUG_RLO_FLAGS flags);
|
||||
|
||||
END_INTERFACE
|
||||
} IDXGIDebugVtbl;
|
||||
|
||||
interface IDXGIDebug
|
||||
{
|
||||
CONST_VTBL struct IDXGIDebugVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define IDXGIDebug_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define IDXGIDebug_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define IDXGIDebug_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define IDXGIDebug_ReportLiveObjects(This,apiid,flags) \
|
||||
( (This)->lpVtbl -> ReportLiveObjects(This,apiid,flags) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __IDXGIDebug_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __IDXGIDebug1_INTERFACE_DEFINED__
|
||||
#define __IDXGIDebug1_INTERFACE_DEFINED__
|
||||
|
||||
/* interface IDXGIDebug1 */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_IDXGIDebug1;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("c5a05f0c-16f2-4adf-9f4d-a8c4d58ac550")
|
||||
IDXGIDebug1 : public IDXGIDebug
|
||||
{
|
||||
public:
|
||||
virtual void STDMETHODCALLTYPE EnableLeakTrackingForThread( void) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE DisableLeakTrackingForThread( void) = 0;
|
||||
|
||||
virtual BOOL STDMETHODCALLTYPE IsLeakTrackingEnabledForThread( void) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct IDXGIDebug1Vtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
IDXGIDebug1 * This,
|
||||
/* [in] */ REFIID riid,
|
||||
/* [annotation][iid_is][out] */
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
IDXGIDebug1 * This);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
IDXGIDebug1 * This);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *ReportLiveObjects )(
|
||||
IDXGIDebug1 * This,
|
||||
GUID apiid,
|
||||
DXGI_DEBUG_RLO_FLAGS flags);
|
||||
|
||||
void ( STDMETHODCALLTYPE *EnableLeakTrackingForThread )(
|
||||
IDXGIDebug1 * This);
|
||||
|
||||
void ( STDMETHODCALLTYPE *DisableLeakTrackingForThread )(
|
||||
IDXGIDebug1 * This);
|
||||
|
||||
BOOL ( STDMETHODCALLTYPE *IsLeakTrackingEnabledForThread )(
|
||||
IDXGIDebug1 * This);
|
||||
|
||||
END_INTERFACE
|
||||
} IDXGIDebug1Vtbl;
|
||||
|
||||
interface IDXGIDebug1
|
||||
{
|
||||
CONST_VTBL struct IDXGIDebug1Vtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define IDXGIDebug1_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define IDXGIDebug1_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define IDXGIDebug1_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define IDXGIDebug1_ReportLiveObjects(This,apiid,flags) \
|
||||
( (This)->lpVtbl -> ReportLiveObjects(This,apiid,flags) )
|
||||
|
||||
|
||||
#define IDXGIDebug1_EnableLeakTrackingForThread(This) \
|
||||
( (This)->lpVtbl -> EnableLeakTrackingForThread(This) )
|
||||
|
||||
#define IDXGIDebug1_DisableLeakTrackingForThread(This) \
|
||||
( (This)->lpVtbl -> DisableLeakTrackingForThread(This) )
|
||||
|
||||
#define IDXGIDebug1_IsLeakTrackingEnabledForThread(This) \
|
||||
( (This)->lpVtbl -> IsLeakTrackingEnabledForThread(This) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __IDXGIDebug1_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_dxgidebug_0000_0003 */
|
||||
/* [local] */
|
||||
|
||||
DEFINE_GUID(IID_IDXGIInfoQueue,0xD67441C7,0x672A,0x476f,0x9E,0x82,0xCD,0x55,0xB4,0x49,0x49,0xCE);
|
||||
DEFINE_GUID(IID_IDXGIDebug,0x119E7452,0xDE9E,0x40fe,0x88,0x06,0x88,0xF9,0x0C,0x12,0xB4,0x41);
|
||||
DEFINE_GUID(IID_IDXGIDebug1,0xc5a05f0c,0x16f2,0x4adf,0x9f,0x4d,0xa8,0xc4,0xd5,0x8a,0xc5,0x50);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_dxgidebug_0000_0003_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_dxgidebug_0000_0003_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
/* end of Additional Prototypes */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Vendored
+137
@@ -0,0 +1,137 @@
|
||||
//
|
||||
// Copyright (C) Microsoft. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __dxgiformat_h__
|
||||
#define __dxgiformat_h__
|
||||
|
||||
#define DXGI_FORMAT_DEFINED 1
|
||||
|
||||
typedef enum DXGI_FORMAT
|
||||
{
|
||||
DXGI_FORMAT_UNKNOWN = 0,
|
||||
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
|
||||
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
|
||||
DXGI_FORMAT_R32G32B32A32_UINT = 3,
|
||||
DXGI_FORMAT_R32G32B32A32_SINT = 4,
|
||||
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
|
||||
DXGI_FORMAT_R32G32B32_FLOAT = 6,
|
||||
DXGI_FORMAT_R32G32B32_UINT = 7,
|
||||
DXGI_FORMAT_R32G32B32_SINT = 8,
|
||||
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
|
||||
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
|
||||
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
|
||||
DXGI_FORMAT_R16G16B16A16_UINT = 12,
|
||||
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
|
||||
DXGI_FORMAT_R16G16B16A16_SINT = 14,
|
||||
DXGI_FORMAT_R32G32_TYPELESS = 15,
|
||||
DXGI_FORMAT_R32G32_FLOAT = 16,
|
||||
DXGI_FORMAT_R32G32_UINT = 17,
|
||||
DXGI_FORMAT_R32G32_SINT = 18,
|
||||
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
|
||||
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
|
||||
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
|
||||
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
|
||||
DXGI_FORMAT_R10G10B10A2_UINT = 25,
|
||||
DXGI_FORMAT_R11G11B10_FLOAT = 26,
|
||||
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
|
||||
DXGI_FORMAT_R8G8B8A8_UINT = 30,
|
||||
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
|
||||
DXGI_FORMAT_R8G8B8A8_SINT = 32,
|
||||
DXGI_FORMAT_R16G16_TYPELESS = 33,
|
||||
DXGI_FORMAT_R16G16_FLOAT = 34,
|
||||
DXGI_FORMAT_R16G16_UNORM = 35,
|
||||
DXGI_FORMAT_R16G16_UINT = 36,
|
||||
DXGI_FORMAT_R16G16_SNORM = 37,
|
||||
DXGI_FORMAT_R16G16_SINT = 38,
|
||||
DXGI_FORMAT_R32_TYPELESS = 39,
|
||||
DXGI_FORMAT_D32_FLOAT = 40,
|
||||
DXGI_FORMAT_R32_FLOAT = 41,
|
||||
DXGI_FORMAT_R32_UINT = 42,
|
||||
DXGI_FORMAT_R32_SINT = 43,
|
||||
DXGI_FORMAT_R24G8_TYPELESS = 44,
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
|
||||
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
|
||||
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
|
||||
DXGI_FORMAT_R8G8_TYPELESS = 48,
|
||||
DXGI_FORMAT_R8G8_UNORM = 49,
|
||||
DXGI_FORMAT_R8G8_UINT = 50,
|
||||
DXGI_FORMAT_R8G8_SNORM = 51,
|
||||
DXGI_FORMAT_R8G8_SINT = 52,
|
||||
DXGI_FORMAT_R16_TYPELESS = 53,
|
||||
DXGI_FORMAT_R16_FLOAT = 54,
|
||||
DXGI_FORMAT_D16_UNORM = 55,
|
||||
DXGI_FORMAT_R16_UNORM = 56,
|
||||
DXGI_FORMAT_R16_UINT = 57,
|
||||
DXGI_FORMAT_R16_SNORM = 58,
|
||||
DXGI_FORMAT_R16_SINT = 59,
|
||||
DXGI_FORMAT_R8_TYPELESS = 60,
|
||||
DXGI_FORMAT_R8_UNORM = 61,
|
||||
DXGI_FORMAT_R8_UINT = 62,
|
||||
DXGI_FORMAT_R8_SNORM = 63,
|
||||
DXGI_FORMAT_R8_SINT = 64,
|
||||
DXGI_FORMAT_A8_UNORM = 65,
|
||||
DXGI_FORMAT_R1_UNORM = 66,
|
||||
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
|
||||
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
|
||||
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
|
||||
DXGI_FORMAT_BC1_TYPELESS = 70,
|
||||
DXGI_FORMAT_BC1_UNORM = 71,
|
||||
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
|
||||
DXGI_FORMAT_BC2_TYPELESS = 73,
|
||||
DXGI_FORMAT_BC2_UNORM = 74,
|
||||
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
|
||||
DXGI_FORMAT_BC3_TYPELESS = 76,
|
||||
DXGI_FORMAT_BC3_UNORM = 77,
|
||||
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
|
||||
DXGI_FORMAT_BC4_TYPELESS = 79,
|
||||
DXGI_FORMAT_BC4_UNORM = 80,
|
||||
DXGI_FORMAT_BC4_SNORM = 81,
|
||||
DXGI_FORMAT_BC5_TYPELESS = 82,
|
||||
DXGI_FORMAT_BC5_UNORM = 83,
|
||||
DXGI_FORMAT_BC5_SNORM = 84,
|
||||
DXGI_FORMAT_B5G6R5_UNORM = 85,
|
||||
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
|
||||
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
|
||||
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
|
||||
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
|
||||
DXGI_FORMAT_BC6H_TYPELESS = 94,
|
||||
DXGI_FORMAT_BC6H_UF16 = 95,
|
||||
DXGI_FORMAT_BC6H_SF16 = 96,
|
||||
DXGI_FORMAT_BC7_TYPELESS = 97,
|
||||
DXGI_FORMAT_BC7_UNORM = 98,
|
||||
DXGI_FORMAT_BC7_UNORM_SRGB = 99,
|
||||
DXGI_FORMAT_AYUV = 100,
|
||||
DXGI_FORMAT_Y410 = 101,
|
||||
DXGI_FORMAT_Y416 = 102,
|
||||
DXGI_FORMAT_NV12 = 103,
|
||||
DXGI_FORMAT_P010 = 104,
|
||||
DXGI_FORMAT_P016 = 105,
|
||||
DXGI_FORMAT_420_OPAQUE = 106,
|
||||
DXGI_FORMAT_YUY2 = 107,
|
||||
DXGI_FORMAT_Y210 = 108,
|
||||
DXGI_FORMAT_Y216 = 109,
|
||||
DXGI_FORMAT_NV11 = 110,
|
||||
DXGI_FORMAT_AI44 = 111,
|
||||
DXGI_FORMAT_IA44 = 112,
|
||||
DXGI_FORMAT_P8 = 113,
|
||||
DXGI_FORMAT_A8P8 = 114,
|
||||
DXGI_FORMAT_B4G4R4A4_UNORM = 115,
|
||||
|
||||
DXGI_FORMAT_P208 = 130,
|
||||
DXGI_FORMAT_V208 = 131,
|
||||
DXGI_FORMAT_V408 = 132,
|
||||
|
||||
|
||||
DXGI_FORMAT_FORCE_UINT = 0xffffffff
|
||||
} DXGI_FORMAT;
|
||||
|
||||
#endif // __dxgiformat_h__
|
||||
Vendored
+111
@@ -0,0 +1,111 @@
|
||||
//
|
||||
// Copyright (C) Microsoft. All rights reserved.
|
||||
//
|
||||
#ifndef __dxgitype_h__
|
||||
#define __dxgitype_h__
|
||||
|
||||
#include "dxgicommon.h"
|
||||
#include "dxgiformat.h"
|
||||
|
||||
#define _FACDXGI 0x87a
|
||||
#define MAKE_DXGI_HRESULT(code) MAKE_HRESULT(1, _FACDXGI, code)
|
||||
#define MAKE_DXGI_STATUS(code) MAKE_HRESULT(0, _FACDXGI, code)
|
||||
|
||||
// DXGI error messages have moved to winerror.h
|
||||
|
||||
#define DXGI_CPU_ACCESS_NONE ( 0 )
|
||||
#define DXGI_CPU_ACCESS_DYNAMIC ( 1 )
|
||||
#define DXGI_CPU_ACCESS_READ_WRITE ( 2 )
|
||||
#define DXGI_CPU_ACCESS_SCRATCH ( 3 )
|
||||
#define DXGI_CPU_ACCESS_FIELD 15
|
||||
|
||||
|
||||
typedef struct DXGI_RGB
|
||||
{
|
||||
float Red;
|
||||
float Green;
|
||||
float Blue;
|
||||
} DXGI_RGB;
|
||||
|
||||
#ifndef D3DCOLORVALUE_DEFINED
|
||||
typedef struct _D3DCOLORVALUE {
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
float a;
|
||||
} D3DCOLORVALUE;
|
||||
|
||||
#define D3DCOLORVALUE_DEFINED
|
||||
#endif
|
||||
|
||||
typedef D3DCOLORVALUE DXGI_RGBA;
|
||||
|
||||
typedef struct DXGI_GAMMA_CONTROL
|
||||
{
|
||||
DXGI_RGB Scale;
|
||||
DXGI_RGB Offset;
|
||||
DXGI_RGB GammaCurve[ 1025 ];
|
||||
} DXGI_GAMMA_CONTROL;
|
||||
|
||||
typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES
|
||||
{
|
||||
BOOL ScaleAndOffsetSupported;
|
||||
float MaxConvertedValue;
|
||||
float MinConvertedValue;
|
||||
UINT NumGammaControlPoints;
|
||||
float ControlPointPositions[1025];
|
||||
} DXGI_GAMMA_CONTROL_CAPABILITIES;
|
||||
|
||||
typedef enum DXGI_MODE_SCANLINE_ORDER
|
||||
{
|
||||
DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0,
|
||||
DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = 1,
|
||||
DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2,
|
||||
DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3
|
||||
} DXGI_MODE_SCANLINE_ORDER;
|
||||
|
||||
typedef enum DXGI_MODE_SCALING
|
||||
{
|
||||
DXGI_MODE_SCALING_UNSPECIFIED = 0,
|
||||
DXGI_MODE_SCALING_CENTERED = 1,
|
||||
DXGI_MODE_SCALING_STRETCHED = 2
|
||||
} DXGI_MODE_SCALING;
|
||||
|
||||
typedef enum DXGI_MODE_ROTATION
|
||||
{
|
||||
DXGI_MODE_ROTATION_UNSPECIFIED = 0,
|
||||
DXGI_MODE_ROTATION_IDENTITY = 1,
|
||||
DXGI_MODE_ROTATION_ROTATE90 = 2,
|
||||
DXGI_MODE_ROTATION_ROTATE180 = 3,
|
||||
DXGI_MODE_ROTATION_ROTATE270 = 4
|
||||
} DXGI_MODE_ROTATION;
|
||||
|
||||
typedef struct DXGI_MODE_DESC
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
DXGI_RATIONAL RefreshRate;
|
||||
DXGI_FORMAT Format;
|
||||
DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
|
||||
DXGI_MODE_SCALING Scaling;
|
||||
} DXGI_MODE_DESC;
|
||||
|
||||
typedef struct DXGI_JPEG_DC_HUFFMAN_TABLE
|
||||
{
|
||||
BYTE CodeCounts[12];
|
||||
BYTE CodeValues[12];
|
||||
} DXGI_JPEG_DC_HUFFMAN_TABLE;
|
||||
|
||||
typedef struct DXGI_JPEG_AC_HUFFMAN_TABLE
|
||||
{
|
||||
BYTE CodeCounts[16];
|
||||
BYTE CodeValues[162];
|
||||
} DXGI_JPEG_AC_HUFFMAN_TABLE;
|
||||
|
||||
typedef struct DXGI_JPEG_QUANTIZATION_TABLE
|
||||
{
|
||||
BYTE Elements[64];
|
||||
} DXGI_JPEG_QUANTIZATION_TABLE;
|
||||
|
||||
#endif // __dxgitype_h__
|
||||
|
||||
Vendored
+1945
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,2 @@
|
||||
*.a
|
||||
*.lib
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
all:
|
||||
$(MAKE) -C x86 $@
|
||||
$(MAKE) -C x64 $@
|
||||
Vendored
+7
@@ -0,0 +1,7 @@
|
||||
DLLTOOL = x86_64-w64-mingw32-dlltool
|
||||
|
||||
all: \
|
||||
$(patsubst %.def,lib%.a,$(wildcard *.def))
|
||||
|
||||
lib%.a: %.def
|
||||
$(DLLTOOL) --def $< --output-lib $@
|
||||
Vendored
+31
@@ -0,0 +1,31 @@
|
||||
LIBRARY "d3d10.dll"
|
||||
EXPORTS
|
||||
D3D10CompileEffectFromMemory
|
||||
D3D10CompileShader
|
||||
D3D10CreateBlob
|
||||
D3D10CreateDevice
|
||||
D3D10CreateDeviceAndSwapChain
|
||||
D3D10CreateEffectFromMemory
|
||||
D3D10CreateEffectPoolFromMemory
|
||||
D3D10CreateStateBlock
|
||||
D3D10DisassembleEffect
|
||||
D3D10DisassembleShader
|
||||
D3D10GetGeometryShaderProfile
|
||||
D3D10GetInputAndOutputSignatureBlob
|
||||
D3D10GetInputSignatureBlob
|
||||
D3D10GetOutputSignatureBlob
|
||||
D3D10GetPixelShaderProfile
|
||||
D3D10GetShaderDebugInfo
|
||||
D3D10GetVersion
|
||||
D3D10GetVertexShaderProfile
|
||||
D3D10PreprocessShader
|
||||
D3D10ReflectShader
|
||||
D3D10RegisterLayers
|
||||
D3D10StateBlockMaskDifference
|
||||
D3D10StateBlockMaskDisableAll
|
||||
D3D10StateBlockMaskDisableCapture
|
||||
D3D10StateBlockMaskEnableAll
|
||||
D3D10StateBlockMaskEnableCapture
|
||||
D3D10StateBlockMaskGetSetting
|
||||
D3D10StateBlockMaskIntersect
|
||||
D3D10StateBlockMaskUnion
|
||||
Vendored
+31
@@ -0,0 +1,31 @@
|
||||
LIBRARY "d3d10_1.dll"
|
||||
EXPORTS
|
||||
D3D10CompileEffectFromMemory
|
||||
D3D10CompileShader
|
||||
D3D10CreateBlob
|
||||
D3D10CreateDevice1
|
||||
D3D10CreateDeviceAndSwapChain1
|
||||
D3D10CreateEffectFromMemory
|
||||
D3D10CreateEffectPoolFromMemory
|
||||
D3D10CreateStateBlock
|
||||
D3D10DisassembleEffect
|
||||
D3D10DisassembleShader
|
||||
D3D10GetGeometryShaderProfile
|
||||
D3D10GetInputAndOutputSignatureBlob
|
||||
D3D10GetInputSignatureBlob
|
||||
D3D10GetOutputSignatureBlob
|
||||
D3D10GetPixelShaderProfile
|
||||
D3D10GetShaderDebugInfo
|
||||
D3D10GetVersion
|
||||
D3D10GetVertexShaderProfile
|
||||
D3D10PreprocessShader
|
||||
D3D10ReflectShader
|
||||
D3D10RegisterLayers
|
||||
D3D10StateBlockMaskDifference
|
||||
D3D10StateBlockMaskDisableAll
|
||||
D3D10StateBlockMaskDisableCapture
|
||||
D3D10StateBlockMaskEnableAll
|
||||
D3D10StateBlockMaskEnableCapture
|
||||
D3D10StateBlockMaskGetSetting
|
||||
D3D10StateBlockMaskIntersect
|
||||
D3D10StateBlockMaskUnion
|
||||
Vendored
+44
@@ -0,0 +1,44 @@
|
||||
LIBRARY "d3d11.dll"
|
||||
EXPORTS
|
||||
D3DKMTCloseAdapter
|
||||
D3DKMTDestroyAllocation
|
||||
D3DKMTDestroyContext
|
||||
D3DKMTDestroyDevice
|
||||
D3DKMTDestroySynchronizationObject
|
||||
D3DKMTQueryAdapterInfo
|
||||
D3DKMTSetDisplayPrivateDriverFormat
|
||||
D3DKMTSignalSynchronizationObject
|
||||
D3DKMTUnlock
|
||||
D3DKMTWaitForSynchronizationObject
|
||||
OpenAdapter10
|
||||
OpenAdapter10_2
|
||||
D3D11CoreCreateDevice
|
||||
D3D11CoreCreateLayeredDevice
|
||||
D3D11CoreGetLayeredDeviceSize
|
||||
D3D11CoreRegisterLayers
|
||||
D3D11CreateDevice
|
||||
D3D11CreateDeviceAndSwapChain
|
||||
D3DKMTCreateAllocation
|
||||
D3DKMTCreateContext
|
||||
D3DKMTCreateDevice
|
||||
D3DKMTCreateSynchronizationObject
|
||||
D3DKMTEscape
|
||||
D3DKMTGetContextSchedulingPriority
|
||||
D3DKMTGetDeviceState
|
||||
D3DKMTGetDisplayModeList
|
||||
D3DKMTGetMultisampleMethodList
|
||||
D3DKMTGetRuntimeData
|
||||
D3DKMTGetSharedPrimaryHandle
|
||||
D3DKMTLock
|
||||
D3DKMTOpenAdapterFromHdc
|
||||
D3DKMTOpenResource
|
||||
D3DKMTPresent
|
||||
D3DKMTQueryAllocationResidency
|
||||
D3DKMTQueryResourceInfo
|
||||
D3DKMTRender
|
||||
D3DKMTSetAllocationPriority
|
||||
D3DKMTSetContextSchedulingPriority
|
||||
D3DKMTSetDisplayMode
|
||||
D3DKMTSetGammaRamp
|
||||
D3DKMTSetVidPnSourceOwner
|
||||
D3DKMTWaitForVerticalBlankEvent
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
LIBRARY "d3d9.dll"
|
||||
EXPORTS
|
||||
Direct3DShaderValidatorCreate9@@YGPAUIDirect3DShaderValidator9@@XZ
|
||||
PSGPError@@YGXPAVD3DFE_PROCESSVERTICES@@W4PSGPERRORID@@I@Z
|
||||
PSGPSampleTexture@@YGXPAVD3DFE_PROCESSVERTICES@@IQAY03MI1@Z
|
||||
D3DPERF_BeginEvent
|
||||
D3DPERF_EndEvent
|
||||
D3DPERF_GetStatus
|
||||
D3DPERF_QueryRepeatFrame
|
||||
D3DPERF_SetMarker
|
||||
D3DPERF_SetOptions
|
||||
D3DPERF_SetRegion
|
||||
DebugSetLevel
|
||||
DebugSetMute
|
||||
Direct3DCreate9
|
||||
Direct3DCreate9Ex
|
||||
Vendored
+182
@@ -0,0 +1,182 @@
|
||||
LIBRARY "d3dx10_35.dll"
|
||||
EXPORTS
|
||||
D3DX10CreateThreadPump@@YGJIIPAPAUID3DX10ThreadPump@@@Z
|
||||
D3DX10CheckVersion
|
||||
D3DX10CompileFromFileA
|
||||
D3DX10CompileFromFileW
|
||||
D3DX10CompileFromMemory
|
||||
D3DX10CompileFromResourceA
|
||||
D3DX10CompileFromResourceW
|
||||
D3DX10ComputeNormalMap
|
||||
D3DX10CreateAsyncCompilerProcessor
|
||||
D3DX10CreateAsyncEffectCreateProcessor
|
||||
D3DX10CreateAsyncEffectPoolCreateProcessor
|
||||
D3DX10CreateAsyncFileLoaderA
|
||||
D3DX10CreateAsyncFileLoaderW
|
||||
D3DX10CreateAsyncMemoryLoader
|
||||
D3DX10CreateAsyncResourceLoaderA
|
||||
D3DX10CreateAsyncResourceLoaderW
|
||||
D3DX10CreateAsyncShaderPreprocessProcessor
|
||||
D3DX10CreateAsyncShaderResourceViewProcessor
|
||||
D3DX10CreateAsyncTextureInfoProcessor
|
||||
D3DX10CreateAsyncTextureProcessor
|
||||
D3DX10CreateDevice
|
||||
D3DX10CreateDeviceAndSwapChain
|
||||
D3DX10CreateEffectFromFileA
|
||||
D3DX10CreateEffectFromFileW
|
||||
D3DX10CreateEffectFromMemory
|
||||
D3DX10CreateEffectFromResourceA
|
||||
D3DX10CreateEffectFromResourceW
|
||||
D3DX10CreateEffectPoolFromFileA
|
||||
D3DX10CreateEffectPoolFromFileW
|
||||
D3DX10CreateEffectPoolFromMemory
|
||||
D3DX10CreateEffectPoolFromResourceA
|
||||
D3DX10CreateEffectPoolFromResourceW
|
||||
D3DX10CreateFontA
|
||||
D3DX10CreateFontIndirectA
|
||||
D3DX10CreateFontIndirectW
|
||||
D3DX10CreateFontW
|
||||
D3DX10CreateMesh
|
||||
D3DX10CreateShaderResourceViewFromFileA
|
||||
D3DX10CreateShaderResourceViewFromFileW
|
||||
D3DX10CreateShaderResourceViewFromMemory
|
||||
D3DX10CreateShaderResourceViewFromResourceA
|
||||
D3DX10CreateShaderResourceViewFromResourceW
|
||||
D3DX10CreateSkinInfo
|
||||
D3DX10CreateSprite
|
||||
D3DX10CreateTextureFromFileA
|
||||
D3DX10CreateTextureFromFileW
|
||||
D3DX10CreateTextureFromMemory
|
||||
D3DX10CreateTextureFromResourceA
|
||||
D3DX10CreateTextureFromResourceW
|
||||
D3DX10DisassembleEffect
|
||||
D3DX10DisassembleShader
|
||||
D3DX10FilterTexture
|
||||
D3DX10GetDriverLevel
|
||||
D3DX10GetFeatureLevel1
|
||||
D3DX10GetImageInfoFromFileA
|
||||
D3DX10GetImageInfoFromFileW
|
||||
D3DX10GetImageInfoFromMemory
|
||||
D3DX10GetImageInfoFromResourceA
|
||||
D3DX10GetImageInfoFromResourceW
|
||||
D3DX10LoadTextureFromTexture
|
||||
D3DX10PreprocessShaderFromFileA
|
||||
D3DX10PreprocessShaderFromFileW
|
||||
D3DX10PreprocessShaderFromMemory
|
||||
D3DX10PreprocessShaderFromResourceA
|
||||
D3DX10PreprocessShaderFromResourceW
|
||||
D3DX10ReflectShader
|
||||
D3DX10SHProjectCubeMap
|
||||
D3DX10SaveTextureToFileA
|
||||
D3DX10SaveTextureToFileW
|
||||
D3DX10SaveTextureToMemory
|
||||
D3DX10UnsetAllDeviceObjects
|
||||
D3DXBoxBoundProbe
|
||||
D3DXColorAdjustContrast
|
||||
D3DXColorAdjustSaturation
|
||||
D3DXComputeBoundingBox
|
||||
D3DXComputeBoundingSphere
|
||||
D3DXCpuOptimizations
|
||||
D3DXCreateMatrixStack
|
||||
D3DXFloat16To32Array
|
||||
D3DXFloat32To16Array
|
||||
D3DXFresnelTerm
|
||||
D3DXIntersectTri
|
||||
D3DXMatrixAffineTransformation2D
|
||||
D3DXMatrixAffineTransformation
|
||||
D3DXMatrixDecompose
|
||||
D3DXMatrixDeterminant
|
||||
D3DXMatrixInverse
|
||||
D3DXMatrixLookAtLH
|
||||
D3DXMatrixLookAtRH
|
||||
D3DXMatrixMultiply
|
||||
D3DXMatrixMultiplyTranspose
|
||||
D3DXMatrixOrthoLH
|
||||
D3DXMatrixOrthoOffCenterLH
|
||||
D3DXMatrixOrthoOffCenterRH
|
||||
D3DXMatrixOrthoRH
|
||||
D3DXMatrixPerspectiveFovLH
|
||||
D3DXMatrixPerspectiveFovRH
|
||||
D3DXMatrixPerspectiveLH
|
||||
D3DXMatrixPerspectiveOffCenterLH
|
||||
D3DXMatrixPerspectiveOffCenterRH
|
||||
D3DXMatrixPerspectiveRH
|
||||
D3DXMatrixReflect
|
||||
D3DXMatrixRotationAxis
|
||||
D3DXMatrixRotationQuaternion
|
||||
D3DXMatrixRotationX
|
||||
D3DXMatrixRotationY
|
||||
D3DXMatrixRotationYawPitchRoll
|
||||
D3DXMatrixRotationZ
|
||||
D3DXMatrixScaling
|
||||
D3DXMatrixShadow
|
||||
D3DXMatrixTransformation2D
|
||||
D3DXMatrixTransformation
|
||||
D3DXMatrixTranslation
|
||||
D3DXMatrixTranspose
|
||||
D3DXPlaneFromPointNormal
|
||||
D3DXPlaneFromPoints
|
||||
D3DXPlaneIntersectLine
|
||||
D3DXPlaneNormalize
|
||||
D3DXPlaneTransform
|
||||
D3DXPlaneTransformArray
|
||||
D3DXQuaternionBaryCentric
|
||||
D3DXQuaternionExp
|
||||
D3DXQuaternionInverse
|
||||
D3DXQuaternionLn
|
||||
D3DXQuaternionMultiply
|
||||
D3DXQuaternionNormalize
|
||||
D3DXQuaternionRotationAxis
|
||||
D3DXQuaternionRotationMatrix
|
||||
D3DXQuaternionRotationYawPitchRoll
|
||||
D3DXQuaternionSlerp
|
||||
D3DXQuaternionSquad
|
||||
D3DXQuaternionSquadSetup
|
||||
D3DXQuaternionToAxisAngle
|
||||
D3DXSHAdd
|
||||
D3DXSHDot
|
||||
D3DXSHEvalConeLight
|
||||
D3DXSHEvalDirection
|
||||
D3DXSHEvalDirectionalLight
|
||||
D3DXSHEvalHemisphereLight
|
||||
D3DXSHEvalSphericalLight
|
||||
D3DXSHMultiply2
|
||||
D3DXSHMultiply3
|
||||
D3DXSHMultiply4
|
||||
D3DXSHMultiply5
|
||||
D3DXSHMultiply6
|
||||
D3DXSHRotate
|
||||
D3DXSHRotateZ
|
||||
D3DXSHScale
|
||||
D3DXSphereBoundProbe
|
||||
D3DXVec2BaryCentric
|
||||
D3DXVec2CatmullRom
|
||||
D3DXVec2Hermite
|
||||
D3DXVec2Normalize
|
||||
D3DXVec2Transform
|
||||
D3DXVec2TransformArray
|
||||
D3DXVec2TransformCoord
|
||||
D3DXVec2TransformCoordArray
|
||||
D3DXVec2TransformNormal
|
||||
D3DXVec2TransformNormalArray
|
||||
D3DXVec3BaryCentric
|
||||
D3DXVec3CatmullRom
|
||||
D3DXVec3Hermite
|
||||
D3DXVec3Normalize
|
||||
D3DXVec3Project
|
||||
D3DXVec3ProjectArray
|
||||
D3DXVec3Transform
|
||||
D3DXVec3TransformArray
|
||||
D3DXVec3TransformCoord
|
||||
D3DXVec3TransformCoordArray
|
||||
D3DXVec3TransformNormal
|
||||
D3DXVec3TransformNormalArray
|
||||
D3DXVec3Unproject
|
||||
D3DXVec3UnprojectArray
|
||||
D3DXVec4BaryCentric
|
||||
D3DXVec4CatmullRom
|
||||
D3DXVec4Cross
|
||||
D3DXVec4Hermite
|
||||
D3DXVec4Normalize
|
||||
D3DXVec4Transform
|
||||
D3DXVec4TransformArray
|
||||
Vendored
+336
@@ -0,0 +1,336 @@
|
||||
LIBRARY "d3dx9_35.dll"
|
||||
EXPORTS
|
||||
D3DXAssembleShader
|
||||
D3DXAssembleShaderFromFileA
|
||||
D3DXAssembleShaderFromFileW
|
||||
D3DXAssembleShaderFromResourceA
|
||||
D3DXAssembleShaderFromResourceW
|
||||
D3DXBoxBoundProbe
|
||||
D3DXCheckCubeTextureRequirements
|
||||
D3DXCheckTextureRequirements
|
||||
D3DXCheckVersion
|
||||
D3DXCheckVolumeTextureRequirements
|
||||
D3DXCleanMesh
|
||||
D3DXColorAdjustContrast
|
||||
D3DXColorAdjustSaturation
|
||||
D3DXCompileShader
|
||||
D3DXCompileShaderFromFileA
|
||||
D3DXCompileShaderFromFileW
|
||||
D3DXCompileShaderFromResourceA
|
||||
D3DXCompileShaderFromResourceW
|
||||
D3DXComputeBoundingBox
|
||||
D3DXComputeBoundingSphere
|
||||
D3DXComputeIMTFromPerTexelSignal
|
||||
D3DXComputeIMTFromPerVertexSignal
|
||||
D3DXComputeIMTFromSignal
|
||||
D3DXComputeIMTFromTexture
|
||||
D3DXComputeNormalMap
|
||||
D3DXComputeNormals
|
||||
D3DXComputeTangent
|
||||
D3DXComputeTangentFrame
|
||||
D3DXComputeTangentFrameEx
|
||||
D3DXConcatenateMeshes
|
||||
D3DXConvertMeshSubsetToSingleStrip
|
||||
D3DXConvertMeshSubsetToStrips
|
||||
D3DXCreateAnimationController
|
||||
D3DXCreateBox
|
||||
D3DXCreateBuffer
|
||||
D3DXCreateCompressedAnimationSet
|
||||
D3DXCreateCubeTexture
|
||||
D3DXCreateCubeTextureFromFileA
|
||||
D3DXCreateCubeTextureFromFileExA
|
||||
D3DXCreateCubeTextureFromFileExW
|
||||
D3DXCreateCubeTextureFromFileInMemory
|
||||
D3DXCreateCubeTextureFromFileInMemoryEx
|
||||
D3DXCreateCubeTextureFromFileW
|
||||
D3DXCreateCubeTextureFromResourceA
|
||||
D3DXCreateCubeTextureFromResourceExA
|
||||
D3DXCreateCubeTextureFromResourceExW
|
||||
D3DXCreateCubeTextureFromResourceW
|
||||
D3DXCreateCylinder
|
||||
D3DXCreateEffect
|
||||
D3DXCreateEffectCompiler
|
||||
D3DXCreateEffectCompilerFromFileA
|
||||
D3DXCreateEffectCompilerFromFileW
|
||||
D3DXCreateEffectCompilerFromResourceA
|
||||
D3DXCreateEffectCompilerFromResourceW
|
||||
D3DXCreateEffectEx
|
||||
D3DXCreateEffectFromFileA
|
||||
D3DXCreateEffectFromFileExA
|
||||
D3DXCreateEffectFromFileExW
|
||||
D3DXCreateEffectFromFileW
|
||||
D3DXCreateEffectFromResourceA
|
||||
D3DXCreateEffectFromResourceExA
|
||||
D3DXCreateEffectFromResourceExW
|
||||
D3DXCreateEffectFromResourceW
|
||||
D3DXCreateEffectPool
|
||||
D3DXCreateFontA
|
||||
D3DXCreateFontIndirectA
|
||||
D3DXCreateFontIndirectW
|
||||
D3DXCreateFontW
|
||||
D3DXCreateFragmentLinker
|
||||
D3DXCreateKeyframedAnimationSet
|
||||
D3DXCreateLine
|
||||
D3DXCreateMatrixStack
|
||||
D3DXCreateMesh
|
||||
D3DXCreateMeshFVF
|
||||
D3DXCreateNPatchMesh
|
||||
D3DXCreatePMeshFromStream
|
||||
D3DXCreatePRTBuffer
|
||||
D3DXCreatePRTBufferTex
|
||||
D3DXCreatePRTCompBuffer
|
||||
D3DXCreatePRTEngine
|
||||
D3DXCreatePatchMesh
|
||||
D3DXCreatePolygon
|
||||
D3DXCreateRenderToEnvMap
|
||||
D3DXCreateRenderToSurface
|
||||
D3DXCreateSPMesh
|
||||
D3DXCreateSkinInfo
|
||||
D3DXCreateSkinInfoFVF
|
||||
D3DXCreateSkinInfoFromBlendedMesh
|
||||
D3DXCreateSphere
|
||||
D3DXCreateSprite
|
||||
D3DXCreateTeapot
|
||||
D3DXCreateTextA
|
||||
D3DXCreateTextW
|
||||
D3DXCreateTexture
|
||||
D3DXCreateTextureFromFileA
|
||||
D3DXCreateTextureFromFileExA
|
||||
D3DXCreateTextureFromFileExW
|
||||
D3DXCreateTextureFromFileInMemory
|
||||
D3DXCreateTextureFromFileInMemoryEx
|
||||
D3DXCreateTextureFromFileW
|
||||
D3DXCreateTextureFromResourceA
|
||||
D3DXCreateTextureFromResourceExA
|
||||
D3DXCreateTextureFromResourceExW
|
||||
D3DXCreateTextureFromResourceW
|
||||
D3DXCreateTextureGutterHelper
|
||||
D3DXCreateTextureShader
|
||||
D3DXCreateTorus
|
||||
D3DXCreateVolumeTexture
|
||||
D3DXCreateVolumeTextureFromFileA
|
||||
D3DXCreateVolumeTextureFromFileExA
|
||||
D3DXCreateVolumeTextureFromFileExW
|
||||
D3DXCreateVolumeTextureFromFileInMemory
|
||||
D3DXCreateVolumeTextureFromFileInMemoryEx
|
||||
D3DXCreateVolumeTextureFromFileW
|
||||
D3DXCreateVolumeTextureFromResourceA
|
||||
D3DXCreateVolumeTextureFromResourceExA
|
||||
D3DXCreateVolumeTextureFromResourceExW
|
||||
D3DXCreateVolumeTextureFromResourceW
|
||||
D3DXDebugMute
|
||||
D3DXDeclaratorFromFVF
|
||||
D3DXDisassembleEffect
|
||||
D3DXDisassembleShader
|
||||
D3DXFVFFromDeclarator
|
||||
D3DXFileCreate
|
||||
D3DXFillCubeTexture
|
||||
D3DXFillCubeTextureTX
|
||||
D3DXFillTexture
|
||||
D3DXFillTextureTX
|
||||
D3DXFillVolumeTexture
|
||||
D3DXFillVolumeTextureTX
|
||||
D3DXFilterTexture
|
||||
D3DXFindShaderComment
|
||||
D3DXFloat16To32Array
|
||||
D3DXFloat32To16Array
|
||||
D3DXFrameAppendChild
|
||||
D3DXFrameCalculateBoundingSphere
|
||||
D3DXFrameDestroy
|
||||
D3DXFrameFind
|
||||
D3DXFrameNumNamedMatrices
|
||||
D3DXFrameRegisterNamedMatrices
|
||||
D3DXFresnelTerm
|
||||
D3DXGatherFragments
|
||||
D3DXGatherFragmentsFromFileA
|
||||
D3DXGatherFragmentsFromFileW
|
||||
D3DXGatherFragmentsFromResourceA
|
||||
D3DXGatherFragmentsFromResourceW
|
||||
D3DXGenerateOutputDecl
|
||||
D3DXGeneratePMesh
|
||||
D3DXGetDeclLength
|
||||
D3DXGetDeclVertexSize
|
||||
D3DXGetDriverLevel
|
||||
D3DXGetFVFVertexSize
|
||||
D3DXGetImageInfoFromFileA
|
||||
D3DXGetImageInfoFromFileInMemory
|
||||
D3DXGetImageInfoFromFileW
|
||||
D3DXGetImageInfoFromResourceA
|
||||
D3DXGetImageInfoFromResourceW
|
||||
D3DXGetPixelShaderProfile
|
||||
D3DXGetShaderConstantTable
|
||||
D3DXGetShaderInputSemantics
|
||||
D3DXGetShaderOutputSemantics
|
||||
D3DXGetShaderSamplers
|
||||
D3DXGetShaderSize
|
||||
D3DXGetShaderVersion
|
||||
D3DXGetVertexShaderProfile
|
||||
D3DXIntersect
|
||||
D3DXIntersectSubset
|
||||
D3DXIntersectTri
|
||||
D3DXLoadMeshFromXA
|
||||
D3DXLoadMeshFromXInMemory
|
||||
D3DXLoadMeshFromXResource
|
||||
D3DXLoadMeshFromXW
|
||||
D3DXLoadMeshFromXof
|
||||
D3DXLoadMeshHierarchyFromXA
|
||||
D3DXLoadMeshHierarchyFromXInMemory
|
||||
D3DXLoadMeshHierarchyFromXW
|
||||
D3DXLoadPRTBufferFromFileA
|
||||
D3DXLoadPRTBufferFromFileW
|
||||
D3DXLoadPRTCompBufferFromFileA
|
||||
D3DXLoadPRTCompBufferFromFileW
|
||||
D3DXLoadPatchMeshFromXof
|
||||
D3DXLoadSkinMeshFromXof
|
||||
D3DXLoadSurfaceFromFileA
|
||||
D3DXLoadSurfaceFromFileInMemory
|
||||
D3DXLoadSurfaceFromFileW
|
||||
D3DXLoadSurfaceFromMemory
|
||||
D3DXLoadSurfaceFromResourceA
|
||||
D3DXLoadSurfaceFromResourceW
|
||||
D3DXLoadSurfaceFromSurface
|
||||
D3DXLoadVolumeFromFileA
|
||||
D3DXLoadVolumeFromFileInMemory
|
||||
D3DXLoadVolumeFromFileW
|
||||
D3DXLoadVolumeFromMemory
|
||||
D3DXLoadVolumeFromResourceA
|
||||
D3DXLoadVolumeFromResourceW
|
||||
D3DXLoadVolumeFromVolume
|
||||
D3DXMatrixAffineTransformation2D
|
||||
D3DXMatrixAffineTransformation
|
||||
D3DXMatrixDecompose
|
||||
D3DXMatrixDeterminant
|
||||
D3DXMatrixInverse
|
||||
D3DXMatrixLookAtLH
|
||||
D3DXMatrixLookAtRH
|
||||
D3DXMatrixMultiply
|
||||
D3DXMatrixMultiplyTranspose
|
||||
D3DXMatrixOrthoLH
|
||||
D3DXMatrixOrthoOffCenterLH
|
||||
D3DXMatrixOrthoOffCenterRH
|
||||
D3DXMatrixOrthoRH
|
||||
D3DXMatrixPerspectiveFovLH
|
||||
D3DXMatrixPerspectiveFovRH
|
||||
D3DXMatrixPerspectiveLH
|
||||
D3DXMatrixPerspectiveOffCenterLH
|
||||
D3DXMatrixPerspectiveOffCenterRH
|
||||
D3DXMatrixPerspectiveRH
|
||||
D3DXMatrixReflect
|
||||
D3DXMatrixRotationAxis
|
||||
D3DXMatrixRotationQuaternion
|
||||
D3DXMatrixRotationX
|
||||
D3DXMatrixRotationY
|
||||
D3DXMatrixRotationYawPitchRoll
|
||||
D3DXMatrixRotationZ
|
||||
D3DXMatrixScaling
|
||||
D3DXMatrixShadow
|
||||
D3DXMatrixTransformation2D
|
||||
D3DXMatrixTransformation
|
||||
D3DXMatrixTranslation
|
||||
D3DXMatrixTranspose
|
||||
D3DXOptimizeFaces
|
||||
D3DXOptimizeVertices
|
||||
D3DXPlaneFromPointNormal
|
||||
D3DXPlaneFromPoints
|
||||
D3DXPlaneIntersectLine
|
||||
D3DXPlaneNormalize
|
||||
D3DXPlaneTransform
|
||||
D3DXPlaneTransformArray
|
||||
D3DXPreprocessShader
|
||||
D3DXPreprocessShaderFromFileA
|
||||
D3DXPreprocessShaderFromFileW
|
||||
D3DXPreprocessShaderFromResourceA
|
||||
D3DXPreprocessShaderFromResourceW
|
||||
D3DXQuaternionBaryCentric
|
||||
D3DXQuaternionExp
|
||||
D3DXQuaternionInverse
|
||||
D3DXQuaternionLn
|
||||
D3DXQuaternionMultiply
|
||||
D3DXQuaternionNormalize
|
||||
D3DXQuaternionRotationAxis
|
||||
D3DXQuaternionRotationMatrix
|
||||
D3DXQuaternionRotationYawPitchRoll
|
||||
D3DXQuaternionSlerp
|
||||
D3DXQuaternionSquad
|
||||
D3DXQuaternionSquadSetup
|
||||
D3DXQuaternionToAxisAngle
|
||||
D3DXRectPatchSize
|
||||
D3DXSHAdd
|
||||
D3DXSHDot
|
||||
D3DXSHEvalConeLight
|
||||
D3DXSHEvalDirection
|
||||
D3DXSHEvalDirectionalLight
|
||||
D3DXSHEvalHemisphereLight
|
||||
D3DXSHEvalSphericalLight
|
||||
D3DXSHMultiply2
|
||||
D3DXSHMultiply3
|
||||
D3DXSHMultiply4
|
||||
D3DXSHMultiply5
|
||||
D3DXSHMultiply6
|
||||
D3DXSHPRTCompSplitMeshSC
|
||||
D3DXSHPRTCompSuperCluster
|
||||
D3DXSHProjectCubeMap
|
||||
D3DXSHRotate
|
||||
D3DXSHRotateZ
|
||||
D3DXSHScale
|
||||
D3DXSaveMeshHierarchyToFileA
|
||||
D3DXSaveMeshHierarchyToFileW
|
||||
D3DXSaveMeshToXA
|
||||
D3DXSaveMeshToXW
|
||||
D3DXSavePRTBufferToFileA
|
||||
D3DXSavePRTBufferToFileW
|
||||
D3DXSavePRTCompBufferToFileA
|
||||
D3DXSavePRTCompBufferToFileW
|
||||
D3DXSaveSurfaceToFileA
|
||||
D3DXSaveSurfaceToFileInMemory
|
||||
D3DXSaveSurfaceToFileW
|
||||
D3DXSaveTextureToFileA
|
||||
D3DXSaveTextureToFileInMemory
|
||||
D3DXSaveTextureToFileW
|
||||
D3DXSaveVolumeToFileA
|
||||
D3DXSaveVolumeToFileInMemory
|
||||
D3DXSaveVolumeToFileW
|
||||
D3DXSimplifyMesh
|
||||
D3DXSphereBoundProbe
|
||||
D3DXSplitMesh
|
||||
D3DXTessellateNPatches
|
||||
D3DXTessellateRectPatch
|
||||
D3DXTessellateTriPatch
|
||||
D3DXTriPatchSize
|
||||
D3DXUVAtlasCreate
|
||||
D3DXUVAtlasPack
|
||||
D3DXUVAtlasPartition
|
||||
D3DXValidMesh
|
||||
D3DXValidPatchMesh
|
||||
D3DXVec2BaryCentric
|
||||
D3DXVec2CatmullRom
|
||||
D3DXVec2Hermite
|
||||
D3DXVec2Normalize
|
||||
D3DXVec2Transform
|
||||
D3DXVec2TransformArray
|
||||
D3DXVec2TransformCoord
|
||||
D3DXVec2TransformCoordArray
|
||||
D3DXVec2TransformNormal
|
||||
D3DXVec2TransformNormalArray
|
||||
D3DXVec3BaryCentric
|
||||
D3DXVec3CatmullRom
|
||||
D3DXVec3Hermite
|
||||
D3DXVec3Normalize
|
||||
D3DXVec3Project
|
||||
D3DXVec3ProjectArray
|
||||
D3DXVec3Transform
|
||||
D3DXVec3TransformArray
|
||||
D3DXVec3TransformCoord
|
||||
D3DXVec3TransformCoordArray
|
||||
D3DXVec3TransformNormal
|
||||
D3DXVec3TransformNormalArray
|
||||
D3DXVec3Unproject
|
||||
D3DXVec3UnprojectArray
|
||||
D3DXVec4BaryCentric
|
||||
D3DXVec4CatmullRom
|
||||
D3DXVec4Cross
|
||||
D3DXVec4Hermite
|
||||
D3DXVec4Normalize
|
||||
D3DXVec4Transform
|
||||
D3DXVec4TransformArray
|
||||
D3DXWeldVertices
|
||||
Vendored
+51
@@ -0,0 +1,51 @@
|
||||
;
|
||||
; Definition file of dxgi.dll
|
||||
; Automatic generated by gendef
|
||||
; written by Kai Tietz 2008
|
||||
;
|
||||
LIBRARY "dxgi.dll"
|
||||
EXPORTS
|
||||
D3DKMTCloseAdapter
|
||||
D3DKMTDestroyAllocation
|
||||
D3DKMTDestroyContext
|
||||
D3DKMTDestroyDevice
|
||||
D3DKMTDestroySynchronizationObject
|
||||
D3DKMTQueryAdapterInfo
|
||||
D3DKMTSetDisplayPrivateDriverFormat
|
||||
D3DKMTSignalSynchronizationObject
|
||||
D3DKMTUnlock
|
||||
DXGIDumpJournal
|
||||
OpenAdapter10
|
||||
OpenAdapter10_2
|
||||
CreateDXGIFactory1
|
||||
CreateDXGIFactory
|
||||
D3DKMTCreateAllocation
|
||||
D3DKMTCreateContext
|
||||
D3DKMTCreateDevice
|
||||
D3DKMTCreateSynchronizationObject
|
||||
D3DKMTEscape
|
||||
D3DKMTGetContextSchedulingPriority
|
||||
D3DKMTGetDeviceState
|
||||
D3DKMTGetDisplayModeList
|
||||
D3DKMTGetMultisampleMethodList
|
||||
D3DKMTGetRuntimeData
|
||||
D3DKMTGetSharedPrimaryHandle
|
||||
D3DKMTLock
|
||||
D3DKMTOpenAdapterFromHdc
|
||||
D3DKMTOpenResource
|
||||
D3DKMTPresent
|
||||
D3DKMTQueryAllocationResidency
|
||||
D3DKMTQueryResourceInfo
|
||||
D3DKMTRender
|
||||
D3DKMTSetAllocationPriority
|
||||
D3DKMTSetContextSchedulingPriority
|
||||
D3DKMTSetDisplayMode
|
||||
D3DKMTSetGammaRamp
|
||||
D3DKMTSetVidPnSourceOwner
|
||||
D3DKMTWaitForSynchronizationObject
|
||||
D3DKMTWaitForVerticalBlankEvent
|
||||
DXGID3D10CreateDevice
|
||||
DXGID3D10CreateLayeredDevice
|
||||
DXGID3D10GetLayeredDeviceSize
|
||||
DXGID3D10RegisterLayers
|
||||
DXGIReportAdapterConfiguration
|
||||
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Reference in New Issue
Block a user