Moved ddraw into exe, temp added libsmacker to test out movie event code. Movies work if converted to SMK.

This commit is contained in:
Justin Marshall
2020-06-02 23:31:13 -07:00
parent 22f3ea37de
commit 41bb81ff93
137 changed files with 165660 additions and 629 deletions
@@ -1059,11 +1059,28 @@ HRESULT __stdcall IDirectDrawSurfaceWrapper::Unlock(LPVOID lpRect)
}*/
// Always unlock full rect(fix)
extern byte* raw_image_buffer;
//int* hackPaletteLookup = (int*)&raw_image_buffer[0];
// Translate all of raw video memory to rgb video memory with palette
for(long i = 0; i < surfaceWidth * surfaceHeight; i++)
if (raw_image_buffer == NULL)
{
rgbVideoMem[i] = attachedPalette->rgbPalette[rawVideoMem[i]];
for (long i = 0; i < surfaceWidth * surfaceHeight; i++)
{
rgbVideoMem[i] = attachedPalette->rgbPalette[rawVideoMem[i]];
}
}
else
{
byte* rgbVideoMemRaw = (byte*)rgbVideoMem;
for (long i = 0; i < surfaceWidth * surfaceHeight; i++)
{
//rgbVideoMem[i] = hackPaletteLookup[rawVideoMem[i]];
rgbVideoMemRaw[(i * 4) + 0] = raw_image_buffer[(rawVideoMem[i] * 3) + 2];
rgbVideoMemRaw[(i * 4) + 1] = raw_image_buffer[(rawVideoMem[i] * 3) + 1];
rgbVideoMemRaw[(i * 4) + 2] = raw_image_buffer[(rawVideoMem[i] * 3) + 0];
rgbVideoMemRaw[(i * 4) + 3] = 255;
}
}
/*
+12 -9
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@@ -1,5 +1,6 @@
#define UNICODE
#include "DirectDrawWrapper.h"
#include "resource.h"
//#include "resource.h"
/*******************
**IUnknown methods**
@@ -1269,9 +1270,11 @@ HRESULT IDirectDrawWrapper::Present()
}
// Copy bits to texture by scanline observing pitch
for(DWORD y = 0; y < displayModeHeight; y++)
extern byte* raw_image_buffer;
for (DWORD y = 0; y < displayModeHeight; y++)
{
memcpy((BYTE *)d3dlrect.pBits + (y * d3dlrect.Pitch), &lpAttachedSurface->rgbVideoMem[y * displayModeWidth], displayModeWidth * sizeof(UINT32));
memcpy((BYTE*)d3dlrect.pBits + (y * d3dlrect.Pitch), &lpAttachedSurface->rgbVideoMem[y * displayModeWidth], displayModeWidth * sizeof(UINT32));
}
// Unlock dynamic texture
@@ -2093,12 +2096,12 @@ bool IDirectDrawWrapper::CreateSurfaceTexture()
}
// Create menu text texture
HRESULT hr = D3DXCreateTextureFromResource(d3d9Device, hModule, MAKEINTRESOURCE(SPRITEDATA), &menuTexture);
if(hr != D3D_OK)
{
debugMessage(0, "IDirectDrawWrapper::CreateSurfaceTexture","Unable to create texture from resource.");
return false;
}
//HRESULT hr = D3DXCreateTextureFromResource(d3d9Device, hModule, MAKEINTRESOURCE(SPRITEDATA), &menuTexture);
//if(hr != D3D_OK)
//{
// debugMessage(0, "IDirectDrawWrapper::CreateSurfaceTexture","Unable to create texture from resource.");
// return false;
//}
debugMessage(2, "IDirectDrawWrapper::CreateSurfaceTexture", "D3D9 Texture Created");
return true;
+2
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@@ -243,6 +243,8 @@ class FAR IDirectDrawSurfaceWrapper : public IDirectDrawSurface
{
// Implemented interfaces
public:
IDirectDrawSurfaceWrapper() { attachedPalette = NULL; }
/*** IUnknown methods ***/
HRESULT __stdcall QueryInterface(REFIID riid, LPVOID FAR * ppvObj);
ULONG __stdcall AddRef();
-38
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@@ -1,38 +0,0 @@
#include "resource.h"
#include <windows.h>
SPRITEDATA RCDATA diablo_sprites.png
VS_VERSION_INFO VERSIONINFO
//FILEVERSION 1,0,0,0
//PRODUCTVERSION 1,0,0,0
FILEVERSION 6,1,7600,16385
PRODUCTVERSION 6,1,7600,16385
FILEFLAGSMASK VS_FF_PRERELEASE
FILEOS VOS__WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0" /* LANG_ENGLISH/SUBLANG_ENGLISH_US,Unicode CP */
BEGIN
VALUE "CompanyName", "StrangeBytes.com"
VALUE "FileDescription", "Microsoft DirectDraw"
//VALUE "FileVersion", "1.0B\0"
VALUE "FileVersion", "6.1.7600.16385"
VALUE "InternalName", "ddrawwrapper"
//VALUE "OriginalFilename", "ddraw.dll"
VALUE "OriginalFilename", "DDraw.dll"
VALUE "ProductName", "DiabloDirectDrawPatch"
VALUE "LegalCopyright", "StrangeBytes.com"
//VALUE "ProductVersion", "1.0B\0"
VALUE "ProductVersion", "6.1.7600.16385"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x04B0
END
END
END
@@ -1,7 +1,7 @@
#pragma comment(linker, "/EXPORT:DirectDrawCreate=_DirectDrawCreate@12")
#include "DirectDrawWrapper.h"
#include "resource.h"
//#include "resource.h"
//#include "detours.h"
#include <stdio.h>
#include <math.h>
@@ -171,112 +171,8 @@ LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
return CallWindowProc(lpDD->lpPrevWndFunc, hwnd, message, wParam, lParam);
}
// Main dll entry
BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
LONG error;
switch (ul_reason_for_call)
{
// Initial process attach
case DLL_PROCESS_ATTACH:
// Store module handle
hMod = hModule;
// Set default variables
debugLevel = 0;
debugDisplay = -1;
// Set time start
start_time = GetTickCount();
// Not in menu to start
inMenu = false;
// Retrieve command line arguments
LPWSTR *szArgList;
int argCount;
szArgList = CommandLineToArgvW(GetCommandLine(), &argCount);
// If arguments
if(szArgList != NULL)
{
for(int i = 0; i < argCount; i++)
{
// If debug
if(wcscmp(szArgList[i], L"/ddrawdebug") == 0) {
debugDisplay = 0;
debugLevel = 2;
// Create the debug console
AllocConsole();
// Redirect stdout to console
freopen( "CONOUT$", "wb", stdout);
break;
}
// If ddrawlog
else if(wcscmp(szArgList[i], L"/ddrawlog") == 0) {
debugDisplay = 1;
debugLevel = 2;
// Redireect stdout to file
char curPath[MAX_PATH];
char filename[MAX_PATH];
GetCurrentDirectoryA(MAX_PATH, curPath);
sprintf_s(filename, MAX_PATH, "%s\\ddraw_debug.log", curPath);
freopen_s(&debugFile, filename, "wb", stdout);
break;
}
}
}
LocalFree(szArgList);
// Hook setcursorpos
//DetourRestoreAfterWith();
//DetourTransactionBegin();
//DetourUpdateThread(GetCurrentThread());
//DetourAttach(&(PVOID&)TrueSetCursorPos, OverrideSetCursorPos);
////DetourAttach(&(PVOID&)TrueLoadLibraryA, OverrideLoadLibraryA);
//error = DetourTransactionCommit();
//if (error == NO_ERROR) {
// debugMessage(2, "DllMain(DLL_PROCESS_ATTACH)", "Successfully detoured SetCursorPos");
//}
//else {
// debugMessage(1, "DllMain(DLL_PROCESS_ATTACH)", "Failed to detour SetCursorPos");
//}
break;
case DLL_THREAD_ATTACH:
// Do nothing on thread attach
break;
case DLL_THREAD_DETACH:
// Do nothing on thread detach
break;
case DLL_PROCESS_DETACH:
// Delete DirectDrawWrapper object
delete lpDD;
// Detach function hook
//DetourTransactionBegin();
//DetourUpdateThread(GetCurrentThread());
//DetourDetach(&(PVOID&)TrueSetCursorPos, OverrideSetCursorPos);
//error = DetourTransactionCommit();
//cleanup debug console or file if exists
if(debugDisplay == 0)
{
FreeConsole();
}
else if(debugDisplay == 1)
{
fclose(debugFile);
}
break;
}
return TRUE;
}
// Emulated direct draw create
extern HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnknown FAR* pUnkOuter)
HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnknown FAR* pUnkOuter)
{
// Create directdraw object
lpDD = new IDirectDrawWrapper();
-121
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@@ -1,121 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{99418D1A-5BE9-4905-9002-B66A5979640B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ddrawwrapper</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<TargetName>ddraw</TargetName>
<IncludePath>$(DXSDK_DIR)\Include\;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)\Lib\$(PlatformShortName)\;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<TargetName>ddraw</TargetName>
<IncludePath>$(DXSDK_DIR)\Include\;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)\Lib\$(PlatformShortName)\;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DDRAWWRAPPER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>D:\projects\RedAlert\code\dxsdk\Include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;d3d9.lib;d3dx9.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>D:\projects\RedAlert\ddraw.dll</OutputFile>
<AdditionalLibraryDirectories>D:\projects\RedAlert\code\dxsdk\Lib\x86</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DDRAWWRAPPER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>D:\projects\RedAlert\code\dxsdk\Include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;d3d9.lib;d3dx9.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>D:\projects\RedAlert\ddraw.dll</OutputFile>
<AdditionalLibraryDirectories>D:\projects\RedAlert\code\dxsdk\Lib\x86</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="ddraw.cpp" />
<ClCompile Include="DirectDrawClipperWrapper.cpp" />
<ClCompile Include="DirectDrawPaletteWrapper.cpp" />
<ClCompile Include="DirectDrawSurfaceWrapper.cpp" />
<ClCompile Include="DirectDrawWrapper.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ddraw.h" />
<ClInclude Include="DirectDrawWrapper.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ddraw.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="ddraw.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectDrawWrapper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectDrawSurfaceWrapper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectDrawPaletteWrapper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectDrawClipperWrapper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DirectDrawWrapper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ddraw.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ddraw.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>
@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>
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#define SPRITEDATA 300