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SDL event processing is now done in Call_back. Fixed garbage pixels when opening in game menu dialog. Surrender dialog will now always render. Moved WWKeyboardClass::Head/WWKeyboardClass::Tail to static vars in prep for re-write.
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@@ -1183,5 +1183,6 @@ __forceinline void COM_SetExtension(char* path, int maxSize, const char* extensi
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}
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extern bool g_inMainMenu;
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extern KeyNumType g_globalKeyNumType;
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extern int g_globalKeyFlags;
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#endif
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