SDL event processing is now done in Call_back. Fixed garbage pixels when opening in game menu dialog. Surrender dialog will now always render. Moved WWKeyboardClass::Head/WWKeyboardClass::Tail to static vars in prep for re-write.

This commit is contained in:
Justin Marshall
2020-06-16 11:54:13 -07:00
parent fca09a5f32
commit 3cbdd10813
8 changed files with 31 additions and 24 deletions
+2 -1
View File
@@ -1183,5 +1183,6 @@ __forceinline void COM_SetExtension(char* path, int maxSize, const char* extensi
}
extern bool g_inMainMenu;
extern KeyNumType g_globalKeyNumType;
extern int g_globalKeyFlags;
#endif