More remastered buildings should now load(temp workaround).

This commit is contained in:
Justin Marshall
2020-06-20 08:54:15 -07:00
parent 4abf80eb0e
commit 381f12b8c5
+5
View File
@@ -3145,6 +3145,11 @@ void BuildingTypeClass::One_Time(void)
sprintf(imageFileName, "DATA/ART/TEXTURES/SRGB/RED_ALERT/STRUCTURES/%s/%s-0000.TGA", building.Graphic_Name(), building.Graphic_Name());
((void const*&)building.HDImageData) = Image_LoadImage(imageFileName, true, true);
if (!building.HDImageData) {
sprintf(imageFileName, "DATA/ART/TEXTURES/SRGB/RED_ALERT/STRUCTURES/%s/%s-0000-0000.TGA", building.Graphic_Name(), building.Graphic_Name());
((void const*&)building.HDImageData) = Image_LoadImage(imageFileName, true, true);
}
if (building.ImageData != NULL && building.HDImageData != NULL) {
int width = Get_Build_Frame_Width(building.ImageData);
int height = Get_Build_Frame_Height(building.ImageData);