mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Revert "Merge branch 'master' into master"
This reverts commitb91fab3474, reversing changes made to78812727c7.
This commit is contained in:
+5
-6
@@ -8,12 +8,11 @@
|
|||||||
/fonts
|
/fonts
|
||||||
/sound
|
/sound
|
||||||
/ui
|
/ui
|
||||||
|
/*.mix
|
||||||
|
/*.pal
|
||||||
|
/*.ini
|
||||||
/*.exe
|
/*.exe
|
||||||
/*.ilk
|
/*.ilk
|
||||||
/*.MIX
|
/*.dat
|
||||||
/*.PAL
|
/savegame*
|
||||||
/*.INI
|
|
||||||
/*.DAT
|
|
||||||
/SAVEGAME*
|
|
||||||
|
|
||||||
/cache
|
|
||||||
|
|||||||
+1
-3
@@ -11,8 +11,6 @@ set(CMAKE_VERBOSE_MAKEFILE ON)
|
|||||||
set(src_io
|
set(src_io
|
||||||
./redalert/io/userinput.cpp
|
./redalert/io/userinput.cpp
|
||||||
./redalert/io/userinput.h
|
./redalert/io/userinput.h
|
||||||
./redalert/io/eventqueue.h
|
|
||||||
./redalert/io/eventqueue.cpp
|
|
||||||
)
|
)
|
||||||
|
|
||||||
set(src_win32lib
|
set(src_win32lib
|
||||||
@@ -742,4 +740,4 @@ if (UNIX)
|
|||||||
set_target_properties(RedAlert PROPERTIES OUTPUT_NAME "RedAlert" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/.." )
|
set_target_properties(RedAlert PROPERTIES OUTPUT_NAME "RedAlert" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/.." )
|
||||||
endif(UNIX)
|
endif(UNIX)
|
||||||
|
|
||||||
target_include_directories(RedAlert PRIVATE ./external/xml/;./external/devil/;./external/;./redalert/win32lib;./redalert/io;./external/lua/;./external/imgui;./external/dxsdk/Include;./external/ffmpeg-win32/include;./external/sdl2/include;./win32lib;./external/openal/include)
|
target_include_directories(RedAlert PRIVATE ./external/xml/;./external/devil/;./external/;./redalert/win32lib;./external/lua/;./external/imgui;./external/dxsdk/Include;./external/ffmpeg-win32/include;./external/sdl2/include;./win32lib;./external/openal/include)
|
||||||
@@ -743,7 +743,7 @@ void Keyboard_Process(KeyNumType & input)
|
|||||||
** Center the map about the construction yard or construction vehicle
|
** Center the map about the construction yard or construction vehicle
|
||||||
** if one is present.
|
** if one is present.
|
||||||
*/
|
*/
|
||||||
if (key != 0 && key == Options.KeyBase) {
|
if (key != 0 && key == VK_H) {
|
||||||
Unselect_All();
|
Unselect_All();
|
||||||
if (PlayerPtr->CurBuildings) {
|
if (PlayerPtr->CurBuildings) {
|
||||||
for (index = 0; index < Buildings.Count(); index++) {
|
for (index = 0; index < Buildings.Count(); index++) {
|
||||||
@@ -875,19 +875,19 @@ void Keyboard_Process(KeyNumType & input)
|
|||||||
** Scrolls the tactical map in the direction specified.
|
** Scrolls the tactical map in the direction specified.
|
||||||
*/
|
*/
|
||||||
int distance = CELL_LEPTON_W;
|
int distance = CELL_LEPTON_W;
|
||||||
if (key != 0 && key == KN_LEFT) {
|
if (key != 0 && key == VK_LEFT) {
|
||||||
Map.Scroll_Map(DIR_W, distance, true);
|
Map.Scroll_Map(DIR_W, distance, true);
|
||||||
input = KN_NONE;
|
input = KN_NONE;
|
||||||
}
|
}
|
||||||
if (key != 0 && key == KN_RIGHT) {
|
if (key != 0 && key == VK_RIGHT) {
|
||||||
Map.Scroll_Map(DIR_E, distance, true);
|
Map.Scroll_Map(DIR_E, distance, true);
|
||||||
input = KN_NONE;
|
input = KN_NONE;
|
||||||
}
|
}
|
||||||
if (key != 0 && key == KN_UP) {
|
if (key != 0 && key == VK_UP) {
|
||||||
Map.Scroll_Map(DIR_N, distance, true);
|
Map.Scroll_Map(DIR_N, distance, true);
|
||||||
input = KN_NONE;
|
input = KN_NONE;
|
||||||
}
|
}
|
||||||
if (key != 0 && key == KN_DOWN) {
|
if (key != 0 && key == VK_DOWN) {
|
||||||
Map.Scroll_Map(DIR_S, distance, true);
|
Map.Scroll_Map(DIR_S, distance, true);
|
||||||
input = KN_NONE;
|
input = KN_NONE;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -275,7 +275,7 @@ class DisplayClass: public MapClass
|
|||||||
*/
|
*/
|
||||||
class TacticalClass : public GadgetClass {
|
class TacticalClass : public GadgetClass {
|
||||||
public:
|
public:
|
||||||
TacticalClass(void) : GadgetClass(0,0,0,0,KEYBOARD|LEFTPRESS|LEFTRELEASE|LEFTHELD|LEFTUP|RIGHTPRESS,true) {};
|
TacticalClass(void) : GadgetClass(0,0,0,0,LEFTPRESS|LEFTRELEASE|LEFTHELD|LEFTUP|RIGHTPRESS,true) {};
|
||||||
|
|
||||||
int Selection_At_Mouse(unsigned flags, KeyNumType & key);
|
int Selection_At_Mouse(unsigned flags, KeyNumType & key);
|
||||||
int Command_Object(unsigned flags, KeyNumType & key);
|
int Command_Object(unsigned flags, KeyNumType & key);
|
||||||
|
|||||||
+48
-21
@@ -253,8 +253,39 @@ int EditClass::Action(unsigned flags, KeyNumType & key)
|
|||||||
} else {
|
} else {
|
||||||
#ifdef WIN32
|
#ifdef WIN32
|
||||||
|
|
||||||
//KeyASCIIType ascii = (KeyASCIIType)(Keyboard->To_ASCII(key) & 0xff);
|
KeyASCIIType ascii = (KeyASCIIType)(Keyboard->To_ASCII(key) & 0xff);
|
||||||
Handle_Key(key, flags);
|
|
||||||
|
/*
|
||||||
|
** Allow numeric keypad presses to map to ascii numbers
|
||||||
|
*/
|
||||||
|
if ((key & WWKEY_VK_BIT) && ascii >='0' && ascii <= '9') {
|
||||||
|
|
||||||
|
key = (KeyNumType)(key & ~WWKEY_VK_BIT);
|
||||||
|
if ( (!(flags & LEFTRELEASE)) && (!(flags & RIGHTRELEASE))) {
|
||||||
|
if (Handle_Key (ascii) ) {
|
||||||
|
flags &= ~KEYBOARD;
|
||||||
|
key = KN_NONE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
/*
|
||||||
|
** Filter out all special keys except return and backspace
|
||||||
|
*/ if ((!(key & WWKEY_VK_BIT) && ascii >= ' ' && ascii <= 255)
|
||||||
|
|| key == KN_RETURN || key == KN_BACKSPACE) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if ((!(flags & LEFTRELEASE)) && (!(flags & RIGHTRELEASE))) {
|
||||||
|
if (Handle_Key(Keyboard->To_ASCII(key))) {
|
||||||
|
flags &= ~KEYBOARD;
|
||||||
|
key = KN_NONE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
flags &= ~KEYBOARD;
|
||||||
|
key = KN_NONE;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#else //WIN32
|
#else //WIN32
|
||||||
@@ -343,11 +374,11 @@ void EditClass::Draw_Text(char const * text)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 01/21/1995 JLB : Created. *
|
* 01/21/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
bool EditClass::Handle_Key(KeyNumType key, unsigned flags)
|
bool EditClass::Handle_Key(KeyASCIIType ascii)
|
||||||
{
|
{
|
||||||
unsigned rawKey = key & 0xff;
|
unsigned char testAscii = (unsigned char)ascii;
|
||||||
|
|
||||||
switch (rawKey) {
|
switch (ascii) {
|
||||||
/*
|
/*
|
||||||
** Handle the special case of a non-keyboard event. It is possible that this
|
** Handle the special case of a non-keyboard event. It is possible that this
|
||||||
** key code might be passed to this routine if this routine has been overridden
|
** key code might be passed to this routine if this routine has been overridden
|
||||||
@@ -356,7 +387,6 @@ bool EditClass::Handle_Key(KeyNumType key, unsigned flags)
|
|||||||
case 0:
|
case 0:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** If the return key is pressed, then remove the focus from this edit
|
** If the return key is pressed, then remove the focus from this edit
|
||||||
** gadget but otherwise let the normal gadget processing proceed. This
|
** gadget but otherwise let the normal gadget processing proceed. This
|
||||||
@@ -364,14 +394,14 @@ bool EditClass::Handle_Key(KeyNumType key, unsigned flags)
|
|||||||
** so that the controlling program will know that the text can be
|
** so that the controlling program will know that the text can be
|
||||||
** processed.
|
** processed.
|
||||||
*/
|
*/
|
||||||
case KN_RETURN:
|
case KA_RETURN:
|
||||||
Clear_Focus();
|
Clear_Focus();
|
||||||
return(false);
|
return(false);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** When the BACKSPACE key is pressed, remove the last character in the edit string.
|
** When the BACKSPACE key is pressed, remove the last character in the edit string.
|
||||||
*/
|
*/
|
||||||
case KN_BACKSPACE:
|
case KA_BACKSPACE:
|
||||||
if (Length) {
|
if (Length) {
|
||||||
Length--;
|
Length--;
|
||||||
String[Length] = '\0';
|
String[Length] = '\0';
|
||||||
@@ -384,13 +414,11 @@ bool EditClass::Handle_Key(KeyNumType key, unsigned flags)
|
|||||||
** if it can legally be added to the edit string and do so if possible.
|
** if it can legally be added to the edit string and do so if possible.
|
||||||
*/
|
*/
|
||||||
default:
|
default:
|
||||||
unsigned char keyAscii = UserInput.KeyB.ASCII;
|
|
||||||
if (key & KN_SHIFT_BIT || key & KN_CAPSLOCK_BIT) keyAscii = toupper(keyAscii);
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Don't add a character if the length is greater than edit width.
|
** Don't add a character if the length is greater than edit width.
|
||||||
*/
|
*/
|
||||||
if (((int)String_Pixel_Width(String) + (int)Char_Pixel_Width(keyAscii) ) >= (Width-2)) {
|
if (((int)String_Pixel_Width(String) + (int)Char_Pixel_Width(testAscii) ) >= (Width-2)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -403,21 +431,21 @@ bool EditClass::Handle_Key(KeyNumType key, unsigned flags)
|
|||||||
** Invisible characters are never added to the string. This is
|
** Invisible characters are never added to the string. This is
|
||||||
** especially true for spaces at the beginning of the string.
|
** especially true for spaces at the beginning of the string.
|
||||||
*/
|
*/
|
||||||
if (!isgraph(keyAscii) && keyAscii != ' ') break;
|
if (!isgraph(testAscii) && testAscii != ' ') break;
|
||||||
if (keyAscii == ' ' && Length == 0) break;
|
if (testAscii == ' ' && Length == 0) break;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** If this is an upper case only edit gadget, then force the alphabetic
|
** If this is an upper case only edit gadget, then force the alphabetic
|
||||||
** character to upper case.
|
** character to upper case.
|
||||||
*/
|
*/
|
||||||
if ((EditFlags & UPPERCASE) && isalpha(keyAscii)) {
|
if ((EditFlags & UPPERCASE) && isalpha(testAscii)) {
|
||||||
rawKey = (KeyASCIIType)toupper(keyAscii);
|
testAscii = (KeyASCIIType)toupper(testAscii);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((!(EditFlags & NUMERIC) || !isdigit(keyAscii)) &&
|
if ((!(EditFlags & NUMERIC) || !isdigit(testAscii)) &&
|
||||||
(!(EditFlags & ALPHA) || !isalpha(keyAscii)) &&
|
(!(EditFlags & ALPHA) || !isalpha(testAscii)) &&
|
||||||
(!(EditFlags & MISC) || isalnum(keyAscii)) &&
|
(!(EditFlags & MISC) || isalnum(testAscii)) &&
|
||||||
rawKey != ' ') {
|
testAscii != ' ') {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -427,9 +455,8 @@ bool EditClass::Handle_Key(KeyNumType key, unsigned flags)
|
|||||||
** because the event flag has been cleared. This prevents the gadget's ID
|
** because the event flag has been cleared. This prevents the gadget's ID
|
||||||
** number from being returned just because the gadget has been edited.
|
** number from being returned just because the gadget has been edited.
|
||||||
*/
|
*/
|
||||||
String[Length++] = keyAscii;
|
String[Length++] = testAscii;
|
||||||
String[Length] = '\0';
|
String[Length] = '\0';
|
||||||
|
|
||||||
Flag_To_Redraw();
|
Flag_To_Redraw();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -91,7 +91,7 @@ class EditClass : public ControlClass
|
|||||||
virtual int Action (unsigned flags, KeyNumType &key);
|
virtual int Action (unsigned flags, KeyNumType &key);
|
||||||
virtual void Draw_Background(void);
|
virtual void Draw_Background(void);
|
||||||
virtual void Draw_Text(char const * text);
|
virtual void Draw_Text(char const * text);
|
||||||
virtual bool Handle_Key(KeyNumType ascii, unsigned flags);
|
virtual bool Handle_Key(KeyASCIIType ascii);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int IsReadOnly;
|
int IsReadOnly;
|
||||||
|
|||||||
@@ -162,7 +162,6 @@ extern PKey SlowKey;
|
|||||||
extern RulesClass Rule;
|
extern RulesClass Rule;
|
||||||
extern KeyboardClass * Keyboard;
|
extern KeyboardClass * Keyboard;
|
||||||
extern UserInputClass UserInput;
|
extern UserInputClass UserInput;
|
||||||
extern EventQueueClass EventQueue;
|
|
||||||
extern RandomStraw CryptRandom;
|
extern RandomStraw CryptRandom;
|
||||||
extern RandomClass NonCriticalRandomNumber;
|
extern RandomClass NonCriticalRandomNumber;
|
||||||
extern CarryoverClass * Carryover;
|
extern CarryoverClass * Carryover;
|
||||||
|
|||||||
@@ -200,8 +200,7 @@ struct NoInitClass {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "key.h"
|
#include "key.h"
|
||||||
#include "io/userinput.h"
|
#include "io/UserInput.h"
|
||||||
#include "io/eventqueue.h"
|
|
||||||
|
|
||||||
#include <wwlib32.h>
|
#include <wwlib32.h>
|
||||||
#include "mpu.h"
|
#include "mpu.h"
|
||||||
|
|||||||
+104
-48
@@ -58,31 +58,31 @@
|
|||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** This records the current gadget the the gadget system is "stuck on". Such a
|
** This records the current gadget the the gadget system is "stuck on". Such a
|
||||||
** gadget will be processed to the exclusion of all others until the mouse button
|
** gadget will be processed to the exclusion of all others until the mouse button
|
||||||
** is no longer pressed.
|
** is no longer pressed.
|
||||||
*/
|
*/
|
||||||
GadgetClass* GadgetClass::StuckOn = 0;
|
GadgetClass * GadgetClass::StuckOn = 0;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** This is a copy of a pointer to the last list used by the gadget input system.
|
** This is a copy of a pointer to the last list used by the gadget input system.
|
||||||
** If a change of list is detected, then all gadgets are forced to be redrawn.
|
** If a change of list is detected, then all gadgets are forced to be redrawn.
|
||||||
*/
|
*/
|
||||||
GadgetClass* GadgetClass::LastList = 0;
|
GadgetClass * GadgetClass::LastList = 0;
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** This points to the gadget that is intercepting all keyboard events.
|
** This points to the gadget that is intercepting all keyboard events.
|
||||||
*/
|
*/
|
||||||
GadgetClass* GadgetClass::Focused = 0;
|
GadgetClass * GadgetClass::Focused = 0;
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** This points to the current color scheme for drawing all gadgets.
|
** This points to the current color scheme for drawing all gadgets.
|
||||||
*/
|
*/
|
||||||
static RemapControlType _GreyScheme = { 15 };
|
static RemapControlType _GreyScheme = {15};
|
||||||
RemapControlType* GadgetClass::ColorScheme = &_GreyScheme;
|
RemapControlType * GadgetClass::ColorScheme = &_GreyScheme;
|
||||||
|
|
||||||
/***********************************************************************************************
|
/***********************************************************************************************
|
||||||
* GadgetClass::GadgetClass -- Constructor for gadget object. *
|
* GadgetClass::GadgetClass -- Constructor for gadget object. *
|
||||||
@@ -110,7 +110,7 @@ GadgetClass::GadgetClass(int x, int y, int w, int h, unsigned flags, int sticky)
|
|||||||
X(x), Y(y), Width(w), Height(h), IsToRepaint(false), IsSticky(sticky), IsDisabled(false), Flags(flags)
|
X(x), Y(y), Width(w), Height(h), IsToRepaint(false), IsSticky(sticky), IsDisabled(false), Flags(flags)
|
||||||
{
|
{
|
||||||
if (IsSticky) {
|
if (IsSticky) {
|
||||||
Flags |= LEFTPRESS | LEFTRELEASE;
|
Flags |= LEFTPRESS|LEFTRELEASE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -130,7 +130,7 @@ GadgetClass::GadgetClass(int x, int y, int w, int h, unsigned flags, int sticky)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 08/01/1996 JLB : Created. *
|
* 08/01/1996 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
GadgetClass::GadgetClass(GadgetClass const& gadget) :
|
GadgetClass::GadgetClass(GadgetClass const & gadget) :
|
||||||
X(gadget.X),
|
X(gadget.X),
|
||||||
Y(gadget.Y),
|
Y(gadget.Y),
|
||||||
Width(gadget.Width),
|
Width(gadget.Width),
|
||||||
@@ -190,7 +190,7 @@ GadgetClass::~GadgetClass(void)
|
|||||||
* *
|
* *
|
||||||
* HISTORY: 01/03/1995 MML : Created. *
|
* HISTORY: 01/03/1995 MML : Created. *
|
||||||
*=========================================================================*/
|
*=========================================================================*/
|
||||||
int GadgetClass::Clicked_On(KeyNumType& key, unsigned flags, int mousex, int mousey)
|
int GadgetClass::Clicked_On(KeyNumType & key, unsigned flags, int mousex, int mousey)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
** Set flags to match only those events that occur AND are being looked for. If
|
** Set flags to match only those events that occur AND are being looked for. If
|
||||||
@@ -281,10 +281,10 @@ void GadgetClass::Disable(void)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 01/15/1995 JLB : Created. *
|
* 01/15/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
GadgetClass* GadgetClass::Remove(void)
|
GadgetClass * GadgetClass::Remove(void)
|
||||||
{
|
{
|
||||||
Clear_Focus();
|
Clear_Focus();
|
||||||
return(GadgetClass*)LinkClass::Remove();
|
return(GadgetClass *)LinkClass::Remove();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -303,7 +303,7 @@ GadgetClass* GadgetClass::Remove(void)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 01/15/1995 JLB : Created. *
|
* 01/15/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
GadgetClass* GadgetClass::Get_Next(void) const
|
GadgetClass * GadgetClass::Get_Next(void) const
|
||||||
{
|
{
|
||||||
return(GadgetClass*)LinkClass::Get_Next();
|
return(GadgetClass*)LinkClass::Get_Next();
|
||||||
}
|
}
|
||||||
@@ -324,7 +324,7 @@ GadgetClass* GadgetClass::Get_Next(void) const
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 01/15/1995 JLB : Created. *
|
* 01/15/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
GadgetClass* GadgetClass::Get_Prev(void) const
|
GadgetClass * GadgetClass::Get_Prev(void) const
|
||||||
{
|
{
|
||||||
return(GadgetClass*)LinkClass::Get_Prev();
|
return(GadgetClass*)LinkClass::Get_Prev();
|
||||||
}
|
}
|
||||||
@@ -347,7 +347,7 @@ GadgetClass* GadgetClass::Get_Prev(void) const
|
|||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void GadgetClass::Delete_List(void)
|
void GadgetClass::Delete_List(void)
|
||||||
{
|
{
|
||||||
GadgetClass* g = this;
|
GadgetClass * g = this;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Move to head of the list.
|
** Move to head of the list.
|
||||||
@@ -365,7 +365,7 @@ void GadgetClass::Delete_List(void)
|
|||||||
while (g) {
|
while (g) {
|
||||||
g->Clear_Focus();
|
g->Clear_Focus();
|
||||||
|
|
||||||
GadgetClass* temp = g;
|
GadgetClass * temp = g;
|
||||||
g = g->Get_Next();
|
g = g->Get_Next();
|
||||||
delete temp;
|
delete temp;
|
||||||
}
|
}
|
||||||
@@ -391,7 +391,7 @@ void GadgetClass::Delete_List(void)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 01/15/1995 JLB : Created. *
|
* 01/15/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
int GadgetClass::Action(unsigned flags, KeyNumType&)
|
int GadgetClass::Action(unsigned flags, KeyNumType &)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
** If any of the event flags are active, then this indicates that something probably
|
** If any of the event flags are active, then this indicates that something probably
|
||||||
@@ -450,7 +450,7 @@ int GadgetClass::Draw_Me(int forced)
|
|||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void GadgetClass::Draw_All(bool forced)
|
void GadgetClass::Draw_All(bool forced)
|
||||||
{
|
{
|
||||||
GadgetClass* gadget = this;
|
GadgetClass * gadget = this;
|
||||||
|
|
||||||
while (gadget != NULL) {
|
while (gadget != NULL) {
|
||||||
gadget->Draw_Me(forced);
|
gadget->Draw_Me(forced);
|
||||||
@@ -471,9 +471,7 @@ void GadgetClass::Draw_All(bool forced)
|
|||||||
*=========================================================================*/
|
*=========================================================================*/
|
||||||
KeyNumType GadgetClass::Input(void)
|
KeyNumType GadgetClass::Input(void)
|
||||||
{
|
{
|
||||||
EventMessage eventMessage;
|
KeyNumType key;
|
||||||
KeyNumType key = KN_NONE;
|
|
||||||
int flags = 0;
|
|
||||||
int forced = false;
|
int forced = false;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -490,52 +488,111 @@ KeyNumType GadgetClass::Input(void)
|
|||||||
/*
|
/*
|
||||||
** Fetch any pending keyboard input.
|
** Fetch any pending keyboard input.
|
||||||
*/
|
*/
|
||||||
UserInput.Process_Input(key, flags);
|
key = Keyboard->Check();
|
||||||
|
if (key != 0) {
|
||||||
if (EventQueue.Check()) {
|
key = Keyboard->Get();
|
||||||
eventMessage = EventQueue.Get();
|
|
||||||
eventMessage.Key_Flags(key, flags);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
** For mouse button clicks, the mouse position is actually held in the MouseQ...
|
||||||
|
** globals rather than their normal Mouse... globals. This is because we need to
|
||||||
|
** know the position of the mouse at the exact instant when the click occurred
|
||||||
|
** rather the the mouse position at the time we get around to this function.
|
||||||
|
*/
|
||||||
|
// jmarshall
|
||||||
|
UserInput.Process_Input( g_globalKeyNumType, g_globalKeyFlags);
|
||||||
|
int flags = g_globalKeyFlags;
|
||||||
|
// jmarshall end
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Set the mouse button state flags. These will be passed to the individual
|
||||||
|
** buttons so that they can determine what action to perform (if any).
|
||||||
|
*/
|
||||||
|
//if (key) {
|
||||||
|
// if (key == KN_LMOUSE) {
|
||||||
|
// flags |= LEFTPRESS;
|
||||||
|
// }
|
||||||
|
// if (key == KN_RMOUSE) {
|
||||||
|
// flags |= RIGHTPRESS;
|
||||||
|
// }
|
||||||
|
// if (key == (KN_LMOUSE | KN_RLSE_BIT)) {
|
||||||
|
// flags |= LEFTRELEASE;
|
||||||
|
// }
|
||||||
|
// if (key == (KN_RMOUSE | KN_RLSE_BIT)) {
|
||||||
|
// flags |= RIGHTRELEASE;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
/*
|
||||||
|
** If the mouse wasn't responsible for this key code, then it must be from
|
||||||
|
** the keyboard. Flag this fact.
|
||||||
|
*/
|
||||||
|
if (key && !flags) {
|
||||||
|
flags |= KEYBOARD;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Mouse button up or down action is ignored if there is a keyboard event. This
|
||||||
|
** allows keyboard events to fall through normally even if the mouse is over a
|
||||||
|
** gadget that is flagged for LEFTUP or RIGHTUP.
|
||||||
|
*/
|
||||||
|
// jmarshall
|
||||||
|
//if (!key) {
|
||||||
|
//
|
||||||
|
// /*
|
||||||
|
// ** Check for the mouse being held down. We can't use the normal input system
|
||||||
|
// ** for this, so we must examine the actual current state of the mouse
|
||||||
|
// ** buttons. As a side note, if we determine that the mouse button isn't being
|
||||||
|
// ** held down, then we automatically know that it must be up -- set the flag
|
||||||
|
// ** accordingly.
|
||||||
|
// */
|
||||||
|
// if (Keyboard->Down(KN_LMOUSE)) {
|
||||||
|
// flags |= LEFTHELD;
|
||||||
|
// } else {
|
||||||
|
// flags |= LEFTUP;
|
||||||
|
// }
|
||||||
|
// if (Keyboard->Down(KN_RMOUSE)) {
|
||||||
|
// flags |= RIGHTHELD;
|
||||||
|
// } else {
|
||||||
|
// flags |= RIGHTUP;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
// jmarshall end
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** If "sticky" processing is active, then only process the stuck gadget.
|
** If "sticky" processing is active, then only process the stuck gadget.
|
||||||
*/
|
*/
|
||||||
if (StuckOn) {
|
if (StuckOn) {
|
||||||
StuckOn->Draw_Me(false);
|
StuckOn->Draw_Me(false);
|
||||||
GadgetClass* oldstuck = StuckOn;
|
GadgetClass * oldstuck = StuckOn;
|
||||||
StuckOn->Clicked_On(key, flags, UserInput.Mouse.X, UserInput.Mouse.Y);
|
StuckOn->Clicked_On(key, flags, UserInput.Mouse.X, UserInput.Mouse.Y);
|
||||||
|
if (StuckOn) {
|
||||||
if (StuckOn)
|
|
||||||
{
|
|
||||||
StuckOn->Draw_Me(false);
|
StuckOn->Draw_Me(false);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
oldstuck->Draw_Me(false);
|
oldstuck->Draw_Me(false);
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
/*
|
/*
|
||||||
** If there is a gadget that has the keyboard focus, then route all keyboard
|
** If there is a gadget that has the keyboard focus, then route all keyboard
|
||||||
** events to it.
|
** events to it.
|
||||||
*/
|
*/
|
||||||
if (Focused && eventMessage.EventType == EventMessageType::EVENT_KEYBOARD) {
|
if (Focused && (flags & KEYBOARD)) {
|
||||||
Focused->Draw_Me(false);
|
Focused->Draw_Me(false);
|
||||||
Focused->Clicked_On(key, flags, UserInput.Mouse.X, UserInput.Mouse.Y);
|
Focused->Clicked_On(key, flags, UserInput.Mouse.X, UserInput.Mouse.Y);
|
||||||
if (Focused) {
|
if (Focused) {
|
||||||
Focused->Draw_Me(false);
|
Focused->Draw_Me(false);
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Sweep through all the buttons in the chain and pass the current button state
|
** Sweep through all the buttons in the chain and pass the current button state
|
||||||
** and keyboard input data to them. These routines will detect whether they should
|
** and keyboard input data to them. These routines will detect whether they should
|
||||||
** perform some action and return a flag to this effect. They also have the option
|
** perform some action and return a flag to this effect. They also have the option
|
||||||
** of changing the key value so that an appropriate return value is used for this
|
** of changing the key value so that an appropriate return value is use for this
|
||||||
** processing routine.
|
** processing routine.
|
||||||
*/
|
*/
|
||||||
GadgetClass* next_button = this;
|
GadgetClass * next_button = this;
|
||||||
while (next_button != NULL) {
|
while (next_button != NULL) {
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -564,7 +621,6 @@ KeyNumType GadgetClass::Input(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return(key);
|
return(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -589,14 +645,14 @@ KeyNumType GadgetClass::Input(void)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 01/16/1995 JLB : Created. *
|
* 01/16/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
ControlClass* GadgetClass::Extract_Gadget(unsigned id)
|
ControlClass * GadgetClass::Extract_Gadget(unsigned id)
|
||||||
{
|
{
|
||||||
GadgetClass* g = this;
|
GadgetClass * g = this;
|
||||||
|
|
||||||
if (id != 0) {
|
if (id != 0) {
|
||||||
while (g != NULL) {
|
while (g != NULL) {
|
||||||
if (g->Get_ID() == id) {
|
if (g->Get_ID() == id) {
|
||||||
return((ControlClass*)g);
|
return((ControlClass *)g);
|
||||||
}
|
}
|
||||||
g = g->Get_Next();
|
g = g->Get_Next();
|
||||||
}
|
}
|
||||||
@@ -745,7 +801,7 @@ bool GadgetClass::Has_Focus(void)
|
|||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
int GadgetClass::Is_List_To_Redraw(void)
|
int GadgetClass::Is_List_To_Redraw(void)
|
||||||
{
|
{
|
||||||
GadgetClass* gadget = this;
|
GadgetClass * gadget = this;
|
||||||
|
|
||||||
while (gadget != NULL) {
|
while (gadget != NULL) {
|
||||||
if (gadget->IsToRepaint) {
|
if (gadget->IsToRepaint) {
|
||||||
|
|||||||
@@ -257,7 +257,6 @@ RulesClass Rule;
|
|||||||
** user input class pointer.
|
** user input class pointer.
|
||||||
*/
|
*/
|
||||||
UserInputClass UserInput;
|
UserInputClass UserInput;
|
||||||
EventQueueClass EventQueue;
|
|
||||||
|
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
** All keyboard input is routed through the object pointed to by this
|
** All keyboard input is routed through the object pointed to by this
|
||||||
|
|||||||
@@ -1,157 +0,0 @@
|
|||||||
#include "../function.h"
|
|
||||||
#include "eventqueue.h"
|
|
||||||
|
|
||||||
/*
|
|
||||||
Clears the event queue and frees memory
|
|
||||||
*/
|
|
||||||
void EventQueueClass::Clear()
|
|
||||||
{
|
|
||||||
while (this->eventQueue.size() > 0) {
|
|
||||||
this->eventQueue.pop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Inserts a new event message event into the FIFO buffer.
|
|
||||||
*/
|
|
||||||
void EventQueueClass::Put(EventMessage input)
|
|
||||||
{
|
|
||||||
if ( Is_Buffer_Full() ) return;
|
|
||||||
this->eventQueue.push( input );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Check if the buffer contains an element
|
|
||||||
*/
|
|
||||||
bool EventQueueClass::Check() const
|
|
||||||
{
|
|
||||||
return !this->Is_Buffer_Empty();
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Get the first (unprocessed) element in the event queue
|
|
||||||
*/
|
|
||||||
EventMessage EventQueueClass::Get()
|
|
||||||
{
|
|
||||||
// wait for buffer
|
|
||||||
while( !this->Check() ) { }
|
|
||||||
|
|
||||||
EventMessage returnVal = this->eventQueue.front();
|
|
||||||
this->eventQueue.pop();
|
|
||||||
|
|
||||||
return returnVal;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Returns ASCII value of the key in the buffer
|
|
||||||
*/
|
|
||||||
char EventQueueClass::Get_ASCII()
|
|
||||||
{
|
|
||||||
// get the last key from the buffer
|
|
||||||
EventMessage eventMessage = this->Get();
|
|
||||||
return eventMessage.Keyboard.ASCII;
|
|
||||||
}
|
|
||||||
|
|
||||||
EventMessage::EventMessage(KeyNumType key, char ascii, bool shift, bool alt, bool control, bool capsLock) {
|
|
||||||
this->Clear();
|
|
||||||
|
|
||||||
this->Valid = true;
|
|
||||||
this->EventType = EventMessageType::EVENT_KEYBOARD;
|
|
||||||
|
|
||||||
this->Keyboard.Key = key;
|
|
||||||
this->Keyboard.Shift = shift;
|
|
||||||
this->Keyboard.Alt = alt;
|
|
||||||
this->Keyboard.Control = control;
|
|
||||||
this->Keyboard.CapsLock = capsLock;
|
|
||||||
this->Keyboard.ASCII = ascii;
|
|
||||||
}
|
|
||||||
|
|
||||||
EventMessage::EventMessage(int x, int y, unsigned short button, MouseButtonState buttonState)
|
|
||||||
{
|
|
||||||
this->Clear();
|
|
||||||
|
|
||||||
this->Valid = true;
|
|
||||||
this->EventType = EventMessageType::EVENT_MOUSE;
|
|
||||||
|
|
||||||
this->Mouse.x = x;
|
|
||||||
this->Mouse.y = y;
|
|
||||||
this->Mouse.Button = button;
|
|
||||||
this->Mouse.ButtonState = buttonState;
|
|
||||||
|
|
||||||
this->Flags = 0;
|
|
||||||
|
|
||||||
if (buttonState == MouseButtonState::MOUSE_BUTTON_UP) {
|
|
||||||
this->Flags = (button == KN_LMOUSE) ? GadgetClass::LEFTUP : GadgetClass::RIGHTUP;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buttonState == MouseButtonState::MOUSE_BUTTON_DOWN) {
|
|
||||||
this->Flags = (button == KN_LMOUSE) ? GadgetClass::LEFTPRESS : GadgetClass::RIGHTPRESS;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buttonState == MouseButtonState::MOUSE_BUTTON_HOLD) {
|
|
||||||
this->Flags = (button == KN_LMOUSE) ? GadgetClass::LEFTHELD : GadgetClass::RIGHTHELD;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buttonState == MouseButtonState::MOUSE_BUTTON_RELEASE) {
|
|
||||||
this->Flags = (button == KN_LMOUSE) ? GadgetClass::LEFTRELEASE : GadgetClass::RIGHTRELEASE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void EventMessage::Key_Flags(KeyNumType& key, int& flags)
|
|
||||||
{
|
|
||||||
if (this->EventType == EventMessageType::EVENT_KEYBOARD)
|
|
||||||
{
|
|
||||||
flags = this->Flags;
|
|
||||||
flags |= GadgetClass::KEYBOARD;
|
|
||||||
|
|
||||||
unsigned short outputKey = this->Keyboard.Key;
|
|
||||||
|
|
||||||
if (this->Keyboard.Shift) outputKey |= KN_SHIFT_BIT;
|
|
||||||
if (this->Keyboard.Alt) outputKey |= KN_ALT_BIT;
|
|
||||||
if (this->Keyboard.Control) outputKey |= KN_CTRL_BIT;
|
|
||||||
|
|
||||||
key = (KeyNumType)outputKey;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this->EventType == EventMessageType::EVENT_MOUSE)
|
|
||||||
{
|
|
||||||
key = (KeyNumType)this->Mouse.Button;
|
|
||||||
|
|
||||||
if (key == KN_LMOUSE) {
|
|
||||||
switch (this->Mouse.ButtonState)
|
|
||||||
{
|
|
||||||
case MouseButtonState::MOUSE_BUTTON_UP:
|
|
||||||
flags = GadgetClass::LEFTUP;
|
|
||||||
break;
|
|
||||||
case MouseButtonState::MOUSE_BUTTON_DOWN:
|
|
||||||
flags = GadgetClass::LEFTPRESS;
|
|
||||||
break;
|
|
||||||
case MouseButtonState::MOUSE_BUTTON_RELEASE:
|
|
||||||
flags = GadgetClass::LEFTRELEASE;
|
|
||||||
break;
|
|
||||||
case MouseButtonState::MOUSE_BUTTON_HOLD:
|
|
||||||
flags = GadgetClass::LEFTHELD;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (key == KN_RMOUSE) {
|
|
||||||
switch (this->Mouse.ButtonState)
|
|
||||||
{
|
|
||||||
case MouseButtonState::MOUSE_BUTTON_UP:
|
|
||||||
flags = GadgetClass::LEFTUP;
|
|
||||||
break;
|
|
||||||
case MouseButtonState::MOUSE_BUTTON_DOWN:
|
|
||||||
flags = GadgetClass::RIGHTPRESS;
|
|
||||||
break;
|
|
||||||
case MouseButtonState::MOUSE_BUTTON_RELEASE:
|
|
||||||
flags = GadgetClass::RIGHTRELEASE;
|
|
||||||
break;
|
|
||||||
case MouseButtonState::MOUSE_BUTTON_HOLD:
|
|
||||||
flags = GadgetClass::RIGHTHELD;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,121 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
/*
|
|
||||||
* WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer*
|
|
||||||
* WWKeyboardClass::Check -- Checks to see if a key is in the buffer*
|
|
||||||
* WWKeyboardClass::Down -- Checks to see if the specified key is being held down.*
|
|
||||||
* WWKeyboardClass::Fetch_Element -- Extract the next element in the keyboard buffer.*
|
|
||||||
* WWKeyboardClass::Get -- Logic to get a metakey from the buffer*
|
|
||||||
* WWKeyboardClass::Message_Handler -- Process a windows message as it relates to the keyboar*
|
|
||||||
* WWKeyboardClass::Peek_Element -- Fetches the next element in the keyboard buffer.*
|
|
||||||
* WWKeyboardClass::To_ASCII -- Convert the key value into an ASCII representation.*
|
|
||||||
* WWKeyboardClass::Available_Buffer_Room -- Fetch the quantity of free elements in the keybo*
|
|
||||||
* ----------------------------------------------*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
* EVENT QUEUE class
|
|
||||||
* Supports pumping of event messages using a FIFO buffer.
|
|
||||||
*/
|
|
||||||
|
|
||||||
extern UserInputClass UserInput;
|
|
||||||
|
|
||||||
/*
|
|
||||||
Event type definitions
|
|
||||||
*/
|
|
||||||
typedef enum EventMessageType {
|
|
||||||
EVENT_NONE,
|
|
||||||
EVENT_KEYBOARD,
|
|
||||||
EVENT_MOUSE
|
|
||||||
};
|
|
||||||
|
|
||||||
/*
|
|
||||||
Event types
|
|
||||||
*/
|
|
||||||
class EventMessage {
|
|
||||||
public:
|
|
||||||
EventMessageType EventType;
|
|
||||||
bool Valid;
|
|
||||||
|
|
||||||
EventMessage() {
|
|
||||||
this->EventType == EVENT_NONE;
|
|
||||||
|
|
||||||
this->Keyboard.Key = KN_NONE;
|
|
||||||
this->Keyboard.Shift = false;
|
|
||||||
this->Keyboard.Alt = false;
|
|
||||||
this->Keyboard.Control = false;
|
|
||||||
this->Keyboard.CapsLock = false;
|
|
||||||
|
|
||||||
this->Mouse.x = -1;
|
|
||||||
this->Mouse.y = -1;
|
|
||||||
this->Mouse.Button = 0;
|
|
||||||
this->Mouse.ButtonState = MouseButtonState::MOUSE_BUTTON_UP;
|
|
||||||
|
|
||||||
this->Flags = 0;
|
|
||||||
|
|
||||||
this->Valid = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// for keyboard
|
|
||||||
struct {
|
|
||||||
KeyNumType Key;
|
|
||||||
char ASCII;
|
|
||||||
bool Shift;
|
|
||||||
bool Alt;
|
|
||||||
bool Control;
|
|
||||||
bool CapsLock;
|
|
||||||
} Keyboard;
|
|
||||||
|
|
||||||
// for mouse
|
|
||||||
struct {
|
|
||||||
int x;
|
|
||||||
int y;
|
|
||||||
unsigned short Button;
|
|
||||||
MouseButtonState ButtonState;
|
|
||||||
} Mouse;
|
|
||||||
|
|
||||||
// for cascading functions
|
|
||||||
unsigned short Flags;
|
|
||||||
|
|
||||||
EventMessage( KeyNumType key, char asciis, bool shift, bool alt, bool control, bool capsLock );
|
|
||||||
EventMessage( int x, int y, unsigned short button = KN_LMOUSE, MouseButtonState buttonState = MouseButtonState::MOUSE_BUTTON_DOWN );
|
|
||||||
|
|
||||||
void Key_Flags(KeyNumType& key, int& flags);
|
|
||||||
private:
|
|
||||||
void Clear() {
|
|
||||||
this->Keyboard.Key = KN_NONE;
|
|
||||||
this->Keyboard.Shift = false;
|
|
||||||
this->Keyboard.Alt = false;
|
|
||||||
this->Keyboard.Control = false;
|
|
||||||
this->Keyboard.CapsLock = false;
|
|
||||||
|
|
||||||
this->Mouse.x = -1;
|
|
||||||
this->Mouse.y = -1;
|
|
||||||
this->Mouse.Button = 0;
|
|
||||||
this->Mouse.ButtonState = MouseButtonState::MOUSE_BUTTON_UP;
|
|
||||||
|
|
||||||
this->Flags = 0;
|
|
||||||
|
|
||||||
this->Valid = false;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class EventQueueClass {
|
|
||||||
public:
|
|
||||||
int Get_Mouse_X() const { return UserInput.Mouse.X; }
|
|
||||||
int Get_Mouse_Y() const { return UserInput.Mouse.Y; }
|
|
||||||
|
|
||||||
void Clear();
|
|
||||||
void Put(EventMessage input);
|
|
||||||
bool Check() const;
|
|
||||||
EventMessage Get();
|
|
||||||
char EventQueueClass::Get_ASCII();
|
|
||||||
|
|
||||||
private:
|
|
||||||
const int MaxCapacity = 100;
|
|
||||||
|
|
||||||
std::queue< EventMessage > eventQueue;
|
|
||||||
|
|
||||||
bool Is_Buffer_Full() const { return this->eventQueue.size() == MaxCapacity; }
|
|
||||||
bool Is_Buffer_Empty() const { return this->eventQueue.size() == 0; }
|
|
||||||
};
|
|
||||||
@@ -1,60 +1,18 @@
|
|||||||
#include "../function.h"
|
#include "../FUNCTION.H"
|
||||||
#include "userinput.h"
|
#include "UserInput.h"
|
||||||
|
|
||||||
extern KeyboardClass* Keyboard;
|
extern KeyboardClass * Keyboard;
|
||||||
|
|
||||||
std::map<KeyNumType, SDL_KeyCode> sdl_keyMapping_reverse;
|
|
||||||
|
|
||||||
UserInputClass::UserInputClass()
|
|
||||||
{
|
|
||||||
LastAction = InputAction::INPUT_ACTION_NONE;
|
|
||||||
|
|
||||||
// generate reverse keymapping
|
|
||||||
for (auto it = sdl_keyMapping.begin(); it != sdl_keyMapping.end(); it++)
|
|
||||||
{
|
|
||||||
sdl_keyMapping_reverse[it->second] = it->first;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool UserInputClass::KeyboardState::Key_Down(KeyNumType key) const
|
|
||||||
{
|
|
||||||
auto sdl_Key = sdl_keyMapping_reverse.find(key);
|
|
||||||
if (sdl_Key != sdl_keyMapping_reverse.end())
|
|
||||||
{
|
|
||||||
const SDL_Scancode scanCode = SDL_GetScancodeFromKey(sdl_Key->second);
|
|
||||||
const Uint8* keyState = SDL_GetKeyboardState(NULL);
|
|
||||||
return (keyState[scanCode]);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool UserInputClass::MouseState::Mouse_Down(KeyNumType key) const
|
|
||||||
{
|
|
||||||
// get mouse state, we are only interested in the buttons
|
|
||||||
const Uint32 MouseState = SDL_GetMouseState(NULL, NULL);
|
|
||||||
|
|
||||||
switch (key)
|
|
||||||
{
|
|
||||||
case KN_LMOUSE:
|
|
||||||
return MouseState & SDL_BUTTON(SDL_BUTTON_LEFT);
|
|
||||||
break;
|
|
||||||
case KN_RMOUSE:
|
|
||||||
return MouseState & SDL_BUTTON(SDL_BUTTON_RIGHT);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void UserInputClass::Process_Input(KeyNumType& key, int& flags)
|
void UserInputClass::Process_Input(KeyNumType& key, int& flags)
|
||||||
{
|
{
|
||||||
bool leftMouseProcessed = false;
|
bool leftMouseProcessed = false;
|
||||||
|
SDL_GetMouseState(&Mouse.X, &Mouse.Y);
|
||||||
const Uint32 MouseState = SDL_GetMouseState(&Mouse.X, &Mouse.Y);
|
|
||||||
|
|
||||||
flags = 0;
|
|
||||||
|
|
||||||
Keyboard->MouseQX = Mouse.X;
|
Keyboard->MouseQX = Mouse.X;
|
||||||
Keyboard->MouseQY = Mouse.Y;
|
Keyboard->MouseQY = Mouse.Y;
|
||||||
|
|
||||||
|
flags = 0;
|
||||||
|
|
||||||
static SDL_Event event;
|
static SDL_Event event;
|
||||||
memset(&event, 0, sizeof(SDL_Event));
|
memset(&event, 0, sizeof(SDL_Event));
|
||||||
|
|
||||||
@@ -86,13 +44,8 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
/* Mouse is moving */
|
|
||||||
case SDL_MOUSEMOTION:
|
case SDL_MOUSEMOTION:
|
||||||
if (!(MouseState & SDL_BUTTON(SDL_BUTTON_LEFT)))
|
flags = GadgetClass::LEFTUP;
|
||||||
{
|
|
||||||
flags |= GadgetClass::LEFTUP;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
@@ -102,22 +55,20 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
|
|||||||
key = KN_LMOUSE;
|
key = KN_LMOUSE;
|
||||||
flags |= GadgetClass::LEFTPRESS;
|
flags |= GadgetClass::LEFTPRESS;
|
||||||
|
|
||||||
EventQueue.Put(EventMessage(Mouse.X, Mouse.Y, KN_LMOUSE));
|
|
||||||
|
|
||||||
Keyboard->Put_Element(KN_LMOUSE);
|
Keyboard->Put_Element(KN_LMOUSE);
|
||||||
|
|
||||||
leftMouseProcessed = true;
|
leftMouseProcessed = true;
|
||||||
numFramesLMouse++;
|
|
||||||
|
|
||||||
// after first left-mouse down, abort handling any other SDL events
|
// Seems to fix "missed mouse click" bug
|
||||||
// because game might first need to switch into rubber band mode
|
if (numFramesLMouse == 0) {
|
||||||
if (numFramesLMouse == 1) return;
|
numFramesLMouse++;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
numFramesLMouse++;
|
||||||
}
|
}
|
||||||
else if (event.button.button == SDL_BUTTON_RIGHT) {
|
else if (event.button.button == SDL_BUTTON_RIGHT) {
|
||||||
Mouse.Button_Right == MouseButtonState::MOUSE_BUTTON_DOWN;
|
Mouse.Button_Right == MouseButtonState::MOUSE_BUTTON_DOWN;
|
||||||
|
|
||||||
EventQueue.Put(EventMessage(Mouse.X, Mouse.Y, KN_RMOUSE));
|
|
||||||
|
|
||||||
Keyboard->Put_Element(KN_RMOUSE);
|
Keyboard->Put_Element(KN_RMOUSE);
|
||||||
|
|
||||||
key = KN_RMOUSE;
|
key = KN_RMOUSE;
|
||||||
@@ -130,29 +81,19 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
|
|||||||
case SDL_MOUSEBUTTONUP:
|
case SDL_MOUSEBUTTONUP:
|
||||||
if (event.button.button == SDL_BUTTON_LEFT) {
|
if (event.button.button == SDL_BUTTON_LEFT) {
|
||||||
Mouse.Button_Left == MouseButtonState::MOUSE_BUTTON_RELEASE;
|
Mouse.Button_Left == MouseButtonState::MOUSE_BUTTON_RELEASE;
|
||||||
|
flags &= GadgetClass::LEFTPRESS;
|
||||||
EventQueue.Put(EventMessage(Mouse.X, Mouse.Y, KN_LMOUSE, MouseButtonState::MOUSE_BUTTON_RELEASE));
|
|
||||||
|
|
||||||
flags |= GadgetClass::LEFTRELEASE;
|
flags |= GadgetClass::LEFTRELEASE;
|
||||||
numFramesLMouse = 0;
|
numFramesLMouse = 0;
|
||||||
}
|
}
|
||||||
else if (event.button.button == SDL_BUTTON_RIGHT) {
|
else if (event.button.button == SDL_BUTTON_RIGHT) {
|
||||||
Mouse.Button_Right == MouseButtonState::MOUSE_BUTTON_RELEASE;
|
Mouse.Button_Right == MouseButtonState::MOUSE_BUTTON_RELEASE;
|
||||||
|
|
||||||
EventQueue.Put(EventMessage(Mouse.X, Mouse.Y, KN_RMOUSE, MouseButtonState::MOUSE_BUTTON_RELEASE));
|
flags &= GadgetClass::RIGHTPRESS;
|
||||||
|
|
||||||
flags |= GadgetClass::RIGHTRELEASE;
|
flags |= GadgetClass::RIGHTRELEASE;
|
||||||
numFramesLMouse = 0;
|
numFramesLMouse = 0;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Keyboard key lifted up
|
|
||||||
case SDL_KEYUP:
|
|
||||||
flags |= GadgetClass::KEYBOARD;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Keyboard key pressed down
|
|
||||||
case SDL_KEYDOWN:
|
case SDL_KEYDOWN:
|
||||||
{
|
{
|
||||||
if (event.key.keysym.scancode == SDL_SCANCODE_GRAVE) {
|
if (event.key.keysym.scancode == SDL_SCANCODE_GRAVE) {
|
||||||
@@ -169,14 +110,7 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
flags |= GadgetClass::KEYBOARD;
|
|
||||||
|
|
||||||
int keyFlags = 0x00;
|
int keyFlags = 0x00;
|
||||||
KeyB.Shift = false;
|
|
||||||
KeyB.Alt = false;
|
|
||||||
KeyB.Control = false;
|
|
||||||
KeyB.CapsLock = false;
|
|
||||||
|
|
||||||
if (state[SDL_SCANCODE_RSHIFT] || state[SDL_SCANCODE_LSHIFT]) {
|
if (state[SDL_SCANCODE_RSHIFT] || state[SDL_SCANCODE_LSHIFT]) {
|
||||||
KeyB.Shift = true;
|
KeyB.Shift = true;
|
||||||
keyFlags |= KN_SHIFT_BIT;
|
keyFlags |= KN_SHIFT_BIT;
|
||||||
@@ -189,29 +123,20 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
|
|||||||
keyFlags |= KN_CTRL_BIT;
|
keyFlags |= KN_CTRL_BIT;
|
||||||
KeyB.Control = true;
|
KeyB.Control = true;
|
||||||
}
|
}
|
||||||
if (state[SDL_SCANCODE_CAPSLOCK]) {
|
|
||||||
keyFlags |= KN_CAPSLOCK_BIT;
|
|
||||||
KeyB.CapsLock = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// handle match between SDL and internals ( non-text keys )
|
// handle match between SDL and internals (non-text keys)
|
||||||
auto element = sdl_keyMapping.find((SDL_KeyCode)event.key.keysym.sym);
|
auto element = sdl_keyMapping.find((SDL_KeyCode)event.key.keysym.sym);
|
||||||
if (element != sdl_keyMapping.end())
|
if (element != sdl_keyMapping.end())
|
||||||
{
|
{
|
||||||
//EventQueue.Put( element->second | keyFlags );
|
|
||||||
EventQueue.Put(EventMessage((KeyNumType)element->second, element->second, KeyB.Shift, KeyB.Alt, KeyB.Control, KeyB.CapsLock));
|
|
||||||
|
|
||||||
Keyboard->Put_Element(element->second | keyFlags);
|
Keyboard->Put_Element(element->second | keyFlags);
|
||||||
|
KeyB.ASCII = element->second;
|
||||||
KeyB.LastKey = element->first;
|
|
||||||
KeyB.ASCII = 0x0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SDL_TEXTINPUT:
|
case SDL_TEXTINPUT:
|
||||||
// limit to range 0-255
|
// limit to range 0-255
|
||||||
if (event.text.text[0] == (event.text.text[0] & 0xFF))
|
if (event.text.text[0] == ( event.text.text[0] & 0xFF ) )
|
||||||
{
|
{
|
||||||
KeyB.ASCII = (char)event.text.text[0];
|
KeyB.ASCII = (char)event.text.text[0];
|
||||||
}
|
}
|
||||||
@@ -226,8 +151,6 @@ void UserInputClass::Process_Input(KeyNumType& key, int& flags)
|
|||||||
if (!leftMouseProcessed && numFramesLMouse != 0)
|
if (!leftMouseProcessed && numFramesLMouse != 0)
|
||||||
{
|
{
|
||||||
Mouse.Button_Left == MouseButtonState::MOUSE_BUTTON_HOLD;
|
Mouse.Button_Left == MouseButtonState::MOUSE_BUTTON_HOLD;
|
||||||
flags |= GadgetClass::LEFTHELD;
|
flags = GadgetClass::LEFTHELD;
|
||||||
|
|
||||||
EventQueue.Put(EventMessage(Mouse.X, Mouse.Y, KN_LMOUSE, MouseButtonState::MOUSE_BUTTON_HOLD));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
#pragma once
|
#ifndef USERINPUT_H
|
||||||
|
#define USERINPUT_H
|
||||||
|
|
||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
#include <SDL_syswm.h>
|
#include <SDL_syswm.h>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <queue>
|
|
||||||
|
|
||||||
#include "examples/imgui_impl_sdl.h"
|
#include "examples/imgui_impl_sdl.h"
|
||||||
|
|
||||||
@@ -86,37 +86,24 @@ std::map<SDL_KeyCode, KeyNumType> const sdl_keyMapping = {
|
|||||||
{ SDLK_DOWN, KN_DOWN },
|
{ SDLK_DOWN, KN_DOWN },
|
||||||
{ SDLK_LEFT, KN_LEFT },
|
{ SDLK_LEFT, KN_LEFT },
|
||||||
{ SDLK_RIGHT, KN_RIGHT },
|
{ SDLK_RIGHT, KN_RIGHT },
|
||||||
|
|
||||||
{ SDLK_LALT, KN_LALT },
|
|
||||||
{ SDLK_RALT, KN_RALT },
|
|
||||||
{ SDLK_LCTRL, KN_LCTRL },
|
|
||||||
{ SDLK_RCTRL, KN_RCTRL },
|
|
||||||
{ SDLK_LSHIFT, KN_LSHIFT },
|
|
||||||
{ SDLK_RSHIFT, KN_RSHIFT },
|
|
||||||
};
|
};
|
||||||
extern std::map<KeyNumType, SDL_KeyCode> sdl_keyMapping_reverse;
|
|
||||||
|
|
||||||
const int USERINPUT_SHIFT_BIT = 0x100;
|
class UserInputClass
|
||||||
const int USERINPUT_CTRL_BIT = 0x200;
|
{
|
||||||
const int USERINPUT_ALT_BIT = 0x400;
|
public:
|
||||||
|
typedef enum {
|
||||||
typedef enum {
|
|
||||||
MOUSE_BUTTON_UP,
|
MOUSE_BUTTON_UP,
|
||||||
MOUSE_BUTTON_DOWN,
|
MOUSE_BUTTON_DOWN,
|
||||||
MOUSE_BUTTON_HOLD,
|
MOUSE_BUTTON_HOLD,
|
||||||
MOUSE_BUTTON_RELEASE,
|
MOUSE_BUTTON_RELEASE,
|
||||||
} MouseButtonState;
|
} MouseButtonState;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
INPUT_ACTION_NONE,
|
INPUT_ACTION_NONE,
|
||||||
INPUT_ACTION_KEYBOARD,
|
INPUT_ACTION_KEYBOARD,
|
||||||
INPUT_ACTION_MOUSE,
|
INPUT_ACTION_MOUSE,
|
||||||
} InputAction;
|
} InputAction;
|
||||||
|
|
||||||
class UserInputClass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
UserInputClass();
|
|
||||||
void UserInputClass::Process_Input(KeyNumType& key = g_globalKeyNumType, int& flags = g_globalKeyFlags);
|
void UserInputClass::Process_Input(KeyNumType& key = g_globalKeyNumType, int& flags = g_globalKeyFlags);
|
||||||
|
|
||||||
InputAction LastAction;
|
InputAction LastAction;
|
||||||
@@ -129,9 +116,6 @@ public:
|
|||||||
bool Shift;
|
bool Shift;
|
||||||
bool Control;
|
bool Control;
|
||||||
bool Alt;
|
bool Alt;
|
||||||
bool CapsLock;
|
|
||||||
|
|
||||||
bool Key_Down(KeyNumType key) const;
|
|
||||||
|
|
||||||
void ResetState() {
|
void ResetState() {
|
||||||
this->Shift = false;
|
this->Shift = false;
|
||||||
@@ -151,8 +135,6 @@ public:
|
|||||||
MouseButtonState Button_Middle;
|
MouseButtonState Button_Middle;
|
||||||
MouseButtonState Button_Right;
|
MouseButtonState Button_Right;
|
||||||
|
|
||||||
bool UserInputClass::MouseState::Mouse_Down(KeyNumType key) const;
|
|
||||||
|
|
||||||
void ResetState() {
|
void ResetState() {
|
||||||
this->Button_Left = MouseButtonState::MOUSE_BUTTON_UP;
|
this->Button_Left = MouseButtonState::MOUSE_BUTTON_UP;
|
||||||
this->Button_Middle = MouseButtonState::MOUSE_BUTTON_UP;
|
this->Button_Middle = MouseButtonState::MOUSE_BUTTON_UP;
|
||||||
@@ -161,6 +143,8 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
MouseState Mouse;
|
MouseState Mouse;
|
||||||
private:
|
private:
|
||||||
int numFramesLMouse = 0;
|
int numFramesLMouse = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -372,7 +372,7 @@ bool WWKeyboardClass::Down(unsigned short key)
|
|||||||
return g_globalKeyFlags & GadgetClass::RIGHTPRESS;
|
return g_globalKeyFlags & GadgetClass::RIGHTPRESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
return UserInput.KeyB.Key_Down((KeyNumType)key);
|
return(GetAsyncKeyState(key & 0xFF) == 0 ? false : true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+107
-112
@@ -525,124 +525,119 @@ typedef enum KeyASCIIType {
|
|||||||
typedef enum KeyNumType {
|
typedef enum KeyNumType {
|
||||||
KN_NONE = 0,
|
KN_NONE = 0,
|
||||||
|
|
||||||
KN_0,
|
KN_0 = VK_0,
|
||||||
KN_1,
|
KN_1 = VK_1,
|
||||||
KN_2,
|
KN_2 = VK_2,
|
||||||
KN_3,
|
KN_3 = VK_3,
|
||||||
KN_4,
|
KN_4 = VK_4,
|
||||||
KN_5,
|
KN_5 = VK_5,
|
||||||
KN_6,
|
KN_6 = VK_6,
|
||||||
KN_7,
|
KN_7 = VK_7,
|
||||||
KN_8,
|
KN_8 = VK_8,
|
||||||
KN_9,
|
KN_9 = VK_9,
|
||||||
KN_A,
|
KN_A = VK_A,
|
||||||
KN_B,
|
KN_B = VK_B,
|
||||||
KN_C,
|
KN_BACKSLASH = VK_NONE_DC,
|
||||||
KN_D,
|
KN_BACKSPACE = VK_BACK,
|
||||||
KN_E,
|
KN_C = VK_C,
|
||||||
KN_F,
|
KN_CAPSLOCK = VK_CAPITAL,
|
||||||
KN_G,
|
KN_CENTER = VK_CLEAR,
|
||||||
KN_H,
|
KN_COMMA = VK_NONE_BC,
|
||||||
KN_I,
|
KN_D = VK_D,
|
||||||
KN_J,
|
KN_DELETE = VK_DELETE,
|
||||||
KN_K,
|
KN_DOWN = VK_DOWN,
|
||||||
KN_L,
|
KN_DOWNLEFT = VK_END,
|
||||||
KN_M,
|
KN_DOWNRIGHT = VK_NEXT,
|
||||||
KN_N,
|
KN_E = VK_E,
|
||||||
KN_O,
|
KN_END = VK_END,
|
||||||
KN_P,
|
KN_EQUAL = VK_NONE_BB,
|
||||||
KN_Q,
|
KN_ESC = VK_ESCAPE,
|
||||||
KN_R,
|
KN_E_DELETE = VK_DELETE,
|
||||||
KN_S,
|
KN_E_DOWN = VK_NUMPAD2,
|
||||||
KN_T,
|
KN_E_END = VK_NUMPAD1,
|
||||||
KN_U,
|
KN_E_HOME = VK_NUMPAD7,
|
||||||
KN_V,
|
KN_E_INSERT = VK_INSERT,
|
||||||
KN_W,
|
KN_E_LEFT = VK_NUMPAD4,
|
||||||
KN_X,
|
KN_E_PGDN = VK_NUMPAD3,
|
||||||
KN_Y,
|
KN_E_PGUP = VK_NUMPAD9,
|
||||||
KN_Z,
|
KN_E_RIGHT = VK_NUMPAD6,
|
||||||
|
KN_E_UP = VK_NUMPAD8,
|
||||||
KN_BACKSLASH,
|
KN_F = VK_F,
|
||||||
KN_BACKSPACE,
|
KN_F1 = VK_F1,
|
||||||
KN_CAPSLOCK,
|
KN_F10 = 67,
|
||||||
KN_CENTER,
|
KN_F11 = 68,
|
||||||
KN_COMMA,
|
KN_F12 = 69,
|
||||||
KN_DELETE,
|
KN_F2 = 59,
|
||||||
KN_DOWN,
|
KN_F3 = 60,
|
||||||
KN_DOWNLEFT,
|
KN_F4 = 61,
|
||||||
KN_DOWNRIGHT,
|
KN_F5 = 62,
|
||||||
KN_END,
|
KN_F6 = 63,
|
||||||
KN_EQUAL,
|
KN_F7 = 64,
|
||||||
KN_ESC,
|
KN_F8 = 65,
|
||||||
KN_E_DELETE,
|
KN_F9 = 66,
|
||||||
KN_E_DOWN,
|
KN_G = VK_G,
|
||||||
KN_E_END,
|
KN_GRAVE = VK_NONE_C0,
|
||||||
KN_E_HOME,
|
KN_H = VK_H,
|
||||||
KN_E_INSERT,
|
KN_HOME = VK_HOME,
|
||||||
KN_E_LEFT,
|
KN_I = VK_I,
|
||||||
KN_E_PGDN,
|
KN_INSERT = VK_INSERT,
|
||||||
KN_E_PGUP,
|
KN_J = VK_J,
|
||||||
KN_E_RIGHT,
|
KN_K = VK_K,
|
||||||
KN_E_UP,
|
KN_KEYPAD_ASTERISK= VK_MULTIPLY,
|
||||||
KN_GRAVE,
|
KN_KEYPAD_MINUS = VK_SUBTRACT,
|
||||||
KN_HOME,
|
KN_KEYPAD_PLUS = VK_ADD,
|
||||||
KN_INSERT,
|
KN_KEYPAD_RETURN = VK_RETURN,
|
||||||
KN_KEYPAD_ASTERISK,
|
KN_KEYPAD_SLASH = VK_DIVIDE,
|
||||||
KN_KEYPAD_MINUS,
|
KN_L = VK_L,
|
||||||
KN_KEYPAD_PLUS,
|
KN_LALT = VK_MENU,
|
||||||
KN_KEYPAD_RETURN,
|
KN_LBRACKET = VK_NONE_DB,
|
||||||
KN_KEYPAD_SLASH,
|
KN_LCTRL = VK_CONTROL,
|
||||||
KN_MINUS,
|
KN_LEFT = VK_LEFT,
|
||||||
KN_NUMLOCK,
|
KN_LMOUSE = VK_LBUTTON,
|
||||||
KN_PAUSE,
|
KN_LSHIFT = VK_SHIFT,
|
||||||
KN_PERIOD,
|
KN_M = VK_M,
|
||||||
KN_PGDN,
|
KN_MINUS = VK_NONE_BD,
|
||||||
KN_PGUP,
|
KN_N = VK_N,
|
||||||
KN_PRNTSCRN,
|
KN_NUMLOCK = VK_NUMLOCK,
|
||||||
KN_SCROLLLOCK,
|
KN_O = VK_O,
|
||||||
KN_SEMICOLON,
|
KN_P = VK_P,
|
||||||
KN_SLASH,
|
KN_PAUSE = VK_PAUSE,
|
||||||
KN_SPACE,
|
KN_PERIOD = VK_NONE_BE,
|
||||||
KN_SQUOTE,
|
KN_PGDN = VK_NEXT,
|
||||||
KN_TAB,
|
KN_PGUP = VK_PRIOR,
|
||||||
KN_UP,
|
KN_PRNTSCRN = VK_PRINT,
|
||||||
KN_UPLEFT,
|
KN_Q = VK_Q,
|
||||||
KN_UPRIGHT,
|
KN_R = VK_R,
|
||||||
|
KN_RALT = VK_MENU,
|
||||||
KN_LALT,
|
KN_RBRACKET = VK_NONE_DD,
|
||||||
KN_LBRACKET,
|
KN_RCTRL = VK_CONTROL,
|
||||||
KN_LCTRL,
|
KN_RETURN = VK_RETURN,
|
||||||
KN_LEFT,
|
KN_RIGHT = VK_RIGHT,
|
||||||
KN_LMOUSE,
|
KN_RMOUSE = VK_RBUTTON,
|
||||||
KN_LSHIFT,
|
KN_RSHIFT = VK_SHIFT,
|
||||||
|
KN_S = VK_S,
|
||||||
KN_RALT,
|
KN_SCROLLLOCK = VK_SCROLL,
|
||||||
KN_RBRACKET,
|
KN_SEMICOLON = VK_NONE_BA,
|
||||||
KN_RCTRL,
|
KN_SLASH = VK_NONE_BF,
|
||||||
KN_RETURN,
|
KN_SPACE = VK_SPACE,
|
||||||
KN_RIGHT,
|
KN_SQUOTE = VK_NONE_DE,
|
||||||
KN_RMOUSE,
|
KN_T = VK_T,
|
||||||
KN_RSHIFT,
|
KN_TAB = VK_TAB,
|
||||||
|
KN_U = VK_U,
|
||||||
KN_F1,
|
KN_UP = VK_UP,
|
||||||
KN_F2,
|
KN_UPLEFT = VK_HOME,
|
||||||
KN_F3,
|
KN_UPRIGHT = VK_PRIOR,
|
||||||
KN_F4,
|
KN_V = VK_V,
|
||||||
KN_F5,
|
KN_W = VK_W,
|
||||||
KN_F6,
|
KN_X = VK_X,
|
||||||
KN_F7,
|
KN_Y = VK_Y,
|
||||||
KN_F8,
|
KN_Z = VK_Z,
|
||||||
KN_F9,
|
|
||||||
KN_F10,
|
|
||||||
KN_F11,
|
|
||||||
KN_F12,
|
|
||||||
|
|
||||||
KN_SHIFT_BIT = WWKEY_SHIFT_BIT,
|
KN_SHIFT_BIT = WWKEY_SHIFT_BIT,
|
||||||
KN_CTRL_BIT = WWKEY_CTRL_BIT,
|
KN_CTRL_BIT = WWKEY_CTRL_BIT,
|
||||||
KN_ALT_BIT = WWKEY_ALT_BIT,
|
KN_ALT_BIT = WWKEY_ALT_BIT,
|
||||||
KN_RLSE_BIT = WWKEY_RLS_BIT,
|
KN_RLSE_BIT = WWKEY_RLS_BIT,
|
||||||
KN_BUTTON = WWKEY_BTN_BIT,
|
KN_BUTTON = WWKEY_BTN_BIT,
|
||||||
KN_CAPSLOCK_BIT = WWKEY_SHIFT_BIT,
|
|
||||||
} KeyNumType;
|
} KeyNumType;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -591,7 +591,6 @@ void OptionsClass::Load_Settings(void)
|
|||||||
SlowPalette = ini.Get_Bool(OPTIONS, "SlowPalette", SlowPalette);
|
SlowPalette = ini.Get_Bool(OPTIONS, "SlowPalette", SlowPalette);
|
||||||
IsPaletteScroll = ini.Get_Bool(OPTIONS, "PaletteScroll", IsPaletteScroll);
|
IsPaletteScroll = ini.Get_Bool(OPTIONS, "PaletteScroll", IsPaletteScroll);
|
||||||
|
|
||||||
/*
|
|
||||||
KeyForceMove1 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyForceMove1", KeyForceMove1);
|
KeyForceMove1 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyForceMove1", KeyForceMove1);
|
||||||
KeyForceMove2 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyForceMove2", KeyForceMove2);
|
KeyForceMove2 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyForceMove2", KeyForceMove2);
|
||||||
KeyForceAttack1 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyForceAttack1", KeyForceAttack1);
|
KeyForceAttack1 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyForceAttack1", KeyForceAttack1);
|
||||||
@@ -642,6 +641,7 @@ void OptionsClass::Load_Settings(void)
|
|||||||
KeyTeam9 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyTeam9", KeyTeam9);
|
KeyTeam9 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyTeam9", KeyTeam9);
|
||||||
KeyTeam10 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyTeam10", KeyTeam10);
|
KeyTeam10 = (KeyNumType)ini.Get_Int(HotkeyName, "KeyTeam10", KeyTeam10);
|
||||||
|
|
||||||
|
|
||||||
#ifdef WIN32
|
#ifdef WIN32
|
||||||
KeyForceMove1 = (KeyNumType)(KeyForceMove1 & ~WWKEY_VK_BIT);
|
KeyForceMove1 = (KeyNumType)(KeyForceMove1 & ~WWKEY_VK_BIT);
|
||||||
KeyForceMove2 = (KeyNumType)(KeyForceMove2 & ~WWKEY_VK_BIT);
|
KeyForceMove2 = (KeyNumType)(KeyForceMove2 & ~WWKEY_VK_BIT);
|
||||||
@@ -693,7 +693,6 @@ void OptionsClass::Load_Settings(void)
|
|||||||
KeyTeam9 = (KeyNumType)(KeyTeam9 & ~WWKEY_VK_BIT);
|
KeyTeam9 = (KeyNumType)(KeyTeam9 & ~WWKEY_VK_BIT);
|
||||||
KeyTeam10 = (KeyNumType)(KeyTeam10 & ~WWKEY_VK_BIT);
|
KeyTeam10 = (KeyNumType)(KeyTeam10 & ~WWKEY_VK_BIT);
|
||||||
#endif
|
#endif
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+34
-43
@@ -44,11 +44,11 @@
|
|||||||
#include "function.h"
|
#include "function.h"
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Points to the shape to use for the "desired" power level indicator.
|
** Points to the shape to use for the "desired" power level indicator.
|
||||||
*/
|
*/
|
||||||
void const* PowerClass::PowerShape;
|
void const * PowerClass::PowerShape;
|
||||||
void const* PowerClass::PowerBarShape;
|
void const * PowerClass::PowerBarShape;
|
||||||
|
|
||||||
PowerClass::PowerButtonClass PowerClass::PowerButton;
|
PowerClass::PowerButtonClass PowerClass::PowerButton;
|
||||||
|
|
||||||
@@ -137,8 +137,8 @@ void PowerClass::One_Time(void)
|
|||||||
RadarClass::One_Time();
|
RadarClass::One_Time();
|
||||||
PowerButton.X = ScreenWidth - (640 - (POWER_X * RESFACTOR));
|
PowerButton.X = ScreenWidth - (640 - (POWER_X * RESFACTOR));
|
||||||
PowerButton.Y = POWER_Y * RESFACTOR;
|
PowerButton.Y = POWER_Y * RESFACTOR;
|
||||||
PowerButton.Width = (POWER_WIDTH * RESFACTOR) - 1;
|
PowerButton.Width = (POWER_WIDTH * RESFACTOR)-1;
|
||||||
PowerButton.Height = ScreenHeight - (POWER_Y * RESFACTOR);// POWER_HEIGHT* RESFACTOR;
|
PowerButton.Height = ScreenHeight - ( POWER_Y * RESFACTOR ) ;// POWER_HEIGHT* RESFACTOR;
|
||||||
PowerShape = MFCD::Retrieve("POWER.SHP");
|
PowerShape = MFCD::Retrieve("POWER.SHP");
|
||||||
PowerBarShape = MFCD::Retrieve("POWERBAR.SHP");
|
PowerBarShape = MFCD::Retrieve("POWERBAR.SHP");
|
||||||
}
|
}
|
||||||
@@ -162,14 +162,13 @@ void PowerClass::One_Time(void)
|
|||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void PowerClass::Draw_It(bool complete)
|
void PowerClass::Draw_It(bool complete)
|
||||||
{
|
{
|
||||||
static int _modtable[] = {
|
static int _modtable[]={
|
||||||
0, -1, 0, 1, 0, -1, -2, -1, 0, 1, 2, 1 ,0
|
0, -1, 0, 1, 0, -1, -2, -1, 0, 1, 2, 1 ,0
|
||||||
};
|
};
|
||||||
|
|
||||||
// jmarshall - render the world before the power bar.
|
// jmarshall - render the world before the power bar.
|
||||||
RadarClass::Draw_It(complete);
|
RadarClass::Draw_It(complete);
|
||||||
// jmarshall end
|
// jmarshall end
|
||||||
|
|
||||||
{
|
{
|
||||||
BStart(BENCH_POWER);
|
BStart(BENCH_POWER);
|
||||||
|
|
||||||
@@ -177,7 +176,7 @@ void PowerClass::Draw_It(bool complete)
|
|||||||
if (Map.IsSidebarActive) {
|
if (Map.IsSidebarActive) {
|
||||||
IsToRedraw = false;
|
IsToRedraw = false;
|
||||||
ShapeFlags_Type flags = SHAPE_NORMAL;
|
ShapeFlags_Type flags = SHAPE_NORMAL;
|
||||||
void const* remap = NULL;
|
void const * remap = NULL;
|
||||||
|
|
||||||
if (FlashTimer > 1 && ((FlashTimer % 3) & 0x01) != 0) {
|
if (FlashTimer > 1 && ((FlashTimer % 3) & 0x01) != 0) {
|
||||||
flags = flags | SHAPE_FADING;
|
flags = flags | SHAPE_FADING;
|
||||||
@@ -191,13 +190,13 @@ void PowerClass::Draw_It(bool complete)
|
|||||||
|
|
||||||
int bottomOfBar = (88 * RESFACTOR) + 56;
|
int bottomOfBar = (88 * RESFACTOR) + 56;
|
||||||
|
|
||||||
while (bottomOfBar < PowerButton.Height + 42)
|
while(bottomOfBar < PowerButton.Height + 34 )
|
||||||
{
|
{
|
||||||
CC_Draw_Shape(PowerBarShape, 1, ScreenWidth - (640 - (240 * RESFACTOR)), bottomOfBar, WINDOW_MAIN, flags | SHAPE_NORMAL | SHAPE_WIN_REL, remap);
|
CC_Draw_Shape(PowerBarShape, 1, ScreenWidth - (640 - (240 * RESFACTOR)), bottomOfBar, WINDOW_MAIN, flags | SHAPE_NORMAL | SHAPE_WIN_REL, remap);
|
||||||
bottomOfBar += 8 * RESFACTOR;
|
bottomOfBar += 8 * RESFACTOR;
|
||||||
}
|
}
|
||||||
|
|
||||||
int bottom = bottomOfBar + (28 * RESFACTOR);
|
int bottom = ( PowerButton.Y * RESFACTOR ) + PowerButton.Height;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Determine how much the power production exceeds or falls short
|
** Determine how much the power production exceeds or falls short
|
||||||
@@ -208,6 +207,8 @@ void PowerClass::Draw_It(bool complete)
|
|||||||
power_height = Bound(power_height, 0, PowerButton.Height - 2);
|
power_height = Bound(power_height, 0, PowerButton.Height - 2);
|
||||||
drain_height = Bound(drain_height, 0, PowerButton.Height - 2);
|
drain_height = Bound(drain_height, 0, PowerButton.Height - 2);
|
||||||
|
|
||||||
|
bottom -= (15 * RESFACTOR);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Draw the power output graphic on top of the power bar framework.
|
** Draw the power output graphic on top of the power bar framework.
|
||||||
*/
|
*/
|
||||||
@@ -232,21 +233,18 @@ void PowerClass::Draw_It(bool complete)
|
|||||||
** ST - 5/2/96 11:23AM
|
** ST - 5/2/96 11:23AM
|
||||||
*/
|
*/
|
||||||
|
|
||||||
power_height = (power_height * (76 * RESFACTOR + 1)) / (53 * RESFACTOR + 1);
|
power_height = (power_height*(76*RESFACTOR+1)) / (53*RESFACTOR+1);
|
||||||
drain_height = (drain_height * (76 * RESFACTOR + 1)) / (53 * RESFACTOR + 1);
|
drain_height = (drain_height*(76*RESFACTOR+1)) / (53*RESFACTOR+1);
|
||||||
|
|
||||||
//bottom = (175*RESFACTOR)+1;
|
//bottom = (175*RESFACTOR)+1;
|
||||||
LogicPage->Fill_Rect(ScreenWidth - (640 - (245 * RESFACTOR)), bottom - power_height, ScreenWidth - (640 - (245 * RESFACTOR + 1)), bottom, color2);
|
LogicPage->Fill_Rect(ScreenWidth - (640 - (245*RESFACTOR)), bottom - power_height, ScreenWidth - (640 - (245*RESFACTOR+1)), bottom, color2 );
|
||||||
LogicPage->Fill_Rect(ScreenWidth - (640 - (246 * RESFACTOR)), bottom - power_height, ScreenWidth - (640 - (246 * RESFACTOR + 1)), bottom, color1);
|
LogicPage->Fill_Rect(ScreenWidth - (640 - (246*RESFACTOR)), bottom - power_height, ScreenWidth - (640 - (246*RESFACTOR+1)), bottom, color1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Draw the power drain threshold marker.
|
** Draw the power drain threshold marker.
|
||||||
*/
|
*/
|
||||||
if (PlayerPtr->Drain > 0)
|
CC_Draw_Shape(PowerShape, 0, ScreenWidth - (640 - (((POWER_X * RESFACTOR)) +RESFACTOR)), bottom - (drain_height + (2 * RESFACTOR)), WINDOW_MAIN, flags | SHAPE_NORMAL, remap);
|
||||||
{
|
|
||||||
CC_Draw_Shape(PowerShape, 0, ScreenWidth - (640 - (((POWER_X * RESFACTOR)) + RESFACTOR)), bottom - (drain_height + (2 * RESFACTOR)), WINDOW_MAIN, flags | SHAPE_NORMAL, remap);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
LogicPage->Unlock();
|
LogicPage->Unlock();
|
||||||
}
|
}
|
||||||
@@ -272,7 +270,7 @@ void PowerClass::Draw_It(bool complete)
|
|||||||
* 12/20/1994 JLB : Created. *
|
* 12/20/1994 JLB : Created. *
|
||||||
* 12/31/1994 JLB : Uses mouse coordinate parameters. *
|
* 12/31/1994 JLB : Uses mouse coordinate parameters. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void PowerClass::AI(KeyNumType& input, int x, int y)
|
void PowerClass::AI(KeyNumType &input, int x, int y)
|
||||||
{
|
{
|
||||||
if (Map.IsSidebarActive /*IsActive*/) {
|
if (Map.IsSidebarActive /*IsActive*/) {
|
||||||
int olddrain = DrainHeight;
|
int olddrain = DrainHeight;
|
||||||
@@ -289,11 +287,9 @@ void PowerClass::AI(KeyNumType& input, int x, int y)
|
|||||||
PowerBounce = 12;
|
PowerBounce = 12;
|
||||||
if (PowerHeight > DesiredPowerHeight) {
|
if (PowerHeight > DesiredPowerHeight) {
|
||||||
PowerDir = -1;
|
PowerDir = -1;
|
||||||
}
|
} else if (PowerHeight < DesiredPowerHeight) {
|
||||||
else if (PowerHeight < DesiredPowerHeight) {
|
|
||||||
PowerDir = 1;
|
PowerDir = 1;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
PowerBounce = 0;
|
PowerBounce = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -308,11 +304,9 @@ void PowerClass::AI(KeyNumType& input, int x, int y)
|
|||||||
DrainBounce = 12;
|
DrainBounce = 12;
|
||||||
if (DrainHeight > DesiredDrainHeight) {
|
if (DrainHeight > DesiredDrainHeight) {
|
||||||
DrainDir = -1;
|
DrainDir = -1;
|
||||||
}
|
} else if (DrainHeight < DesiredDrainHeight) {
|
||||||
else if (DrainHeight < DesiredDrainHeight) {
|
|
||||||
DrainDir = 1;
|
DrainDir = 1;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
DrainBounce = 0;
|
DrainBounce = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -321,8 +315,7 @@ void PowerClass::AI(KeyNumType& input, int x, int y)
|
|||||||
IsToRedraw = true;
|
IsToRedraw = true;
|
||||||
Flag_To_Redraw(false);
|
Flag_To_Redraw(false);
|
||||||
DrainBounce--;
|
DrainBounce--;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
/*
|
/*
|
||||||
** If we need to move the drain height then do so.
|
** If we need to move the drain height then do so.
|
||||||
*/
|
*/
|
||||||
@@ -335,8 +328,7 @@ void PowerClass::AI(KeyNumType& input, int x, int y)
|
|||||||
IsToRedraw = true;
|
IsToRedraw = true;
|
||||||
Flag_To_Redraw(false);
|
Flag_To_Redraw(false);
|
||||||
PowerBounce--;
|
PowerBounce--;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
/*
|
/*
|
||||||
** If we need to move the power height then do so.
|
** If we need to move the power height then do so.
|
||||||
*/
|
*/
|
||||||
@@ -353,7 +345,7 @@ void PowerClass::AI(KeyNumType& input, int x, int y)
|
|||||||
/*
|
/*
|
||||||
** Flag to redraw if the power bar flash effect has expired.
|
** Flag to redraw if the power bar flash effect has expired.
|
||||||
*/
|
*/
|
||||||
// if (FlashTimer == 1) {
|
// if (FlashTimer == 1) {
|
||||||
if (FlashTimer > 0) {
|
if (FlashTimer > 0) {
|
||||||
IsToRedraw = true;
|
IsToRedraw = true;
|
||||||
Flag_To_Redraw(false);
|
Flag_To_Redraw(false);
|
||||||
@@ -382,7 +374,7 @@ void PowerClass::AI(KeyNumType& input, int x, int y)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 06/01/1995 JLB : Created. *
|
* 06/01/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void PowerClass::Refresh_Cells(CELL cell, short const* list)
|
void PowerClass::Refresh_Cells(CELL cell, short const * list)
|
||||||
{
|
{
|
||||||
if (*list == REFRESH_SIDEBAR) {
|
if (*list == REFRESH_SIDEBAR) {
|
||||||
IsToRedraw = true;
|
IsToRedraw = true;
|
||||||
@@ -406,14 +398,14 @@ void PowerClass::Refresh_Cells(CELL cell, short const* list)
|
|||||||
*=========================================================================*/
|
*=========================================================================*/
|
||||||
int PowerClass::Power_Height(int value)
|
int PowerClass::Power_Height(int value)
|
||||||
{
|
{
|
||||||
int num = value / POWER_STEP_LEVEL; // figure out the initial num of DRAIN_VALUE's
|
int num = value/ POWER_STEP_LEVEL; // figure out the initial num of DRAIN_VALUE's
|
||||||
int retval = 0; // currently there is no power
|
int retval = 0; // currently there is no power
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Loop through the different hundreds figuring out the fractional piece
|
** Loop through the different hundreds figuring out the fractional piece
|
||||||
** of each.
|
** of each.
|
||||||
*/
|
*/
|
||||||
for (int lp = 0; lp < num; lp++) {
|
for (int lp = 0; lp < num; lp ++) {
|
||||||
retval = retval + (((POWER_HEIGHT - 2) - retval) / POWER_STEP_FACTOR);
|
retval = retval + (((POWER_HEIGHT - 2) - retval) / POWER_STEP_FACTOR);
|
||||||
value -= POWER_STEP_LEVEL;
|
value -= POWER_STEP_LEVEL;
|
||||||
}
|
}
|
||||||
@@ -425,7 +417,7 @@ int PowerClass::Power_Height(int value)
|
|||||||
retval = retval + (((((POWER_HEIGHT - 2) - retval) / POWER_STEP_FACTOR) * value) / POWER_STEP_LEVEL);
|
retval = retval + (((((POWER_HEIGHT - 2) - retval) / POWER_STEP_FACTOR) * value) / POWER_STEP_LEVEL);
|
||||||
}
|
}
|
||||||
|
|
||||||
retval = Bound(retval, 0, POWER_HEIGHT - 2);
|
retval = Bound(retval, 0, POWER_HEIGHT-2);
|
||||||
return(retval);
|
return(retval);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -447,7 +439,7 @@ int PowerClass::Power_Height(int value)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 08/07/1995 JLB : Created. *
|
* 08/07/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
int PowerClass::PowerButtonClass::Action(unsigned flags, KeyNumType& key)
|
int PowerClass::PowerButtonClass::Action(unsigned flags, KeyNumType & key)
|
||||||
{
|
{
|
||||||
if (!Map.IsSidebarActive) {
|
if (!Map.IsSidebarActive) {
|
||||||
return(false);
|
return(false);
|
||||||
@@ -460,8 +452,7 @@ int PowerClass::PowerButtonClass::Action(unsigned flags, KeyNumType& key)
|
|||||||
Map.Override_Mouse_Shape(MOUSE_NORMAL);
|
Map.Override_Mouse_Shape(MOUSE_NORMAL);
|
||||||
if (PlayerPtr->Power_Fraction() < 1 && PlayerPtr->Power > 0) {
|
if (PlayerPtr->Power_Fraction() < 1 && PlayerPtr->Power > 0) {
|
||||||
Map.Help_Text(TXT_POWER_OUTPUT_LOW, -1, -1, GadgetClass::Get_Color_Scheme()->Color);
|
Map.Help_Text(TXT_POWER_OUTPUT_LOW, -1, -1, GadgetClass::Get_Color_Scheme()->Color);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Map.Help_Text(TXT_POWER_OUTPUT, -1, -1, GadgetClass::Get_Color_Scheme()->Color);
|
Map.Help_Text(TXT_POWER_OUTPUT, -1, -1, GadgetClass::Get_Color_Scheme()->Color);
|
||||||
}
|
}
|
||||||
GadgetClass::Action(flags, key);
|
GadgetClass::Action(flags, key);
|
||||||
|
|||||||
@@ -164,7 +164,6 @@ int ShapeButtonClass::Draw_Me(int forced)
|
|||||||
|
|
||||||
}
|
}
|
||||||
CC_Draw_Shape(ShapeData, shapenum, X, Y, WINDOW_MAIN, SHAPE_NORMAL);
|
CC_Draw_Shape(ShapeData, shapenum, X, Y, WINDOW_MAIN, SHAPE_NORMAL);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Display the mouse.
|
** Display the mouse.
|
||||||
*/
|
*/
|
||||||
|
|||||||
+179
-204
@@ -76,19 +76,19 @@
|
|||||||
|
|
||||||
#include "function.h"
|
#include "function.h"
|
||||||
|
|
||||||
//#undef RESFACTOR
|
//#undef RESFACTOR
|
||||||
//#define RESFACTOR 1
|
//#define RESFACTOR 1
|
||||||
|
|
||||||
void* SidebarClass::SidebarShape = NULL;
|
void * SidebarClass::SidebarShape = NULL;
|
||||||
void* SidebarClass::SidebarMiddleShape = NULL;
|
void * SidebarClass::SidebarMiddleShape = NULL;
|
||||||
void* SidebarClass::SidebarBottomShape = NULL;
|
void * SidebarClass::SidebarBottomShape = NULL;
|
||||||
|
|
||||||
|
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
** This holds the translucent table for use with the construction clock
|
** This holds the translucent table for use with the construction clock
|
||||||
** animation.
|
** animation.
|
||||||
*/
|
*/
|
||||||
char SidebarClass::StripClass::ClockTranslucentTable[(1 + 1) * 256];
|
char SidebarClass::StripClass::ClockTranslucentTable[(1+1)*256];
|
||||||
|
|
||||||
|
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
@@ -121,9 +121,9 @@ SidebarClass::StripClass::SelectButton[COLUMNS][MAX_VISIBLE];
|
|||||||
/*
|
/*
|
||||||
** Shape data pointers
|
** Shape data pointers
|
||||||
*/
|
*/
|
||||||
void* SidebarClass::StripClass::LogoShapes = NULL;
|
void * SidebarClass::StripClass::LogoShapes = NULL;
|
||||||
void const* SidebarClass::StripClass::ClockShapes;
|
void const * SidebarClass::StripClass::ClockShapes;
|
||||||
void const* SidebarClass::StripClass::SpecialShapes[SPC_COUNT];
|
void const * SidebarClass::StripClass::SpecialShapes[SPC_COUNT];
|
||||||
|
|
||||||
|
|
||||||
/***********************************************************************************************
|
/***********************************************************************************************
|
||||||
@@ -169,16 +169,16 @@ SidebarClass::SidebarClass(void) :
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 08/06/1996 JLB : Created. *
|
* 08/06/1996 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
SidebarClass::SidebarClass(NoInitClass const& x) : PowerClass(x)
|
SidebarClass::SidebarClass(NoInitClass const & x) : PowerClass(x)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
** Set up the coordinates for the sidebar strips. These coordinates are for
|
** Set up the coordinates for the sidebar strips. These coordinates are for
|
||||||
** the upper left corner.
|
** the upper left corner.
|
||||||
*/
|
*/
|
||||||
// Column[0].X = COLUMN_ONE_X * RESFACTOR;
|
// Column[0].X = COLUMN_ONE_X * RESFACTOR;
|
||||||
// Column[0].Y = COLUMN_ONE_Y * RESFACTOR;
|
// Column[0].Y = COLUMN_ONE_Y * RESFACTOR;
|
||||||
// Column[1].X = COLUMN_TWO_X * RESFACTOR;
|
// Column[1].X = COLUMN_TWO_X * RESFACTOR;
|
||||||
// Column[1].Y = COLUMN_TWO_Y * RESFACTOR;
|
// Column[1].Y = COLUMN_TWO_Y * RESFACTOR;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -224,25 +224,25 @@ void SidebarClass::One_Time(void)
|
|||||||
** code so that as the sidebar buildable buttons scroll, they get properly
|
** code so that as the sidebar buildable buttons scroll, they get properly
|
||||||
** clipped at the top and bottom edges.
|
** clipped at the top and bottom edges.
|
||||||
*/
|
*/
|
||||||
WindowList[WINDOW_SIDEBAR][WINDOWX] = ((SIDE_X + 8)) * RESFACTOR;
|
WindowList[WINDOW_SIDEBAR][WINDOWX] = ((SIDE_X+8)) * RESFACTOR;
|
||||||
WindowList[WINDOW_SIDEBAR][WINDOWY] = (SIDE_Y + 1 + TOP_HEIGHT) * RESFACTOR;
|
WindowList[WINDOW_SIDEBAR][WINDOWY] = (SIDE_Y + 1 + TOP_HEIGHT) * RESFACTOR;
|
||||||
WindowList[WINDOW_SIDEBAR][WINDOWWIDTH] = (SIDE_WIDTH)*RESFACTOR;
|
WindowList[WINDOW_SIDEBAR][WINDOWWIDTH] = (SIDE_WIDTH) * RESFACTOR;
|
||||||
WindowList[WINDOW_SIDEBAR][WINDOWHEIGHT] = ScreenHeight;
|
WindowList[WINDOW_SIDEBAR][WINDOWHEIGHT] = ScreenHeight;
|
||||||
// WindowList[WINDOW_SIDEBAR][WINDOWHEIGHT] = (StripClass::MAX_VISIBLE * StripClass::OBJECT_HEIGHT-1) * RESFACTOR;
|
// WindowList[WINDOW_SIDEBAR][WINDOWHEIGHT] = (StripClass::MAX_VISIBLE * StripClass::OBJECT_HEIGHT-1) * RESFACTOR;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Top of the window seems to be wrong for the new sidebar. ST - 5/2/96 2:49AM
|
** Top of the window seems to be wrong for the new sidebar. ST - 5/2/96 2:49AM
|
||||||
*/
|
*/
|
||||||
WindowList[WINDOW_SIDEBAR][WINDOWY] -= 1 * RESFACTOR;
|
WindowList[WINDOW_SIDEBAR][WINDOWY] -= 1*RESFACTOR;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Set up the coordinates for the sidebar strips. These coordinates are for
|
** Set up the coordinates for the sidebar strips. These coordinates are for
|
||||||
** the upper left corner.
|
** the upper left corner.
|
||||||
*/
|
*/
|
||||||
// Column[0].X = COLUMN_ONE_X * RESFACTOR;
|
// Column[0].X = COLUMN_ONE_X * RESFACTOR;
|
||||||
// Column[0].Y = COLUMN_ONE_Y * RESFACTOR;
|
// Column[0].Y = COLUMN_ONE_Y * RESFACTOR;
|
||||||
// Column[1].X = COLUMN_TWO_X * RESFACTOR;
|
// Column[1].X = COLUMN_TWO_X * RESFACTOR;
|
||||||
// Column[1].Y = COLUMN_TWO_Y * RESFACTOR;
|
// Column[1].Y = COLUMN_TWO_Y * RESFACTOR;
|
||||||
Column[0].One_Time(0);
|
Column[0].One_Time(0);
|
||||||
Column[1].One_Time(1);
|
Column[1].One_Time(1);
|
||||||
|
|
||||||
@@ -307,8 +307,8 @@ void SidebarClass::Init_IO(void)
|
|||||||
|
|
||||||
Repair.IsSticky = true;
|
Repair.IsSticky = true;
|
||||||
Repair.ID = BUTTON_REPAIR;
|
Repair.ID = BUTTON_REPAIR;
|
||||||
Repair.X = ScreenWidth - (640 - (0x1f2 / 2) * RESFACTOR);
|
Repair.X = ScreenWidth - (640 - (0x1f2/2)*RESFACTOR);
|
||||||
Repair.Y = (0x96 / 2) * RESFACTOR;
|
Repair.Y = (0x96/2)*RESFACTOR;
|
||||||
Repair.IsPressed = false;
|
Repair.IsPressed = false;
|
||||||
Repair.IsToggleType = true;
|
Repair.IsToggleType = true;
|
||||||
Repair.ReflectButtonState = true;
|
Repair.ReflectButtonState = true;
|
||||||
@@ -317,7 +317,7 @@ void SidebarClass::Init_IO(void)
|
|||||||
Upgrade.IsSticky = true;
|
Upgrade.IsSticky = true;
|
||||||
Upgrade.ID = BUTTON_UPGRADE;
|
Upgrade.ID = BUTTON_UPGRADE;
|
||||||
Upgrade.X = ScreenWidth - (640 - 0x21f);
|
Upgrade.X = ScreenWidth - (640 - 0x21f);
|
||||||
Upgrade.Y = (0x96 / 2) * RESFACTOR;
|
Upgrade.Y = (0x96/2)*RESFACTOR;
|
||||||
Upgrade.IsPressed = false;
|
Upgrade.IsPressed = false;
|
||||||
Upgrade.IsToggleType = true;
|
Upgrade.IsToggleType = true;
|
||||||
Upgrade.ReflectButtonState = true;
|
Upgrade.ReflectButtonState = true;
|
||||||
@@ -325,15 +325,14 @@ void SidebarClass::Init_IO(void)
|
|||||||
|
|
||||||
Zoom.IsSticky = true;
|
Zoom.IsSticky = true;
|
||||||
Zoom.ID = BUTTON_ZOOM;
|
Zoom.ID = BUTTON_ZOOM;
|
||||||
Zoom.X = ScreenWidth - (640 - ((0x24c / 2) * RESFACTOR));
|
Zoom.X = ScreenWidth - (640 - ((0x24c/2)*RESFACTOR));
|
||||||
Zoom.Y = (0x96 / 2) * RESFACTOR;
|
Zoom.Y = (0x96/2)*RESFACTOR;
|
||||||
Zoom.IsPressed = false;
|
Zoom.IsPressed = false;
|
||||||
Zoom.Set_Shape(MFCD::Retrieve("MAP.SHP"));
|
Zoom.Set_Shape(MFCD::Retrieve("MAP.SHP"));
|
||||||
|
|
||||||
if ((IsRadarActive && Is_Zoomable()) || Session.Type != GAME_NORMAL) {
|
if ((IsRadarActive && Is_Zoomable()) || Session.Type != GAME_NORMAL) {
|
||||||
Zoom.Enable();
|
Zoom.Enable();
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Zoom.Disable();
|
Zoom.Disable();
|
||||||
}
|
}
|
||||||
Column[0].Init_IO(0);
|
Column[0].Init_IO(0);
|
||||||
@@ -345,8 +344,8 @@ void SidebarClass::Init_IO(void)
|
|||||||
if (IsSidebarActive) {
|
if (IsSidebarActive) {
|
||||||
IsSidebarActive = false;
|
IsSidebarActive = false;
|
||||||
Activate(1);
|
Activate(1);
|
||||||
// Background.Zap();
|
// Background.Zap();
|
||||||
// Add_A_Button(Background);
|
// Add_A_Button(Background);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -389,7 +388,7 @@ void SidebarClass::Init_Theater(TheaterType theater)
|
|||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void SidebarClass::Reload_Sidebar(void)
|
void SidebarClass::Reload_Sidebar(void)
|
||||||
{
|
{
|
||||||
static char* sidebarnames[] = {
|
static char * sidebarnames[]={
|
||||||
"SIDE?NA.SHP", //NATO
|
"SIDE?NA.SHP", //NATO
|
||||||
"SIDE?NA.SHP",
|
"SIDE?NA.SHP",
|
||||||
"SIDE?US.SHP", //USSR
|
"SIDE?US.SHP", //USSR
|
||||||
@@ -403,18 +402,18 @@ void SidebarClass::Reload_Sidebar(void)
|
|||||||
};
|
};
|
||||||
int houseloaded = 0;
|
int houseloaded = 0;
|
||||||
|
|
||||||
if (PlayerPtr) {
|
if(PlayerPtr) {
|
||||||
houseloaded = PlayerPtr->ActLike;
|
houseloaded = PlayerPtr->ActLike;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Don't have write access to the static char array. ST - 5/20/2019 */
|
/* Don't have write access to the static char array. ST - 5/20/2019 */
|
||||||
#if (0)
|
#if (0)
|
||||||
char* sidename = sidebarnames[houseloaded];
|
char * sidename = sidebarnames[houseloaded];
|
||||||
*(sidename + 4) = '1';
|
*(sidename+4) = '1';
|
||||||
SidebarShape = (void*)MFCD::Retrieve(sidename);
|
SidebarShape = (void*)MFCD::Retrieve(sidename);
|
||||||
*(sidename + 4) = '2';
|
*(sidename+4) = '2';
|
||||||
SidebarMiddleShape = (void*)MFCD::Retrieve(sidename);
|
SidebarMiddleShape = (void*)MFCD::Retrieve(sidename);
|
||||||
*(sidename + 4) = '3';
|
*(sidename+4) = '3';
|
||||||
SidebarBottomShape = (void*)MFCD::Retrieve(sidename);
|
SidebarBottomShape = (void*)MFCD::Retrieve(sidename);
|
||||||
#else
|
#else
|
||||||
char sb_name[16];
|
char sb_name[16];
|
||||||
@@ -507,7 +506,7 @@ bool SidebarClass::Factory_Link(int factory, RTTIType type, int id)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 01/19/1995 JLB : Created. *
|
* 01/19/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void SidebarClass::Refresh_Cells(CELL cell, short const* list)
|
void SidebarClass::Refresh_Cells(CELL cell, short const * list)
|
||||||
{
|
{
|
||||||
if (*list == REFRESH_SIDEBAR) {
|
if (*list == REFRESH_SIDEBAR) {
|
||||||
IsToRedraw = true;
|
IsToRedraw = true;
|
||||||
@@ -773,16 +772,19 @@ void SidebarClass::Draw_It(bool complete)
|
|||||||
*/
|
*/
|
||||||
int shape = complete ? 0 : 1;
|
int shape = complete ? 0 : 1;
|
||||||
|
|
||||||
CC_Draw_Shape(SidebarShape, 0, SIDE_X * RESFACTOR, 8 * RESFACTOR, WINDOW_MAIN, SHAPE_WIN_REL);
|
/*
|
||||||
|
** The sidebar shape is too big in 640x400 so it needs to be drawn in three chunks.
|
||||||
|
*/
|
||||||
|
CC_Draw_Shape(SidebarShape, 0, SIDE_X * RESFACTOR, 8*RESFACTOR, WINDOW_MAIN, SHAPE_WIN_REL);
|
||||||
|
|
||||||
CC_Draw_Shape(SidebarMiddleShape, shape, SIDE_X * RESFACTOR, (8 + 80) * RESFACTOR, WINDOW_MAIN, SHAPE_WIN_REL);
|
// @@ this one repeats
|
||||||
|
CC_Draw_Shape(SidebarMiddleShape, shape, SIDE_X * RESFACTOR, (8+80)*RESFACTOR, WINDOW_MAIN, SHAPE_WIN_REL);
|
||||||
|
|
||||||
CC_Draw_Shape(SidebarBottomShape, shape, SIDE_X * RESFACTOR, ScreenHeight - (80 * RESFACTOR) + 3, WINDOW_MAIN, SHAPE_WIN_REL);
|
CC_Draw_Shape(SidebarBottomShape, shape, SIDE_X * RESFACTOR, ScreenHeight - ( 80*RESFACTOR ), WINDOW_MAIN, SHAPE_WIN_REL);
|
||||||
|
|
||||||
Repair.Draw_Me(true);
|
Repair.Draw_Me(true);
|
||||||
Upgrade.Draw_Me(true);
|
Upgrade.Draw_Me(true);
|
||||||
Zoom.Draw_Me(true);
|
Zoom.Draw_Me(true);
|
||||||
|
|
||||||
LogicPage->Unlock();
|
LogicPage->Unlock();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -800,6 +802,7 @@ void SidebarClass::Draw_It(bool complete)
|
|||||||
Zoom.Draw_Me(true);
|
Zoom.Draw_Me(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//IsToRedraw = false;
|
||||||
|
|
||||||
BEnd(BENCH_SIDEBAR);
|
BEnd(BENCH_SIDEBAR);
|
||||||
}
|
}
|
||||||
@@ -827,7 +830,7 @@ void SidebarClass::Draw_It(bool complete)
|
|||||||
* 12/31/1994 JLB : Uses mouse coordinate parameters. *
|
* 12/31/1994 JLB : Uses mouse coordinate parameters. *
|
||||||
* 06/27/1995 JLB : <TAB> key toggles sidebar. *
|
* 06/27/1995 JLB : <TAB> key toggles sidebar. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void SidebarClass::AI(KeyNumType& input, int x, int y)
|
void SidebarClass::AI(KeyNumType & input, int x, int y)
|
||||||
{
|
{
|
||||||
bool redraw = true;
|
bool redraw = true;
|
||||||
|
|
||||||
@@ -891,20 +894,19 @@ void SidebarClass::AI(KeyNumType& input, int x, int y)
|
|||||||
*/
|
*/
|
||||||
if (PlayerPtr->BScan) {
|
if (PlayerPtr->BScan) {
|
||||||
Activate_Repair(true);
|
Activate_Repair(true);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Activate_Repair(false);
|
Activate_Repair(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (input == (BUTTON_REPAIR | KN_BUTTON)) {
|
if (input == (BUTTON_REPAIR|KN_BUTTON)) {
|
||||||
Repair_Mode_Control(-1);
|
Repair_Mode_Control(-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (input == (BUTTON_ZOOM | KN_BUTTON)) {
|
if (input == (BUTTON_ZOOM|KN_BUTTON)) {
|
||||||
Zoom_Mode_Control();
|
Zoom_Mode_Control();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (input == (BUTTON_UPGRADE | KN_BUTTON)) {
|
if (input == (BUTTON_UPGRADE|KN_BUTTON)) {
|
||||||
Sell_Mode_Control(-1);
|
Sell_Mode_Control(-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1028,7 +1030,7 @@ bool SidebarClass::Activate(int control)
|
|||||||
** activate it on the left side of the screen.
|
** activate it on the left side of the screen.
|
||||||
*/
|
*/
|
||||||
if (IsSidebarActive /*&& X*/) {
|
if (IsSidebarActive /*&& X*/) {
|
||||||
Set_View_Dimensions(0, 8 * RESFACTOR, SeenBuff.Get_Width() - (SIDE_WIDTH * RESFACTOR));
|
Set_View_Dimensions( 0, 8 * RESFACTOR, SeenBuff.Get_Width() - ( SIDE_WIDTH * RESFACTOR ) );
|
||||||
|
|
||||||
IsToRedraw = true;
|
IsToRedraw = true;
|
||||||
Help_Text(TXT_NONE);
|
Help_Text(TXT_NONE);
|
||||||
@@ -1046,8 +1048,7 @@ bool SidebarClass::Activate(int control)
|
|||||||
Add_A_Button(Map.RadarButton);
|
Add_A_Button(Map.RadarButton);
|
||||||
Map.PowerButton.Zap();
|
Map.PowerButton.Zap();
|
||||||
Add_A_Button(Map.PowerButton);
|
Add_A_Button(Map.PowerButton);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Help_Text(TXT_NONE);
|
Help_Text(TXT_NONE);
|
||||||
Set_View_Dimensions(0, 0);
|
Set_View_Dimensions(0, 0);
|
||||||
Remove_A_Button(Repair);
|
Remove_A_Button(Repair);
|
||||||
@@ -1085,7 +1086,7 @@ bool SidebarClass::Activate(int control)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 12/31/1994 JLB : Created. *
|
* 12/31/1994 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
SidebarClass::StripClass::StripClass(InitClass const&) :
|
SidebarClass::StripClass::StripClass(InitClass const & ) :
|
||||||
X(0),
|
X(0),
|
||||||
Y(0),
|
Y(0),
|
||||||
ID(0),
|
ID(0),
|
||||||
@@ -1123,11 +1124,11 @@ SidebarClass::StripClass::StripClass(InitClass const&) :
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 12/31/1994 JLB : Created. *
|
* 12/31/1994 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void SidebarClass::StripClass::One_Time(int)
|
void SidebarClass::StripClass::One_Time(int )
|
||||||
{
|
{
|
||||||
// Sidebar height
|
// Sidebar height
|
||||||
HEIGHT = ScreenHeight;
|
HEIGHT = ScreenHeight;
|
||||||
MaxButtonsVisible = (HEIGHT - ((SIDE_Y + TOP_HEIGHT + OBJECT_HEIGHT) * RESFACTOR)) / (OBJECT_HEIGHT * RESFACTOR);
|
MaxButtonsVisible = ( HEIGHT - ( ( SIDE_Y + TOP_HEIGHT + OBJECT_HEIGHT ) * RESFACTOR ) ) / ( OBJECT_HEIGHT * RESFACTOR );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Sidebar is player team specific in Hires
|
** Sidebar is player team specific in Hires
|
||||||
@@ -1138,7 +1139,7 @@ void SidebarClass::StripClass::One_Time(int)
|
|||||||
char buffer[_MAX_FNAME];
|
char buffer[_MAX_FNAME];
|
||||||
sprintf(buffer, "%sICON", SpecialWeaponFile[lp]);
|
sprintf(buffer, "%sICON", SpecialWeaponFile[lp]);
|
||||||
|
|
||||||
char fullname[_MAX_FNAME + _MAX_EXT];
|
char fullname[_MAX_FNAME+_MAX_EXT];
|
||||||
_makepath(fullname, NULL, NULL, buffer, ".SHP");
|
_makepath(fullname, NULL, NULL, buffer, ".SHP");
|
||||||
SpecialShapes[lp] = MFCD::Retrieve(fullname);
|
SpecialShapes[lp] = MFCD::Retrieve(fullname);
|
||||||
}
|
}
|
||||||
@@ -1160,7 +1161,7 @@ void SidebarClass::StripClass::One_Time(int)
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 05/19/1995 JLB : commented *
|
* 05/19/1995 JLB : commented *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void const* SidebarClass::StripClass::Get_Special_Cameo(SpecialWeaponType type)
|
void const * SidebarClass::StripClass::Get_Special_Cameo(SpecialWeaponType type)
|
||||||
{
|
{
|
||||||
if ((unsigned)type < SPC_COUNT) {
|
if ((unsigned)type < SPC_COUNT) {
|
||||||
return(SpecialShapes[type]);
|
return(SpecialShapes[type]);
|
||||||
@@ -1222,25 +1223,38 @@ void SidebarClass::StripClass::Init_IO(int id)
|
|||||||
ID = id;
|
ID = id;
|
||||||
|
|
||||||
UpButton[ID].IsSticky = true;
|
UpButton[ID].IsSticky = true;
|
||||||
UpButton[ID].ID = BUTTON_UP + id;
|
UpButton[ID].ID = BUTTON_UP+id;
|
||||||
UpButton[ID].X = X + (UP_X_OFFSET * RESFACTOR);
|
UpButton[ID].X = X + (UP_X_OFFSET * RESFACTOR);
|
||||||
UpButton[ID].Y = HEIGHT - ((OBJECT_HEIGHT + 7) * RESFACTOR);
|
UpButton[ID].Y = HEIGHT - ( ( OBJECT_HEIGHT + 7 ) * RESFACTOR );
|
||||||
|
|
||||||
|
#if (FRENCH)
|
||||||
|
#ifdef WIN32
|
||||||
UpButton[ID].Set_Shape(MFCD::Retrieve("STRIPUP.SHP"));
|
UpButton[ID].Set_Shape(MFCD::Retrieve("STRIPUP.SHP"));
|
||||||
|
#else
|
||||||
|
UpButton[ID].Set_Shape(MFCD::Retrieve("STUP_FIX.SHP"));
|
||||||
|
#endif
|
||||||
|
#else //FRENCH
|
||||||
|
UpButton[ID].Set_Shape(MFCD::Retrieve("STRIPUP.SHP"));
|
||||||
|
#endif //FRENCH
|
||||||
|
|
||||||
DownButton[ID].IsSticky = true;
|
DownButton[ID].IsSticky = true;
|
||||||
DownButton[ID].ID = BUTTON_DOWN + id;
|
DownButton[ID].ID = BUTTON_DOWN+id;
|
||||||
DownButton[ID].X = X + (DOWN_X_OFFSET * RESFACTOR);
|
DownButton[ID].X = X + (DOWN_X_OFFSET * RESFACTOR);
|
||||||
DownButton[ID].Y = HEIGHT - ((OBJECT_HEIGHT + 7) * RESFACTOR);
|
DownButton[ID].Y = HEIGHT - ( (OBJECT_HEIGHT + 7 ) * RESFACTOR );
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Buttons are in a slightly different position in the new sidebar
|
||||||
|
*/
|
||||||
|
UpButton[ID].Y--;
|
||||||
|
DownButton[ID].Y--;
|
||||||
|
|
||||||
DownButton[ID].Set_Shape(MFCD::Retrieve("STRIPDN.SHP"));
|
DownButton[ID].Set_Shape(MFCD::Retrieve("STRIPDN.SHP"));
|
||||||
|
|
||||||
UpButton[ID].Y += 3;
|
|
||||||
DownButton[ID].Y += 3;
|
|
||||||
|
|
||||||
for (int index = 0; index < MaxButtonsVisible; index++) {
|
for (int index = 0; index < MaxButtonsVisible; index++) {
|
||||||
SelectClass& g = SelectButton[ID][index];
|
SelectClass & g = SelectButton[ID][index];
|
||||||
g.ID = BUTTON_SELECT;
|
g.ID = BUTTON_SELECT;
|
||||||
g.X = X;
|
g.X = X;
|
||||||
g.Y = Y + ((OBJECT_HEIGHT * index) * RESFACTOR);
|
g.Y = Y + ((OBJECT_HEIGHT*index) * RESFACTOR);
|
||||||
g.Width = OBJECT_WIDTH * RESFACTOR;
|
g.Width = OBJECT_WIDTH * RESFACTOR;
|
||||||
g.Height = OBJECT_HEIGHT * RESFACTOR;
|
g.Height = OBJECT_HEIGHT * RESFACTOR;
|
||||||
g.Set_Owner(*this, index);
|
g.Set_Owner(*this, index);
|
||||||
@@ -1265,28 +1279,28 @@ void SidebarClass::StripClass::Init_Theater(TheaterType theater)
|
|||||||
|
|
||||||
Reload_LogoShapes();
|
Reload_LogoShapes();
|
||||||
|
|
||||||
if ((theater != THEATER_NONE) && (theater != ::LastTheater)) {
|
if ( (theater != THEATER_NONE) && (theater != ::LastTheater)) {
|
||||||
|
|
||||||
static TLucentType const ClockCols[1] = {
|
static TLucentType const ClockCols[1] = {
|
||||||
{GREEN, BLACK, 100, 0}
|
{GREEN, BLACK, 100, 0}
|
||||||
// {GREEN, LTGREY, 180, 0}
|
// {GREEN, LTGREY, 180, 0}
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Make sure that remapping doesn't occur on the colors that cycle.
|
** Make sure that remapping doesn't occur on the colors that cycle.
|
||||||
*/
|
*/
|
||||||
PaletteClass pal = OriginalPalette;
|
PaletteClass pal = OriginalPalette;
|
||||||
memset(&pal[CYCLE_COLOR_START * 3], 0x3f, CYCLE_COLOR_COUNT * 3);
|
memset(&pal[CYCLE_COLOR_START*3], 0x3f, CYCLE_COLOR_COUNT*3);
|
||||||
Build_Translucent_Table(pal, &ClockCols[0], 1, (void*)ClockTranslucentTable);
|
Build_Translucent_Table(pal, &ClockCols[0], 1, (void*)ClockTranslucentTable);
|
||||||
|
|
||||||
// Mem_Copy(GamePalette, OriginalPalette, 768);
|
// Mem_Copy(GamePalette, OriginalPalette, 768);
|
||||||
// memset(&GamePalette[CYCLE_COLOR_START*3], 0x3f, CYCLE_COLOR_COUNT*3);
|
// memset(&GamePalette[CYCLE_COLOR_START*3], 0x3f, CYCLE_COLOR_COUNT*3);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Create the translucent table used for the sidebar.
|
** Create the translucent table used for the sidebar.
|
||||||
*/
|
*/
|
||||||
// Build_Translucent_Table(GamePalette, &ClockCols[0], 1, (void*)ClockTranslucentTable);
|
// Build_Translucent_Table(GamePalette, &ClockCols[0], 1, (void*)ClockTranslucentTable);
|
||||||
// GamePalette = OriginalPalette;
|
// GamePalette = OriginalPalette;
|
||||||
|
|
||||||
Conquer_Build_Fading_Table(GamePalette, &ClockTranslucentTable[256], BLACK, 100);
|
Conquer_Build_Fading_Table(GamePalette, &ClockTranslucentTable[256], BLACK, 100);
|
||||||
}
|
}
|
||||||
@@ -1297,7 +1311,7 @@ void SidebarClass::StripClass::Reload_LogoShapes(void)
|
|||||||
/*
|
/*
|
||||||
** Load hi-res strip art here since it is player side specific
|
** Load hi-res strip art here since it is player side specific
|
||||||
*/
|
*/
|
||||||
static char* stripnames[] = {
|
static char * stripnames[]={
|
||||||
"stripna.shp", //Nato
|
"stripna.shp", //Nato
|
||||||
"stripna.shp",
|
"stripna.shp",
|
||||||
"stripus.shp", //USSR
|
"stripus.shp", //USSR
|
||||||
@@ -1315,13 +1329,13 @@ void SidebarClass::StripClass::Reload_LogoShapes(void)
|
|||||||
** Sidebar art is dependent on the side of the player
|
** Sidebar art is dependent on the side of the player
|
||||||
*/
|
*/
|
||||||
|
|
||||||
if (PlayerPtr) {
|
if(PlayerPtr) {
|
||||||
houseloaded = PlayerPtr->ActLike;
|
houseloaded = PlayerPtr->ActLike;
|
||||||
}
|
}
|
||||||
// jmarshall
|
// jmarshall
|
||||||
if (houseloaded >= HOUSE_BAD)
|
if (houseloaded >= HOUSE_BAD)
|
||||||
return;
|
return;
|
||||||
// jmarshall end
|
// jmarshall end
|
||||||
|
|
||||||
LogoShapes = (void*)MFCD::Retrieve(stripnames[houseloaded]);
|
LogoShapes = (void*)MFCD::Retrieve(stripnames[houseloaded]);
|
||||||
}
|
}
|
||||||
@@ -1444,9 +1458,8 @@ bool SidebarClass::StripClass::Scroll(bool up)
|
|||||||
if (up) {
|
if (up) {
|
||||||
if (!TopIndex) return(false);
|
if (!TopIndex) return(false);
|
||||||
Scroller--;
|
Scroller--;
|
||||||
}
|
} else {
|
||||||
else {
|
if ( TopIndex+ MaxButtonsVisible >= BuildableCount ) return(false);
|
||||||
if (TopIndex + MaxButtonsVisible >= BuildableCount) return(false);
|
|
||||||
Scroller++;
|
Scroller++;
|
||||||
}
|
}
|
||||||
return(true);
|
return(true);
|
||||||
@@ -1497,7 +1510,7 @@ void SidebarClass::StripClass::Flag_To_Redraw(void)
|
|||||||
* 12/31/1994 JLB : Created. *
|
* 12/31/1994 JLB : Created. *
|
||||||
* 12/31/1994 JLB : Uses mouse coordinate parameters. *
|
* 12/31/1994 JLB : Uses mouse coordinate parameters. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
bool SidebarClass::StripClass::AI(KeyNumType& input, int, int)
|
bool SidebarClass::StripClass::AI(KeyNumType & input, int , int )
|
||||||
{
|
{
|
||||||
bool redraw = false;
|
bool redraw = false;
|
||||||
|
|
||||||
@@ -1505,13 +1518,13 @@ bool SidebarClass::StripClass::AI(KeyNumType& input, int, int)
|
|||||||
** If this is scroll button for this side strip, then scroll the strip as
|
** If this is scroll button for this side strip, then scroll the strip as
|
||||||
** indicated.
|
** indicated.
|
||||||
*/
|
*/
|
||||||
if (input == (UpButton[ID].ID | KN_BUTTON)) { // && !IsScrolling
|
if (input == (UpButton[ID].ID|KN_BUTTON)) { // && !IsScrolling
|
||||||
UpButton[ID].IsPressed = false;
|
UpButton[ID].IsPressed = false;
|
||||||
if (!Scroll(true)) {
|
if (!Scroll(true)) {
|
||||||
Sound_Effect(VOC_SCOLD);
|
Sound_Effect(VOC_SCOLD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (input == (DownButton[ID].ID | KN_BUTTON)) { // && !IsScrolling
|
if (input == (DownButton[ID].ID|KN_BUTTON)) { // && !IsScrolling
|
||||||
DownButton[ID].IsPressed = false;
|
DownButton[ID].IsPressed = false;
|
||||||
if (!Scroll(false)) {
|
if (!Scroll(false)) {
|
||||||
Sound_Effect(VOC_SCOLD);
|
Sound_Effect(VOC_SCOLD);
|
||||||
@@ -1523,10 +1536,9 @@ bool SidebarClass::StripClass::AI(KeyNumType& input, int, int)
|
|||||||
** logic handler. This might result in up or down scrolling.
|
** logic handler. This might result in up or down scrolling.
|
||||||
*/
|
*/
|
||||||
if (!IsScrolling && Scroller) {
|
if (!IsScrolling && Scroller) {
|
||||||
if (BuildableCount <= MaxButtonsVisible) {
|
if (BuildableCount <= MaxButtonsVisible ) {
|
||||||
Scroller = 0;
|
Scroller = 0;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Top of list is moving toward lower ordered entries in the object list. It looks like
|
** Top of list is moving toward lower ordered entries in the object list. It looks like
|
||||||
@@ -1536,8 +1548,7 @@ bool SidebarClass::StripClass::AI(KeyNumType& input, int, int)
|
|||||||
if (Scroller < 0) {
|
if (Scroller < 0) {
|
||||||
if (!TopIndex) {
|
if (!TopIndex) {
|
||||||
Scroller = 0;
|
Scroller = 0;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Scroller++;
|
Scroller++;
|
||||||
IsScrollingDown = false;
|
IsScrollingDown = false;
|
||||||
IsScrolling = true;
|
IsScrolling = true;
|
||||||
@@ -1545,12 +1556,10 @@ bool SidebarClass::StripClass::AI(KeyNumType& input, int, int)
|
|||||||
Slid = 0;
|
Slid = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
if (TopIndex + MaxButtonsVisible >= BuildableCount) {
|
if (TopIndex + MaxButtonsVisible >= BuildableCount) {
|
||||||
Scroller = 0;
|
Scroller = 0;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Scroller--;
|
Scroller--;
|
||||||
Slid = OBJECT_HEIGHT;
|
Slid = OBJECT_HEIGHT;
|
||||||
IsScrollingDown = true;
|
IsScrollingDown = true;
|
||||||
@@ -1571,8 +1580,7 @@ bool SidebarClass::StripClass::AI(KeyNumType& input, int, int)
|
|||||||
Slid = 0;
|
Slid = 0;
|
||||||
TopIndex++;
|
TopIndex++;
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Slid += SCROLL_RATE;
|
Slid += SCROLL_RATE;
|
||||||
if (Slid >= OBJECT_HEIGHT) {
|
if (Slid >= OBJECT_HEIGHT) {
|
||||||
IsScrolling = false;
|
IsScrolling = false;
|
||||||
@@ -1605,7 +1613,7 @@ bool SidebarClass::StripClass::AI(KeyNumType& input, int, int)
|
|||||||
int factoryid = Buildables[index].Factory;
|
int factoryid = Buildables[index].Factory;
|
||||||
|
|
||||||
if (factoryid != -1) {
|
if (factoryid != -1) {
|
||||||
FactoryClass* factory = Factories.Raw_Ptr(factoryid);
|
FactoryClass * factory = Factories.Raw_Ptr(factoryid);
|
||||||
|
|
||||||
if (factory && (factory->Has_Changed() || factory->Is_Blocked())) {
|
if (factory && (factory->Has_Changed() || factory->Is_Blocked())) {
|
||||||
redraw = true;
|
redraw = true;
|
||||||
@@ -1617,7 +1625,7 @@ bool SidebarClass::StripClass::AI(KeyNumType& input, int, int)
|
|||||||
** the main exception to the ability to leave the factory under their own
|
** the main exception to the ability to leave the factory under their own
|
||||||
** power.
|
** power.
|
||||||
*/
|
*/
|
||||||
TechnoClass* pending = factory->Get_Object();
|
TechnoClass * pending = factory->Get_Object();
|
||||||
if (pending != NULL) {
|
if (pending != NULL) {
|
||||||
switch (pending->What_Am_I()) {
|
switch (pending->What_Am_I()) {
|
||||||
case RTTI_VESSEL:
|
case RTTI_VESSEL:
|
||||||
@@ -1694,8 +1702,8 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
/*
|
/*
|
||||||
** New sidebar needs to be drawn not filled
|
** New sidebar needs to be drawn not filled
|
||||||
*/
|
*/
|
||||||
if (BuildableCount < MaxButtonsVisible) {
|
if ( BuildableCount < MaxButtonsVisible ) {
|
||||||
CC_Draw_Shape(LogoShapes, ID, X + (2 * RESFACTOR), Y, WINDOW_MAIN, SHAPE_WIN_REL | SHAPE_NORMAL, 0);
|
CC_Draw_Shape( LogoShapes, ID, X+(2*RESFACTOR), Y, WINDOW_MAIN, SHAPE_WIN_REL|SHAPE_NORMAL, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -1713,20 +1721,20 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
bool completed;
|
bool completed;
|
||||||
int stage;
|
int stage;
|
||||||
bool darken = false;
|
bool darken = false;
|
||||||
void const* shapefile = 0;
|
void const * shapefile = 0;
|
||||||
int shapenum = 0;
|
int shapenum = 0;
|
||||||
void const* remapper = 0;
|
void const * remapper = 0;
|
||||||
FactoryClass* factory = 0;
|
FactoryClass * factory = 0;
|
||||||
int index = i + TopIndex;
|
int index = i+TopIndex;
|
||||||
int x = X;
|
int x = X;
|
||||||
int y = Y + (i * OBJECT_HEIGHT * RESFACTOR);
|
int y = Y + (i*OBJECT_HEIGHT * RESFACTOR);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** If the strip is scrolling, then the offset is adjusted accordingly.
|
** If the strip is scrolling, then the offset is adjusted accordingly.
|
||||||
*/
|
*/
|
||||||
if (IsScrolling) {
|
if (IsScrolling) {
|
||||||
y -= (OBJECT_HEIGHT - Slid) * RESFACTOR;
|
y -= (OBJECT_HEIGHT - Slid) * RESFACTOR;
|
||||||
// y -= OBJECT_HEIGHT - Slid;
|
// y -= OBJECT_HEIGHT - Slid;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -1734,7 +1742,7 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
** slot. This shape pointer is used to draw the underlying graphic there.
|
** slot. This shape pointer is used to draw the underlying graphic there.
|
||||||
*/
|
*/
|
||||||
if (index < BuildableCount) {
|
if (index < BuildableCount) {
|
||||||
ObjectTypeClass const* obj = NULL;
|
ObjectTypeClass const * obj = NULL;
|
||||||
SpecialWeaponType spc = SPC_NONE;
|
SpecialWeaponType spc = SPC_NONE;
|
||||||
|
|
||||||
if (Buildables[index].BuildableType != RTTI_SPECIAL) {
|
if (Buildables[index].BuildableType != RTTI_SPECIAL) {
|
||||||
@@ -1746,7 +1754,7 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
** Fetch the remap table that is appropriate for this object
|
** Fetch the remap table that is appropriate for this object
|
||||||
** type.
|
** type.
|
||||||
*/
|
*/
|
||||||
remapper = PlayerPtr->Remap_Table(false, ((TechnoTypeClass const*)obj)->Remap);
|
remapper = PlayerPtr->Remap_Table(false, ((TechnoTypeClass const *)obj)->Remap);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** If there is already a factory producing this kind of object, then all
|
** If there is already a factory producing this kind of object, then all
|
||||||
@@ -1772,10 +1780,9 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
completed = factory->Has_Completed();
|
completed = factory->Has_Completed();
|
||||||
stage = factory->Completion();
|
stage = factory->Completion();
|
||||||
darken = false;
|
darken = false;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
production = false;
|
production = false;
|
||||||
// darken = IsBuilding;
|
// darken = IsBuilding;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Darken the imagery if a factory of a matching type is
|
** Darken the imagery if a factory of a matching type is
|
||||||
@@ -1783,13 +1790,11 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
*/
|
*/
|
||||||
darken = isbusy;
|
darken = isbusy;
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
darken = PlayerPtr->Is_Hack_Prevented(Buildables[index].BuildableType, Buildables[index].BuildableID);
|
darken = PlayerPtr->Is_Hack_Prevented(Buildables[index].BuildableType, Buildables[index].BuildableID);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
spc = SpecialWeaponType(Buildables[index].BuildableID);
|
spc = SpecialWeaponType(Buildables[index].BuildableID);
|
||||||
shapefile = Get_Special_Cameo(spc);
|
shapefile = Get_Special_Cameo(spc);
|
||||||
@@ -1810,22 +1815,19 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
remapper = Map.FadingLight;
|
remapper = Map.FadingLight;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
shapefile = LogoShapes;
|
shapefile = LogoShapes;
|
||||||
if (!darken) {
|
if (!darken) {
|
||||||
shapenum = SB_BLANK;
|
shapenum = SB_BLANK;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
shapefile = LogoShapes;
|
shapefile = LogoShapes;
|
||||||
shapenum = SB_BLANK;
|
shapenum = SB_BLANK;
|
||||||
production = false;
|
production = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
remapper = 0;
|
remapper = 0;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Now that the shape of the object at the current working slot has been found,
|
** Now that the shape of the object at the current working slot has been found,
|
||||||
** draw it and any graphic overlays as necessary.
|
** draw it and any graphic overlays as necessary.
|
||||||
@@ -1834,10 +1836,10 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
*/
|
*/
|
||||||
if (shapenum != SB_BLANK || shapefile != LogoShapes) {
|
if (shapenum != SB_BLANK || shapefile != LogoShapes) {
|
||||||
CC_Draw_Shape(shapefile, shapenum,
|
CC_Draw_Shape(shapefile, shapenum,
|
||||||
x - (WindowList[WINDOW_SIDEBAR][WINDOWX]) + (LEFT_EDGE_OFFSET * RESFACTOR),
|
x-(WindowList[WINDOW_SIDEBAR][WINDOWX])+(LEFT_EDGE_OFFSET * RESFACTOR),
|
||||||
y - WindowList[WINDOW_SIDEBAR][WINDOWY],
|
y-WindowList[WINDOW_SIDEBAR][WINDOWY],
|
||||||
WINDOW_SIDEBAR,
|
WINDOW_SIDEBAR,
|
||||||
SHAPE_NORMAL | SHAPE_WIN_REL | (remapper ? SHAPE_FADING : SHAPE_NORMAL),
|
SHAPE_NORMAL|SHAPE_WIN_REL| (remapper ? SHAPE_FADING : SHAPE_NORMAL),
|
||||||
remapper);
|
remapper);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -1846,10 +1848,10 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
*/
|
*/
|
||||||
if (darken) {
|
if (darken) {
|
||||||
CC_Draw_Shape(ClockShapes, 0,
|
CC_Draw_Shape(ClockShapes, 0,
|
||||||
x - (WindowList[WINDOW_SIDEBAR][WINDOWX]) + (LEFT_EDGE_OFFSET * RESFACTOR),
|
x-(WindowList[WINDOW_SIDEBAR][WINDOWX])+(LEFT_EDGE_OFFSET * RESFACTOR),
|
||||||
y - WindowList[WINDOW_SIDEBAR][WINDOWY],
|
y-WindowList[WINDOW_SIDEBAR][WINDOWY],
|
||||||
WINDOW_SIDEBAR,
|
WINDOW_SIDEBAR,
|
||||||
SHAPE_NORMAL | SHAPE_WIN_REL | SHAPE_GHOST,
|
SHAPE_NORMAL|SHAPE_WIN_REL|SHAPE_GHOST,
|
||||||
NULL, ClockTranslucentTable);
|
NULL, ClockTranslucentTable);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1865,17 +1867,16 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
** Display text showing that the object is ready to place.
|
** Display text showing that the object is ready to place.
|
||||||
*/
|
*/
|
||||||
CC_Draw_Shape(ObjectTypeClass::PipShapes, PIP_READY,
|
CC_Draw_Shape(ObjectTypeClass::PipShapes, PIP_READY,
|
||||||
(x - (WindowList[WINDOW_SIDEBAR][WINDOWX])) + (LEFT_EDGE_OFFSET + 15) * RESFACTOR,
|
(x-(WindowList[WINDOW_SIDEBAR][WINDOWX]))+(LEFT_EDGE_OFFSET+15) * RESFACTOR,
|
||||||
(y - WindowList[WINDOW_SIDEBAR][WINDOWY]) + (4 * RESFACTOR),
|
(y-WindowList[WINDOW_SIDEBAR][WINDOWY])+(4 * RESFACTOR),
|
||||||
WINDOW_SIDEBAR, SHAPE_CENTER);
|
WINDOW_SIDEBAR, SHAPE_CENTER);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
CC_Draw_Shape(ClockShapes, stage + 1,
|
CC_Draw_Shape(ClockShapes, stage+1,
|
||||||
x - (WindowList[WINDOW_SIDEBAR][WINDOWX]) + (LEFT_EDGE_OFFSET * RESFACTOR),
|
x-(WindowList[WINDOW_SIDEBAR][WINDOWX])+(LEFT_EDGE_OFFSET * RESFACTOR),
|
||||||
y - WindowList[WINDOW_SIDEBAR][WINDOWY],
|
y-WindowList[WINDOW_SIDEBAR][WINDOWY],
|
||||||
WINDOW_SIDEBAR,
|
WINDOW_SIDEBAR,
|
||||||
SHAPE_NORMAL | SHAPE_WIN_REL | SHAPE_GHOST,
|
SHAPE_NORMAL|SHAPE_WIN_REL|SHAPE_GHOST,
|
||||||
NULL, ClockTranslucentTable);
|
NULL, ClockTranslucentTable);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -1883,8 +1884,8 @@ void SidebarClass::StripClass::Draw_It(bool complete)
|
|||||||
*/
|
*/
|
||||||
if (factory && !factory->Is_Building()) {
|
if (factory && !factory->Is_Building()) {
|
||||||
CC_Draw_Shape(ObjectTypeClass::PipShapes, PIP_HOLDING,
|
CC_Draw_Shape(ObjectTypeClass::PipShapes, PIP_HOLDING,
|
||||||
(x - (WindowList[WINDOW_SIDEBAR][WINDOWX])) + ((LEFT_EDGE_OFFSET + 15) * RESFACTOR),
|
(x-(WindowList[WINDOW_SIDEBAR][WINDOWX])) + ((LEFT_EDGE_OFFSET+15) * RESFACTOR),
|
||||||
(y - WindowList[WINDOW_SIDEBAR][WINDOWY]) + (4 * RESFACTOR),
|
(y-WindowList[WINDOW_SIDEBAR][WINDOWY])+(4 * RESFACTOR),
|
||||||
WINDOW_SIDEBAR, SHAPE_CENTER);
|
WINDOW_SIDEBAR, SHAPE_CENTER);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1931,15 +1932,13 @@ bool SidebarClass::StripClass::Recalc(void)
|
|||||||
*/
|
*/
|
||||||
bool redraw = false;
|
bool redraw = false;
|
||||||
for (int index = 0; index < BuildableCount; index++) {
|
for (int index = 0; index < BuildableCount; index++) {
|
||||||
TechnoTypeClass const* tech = Fetch_Techno_Type(Buildables[index].BuildableType, Buildables[index].BuildableID);
|
TechnoTypeClass const * tech = Fetch_Techno_Type(Buildables[index].BuildableType, Buildables[index].BuildableID);
|
||||||
if (tech != NULL) {
|
if (tech != NULL) {
|
||||||
ok = tech->Who_Can_Build_Me(true, false, PlayerPtr->Class->House) != NULL;
|
ok = tech->Who_Can_Build_Me(true, false, PlayerPtr->Class->House) != NULL;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
if ((unsigned)Buildables[index].BuildableID < SPC_COUNT) {
|
if ((unsigned)Buildables[index].BuildableID < SPC_COUNT) {
|
||||||
ok = PlayerPtr->SuperWeapon[Buildables[index].BuildableID].Is_Present();
|
ok = PlayerPtr->SuperWeapon[Buildables[index].BuildableID].Is_Present();
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
ok = false;
|
ok = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1949,8 +1948,8 @@ bool SidebarClass::StripClass::Recalc(void)
|
|||||||
/*
|
/*
|
||||||
** Removes this entry from the list.
|
** Removes this entry from the list.
|
||||||
*/
|
*/
|
||||||
if (BuildableCount > 1 && index < BuildableCount - 1) {
|
if (BuildableCount > 1 && index < BuildableCount-1) {
|
||||||
memcpy(&Buildables[index], &Buildables[index + 1], sizeof(Buildables[0]) * ((BuildableCount - index) - 1));
|
memcpy(&Buildables[index], &Buildables[index+1], sizeof(Buildables[0])*((BuildableCount-index)-1));
|
||||||
}
|
}
|
||||||
TopIndex = 0;
|
TopIndex = 0;
|
||||||
IsToRedraw = true;
|
IsToRedraw = true;
|
||||||
@@ -1989,7 +1988,7 @@ bool SidebarClass::StripClass::Recalc(void)
|
|||||||
* 01/19/1995 JLB : Created. *
|
* 01/19/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
SidebarClass::StripClass::SelectClass::SelectClass(void) :
|
SidebarClass::StripClass::SelectClass::SelectClass(void) :
|
||||||
ControlClass(0, 0, 0, (OBJECT_WIDTH - 1)* RESFACTOR, OBJECT_HEIGHT* RESFACTOR, LEFTPRESS | RIGHTPRESS | LEFTUP),
|
ControlClass(0, 0, 0, (OBJECT_WIDTH-1) * RESFACTOR, OBJECT_HEIGHT * RESFACTOR, LEFTPRESS|RIGHTPRESS|LEFTUP),
|
||||||
Strip(0),
|
Strip(0),
|
||||||
Index(0)
|
Index(0)
|
||||||
{
|
{
|
||||||
@@ -2015,7 +2014,7 @@ SidebarClass::StripClass::SelectClass::SelectClass(void) :
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 01/19/1995 JLB : Created. *
|
* 01/19/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
void SidebarClass::StripClass::SelectClass::Set_Owner(StripClass& strip, int index)
|
void SidebarClass::StripClass::SelectClass::Set_Owner(StripClass & strip, int index)
|
||||||
{
|
{
|
||||||
Strip = &strip;
|
Strip = &strip;
|
||||||
Index = index;
|
Index = index;
|
||||||
@@ -2042,7 +2041,7 @@ void SidebarClass::StripClass::SelectClass::Set_Owner(StripClass& strip, int ind
|
|||||||
* 01/19/1995 JLB : Created. *
|
* 01/19/1995 JLB : Created. *
|
||||||
* 10/09/1996 JLB : Sonar pulse converted to regular event type. *
|
* 10/09/1996 JLB : Sonar pulse converted to regular event type. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& key)
|
int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType & key)
|
||||||
{
|
{
|
||||||
if (Strip == NULL) return 0;
|
if (Strip == NULL) return 0;
|
||||||
|
|
||||||
@@ -2050,9 +2049,9 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
RTTIType otype = Strip->Buildables[index].BuildableType;
|
RTTIType otype = Strip->Buildables[index].BuildableType;
|
||||||
int oid = Strip->Buildables[index].BuildableID;
|
int oid = Strip->Buildables[index].BuildableID;
|
||||||
int fnumber = Strip->Buildables[index].Factory;
|
int fnumber = Strip->Buildables[index].Factory;
|
||||||
RemapControlType* scheme = GadgetClass::Get_Color_Scheme();
|
RemapControlType * scheme = GadgetClass::Get_Color_Scheme();
|
||||||
|
|
||||||
ObjectTypeClass const* choice = NULL;
|
ObjectTypeClass const * choice = NULL;
|
||||||
SpecialWeaponType spc = SPC_NONE;
|
SpecialWeaponType spc = SPC_NONE;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -2062,15 +2061,14 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
** kind of factory is specified by the "genfactory" value. This can be used to see
|
** kind of factory is specified by the "genfactory" value. This can be used to see
|
||||||
** if the factory type is currently busy or not.
|
** if the factory type is currently busy or not.
|
||||||
*/
|
*/
|
||||||
FactoryClass* factory = PlayerPtr->Fetch_Factory(otype);
|
FactoryClass * factory = PlayerPtr->Fetch_Factory(otype);
|
||||||
|
|
||||||
Map.Override_Mouse_Shape(MOUSE_NORMAL);
|
Map.Override_Mouse_Shape(MOUSE_NORMAL);
|
||||||
|
|
||||||
if (index < Strip->BuildableCount) {
|
if (index < Strip->BuildableCount) {
|
||||||
if (otype != RTTI_SPECIAL) {
|
if (otype != RTTI_SPECIAL) {
|
||||||
choice = Fetch_Techno_Type(otype, oid);
|
choice = Fetch_Techno_Type(otype, oid);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
spc = SpecialWeaponType(oid);
|
spc = SpecialWeaponType(oid);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2078,8 +2076,7 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
factory = Factories.Raw_Ptr(fnumber);
|
factory = Factories.Raw_Ptr(fnumber);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Map.Help_Text(TXT_NONE);
|
Map.Help_Text(TXT_NONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2112,19 +2109,16 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
Map.IsTargettingMode = spc;
|
Map.IsTargettingMode = spc;
|
||||||
Unselect_All();
|
Unselect_All();
|
||||||
Speak(VOX_SELECT_TARGET);
|
Speak(VOX_SELECT_TARGET);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
OutList.Add(EventClass(EventClass::SPECIAL_PLACE, SPC_SONAR_PULSE, 0));
|
OutList.Add(EventClass(EventClass::SPECIAL_PLACE, SPC_SONAR_PULSE, 0));
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
PlayerPtr->SuperWeapon[spc].Impatient_Click();
|
PlayerPtr->SuperWeapon[spc].Impatient_Click();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
if (choice != NULL) {
|
if (choice != NULL) {
|
||||||
|
|
||||||
@@ -2164,8 +2158,7 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
if (!factory->Is_Building()) {
|
if (!factory->Is_Building()) {
|
||||||
Speak(VOX_CANCELED);
|
Speak(VOX_CANCELED);
|
||||||
OutList.Add(EventClass(EventClass::ABANDON, otype, oid));
|
OutList.Add(EventClass(EventClass::ABANDON, otype, oid));
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Speak(VOX_SUSPENDED);
|
Speak(VOX_SUSPENDED);
|
||||||
OutList.Add(EventClass(EventClass::SUSPEND, otype, oid));
|
OutList.Add(EventClass(EventClass::SUSPEND, otype, oid));
|
||||||
Map.Column[0].IsToRedraw = true;
|
Map.Column[0].IsToRedraw = true;
|
||||||
@@ -2195,8 +2188,7 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
*/
|
*/
|
||||||
if (factory->Is_Building()) {
|
if (factory->Is_Building()) {
|
||||||
Speak(VOX_NO_FACTORY);
|
Speak(VOX_NO_FACTORY);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** If production has completed, then attempt to have the object exit
|
** If production has completed, then attempt to have the object exit
|
||||||
@@ -2204,17 +2196,15 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
*/
|
*/
|
||||||
if (factory->Has_Completed()) {
|
if (factory->Has_Completed()) {
|
||||||
|
|
||||||
TechnoClass* pending = factory->Get_Object();
|
TechnoClass * pending = factory->Get_Object();
|
||||||
if (!pending && factory->Get_Special_Item()) {
|
if (!pending && factory->Get_Special_Item()) {
|
||||||
Map.IsTargettingMode = SPC_ANY;
|
Map.IsTargettingMode = SPC_ANY;
|
||||||
}
|
} else {
|
||||||
else {
|
BuildingClass * builder = pending->Who_Can_Build_Me(false, false);
|
||||||
BuildingClass* builder = pending->Who_Can_Build_Me(false, false);
|
|
||||||
if (!builder) {
|
if (!builder) {
|
||||||
OutList.Add(EventClass(EventClass::ABANDON, otype, oid));
|
OutList.Add(EventClass(EventClass::ABANDON, otype, oid));
|
||||||
Speak(VOX_NO_FACTORY);
|
Speak(VOX_NO_FACTORY);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** If the completed object is a building, then change the
|
** If the completed object is a building, then change the
|
||||||
@@ -2223,9 +2213,8 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
** the building is actually placed down.
|
** the building is actually placed down.
|
||||||
*/
|
*/
|
||||||
if (pending->What_Am_I() == RTTI_BUILDING) {
|
if (pending->What_Am_I() == RTTI_BUILDING) {
|
||||||
PlayerPtr->Manual_Place(builder, (BuildingClass*)pending);
|
PlayerPtr->Manual_Place(builder, (BuildingClass *)pending);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** For objects that can leave the factory under their own
|
** For objects that can leave the factory under their own
|
||||||
@@ -2236,21 +2225,18 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
if (PlayerPtr->Is_Hack_Prevented(otype, oid)) {
|
if (PlayerPtr->Is_Hack_Prevented(otype, oid)) {
|
||||||
// Eva scolds the player here.
|
// Eva scolds the player here.
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
/*
|
/*
|
||||||
** The factory must have been in a suspended state. Resume construction
|
** The factory must have been in a suspended state. Resume construction
|
||||||
** normally.
|
** normally.
|
||||||
*/
|
*/
|
||||||
if (otype == RTTI_INFANTRYTYPE) {
|
if (otype == RTTI_INFANTRYTYPE) {
|
||||||
Speak(VOX_TRAINING);
|
Speak(VOX_TRAINING);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Speak(VOX_BUILDING);
|
Speak(VOX_BUILDING);
|
||||||
}
|
}
|
||||||
OutList.Add(EventClass(EventClass::PRODUCE, Strip->Buildables[index].BuildableType, Strip->Buildables[index].BuildableID));
|
OutList.Add(EventClass(EventClass::PRODUCE, Strip->Buildables[index].BuildableType, Strip->Buildables[index].BuildableID));
|
||||||
@@ -2258,13 +2244,11 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
if (PlayerPtr->Is_Hack_Prevented(otype, oid)) {
|
if (PlayerPtr->Is_Hack_Prevented(otype, oid)) {
|
||||||
// Eva scolds the player here.
|
// Eva scolds the player here.
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** If this side strip is already busy with production, then ignore the
|
** If this side strip is already busy with production, then ignore the
|
||||||
@@ -2272,16 +2256,14 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
*/
|
*/
|
||||||
if (otype == RTTI_INFANTRYTYPE) {
|
if (otype == RTTI_INFANTRYTYPE) {
|
||||||
Speak(VOX_TRAINING);
|
Speak(VOX_TRAINING);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Speak(VOX_BUILDING);
|
Speak(VOX_BUILDING);
|
||||||
}
|
}
|
||||||
OutList.Add(EventClass(EventClass::PRODUCE, Strip->Buildables[index].BuildableType, Strip->Buildables[index].BuildableID));
|
OutList.Add(EventClass(EventClass::PRODUCE, Strip->Buildables[index].BuildableType, Strip->Buildables[index].BuildableID));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
flags = 0;
|
flags = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2308,7 +2290,7 @@ int SidebarClass::StripClass::SelectClass::Action(unsigned flags, KeyNumType& ke
|
|||||||
* HISTORY: *
|
* HISTORY: *
|
||||||
* 03/28/1995 JLB : Created. *
|
* 03/28/1995 JLB : Created. *
|
||||||
*=============================================================================================*/
|
*=============================================================================================*/
|
||||||
int SidebarClass::SBGadgetClass::Action(unsigned, KeyNumType&)
|
int SidebarClass::SBGadgetClass::Action(unsigned , KeyNumType & )
|
||||||
{
|
{
|
||||||
Map.Help_Text(TXT_NONE);
|
Map.Help_Text(TXT_NONE);
|
||||||
Map.Override_Mouse_Shape(MOUSE_NORMAL, false);
|
Map.Override_Mouse_Shape(MOUSE_NORMAL, false);
|
||||||
@@ -2405,8 +2387,7 @@ bool SidebarClass::StripClass::Abandon_Production(int factory)
|
|||||||
Factories.Raw_Ptr(factory)->Abandon();
|
Factories.Raw_Ptr(factory)->Abandon();
|
||||||
Buildables[index].Factory = -1;
|
Buildables[index].Factory = -1;
|
||||||
abandon = true;
|
abandon = true;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
if (Buildables[index].Factory != -1) {
|
if (Buildables[index].Factory != -1) {
|
||||||
noprod = false;
|
noprod = false;
|
||||||
}
|
}
|
||||||
@@ -2456,26 +2437,23 @@ void SidebarClass::Zoom_Mode_Control(void)
|
|||||||
** radar spying readout => zoomed
|
** radar spying readout => zoomed
|
||||||
*/
|
*/
|
||||||
if (IsRadarActive) {
|
if (IsRadarActive) {
|
||||||
if (Is_Zoomed() || Session.Type == GAME_NORMAL) {
|
if (Is_Zoomed() || Session.Type==GAME_NORMAL) {
|
||||||
if (Is_Zoomed() || !Spy_Next_House()) {
|
if (Is_Zoomed() || !Spy_Next_House()) {
|
||||||
Zoom_Mode(Coord_Cell(TacticalCoord));
|
Zoom_Mode(Coord_Cell(TacticalCoord));
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
if (!Spying_On_House() && !Is_Player_Names()) {
|
if (!Spying_On_House() && !Is_Player_Names()) {
|
||||||
Player_Names(1);
|
Player_Names(1);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Player_Names(0);
|
Player_Names(0);
|
||||||
if (!Spy_Next_House()) {
|
if (!Spy_Next_House()) {
|
||||||
Zoom_Mode(Coord_Cell(TacticalCoord));
|
Zoom_Mode(Coord_Cell(TacticalCoord));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
if (Session.Type!=GAME_NORMAL) {
|
||||||
if (Session.Type != GAME_NORMAL) {
|
Player_Names(Is_Player_Names()==0);
|
||||||
Player_Names(Is_Player_Names() == 0);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
@@ -2486,26 +2464,23 @@ void SidebarClass::Zoom_Mode_Control(void)
|
|||||||
** radar spying readout => not zoomed
|
** radar spying readout => not zoomed
|
||||||
*/
|
*/
|
||||||
if (IsRadarActive) {
|
if (IsRadarActive) {
|
||||||
if (Session.Type == GAME_NORMAL) {
|
if (Session.Type==GAME_NORMAL) {
|
||||||
if (!Spy_Next_House()) {
|
if (!Spy_Next_House()) {
|
||||||
Zoom_Mode(Coord_Cell(TacticalCoord));
|
Zoom_Mode(Coord_Cell(TacticalCoord));
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
if (!Spying_On_House() && !Is_Player_Names()) {
|
if (!Spying_On_House() && !Is_Player_Names()) {
|
||||||
Player_Names(1);
|
Player_Names(1);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
Player_Names(0);
|
Player_Names(0);
|
||||||
if (!Spy_Next_House()) {
|
if (!Spy_Next_House()) {
|
||||||
Zoom_Mode(Coord_Cell(TacticalCoord));
|
Zoom_Mode(Coord_Cell(TacticalCoord));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
if (Session.Type!=GAME_NORMAL) {
|
||||||
if (Session.Type != GAME_NORMAL) {
|
Player_Names(Is_Player_Names()==0);
|
||||||
Player_Names(Is_Player_Names() == 0);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user