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https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Added Tiberian Sun/Red Alert SHP file support. Added EXPAND3.MIX for Allied Force data.
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@@ -6290,8 +6290,8 @@ if (debug_output) {
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smudge_entry.DrawFlags = SHAPE_WIN_REL; // Looks like smudges are drawn top left
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smudge_entry.PositionX = xpixel;
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smudge_entry.PositionY = ypixel;
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smudge_entry.Width = Get_Build_Frame_Width(smudge_type.Get_Image_Data());
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smudge_entry.Height = Get_Build_Frame_Height(smudge_type.Get_Image_Data());
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smudge_entry.Width = Get_Build_Frame_Width(smudge_type.Get_Image_Data(), 0);
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smudge_entry.Height = Get_Build_Frame_Height(smudge_type.Get_Image_Data(), 0);
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smudge_entry.CellX = Cell_X(cell);
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smudge_entry.CellY = Cell_Y(cell);
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smudge_entry.ShapeIndex = cell_ptr->SmudgeData;
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@@ -6332,8 +6332,8 @@ if (debug_output) {
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overlay_entry.DrawFlags = SHAPE_CENTER|SHAPE_WIN_REL|SHAPE_GHOST; // Looks like overlays are drawn centered and translucent
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overlay_entry.PositionX = xpixel + (CELL_PIXEL_W>>1);
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overlay_entry.PositionY = ypixel + (CELL_PIXEL_H>>1);
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overlay_entry.Width = Get_Build_Frame_Width(overlay_type.Get_Image_Data());
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overlay_entry.Height = Get_Build_Frame_Height(overlay_type.Get_Image_Data());
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overlay_entry.Width = Get_Build_Frame_Width(overlay_type.Get_Image_Data(), 0);
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overlay_entry.Height = Get_Build_Frame_Height(overlay_type.Get_Image_Data(), 0);
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overlay_entry.CellX = Cell_X(cell);
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overlay_entry.CellY = Cell_Y(cell);
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overlay_entry.ShapeIndex = cell_ptr->OverlayData;
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@@ -6361,8 +6361,8 @@ if (debug_output) {
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flag_entry.DrawFlags = SHAPE_CENTER|SHAPE_GHOST|SHAPE_FADING;
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flag_entry.PositionX = xpixel + (ICON_PIXEL_W / 2);
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flag_entry.PositionY = ypixel + (ICON_PIXEL_H / 2);
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flag_entry.Width = Get_Build_Frame_Width(image_data);
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flag_entry.Height = Get_Build_Frame_Height(image_data);
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flag_entry.Width = Get_Build_Frame_Width(image_data, 0);
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flag_entry.Height = Get_Build_Frame_Height(image_data, 0);
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flag_entry.CellX = Cell_X(cell);
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flag_entry.CellY = Cell_Y(cell);
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flag_entry.ShapeIndex = Frame % 14;
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