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Added Tiberian Sun/Red Alert SHP file support. Added EXPAND3.MIX for Allied Force data.
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@@ -273,7 +273,7 @@ void AnimClass::Draw_It(int x, int y, WindowNumberType window) const
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case ANIM_FLAG:
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x += (ICON_PIXEL_W / 2) - 2;
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y += (3 * ICON_PIXEL_H / 4) - Get_Build_Frame_Height(shapefile);
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y += (3 * ICON_PIXEL_H / 4) - Get_Build_Frame_Height(shapefile, shapenum);
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transtable = Map.UnitShadow;
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alt = true;
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break;
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