Tileset stamps are now loaded before the level is rendered.

This commit is contained in:
Justin Marshall
2020-06-20 09:51:38 -07:00
parent 381f12b8c5
commit 2ba8a7a2dd
11 changed files with 168 additions and 55 deletions
+2
View File
@@ -61,6 +61,8 @@ extern "C" {
void * __cdecl Get_Font_Palette_Ptr ( void );
}
struct Image_t* __cdecl Load_Stamp(const char* name, const void* icondata);
extern GraphicViewPortClass *LogicPage;
extern BOOL AllowHardwareBlitFills;
#endif