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Tileset stamps are now loaded before the level is rendered.
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@@ -61,6 +61,8 @@ extern "C" {
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void * __cdecl Get_Font_Palette_Ptr ( void );
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}
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struct Image_t* __cdecl Load_Stamp(const char* name, const void* icondata);
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extern GraphicViewPortClass *LogicPage;
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extern BOOL AllowHardwareBlitFills;
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#endif
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