mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-17 17:00:29 +02:00
Imgui integration began switching dialogs over to new system, work in progress!
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@@ -42,6 +42,7 @@
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* MapEditClass::Size_Map -- lets user set size & location of map *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "imgui.h"
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#include "function.h"
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#ifdef SCENARIO_EDITOR
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@@ -390,6 +391,142 @@ int MapEditClass::Save_Scenario(void)
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return(0);
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}
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void Imgui_PickScenerio_Dialog(void) {
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/*
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** Dialog & button dimensions
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*/
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enum {
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D_DIALOG_W = 200, // dialog width
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D_DIALOG_H = 290, // dialog height
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D_DIALOG_X = ((320 - D_DIALOG_W) / 2), // centered x-coord
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D_DIALOG_Y = 45, // centered y-coord
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D_DIALOG_CX = D_DIALOG_X + (D_DIALOG_W / 2), // coord of x-center
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D_TXT8_H = 11, // ht of 8-pt text
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D_MARGIN = 7, // margin width/height
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D_SCEN_W = 45, // Scenario # width
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D_SCEN_H = 9, // Scenario # height
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D_SCEN_X = D_DIALOG_CX + 5, // Scenario # x
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D_SCEN_Y = D_DIALOG_Y + D_MARGIN + D_TXT8_H + D_MARGIN, // Scenario # y
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D_VARA_W = 13, // Version A width
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D_VARA_H = 9, // Version A height
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D_VARA_X = D_DIALOG_CX - (D_VARA_W * 5) / 2, // Version A x
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D_VARA_Y = D_SCEN_Y + D_SCEN_H + D_MARGIN, // Version A y
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D_VARB_W = 13, // Version B width
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D_VARB_H = 9, // Version B height
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D_VARB_X = D_VARA_X + D_VARA_W, // Version B x
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D_VARB_Y = D_SCEN_Y + D_SCEN_H + D_MARGIN, // Version B y
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D_VARC_W = 13, // Version C width
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D_VARC_H = 9, // Version C height
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D_VARC_X = D_VARB_X + D_VARB_W, // Version C x
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D_VARC_Y = D_SCEN_Y + D_SCEN_H + D_MARGIN, // Version C y
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D_VARD_W = 13, // Version D width
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D_VARD_H = 9, // Version D height
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D_VARD_X = D_VARC_X + D_VARC_W, // Version D x
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D_VARD_Y = D_SCEN_Y + D_SCEN_H + D_MARGIN, // Version D y
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D_VARLOSE_W = 13, // Version Lose width
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D_VARLOSE_H = 9, // Version Lose height
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D_VARLOSE_X = D_VARD_X + D_VARD_W, // Version Lose x
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D_VARLOSE_Y = D_SCEN_Y + D_SCEN_H + D_MARGIN, // Version Lose y
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D_EAST_W = 50, // EAST width
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D_EAST_H = 9, // EAST height
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D_EAST_X = D_DIALOG_CX - D_EAST_W - 5, // EAST x
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D_EAST_Y = D_VARLOSE_Y + D_VARLOSE_H + D_MARGIN,// EAST y
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D_WEST_W = 50, // WEST width
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D_WEST_H = 9, // WEST height
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D_WEST_X = D_DIALOG_CX + 5, // WEST x
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D_WEST_Y = D_VARLOSE_Y + D_VARLOSE_H + D_MARGIN,// EAST y
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D_GDI_W = 90, // GDI width
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D_GDI_H = 9, // GDI height
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D_GDI_X = D_DIALOG_CX - (D_GDI_W / 2), // GDI x
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D_GDI_Y = D_EAST_Y + D_EAST_H + D_MARGIN, // GDI y
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D_NOD_W = 90, // NOD width
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D_NOD_H = 9, // NOD height
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D_NOD_X = D_DIALOG_CX - (D_NOD_W / 2), // NOD x
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D_NOD_Y = D_GDI_Y + D_GDI_H, // NOD y
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D_NEU_W = 90, // Neutral width
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D_NEU_H = 9, // Neutral height
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D_NEU_X = D_DIALOG_CX - (D_NOD_W / 2), // Neutral x
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D_NEU_Y = D_NOD_Y + D_NOD_H, // Neutral y
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D_MPLAYER_W = 90, // Multi-Player width
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D_MPLAYER_H = 9, // Multi-Player height
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D_MPLAYER_X = D_DIALOG_CX - (D_MPLAYER_W / 2), // Multi-Player x
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D_MPLAYER_Y = D_NEU_Y + D_NEU_H, // Multi-Player y
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D_OK_W = 45, // OK width
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D_OK_H = 9, // OK height
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D_OK_X = D_DIALOG_CX - D_OK_W - 5, // OK x
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D_OK_Y = D_DIALOG_Y + D_DIALOG_H - D_OK_H - (D_MARGIN + 15), // OK y
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D_CANCEL_W = 45, // Cancel width
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D_CANCEL_H = 9, // Cancel height
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D_CANCEL_X = D_DIALOG_CX + 5, // Cancel x
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D_CANCEL_Y = D_DIALOG_Y + D_DIALOG_H - D_CANCEL_H - (D_MARGIN + 15), // Cancel y
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};
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bool toolActive = false;
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ImGuiStyle& style = ImGui::GetStyle();
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style.FramePadding = ImVec2(0, 0);
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ImGui::SetNextWindowSize(ImVec2(D_DIALOG_W, D_DIALOG_H));
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ImGui::SetNextWindowPos(ImVec2(D_DIALOG_X * 2, D_DIALOG_Y));
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ImGui::Begin("New Scenario", &toolActive, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Scenario");
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static char scenerioId[512];
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ImGui::InputText("Scenario", &scenerioId[0], sizeof(scenerioId));
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//ImGui::Text("Version");
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//
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//static char verionsId[512];
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//ImGui::SameLine();
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//ImGui::InputText("Version", &verionsId[0], sizeof(verionsId));
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ImGui::Text("Version");
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{
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ImGui::Button("A");
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ImGui::SameLine();
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ImGui::Button("B");
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ImGui::SameLine();
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ImGui::Button("C");
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ImGui::SameLine();
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ImGui::Button("D");
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}
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ImGui::Text("Side");
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{
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ImGui::Button("East");
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ImGui::SameLine();
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ImGui::Button("West");
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}
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ImGui::Text("Faction");
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ImGui::Button("North (Spain)");
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ImGui::Button("South(Greece)");
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ImGui::Button("USSR");
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ImGui::Button("Multiplayer");
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ImGui::NewLine();
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{
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ImGui::Button("Ok");
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ImGui::SameLine();
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ImGui::Button("Cancel");
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}
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ImGui::End();
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}
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/***************************************************************************
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* MapEditClass::Pick_Scenario -- dialog for choosing scenario *
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@@ -434,6 +571,7 @@ int MapEditClass::Save_Scenario(void)
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*=========================================================================*/
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int MapEditClass::Pick_Scenario(char const * caption, int & scen_nump, ScenarioPlayerType & playerp, ScenarioDirType & dirp, ScenarioVarType & varp)
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{
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Imgui_Dialog_Function = Imgui_PickScenerio_Dialog;
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/*
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** Dialog & button dimensions
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*/
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