Skirmish AI and start locations now work correctly. Enabled debug keys.

This commit is contained in:
Justin Marshall
2020-06-06 15:59:29 -07:00
parent a5d5359e16
commit 26df6c8074
9 changed files with 150 additions and 186 deletions
+2 -2
View File
@@ -95,7 +95,7 @@
<AdditionalIncludeDirectories>../external/dxsdk/Include;../external/ffmpeg-win32/include;../external/sdl2/include;./win32lib;../external/openal/include</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PreprocessorDefinitions>SCENARIO_EDITOR;WINDOWS_IGNORE_PACKING_MISMATCH;TRUE_FALSE_DEFINED;ENGLISH;WIN32;NDEBUG;_WINDOWS;_USRDLL;REDALERT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>CHEAT_KEYS;SCENARIO_EDITOR;WINDOWS_IGNORE_PACKING_MISMATCH;TRUE_FALSE_DEFINED;ENGLISH;WIN32;NDEBUG;_WINDOWS;_USRDLL;REDALERT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -125,7 +125,7 @@
<SDLCheck>false</SDLCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<PreprocessorDefinitions>SCENARIO_EDITOR;WINDOWS_IGNORE_PACKING_MISMATCH;TRUE_FALSE_DEFINED;ENGLISH;WIN32;_DEBUG;_WINDOWS;_USRDLL;REDALERT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>CHEAT_KEYS;SCENARIO_EDITOR;WINDOWS_IGNORE_PACKING_MISMATCH;TRUE_FALSE_DEFINED;ENGLISH;WIN32;_DEBUG;_WINDOWS;_USRDLL;REDALERT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>1Byte</StructMemberAlignment>