Skirmish AI and start locations now work correctly. Enabled debug keys.

This commit is contained in:
Justin Marshall
2020-06-06 15:59:29 -07:00
parent a5d5359e16
commit 26df6c8074
9 changed files with 150 additions and 186 deletions
+4 -2
View File
@@ -227,10 +227,12 @@ fixed HouseClass::Tiberium_Fraction(void) const
* 01/23/1995 JLB : Created. *
*=============================================================================================*/
HouseClass * HouseClass::As_Pointer(HousesType house)
{
{
if (house != HOUSE_NONE) {
for (int index = 0; index < Houses.Count(); index++) {
if (Houses.Ptr(index)->Class->House == house) {
HouseClass* houseClass = Houses.Ptr(index);
HouseTypeClass* houseTypeClass = houseClass->Class;
if (houseTypeClass->House == house) {
return(Houses.Ptr(index));
}
}