Skirmish AI and start locations now work correctly. Enabled debug keys.

This commit is contained in:
Justin Marshall
2020-06-06 15:59:29 -07:00
parent a5d5359e16
commit 26df6c8074
9 changed files with 150 additions and 186 deletions
+26 -26
View File
@@ -497,32 +497,32 @@ KeyNumType GadgetClass::Input(void)
#ifdef WIN32
#ifdef CHEAT_KEYS
if (key == KN_K && !Debug_Map && (Debug_Flag || Debug_Playtest)) {
/*
** time to create a screen shot using the PCX code (if it works)
*/
if (!Debug_MotionCapture) {
GraphicBufferClass temp_page( SeenBuff.Get_Width(),
SeenBuff.Get_Height(),
NULL,
SeenBuff.Get_Width() * SeenBuff.Get_Height());
CDFileClass file;
char filename[30];
// Hide_Mouse();
SeenBuff.Blit(temp_page);
// Show_Mouse();
for (int lp = 0; lp < 99; lp ++) {
sprintf(filename, "scrsht%02d.pcx", lp);
file.Set_Name(filename);
if (!file.Is_Available()) break;
}
file.Cache(200000);
Write_PCX_File(file, temp_page, & GamePalette);
Sound_Effect(VOC_BEEP);
}
}
//if (key == KN_K && !Debug_Map && (Debug_Flag || Debug_Playtest)) {
// /*
// ** time to create a screen shot using the PCX code (if it works)
// */
// if (!Debug_MotionCapture) {
// GraphicBufferClass temp_page( SeenBuff.Get_Width(),
// SeenBuff.Get_Height(),
// NULL,
// SeenBuff.Get_Width() * SeenBuff.Get_Height());
// CDFileClass file;
// char filename[30];
//
// // Hide_Mouse();
// SeenBuff.Blit(temp_page);
// // Show_Mouse();
// for (int lp = 0; lp < 99; lp ++) {
// sprintf(filename, "scrsht%02d.pcx", lp);
// file.Set_Name(filename);
// if (!file.Is_Available()) break;
// }
//
// file.Cache(200000);
// Write_PCX_File(file, temp_page, & GamePalette);
// Sound_Effect(VOC_BEEP);
// }
//}
#endif
#endif