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https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-17 08:50:29 +02:00
Added safety checks for rendering, fixed crash in first level.
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+20
-16
@@ -571,14 +571,14 @@ void DisplayClass::Set_View_Dimensions(int x, int y, int width, int height)
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// ST - 3/1/2019 12:05PM
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// Made the below code more consistent with the width calculation. This is needed if we aren't going to draw the tabs at the top of the screen
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//
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if (height == -1) {
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TacLeptonHeight = Pixel_To_Lepton(SeenBuff.Get_Height() - y);
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//height = (SeenBuff.Get_Height()-y) / CELL_PIXEL_H;
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}
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else {
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TacLeptonHeight = height * CELL_LEPTON_H;
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}
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//TacLeptonHeight = height * CELL_LEPTON_H;
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//if (height == -1) {
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// TacLeptonHeight = Pixel_To_Lepton(SeenBuff.Get_Height() - y);
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// //height = (SeenBuff.Get_Height()-y) / CELL_PIXEL_H;
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//}
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//else {
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// TacLeptonHeight = height * CELL_LEPTON_H;
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//}
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TacLeptonHeight = height * CELL_LEPTON_H;
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/*
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** Adjust the tactical cell if it is now in an invalid position
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@@ -3096,13 +3096,17 @@ int DisplayClass::TacticalClass::Action(unsigned flags, KeyNumType & key)
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** or release event, special mouse queuing storage variables are used. Other
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** events must use the current mouse position globals.
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*/
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if (flags & (LEFTPRESS|LEFTRELEASE|RIGHTPRESS|RIGHTRELEASE)) {
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x = Keyboard->MouseQX;
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y = Keyboard->MouseQY;
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} else {
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x = Get_Mouse_X();
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y = Get_Mouse_Y();
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}
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// jmarshall
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//if (flags & (LEFTPRESS|LEFTRELEASE|RIGHTPRESS|RIGHTRELEASE)) {
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// x = Keyboard->MouseQX;
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// y = Keyboard->MouseQY;
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//} else {
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// x = Get_Mouse_X();
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// y = Get_Mouse_Y();
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//}
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x = Get_Mouse_X();
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y = Get_Mouse_Y();
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// jmarshall end
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bool edge = (y == 0 || x == 0 || x == SeenBuff.Get_Width()-1 || y == SeenBuff.Get_Height()-1);
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COORDINATE coord = Map.Pixel_To_Coord(x, y);
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CELL cell = Coord_Cell(coord);
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@@ -3296,7 +3300,7 @@ int DisplayClass::TacticalClass::Action(unsigned flags, KeyNumType & key)
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}
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}
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return(GadgetClass::Action(0, key));
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return true; //(GadgetClass::Action(0, key));
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}
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