mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Updated briefing screen to show objectives and mission name, with a temp background.
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@@ -64,6 +64,7 @@
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#include "tcpip.h"
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#include "ccdde.h"
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#include "audiomix.h"
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#include "image.h"
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extern bool SpawnedFromWChat;
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#endif
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@@ -402,26 +403,7 @@ bool Start_Scenario(char * name, bool briefing)
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*/
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if (!Debug_SkipBriefing)
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{
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char buffer[25];
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if (Scen.BriefMovie != VQ_NONE) {
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sprintf(buffer, "%s.VQA", VQName[Scen.BriefMovie]);
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}
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if (Session.Type == GAME_NORMAL && (Scen.BriefMovie == VQ_NONE || !CCFileClass(buffer).Is_Available())) {
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/*
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** Make sure the mouse is visible before showing the restatement.
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*/
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while (Get_Mouse_State()) {
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Show_Mouse();
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}
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Restate_Mission(Scen.ScenarioName, TXT_OK, TXT_NONE);
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}
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if (briefing) {
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Hide_Mouse();
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VisiblePage.Clear();
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Show_Mouse();
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Play_Movie(Scen.ActionMovie, Scen.TransitTheme);
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}
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RenderBriefing();
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}
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if (Scen.TransitTheme == THEME_NONE) {
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