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Placement Dialog now places objects in proper isometric space.
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@@ -1318,7 +1318,7 @@ bool ObjectClass::Render(bool forced) const
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const_cast<ObjectClass*>(this)->IsToDisplay = false; // added const_cast ST - 5/9/2019
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if (Map.Coord_To_Pixel(coord, x, y)) {
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CellClass::ConvertCoordsToIsometric(x, y);
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/*
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** Draw the object itself
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*/
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