Placement Dialog now places objects in proper isometric space.

This commit is contained in:
Justin Marshall
2020-06-27 14:00:13 -07:00
parent 0189929957
commit 132071e39b
6 changed files with 96 additions and 52 deletions
+1 -1
View File
@@ -1318,7 +1318,7 @@ bool ObjectClass::Render(bool forced) const
const_cast<ObjectClass*>(this)->IsToDisplay = false; // added const_cast ST - 5/9/2019
if (Map.Coord_To_Pixel(coord, x, y)) {
CellClass::ConvertCoordsToIsometric(x, y);
/*
** Draw the object itself
*/