mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-16 16:20:34 +02:00
Main menu context window ported to imgui.
This commit is contained in:
+58
-14
@@ -55,6 +55,7 @@
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* MapEditClass::Verify_House -- sees if given house can own given obj *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "imgui.h"
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#include "function.h"
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#ifdef SCENARIO_EDITOR
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@@ -1508,6 +1509,46 @@ bool MapEditClass::Mouse_Moved(void)
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return(retcode);
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}
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int mainmenu_selection = -1;
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int mainmenu_x = -1;
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int mainmenu_y = -1;
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void Imgui_MapEdit_MainMenu(void) {
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extern int mousex, mousey;
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bool toolActive = false;
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ImGuiStyle& style = ImGui::GetStyle();
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style.FramePadding = ImVec2(0, 0);
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ImGui::SetNextWindowSize(ImVec2(150, 200));
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ImGui::SetNextWindowPos(ImVec2(mainmenu_x, mainmenu_y));
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ImGui::Begin("MainMenu", &toolActive, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar);
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if (ImGui::Button("New Scenario")) {
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mainmenu_selection = 0;
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}
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if(ImGui::Button("Load Scenario")) {
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mainmenu_selection = 1;
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}
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if (ImGui::Button("Save Scenario")) {
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mainmenu_selection = 2;
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}
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if (ImGui::Button("Size Map")) {
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mainmenu_selection = 3;
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}
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if (ImGui::Button("Add Game Object")) {
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mainmenu_selection = 4;
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}
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if (ImGui::Button("Scenario Options")) {
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mainmenu_selection = 5;
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}
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if (ImGui::Button("AI Options")) {
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mainmenu_selection = 6;
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}
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if (ImGui::Button("Play Scenario")) {
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mainmenu_selection = 7;
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}
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ImGui::End();
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}
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/***************************************************************************
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* MapEditClass::Main_Menu -- main menu processor for map editor *
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@@ -1526,23 +1567,15 @@ bool MapEditClass::Mouse_Moved(void)
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*=========================================================================*/
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void MapEditClass::Main_Menu(void)
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{
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char const * _menus[MAX_MAIN_MENU_NUM + 1];
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extern int mousex, mousey;
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int selection; // option the user picks
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bool process; // menu stays up while true
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int rc;
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/*
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** Fill in menu items
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*/
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_menus[0] = "New Scenario";
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_menus[1] = "Load Scenario";
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_menus[2] = "Save Scenario";
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_menus[3] = "Size Map";
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_menus[4] = "Add Game Object";
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_menus[5] = "Scenario Options";
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_menus[6] = "AI Options";
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_menus[7] = "Play Scenario";
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_menus[8] = NULL;
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Imgui_Dialog_Function = Imgui_MapEdit_MainMenu;
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mainmenu_selection = -1;
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mainmenu_x = mousex;
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mainmenu_y = mousey;
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/*
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** Main Menu loop
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@@ -1560,12 +1593,18 @@ void MapEditClass::Main_Menu(void)
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** Invoke menu
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*/
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Hide_Mouse(); // Do_Menu assumes the mouse is already hidden
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selection = Do_Menu(&_menus[0], true);
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selection = mainmenu_selection;
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KeyNumType _key;
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int _flags;
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WWSDL_ProcessEvents(_key, _flags);
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Show_Mouse();
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if (UnknownKey==KN_ESC || UnknownKey==KN_LMOUSE || UnknownKey==KN_RMOUSE) {
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break;
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}
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if (selection == -1)
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continue;
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/*
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** Process selection
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*/
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@@ -1690,8 +1729,13 @@ void MapEditClass::Main_Menu(void)
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Start_Scenario(Scen.ScenarioName);
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return;
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}
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mainmenu_selection = selection = -1;
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break;
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}
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Imgui_Dialog_Function = nullptr;
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/*
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** Restore the display:
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** - Clear HIDPAGE to erase any spurious drawing done by the menu system
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