Main menu context window ported to imgui.

This commit is contained in:
Justin Marshall
2020-06-07 22:47:59 -07:00
parent 7c81c18558
commit 122103b009
+58 -14
View File
@@ -55,6 +55,7 @@
* MapEditClass::Verify_House -- sees if given house can own given obj *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "imgui.h"
#include "function.h"
#ifdef SCENARIO_EDITOR
@@ -1508,6 +1509,46 @@ bool MapEditClass::Mouse_Moved(void)
return(retcode);
}
int mainmenu_selection = -1;
int mainmenu_x = -1;
int mainmenu_y = -1;
void Imgui_MapEdit_MainMenu(void) {
extern int mousex, mousey;
bool toolActive = false;
ImGuiStyle& style = ImGui::GetStyle();
style.FramePadding = ImVec2(0, 0);
ImGui::SetNextWindowSize(ImVec2(150, 200));
ImGui::SetNextWindowPos(ImVec2(mainmenu_x, mainmenu_y));
ImGui::Begin("MainMenu", &toolActive, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar);
if (ImGui::Button("New Scenario")) {
mainmenu_selection = 0;
}
if(ImGui::Button("Load Scenario")) {
mainmenu_selection = 1;
}
if (ImGui::Button("Save Scenario")) {
mainmenu_selection = 2;
}
if (ImGui::Button("Size Map")) {
mainmenu_selection = 3;
}
if (ImGui::Button("Add Game Object")) {
mainmenu_selection = 4;
}
if (ImGui::Button("Scenario Options")) {
mainmenu_selection = 5;
}
if (ImGui::Button("AI Options")) {
mainmenu_selection = 6;
}
if (ImGui::Button("Play Scenario")) {
mainmenu_selection = 7;
}
ImGui::End();
}
/***************************************************************************
* MapEditClass::Main_Menu -- main menu processor for map editor *
@@ -1526,23 +1567,15 @@ bool MapEditClass::Mouse_Moved(void)
*=========================================================================*/
void MapEditClass::Main_Menu(void)
{
char const * _menus[MAX_MAIN_MENU_NUM + 1];
extern int mousex, mousey;
int selection; // option the user picks
bool process; // menu stays up while true
int rc;
/*
** Fill in menu items
*/
_menus[0] = "New Scenario";
_menus[1] = "Load Scenario";
_menus[2] = "Save Scenario";
_menus[3] = "Size Map";
_menus[4] = "Add Game Object";
_menus[5] = "Scenario Options";
_menus[6] = "AI Options";
_menus[7] = "Play Scenario";
_menus[8] = NULL;
Imgui_Dialog_Function = Imgui_MapEdit_MainMenu;
mainmenu_selection = -1;
mainmenu_x = mousex;
mainmenu_y = mousey;
/*
** Main Menu loop
@@ -1560,12 +1593,18 @@ void MapEditClass::Main_Menu(void)
** Invoke menu
*/
Hide_Mouse(); // Do_Menu assumes the mouse is already hidden
selection = Do_Menu(&_menus[0], true);
selection = mainmenu_selection;
KeyNumType _key;
int _flags;
WWSDL_ProcessEvents(_key, _flags);
Show_Mouse();
if (UnknownKey==KN_ESC || UnknownKey==KN_LMOUSE || UnknownKey==KN_RMOUSE) {
break;
}
if (selection == -1)
continue;
/*
** Process selection
*/
@@ -1690,8 +1729,13 @@ void MapEditClass::Main_Menu(void)
Start_Scenario(Scen.ScenarioName);
return;
}
mainmenu_selection = selection = -1;
break;
}
Imgui_Dialog_Function = nullptr;
/*
** Restore the display:
** - Clear HIDPAGE to erase any spurious drawing done by the menu system