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https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Overlays now render correctly.
This commit is contained in:
+4
-2
@@ -151,7 +151,9 @@ Player=Spain
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Count=0
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Count=0
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[OverlayPack]
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[OverlayPack]
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1=BwAAIIH//v8f/4AHAAAggf/+/x//gA==
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1=igAAIIH//pEY/4EKAASBC/59AP+DCwsJ/nsA/4QMCwoLIQX+eAD/hAkL/wkAg/57AP+DCg
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2=kK/3wAlxmBDNeYGv9oAJga1S8bhAn/DAz+YwD/gQrVshuBDAAB/nwA/4ELAAL/ewAxHAB9
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3=gQn/fACYGoH/FJr/fAAWGf9/ABMZEoL+fwD//38AMh7+UAD/gAcAACCB//7/H/+A
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[Briefing]
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[Briefing]
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1=Tomorrow, the attack on Germany begins, but today, we must protect our
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1=Tomorrow, the attack on Germany begins, but today, we must protect our
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@@ -159,5 +161,5 @@ Count=0
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3=costs, and destroy any Allied fortification you might find.
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3=costs, and destroy any Allied fortification you might find.
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[Digest]
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[Digest]
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1=qoW9w17JXyFmGA2xlonKgOt1gMI=
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1=dxNiLz3fQhsHkxKQbrST3BHHc6w=
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@@ -1183,8 +1183,11 @@ void CellClass::Draw_It(int x, int y, bool objects)
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*/
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*/
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if (Overlay != OVERLAY_NONE) {
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if (Overlay != OVERLAY_NONE) {
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OverlayTypeClass const & otype = OverlayTypeClass::As_Reference(Overlay);
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OverlayTypeClass const & otype = OverlayTypeClass::As_Reference(Overlay);
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int xx = x;
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int yy = y;
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ConvertCoordsToIsometric(xx, yy);
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IsTheaterShape = (bool)otype.IsTheater; //Tell Build_Frame if this overlay is theater specific
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IsTheaterShape = (bool)otype.IsTheater; //Tell Build_Frame if this overlay is theater specific
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CC_Draw_Shape(otype.Get_Image_Data(), OverlayData, (x+(CELL_PIXEL_W>>1)), (y+(CELL_PIXEL_H>>1)), WINDOW_TACTICAL, SHAPE_CENTER|SHAPE_WIN_REL|SHAPE_GHOST, NULL, DisplayClass::UnitShadow);
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CC_Draw_Shape(otype.Get_Image_Data(), OverlayData, (xx+(CELL_PIXEL_W>>1)), (yy+(CELL_PIXEL_H>>1)), WINDOW_TACTICAL, SHAPE_CENTER|SHAPE_WIN_REL|SHAPE_GHOST, NULL, DisplayClass::UnitShadow);
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IsTheaterShape = false;
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IsTheaterShape = false;
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}
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}
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