Switched TacticalCoordinate to new DisplayTacticalCoord struct that manages XY to Coord and vice versa conversion. Temp disabled scroll inertia.

This commit is contained in:
Justin Marshall
2020-07-19 10:39:36 -07:00
parent 8a2bf274c9
commit 0ceb87a4d4
7 changed files with 74 additions and 23 deletions
+1 -1
View File
@@ -118,7 +118,7 @@ void ScrollClass::AI(KeyNumType &input, int x, int y)
/*
** Verify that the mouse is over a scroll region.
*/
if (Inertia || at_screen_edge) {
if (at_screen_edge) {
if (at_screen_edge) {
player_scrolled = true;