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Switched TacticalCoordinate to new DisplayTacticalCoord struct that manages XY to Coord and vice versa conversion. Temp disabled scroll inertia.
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@@ -118,7 +118,7 @@ void ScrollClass::AI(KeyNumType &input, int x, int y)
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/*
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** Verify that the mouse is over a scroll region.
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*/
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if (Inertia || at_screen_edge) {
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if (at_screen_edge) {
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if (at_screen_edge) {
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player_scrolled = true;
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