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Initial Lua Script implementation. Credit/Timer now renders.
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@@ -909,6 +909,7 @@ void Post_Load_Game(int load_net);
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bool End_Game(void);
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bool Read_Scenario(char *root);
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bool Start_Scenario(char *root, bool briefing=true);
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void Scenario_PlayMapStart(void);
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void Set_Scenario_Difficulty(int difficulty);
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HousesType Select_House(void);
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void Clear_Scenario(void);
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