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New Church is now a new building type, placement editor can now render 32bit images.
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// BDAD_AF.H
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//
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// Building Data for Red Alert Allied Force.
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static BuildingTypeClass const ClassAFV01(
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STRUCT_AFV01,
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TXT_CIV1, // NAME: Short name of the structure.
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"afV01", // NAME: Short name of the structure.
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FACING_S, // Foundation direction from center of building.
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XYP_COORD(0, 0), // Exit point for produced units.
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REMAP_ALTERNATE, // Sidebar remap logic.
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0x0000, // Vertical offset.
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0x0000, // Primary weapon offset along turret centerline.
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0x0000, // Primary weapon lateral offset along turret centerline.
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false, // Is this building a fake (decoy?)
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true, // Animation rate is regulated for constant speed?
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true, // Always use the given name for the building?
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false, // Is this a wall type structure?
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true, // Simple (one frame) damage imagery?
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true, // Is it invisible to radar?
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true, // Can the player select this?
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true, // Is this a legal target for attack or move?
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true, // Is this an insignificant building?
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true, // Theater specific graphic image?
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false, // Does it have a rotating turret?
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false, // Can the building be color remapped to indicate owner?
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RTTI_NONE, // The object type produced at this factory.
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DIR_N, // Starting idle frame to match construction.
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BSIZE_22, // SIZE: Building size.
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NULL, // Preferred exit cell list.
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(short const*)List0011, // OCCUPYLIST: List of active foundation squares.
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(short const*)List1100 // OVERLAPLIST:List of overlap cell offset.
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);
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