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@@ -1,3 +1,55 @@
|
||||
!.vscode
|
||||
**/*.dSYM
|
||||
raycaster
|
||||
|
||||
# Miscellaneous
|
||||
*.class
|
||||
*.log
|
||||
*.pyc
|
||||
*.swp
|
||||
.DS_Store
|
||||
.atom/
|
||||
.build/
|
||||
.buildlog/
|
||||
.history
|
||||
.svn/
|
||||
.swiftpm/
|
||||
migrate_working_dir/
|
||||
/android/build/
|
||||
|
||||
# IntelliJ related
|
||||
*.iml
|
||||
*.ipr
|
||||
*.iws
|
||||
.idea/
|
||||
|
||||
# The .vscode folder contains launch configuration and tasks you configure in
|
||||
# VS Code which you may wish to be included in version control, so this line
|
||||
# is commented out by default.
|
||||
#.vscode/
|
||||
|
||||
# Flutter/Dart/Pub related
|
||||
**/doc/api/
|
||||
**/ios/Flutter/.last_build_id
|
||||
.dart_tool/
|
||||
.flutter-plugins-dependencies
|
||||
.pub-cache/
|
||||
.pub/
|
||||
/build/
|
||||
/coverage/
|
||||
|
||||
# Symbolication related
|
||||
app.*.symbols
|
||||
|
||||
# Obfuscation related
|
||||
app.*.map.json
|
||||
|
||||
# Android Studio will place build artifacts here
|
||||
/android/app/debug
|
||||
/android/app/profile
|
||||
/android/app/release
|
||||
|
||||
# Generated code
|
||||
*.mapper.dart
|
||||
*.g.dart
|
||||
not_translated.txt
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
# This file tracks properties of this Flutter project.
|
||||
# Used by Flutter tool to assess capabilities and perform upgrades etc.
|
||||
#
|
||||
# This file should be version controlled and should not be manually edited.
|
||||
|
||||
version:
|
||||
revision: "6655482ec06e547f90abf8ae7590466f4415978d"
|
||||
channel: "stable"
|
||||
|
||||
project_type: app
|
||||
|
||||
# Tracks metadata for the flutter migrate command
|
||||
migration:
|
||||
platforms:
|
||||
- platform: root
|
||||
create_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
base_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
- platform: android
|
||||
create_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
base_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
- platform: ios
|
||||
create_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
base_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
- platform: linux
|
||||
create_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
base_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
- platform: macos
|
||||
create_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
base_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
- platform: web
|
||||
create_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
base_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
- platform: windows
|
||||
create_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
base_revision: 6655482ec06e547f90abf8ae7590466f4415978d
|
||||
|
||||
# User provided section
|
||||
|
||||
# List of Local paths (relative to this file) that should be
|
||||
# ignored by the migrate tool.
|
||||
#
|
||||
# Files that are not part of the templates will be ignored by default.
|
||||
unmanaged_files:
|
||||
- 'lib/main.dart'
|
||||
- 'ios/Runner.xcodeproj/project.pbxproj'
|
||||
@@ -1,18 +1,38 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "clang - Build and debug active file",
|
||||
"name": "Flutter",
|
||||
"request": "launch",
|
||||
"type": "dart"
|
||||
},
|
||||
{
|
||||
"name": "Flutter (profile mode)",
|
||||
"request": "launch",
|
||||
"type": "dart",
|
||||
"flutterMode": "profile"
|
||||
},
|
||||
{
|
||||
"name": "Flutter (release mode)",
|
||||
"request": "launch",
|
||||
"type": "dart",
|
||||
"flutterMode": "release"
|
||||
},
|
||||
{
|
||||
"name": "Raycaster (C)",
|
||||
"type": "cppdbg",
|
||||
"request": "launch",
|
||||
"program": "${fileDirname}/${fileBasenameNoExtension}",
|
||||
"program": "${workspaceFolder}/raycaster",
|
||||
"args": [],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${fileDirname}",
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"MIMode": "lldb",
|
||||
"preLaunchTask": "C/C++: clang build active file"
|
||||
"preLaunchTask": "Build raycaster"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,6 +1,30 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"type": "cppbuild",
|
||||
"label": "Build raycaster",
|
||||
"command": "/usr/bin/clang",
|
||||
"args": [
|
||||
"-g",
|
||||
"${workspaceFolder}/raycaster.c",
|
||||
"-o",
|
||||
"${workspaceFolder}/raycaster",
|
||||
"-framework",
|
||||
"OpenGL",
|
||||
"-framework",
|
||||
"GLUT",
|
||||
"-Wno-deprecated-declarations"
|
||||
],
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}"
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$gcc"
|
||||
],
|
||||
"group": "build",
|
||||
"detail": "Builds raycaster.c explicitly"
|
||||
},
|
||||
{
|
||||
"type": "cppbuild",
|
||||
"label": "C/C++: clang build active file",
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
include: package:arcane_analysis/analysis_options.yaml
|
||||
|
||||
analyzer:
|
||||
exclude:
|
||||
- build/**
|
||||
- android/**
|
||||
- ios/**
|
||||
- web/**
|
||||
- windows/**
|
||||
- macos/**
|
||||
- linux/**
|
||||
@@ -0,0 +1,791 @@
|
||||
import "dart:math" as math;
|
||||
|
||||
import "package:flutter/services.dart";
|
||||
import "package:flutter/widgets.dart";
|
||||
|
||||
// dart format off
|
||||
const List<int> map = [
|
||||
1,1,1,1,1,1,1,1,
|
||||
1,0,0,0,0,0,0,1,
|
||||
1,0,1,0,0,0,0,1,
|
||||
1,0,1,0,0,0,0,1,
|
||||
1,0,0,0,0,0,0,1,
|
||||
1,0,0,0,0,2,0,1,
|
||||
1,0,0,0,0,0,0,1,
|
||||
1,1,1,1,1,1,1,1,
|
||||
];
|
||||
// dart format on
|
||||
|
||||
const int mapX = 8;
|
||||
const int mapY = 8;
|
||||
const int mapSize = 32;
|
||||
|
||||
const double gameWidth = 320;
|
||||
const double gameHeight = 256;
|
||||
|
||||
void main() {
|
||||
runApp(const MainApp());
|
||||
}
|
||||
|
||||
class MainApp extends StatefulWidget {
|
||||
const MainApp({super.key});
|
||||
|
||||
@override
|
||||
State<MainApp> createState() => _MainAppState();
|
||||
}
|
||||
|
||||
class _MainAppState extends State<MainApp> {
|
||||
RayData rayData = const RayData(
|
||||
playerAngle: 0,
|
||||
playerPosition: Offset.zero,
|
||||
rays: [],
|
||||
);
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Directionality(
|
||||
textDirection: TextDirection.ltr,
|
||||
child: LayoutBuilder(
|
||||
builder: (context, constraints) => Row(
|
||||
spacing: mapSize / 1,
|
||||
textDirection: TextDirection.ltr,
|
||||
children: [
|
||||
Flexible(
|
||||
child: Transform.translate(
|
||||
offset: const Offset(16, 0),
|
||||
child: Center(
|
||||
child: FittedBox(
|
||||
fit: BoxFit.contain,
|
||||
child: Stack(
|
||||
children: [
|
||||
Map(rayData),
|
||||
Player(
|
||||
onAngleUpdated: (angle) {
|
||||
setState(() {
|
||||
rayData = rayData.copyWith(
|
||||
playerAngle: angle,
|
||||
);
|
||||
});
|
||||
},
|
||||
onPositionUpdated: (position) {
|
||||
setState(() {
|
||||
rayData = rayData.copyWith(
|
||||
playerPosition: position,
|
||||
);
|
||||
});
|
||||
},
|
||||
onRaysUpdated: (rays) {
|
||||
setState(() {
|
||||
rayData = rayData.copyWith(
|
||||
rays: rays,
|
||||
);
|
||||
});
|
||||
},
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
Flexible(
|
||||
flex: 3,
|
||||
child: Stack(
|
||||
children: [
|
||||
const Background(),
|
||||
Walls(rayData),
|
||||
],
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// * Player
|
||||
class Player extends StatefulWidget {
|
||||
const new({
|
||||
required this.onRaysUpdated,
|
||||
required this.onAngleUpdated,
|
||||
required this.onPositionUpdated,
|
||||
super.key,
|
||||
});
|
||||
|
||||
final ValueChanged<List<Ray>> onRaysUpdated;
|
||||
final ValueChanged<double> onAngleUpdated;
|
||||
final ValueChanged<Offset> onPositionUpdated;
|
||||
|
||||
@override
|
||||
State<Player> createState() => _PlayerState();
|
||||
}
|
||||
|
||||
class _PlayerState extends State<Player> {
|
||||
late final FocusNode _focusNode;
|
||||
|
||||
double playerAngle = 0;
|
||||
double get playerDeltaX => math.cos(playerAngle) * 5;
|
||||
double get playerDeltaY => math.sin(playerAngle) * 5;
|
||||
|
||||
Offset get playerDelta => Offset(playerDeltaX, playerDeltaY);
|
||||
|
||||
Offset playerPosition = const Offset(1.5 * mapSize, 1.5 * mapSize);
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_focusNode = FocusNode()..requestFocus();
|
||||
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
widget.onRaysUpdated(calculateRays(playerPosition, playerDelta));
|
||||
widget.onAngleUpdated(playerAngle);
|
||||
widget.onPositionUpdated(playerPosition);
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_focusNode.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
List<Ray> calculateRays(Offset offset, Offset delta) {
|
||||
const double dr = math.pi / 180;
|
||||
|
||||
final List<Ray> rays = [];
|
||||
|
||||
int dof;
|
||||
int mx;
|
||||
int my;
|
||||
int mapPoint;
|
||||
|
||||
double yo = 1;
|
||||
double xo = 1;
|
||||
|
||||
final Offset playerCenter = offset + const Offset(4, 4);
|
||||
|
||||
double rayX = 0;
|
||||
double rayY = 0;
|
||||
double disT = 0;
|
||||
|
||||
double rayAngle = delta.direction - (dr * 30);
|
||||
|
||||
if (rayAngle < 0) {
|
||||
rayAngle += 2 * math.pi;
|
||||
}
|
||||
if (rayAngle > 2 * math.pi) {
|
||||
rayAngle -= 2 * math.pi;
|
||||
}
|
||||
|
||||
int r;
|
||||
for (r = 0; r < 60; r++) {
|
||||
// * --- Check Horizontal Lines ---
|
||||
dof = 0;
|
||||
double distanceHor = 1000000;
|
||||
double hx = playerCenter.dx;
|
||||
double hy = playerCenter.dy;
|
||||
|
||||
// Negative inverse of tangent
|
||||
final double aTan = -1.0 / math.tan(rayAngle);
|
||||
|
||||
// ? Looking up (ray angle > π)
|
||||
if (rayAngle > math.pi) {
|
||||
rayY = ((playerCenter.dy / mapSize).floorToDouble() * mapSize) - 0.0001;
|
||||
|
||||
rayX = (playerCenter.dy - rayY) * aTan + playerCenter.dx;
|
||||
|
||||
yo = -mapSize / 1;
|
||||
xo = -yo * aTan;
|
||||
}
|
||||
|
||||
// ? Looking down
|
||||
if (rayAngle < math.pi) {
|
||||
rayY =
|
||||
((playerCenter.dy / mapSize).floorToDouble() * mapSize) + mapSize;
|
||||
|
||||
rayX = (playerCenter.dy - rayY) * aTan + playerCenter.dx;
|
||||
|
||||
yo = mapSize / 1;
|
||||
xo = -yo * aTan;
|
||||
}
|
||||
|
||||
// ? Looking straight left or right
|
||||
if (rayAngle == 0.0 || rayAngle == math.pi) {
|
||||
// It's impossible to ever hit a horizontal line
|
||||
rayX = playerCenter.dx;
|
||||
rayY = playerCenter.dy;
|
||||
dof = 8;
|
||||
}
|
||||
|
||||
int mv = 0;
|
||||
int mh = 0;
|
||||
|
||||
while (dof < 8) {
|
||||
mx = rayX ~/ mapSize;
|
||||
my = rayY ~/ mapSize;
|
||||
|
||||
mapPoint = my * mapX + mx;
|
||||
|
||||
if (mapPoint > 0 && mapPoint < mapX * mapY && map[mapPoint] > 0) {
|
||||
// We hit a wall!
|
||||
|
||||
mh = map[mapPoint];
|
||||
|
||||
hx = rayX;
|
||||
hy = rayY;
|
||||
distanceHor = dist(
|
||||
playerCenter.dx,
|
||||
playerCenter.dy,
|
||||
hx,
|
||||
hy,
|
||||
rayAngle,
|
||||
);
|
||||
|
||||
dof = 8;
|
||||
} else {
|
||||
rayX += xo;
|
||||
rayY += yo;
|
||||
dof += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// * --- Check Vertical Lines ---
|
||||
dof = 0;
|
||||
double distanceVert = 1000000;
|
||||
double vx = playerCenter.dx;
|
||||
double vy = playerCenter.dy;
|
||||
|
||||
// Negative of tangent
|
||||
final double nTan = -math.tan(rayAngle);
|
||||
|
||||
const double pi2 = math.pi / 2;
|
||||
const double pi3 = 3 * math.pi / 2;
|
||||
|
||||
// ? Looking left
|
||||
if (rayAngle > pi2 && rayAngle < pi3) {
|
||||
rayX = ((playerCenter.dx / mapSize).floorToDouble() * mapSize) - 0.0001;
|
||||
rayY = (playerCenter.dx - rayX) * nTan + playerCenter.dy;
|
||||
xo = -mapSize / 1;
|
||||
yo = -xo * nTan;
|
||||
}
|
||||
|
||||
// ? Looking right
|
||||
if (rayAngle < pi2 || rayAngle > pi3) {
|
||||
rayX =
|
||||
((playerCenter.dx / mapSize).floorToDouble() * mapSize) + mapSize;
|
||||
rayY = (playerCenter.dx - rayX) * nTan + playerCenter.dy;
|
||||
xo = mapSize / 1;
|
||||
yo = -xo * nTan;
|
||||
}
|
||||
|
||||
// ? Looking straight up or down
|
||||
if (rayAngle == pi2 || rayAngle == pi3) {
|
||||
rayX = playerCenter.dx;
|
||||
rayY = playerCenter.dy;
|
||||
dof = 8;
|
||||
}
|
||||
|
||||
while (dof < 8) {
|
||||
mx = rayX ~/ mapSize;
|
||||
my = rayY ~/ mapSize;
|
||||
|
||||
mapPoint = my * mapX + mx;
|
||||
|
||||
if (mapPoint > 0 && mapPoint < mapX * mapY && map[mapPoint] > 0) {
|
||||
// We hit a wall!
|
||||
|
||||
mv = map[mapPoint];
|
||||
|
||||
// Save the values and calculate the distance from the player
|
||||
vx = rayX;
|
||||
vy = rayY;
|
||||
distanceVert = dist(
|
||||
playerCenter.dx,
|
||||
playerCenter.dy,
|
||||
vx,
|
||||
vy,
|
||||
rayAngle,
|
||||
);
|
||||
|
||||
dof = 8; // Break the loop - no need to calculate more.
|
||||
} else {
|
||||
// If we didn't hit a wall, we check the next horizontal line by adding
|
||||
// the x and y offset.
|
||||
rayX += xo;
|
||||
rayY += yo;
|
||||
dof += 1;
|
||||
}
|
||||
}
|
||||
|
||||
Color wallColor = const Color.fromRGBO(0, 0, 0, 0);
|
||||
|
||||
if (distanceVert < distanceHor) {
|
||||
rayX = vx;
|
||||
rayY = vy;
|
||||
disT = distanceVert;
|
||||
// Vertical walls are drawn a little brighter than horizontal walls
|
||||
wallColor = const Color.fromRGBO(230, 0, 0, 1);
|
||||
|
||||
if (mv == 2) {
|
||||
wallColor = const Color.fromRGBO(0, 179, 0, 1);
|
||||
}
|
||||
|
||||
rays.add(Ray(Offset(rayX, rayY), disT, wallColor));
|
||||
}
|
||||
|
||||
if (distanceHor < distanceVert) {
|
||||
rayX = hx;
|
||||
rayY = hy;
|
||||
disT = distanceHor;
|
||||
// Horizontal walls are drawn a little darker than vertical walls
|
||||
wallColor = const Color.fromRGBO(179, 0, 0, 1);
|
||||
|
||||
if (mh == 2) {
|
||||
wallColor = const Color.fromRGBO(0, 102, 0, 1);
|
||||
}
|
||||
|
||||
rays.add(Ray(Offset(rayX, rayY), disT, wallColor));
|
||||
}
|
||||
|
||||
// * Increase the ray angle to draw the next ray
|
||||
rayAngle += dr;
|
||||
|
||||
if (rayAngle < 0) {
|
||||
rayAngle += 2 * math.pi;
|
||||
}
|
||||
if (rayAngle > 2 * math.pi) {
|
||||
rayAngle -= 2 * math.pi;
|
||||
}
|
||||
}
|
||||
|
||||
return rays;
|
||||
}
|
||||
|
||||
double dist(double ax, double ay, double bx, double by, double ang) {
|
||||
return math.sqrt((bx - ax) * (bx - ax) + (by - ay) * (by - ay));
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
// TODO: Use HardwareKeyboard
|
||||
return Focus(
|
||||
focusNode: _focusNode,
|
||||
onKeyEvent: (FocusNode node, value) {
|
||||
if (value is! KeyDownEvent && value is! KeyRepeatEvent) {
|
||||
return KeyEventResult.ignored;
|
||||
}
|
||||
|
||||
final LogicalKeyboardKey key = value.logicalKey;
|
||||
bool handled = false;
|
||||
|
||||
if (key == LogicalKeyboardKey.keyA) {
|
||||
// Move left
|
||||
playerAngle -= 0.1;
|
||||
if (playerAngle < 0) {
|
||||
playerAngle += 2 * math.pi;
|
||||
}
|
||||
handled = true;
|
||||
} else if (key == LogicalKeyboardKey.keyD) {
|
||||
// Move right
|
||||
playerAngle += 0.1;
|
||||
|
||||
if (playerAngle > 2 * math.pi) {
|
||||
playerAngle -= 2 * math.pi;
|
||||
}
|
||||
handled = true;
|
||||
} else if (key == LogicalKeyboardKey.keyW) {
|
||||
// Move forward
|
||||
playerPosition += playerDelta;
|
||||
handled = true;
|
||||
} else if (key == LogicalKeyboardKey.keyS) {
|
||||
// Move backwwards
|
||||
playerPosition -= playerDelta;
|
||||
handled = true;
|
||||
}
|
||||
|
||||
if (handled) {
|
||||
widget.onRaysUpdated(calculateRays(playerPosition, playerDelta));
|
||||
widget.onAngleUpdated(playerAngle);
|
||||
widget.onPositionUpdated(playerPosition);
|
||||
return KeyEventResult.handled;
|
||||
}
|
||||
|
||||
return KeyEventResult.ignored;
|
||||
},
|
||||
child: CustomPaint(
|
||||
painter: PlayerPainter(
|
||||
offset: playerPosition,
|
||||
delta: playerDelta,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerPainter extends CustomPainter {
|
||||
final Offset offset;
|
||||
final Offset delta;
|
||||
|
||||
const new({
|
||||
required this.offset,
|
||||
required this.delta,
|
||||
});
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
// Player dot
|
||||
canvas.drawRect(
|
||||
Rect.fromLTWH(offset.dx, offset.dy, 8, 8),
|
||||
Paint()..color = const Color.fromRGBO(255, 255, 0, 1),
|
||||
);
|
||||
|
||||
// Player direction line
|
||||
canvas.drawLine(
|
||||
offset + const Offset(4, 4),
|
||||
offset + const Offset(4, 4) + (delta * 5),
|
||||
Paint()
|
||||
..color = const Color.fromRGBO(255, 255, 0, 1)
|
||||
..strokeWidth = 2,
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant oldDelegate) => false;
|
||||
@override
|
||||
bool shouldRebuildSemantics(covariant oldDelegate) => false;
|
||||
}
|
||||
|
||||
// * Walls
|
||||
|
||||
class Walls extends StatelessWidget {
|
||||
const new(this.rayData, {super.key});
|
||||
|
||||
final RayData rayData;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return LayoutBuilder(
|
||||
builder: (context, constraints) => ClipRect(
|
||||
child: CustomPaint(
|
||||
size: constraints.biggest,
|
||||
painter: WallPainter(
|
||||
playerAngle: rayData.playerAngle,
|
||||
rayData: rayData.rays,
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class WallPainter extends CustomPainter {
|
||||
final double playerAngle;
|
||||
final List<Ray> rayData;
|
||||
|
||||
const new({
|
||||
required this.playerAngle,
|
||||
|
||||
required this.rayData,
|
||||
});
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final double scale = math.max(
|
||||
size.width / gameWidth,
|
||||
size.height / gameHeight,
|
||||
);
|
||||
final double offsetX = (size.width - gameWidth * scale) / 2;
|
||||
final double offsetY = (size.height - gameHeight * scale) / 2;
|
||||
|
||||
canvas
|
||||
..save()
|
||||
..translate(offsetX, offsetY)
|
||||
..scale(scale);
|
||||
|
||||
for (int i = 0; i < rayData.length; i++) {
|
||||
final Ray ray = rayData[i];
|
||||
|
||||
// * --- Draw 3D Walls ---
|
||||
// Correct the fish-eye effect
|
||||
const double dr = math.pi / 180;
|
||||
final double rayAngle = playerAngle - (dr * 30) + (i * dr);
|
||||
|
||||
double correctedAngle = playerAngle - rayAngle;
|
||||
if (correctedAngle < 0) {
|
||||
correctedAngle += 2 * math.pi;
|
||||
}
|
||||
if (correctedAngle > 2 * math.pi) {
|
||||
correctedAngle -= 2 * math.pi;
|
||||
}
|
||||
|
||||
final double disT = ray.distance * math.cos(correctedAngle);
|
||||
|
||||
double lineHeight = (mapSize * gameHeight) / disT;
|
||||
if (lineHeight > gameHeight) {
|
||||
lineHeight = gameHeight;
|
||||
}
|
||||
if (lineHeight > gameWidth) {
|
||||
lineHeight = gameWidth;
|
||||
}
|
||||
|
||||
final double lineOffset = (gameHeight / 2.0) - (lineHeight / 2.0);
|
||||
|
||||
final double rayWidth = gameWidth / rayData.length;
|
||||
final double rayX3D = i * rayWidth;
|
||||
|
||||
canvas.drawRect(
|
||||
Rect.fromLTWH(rayX3D, lineOffset, rayWidth, lineHeight),
|
||||
Paint()
|
||||
..color = ray.paintColor
|
||||
..isAntiAlias = false
|
||||
..strokeWidth = 1.5,
|
||||
);
|
||||
}
|
||||
|
||||
canvas.restore();
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant oldDelegate) => false;
|
||||
@override
|
||||
bool shouldRebuildSemantics(covariant oldDelegate) => false;
|
||||
}
|
||||
|
||||
// * Map
|
||||
class Map extends StatelessWidget {
|
||||
const new(
|
||||
this.rayData, {
|
||||
super.key,
|
||||
});
|
||||
|
||||
final RayData rayData;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
const double width = mapX * mapSize / 1;
|
||||
const double height = mapY * mapSize / 1;
|
||||
|
||||
return Stack(
|
||||
children: [
|
||||
const CustomPaint(
|
||||
size: Size(width, height),
|
||||
painter: MapPainter(
|
||||
mapData: map,
|
||||
mapX: mapX,
|
||||
mapY: mapY,
|
||||
tileSize: mapSize / 1,
|
||||
),
|
||||
),
|
||||
|
||||
CustomPaint(
|
||||
painter: MapRayPainter(
|
||||
rayData: rayData,
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class MapPainter extends CustomPainter {
|
||||
final List<int> mapData;
|
||||
final int mapX;
|
||||
final int mapY;
|
||||
final double tileSize;
|
||||
|
||||
const new({
|
||||
required this.mapData,
|
||||
required this.mapX,
|
||||
required this.mapY,
|
||||
required this.tileSize,
|
||||
});
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final paintWhite = Paint()..color = const Color.fromRGBO(255, 255, 255, 1);
|
||||
final paintBlack = Paint()..color = const Color.fromRGBO(0, 0, 0, 1);
|
||||
final paintGrey = Paint()..color = const Color.fromRGBO(84, 84, 84, 1);
|
||||
|
||||
canvas.drawRect(
|
||||
Rect.fromLTWH(0, 0, tileSize * mapX, tileSize * mapY),
|
||||
paintGrey,
|
||||
);
|
||||
|
||||
for (int i = 0; i < mapData.length; i++) {
|
||||
final double x = (i % mapX) * tileSize;
|
||||
final double y = (i ~/ mapX) * tileSize;
|
||||
|
||||
canvas.drawRect(
|
||||
Rect.fromLTWH(x, y, tileSize - 1, tileSize - 1),
|
||||
mapData[i] == 0 ? paintBlack : paintWhite,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant oldDelegate) => false;
|
||||
@override
|
||||
bool shouldRebuildSemantics(covariant oldDelegate) => false;
|
||||
}
|
||||
|
||||
class MapRayPainter extends CustomPainter {
|
||||
final RayData rayData;
|
||||
|
||||
const new({
|
||||
required this.rayData,
|
||||
});
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final Offset playerCenter = rayData.playerPosition + const Offset(4, 4);
|
||||
|
||||
for (final Ray ray in rayData.rays) {
|
||||
canvas.drawLine(
|
||||
playerCenter,
|
||||
ray.hitPosition - const Offset(1, 1),
|
||||
Paint()
|
||||
..color = const Color.fromRGBO(0, 255, 255, 1)
|
||||
..strokeWidth = 1,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant oldDelegate) => false;
|
||||
@override
|
||||
bool shouldRebuildSemantics(covariant oldDelegate) => false;
|
||||
}
|
||||
|
||||
// * Background
|
||||
class Background extends StatelessWidget {
|
||||
const new({
|
||||
super.key,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return LayoutBuilder(
|
||||
builder: (context, constraints) => Stack(
|
||||
textDirection: TextDirection.ltr,
|
||||
children: [
|
||||
CustomPaint(
|
||||
size: constraints.biggest,
|
||||
painter: Ceiling(),
|
||||
),
|
||||
CustomPaint(
|
||||
size: constraints.biggest,
|
||||
painter: Floor(),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class Ceiling extends CustomPainter {
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final Rect rect = Offset.zero & size;
|
||||
final double halfHeight = rect.height / 2;
|
||||
final Rect topHalf = Rect.fromLTWH(
|
||||
rect.left,
|
||||
rect.top,
|
||||
rect.width,
|
||||
halfHeight,
|
||||
);
|
||||
|
||||
const LinearGradient gradient = LinearGradient(
|
||||
begin: Alignment.topCenter,
|
||||
end: Alignment.bottomCenter,
|
||||
colors: [
|
||||
Color.fromRGBO(32, 32, 32, 1.0),
|
||||
Color.fromRGBO(96, 96, 96, 1.0),
|
||||
],
|
||||
stops: [0.0, 1.0],
|
||||
);
|
||||
canvas.drawRect(
|
||||
topHalf,
|
||||
Paint()..shader = gradient.createShader(topHalf),
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant oldDelegate) => false;
|
||||
@override
|
||||
bool shouldRebuildSemantics(covariant oldDelegate) => false;
|
||||
}
|
||||
|
||||
class Floor extends CustomPainter {
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final Rect rect = Offset.zero & size;
|
||||
final double halfHeight = rect.height / 2;
|
||||
final Rect bottomHalf = Rect.fromLTWH(
|
||||
rect.left,
|
||||
halfHeight,
|
||||
rect.width,
|
||||
rect.bottom,
|
||||
);
|
||||
|
||||
const LinearGradient gradient = LinearGradient(
|
||||
begin: Alignment.topCenter,
|
||||
end: Alignment.bottomCenter,
|
||||
colors: [
|
||||
Color.fromRGBO(32, 32, 0, 1.0),
|
||||
Color.fromRGBO(96, 96, 0, 1.0),
|
||||
],
|
||||
stops: [0.0, 1.0],
|
||||
);
|
||||
canvas.drawRect(
|
||||
bottomHalf,
|
||||
Paint()..shader = gradient.createShader(bottomHalf),
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant oldDelegate) => false;
|
||||
@override
|
||||
bool shouldRebuildSemantics(covariant oldDelegate) => false;
|
||||
}
|
||||
|
||||
// * Ray Data
|
||||
class Ray(
|
||||
/// Where it hit on the 2D map
|
||||
var Offset hitPosition,
|
||||
|
||||
/// Corrected 3D distance
|
||||
var double distance,
|
||||
|
||||
/// Wall color
|
||||
var Color paintColor,
|
||||
);
|
||||
|
||||
class RayData {
|
||||
/// The direction the player is facing
|
||||
final double playerAngle;
|
||||
|
||||
/// The player's position
|
||||
final Offset playerPosition;
|
||||
|
||||
/// The rays cast from the player
|
||||
final List<Ray> rays;
|
||||
|
||||
const RayData({
|
||||
required this.playerAngle,
|
||||
required this.playerPosition,
|
||||
required this.rays,
|
||||
});
|
||||
|
||||
RayData copyWith({
|
||||
double? playerAngle,
|
||||
Offset? playerPosition,
|
||||
List<Ray>? rays,
|
||||
}) {
|
||||
return RayData(
|
||||
playerAngle: playerAngle ?? this.playerAngle,
|
||||
playerPosition: playerPosition ?? this.playerPosition,
|
||||
rays: rays ?? this.rays,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
# Flutter-related
|
||||
**/Flutter/ephemeral/
|
||||
**/Pods/
|
||||
|
||||
# Xcode-related
|
||||
**/dgph
|
||||
**/xcuserdata/
|
||||
@@ -0,0 +1 @@
|
||||
#include "ephemeral/Flutter-Generated.xcconfig"
|
||||
@@ -0,0 +1 @@
|
||||
#include "ephemeral/Flutter-Generated.xcconfig"
|
||||
@@ -0,0 +1,10 @@
|
||||
//
|
||||
// Generated file. Do not edit.
|
||||
//
|
||||
|
||||
import FlutterMacOS
|
||||
import Foundation
|
||||
|
||||
|
||||
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
|
||||
}
|
||||
@@ -0,0 +1,729 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 54;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXAggregateTarget section */
|
||||
33CC111A2044C6BA0003C045 /* Flutter Assemble */ = {
|
||||
isa = PBXAggregateTarget;
|
||||
buildConfigurationList = 33CC111B2044C6BA0003C045 /* Build configuration list for PBXAggregateTarget "Flutter Assemble" */;
|
||||
buildPhases = (
|
||||
33CC111E2044C6BF0003C045 /* ShellScript */,
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = "Flutter Assemble";
|
||||
productName = FLX;
|
||||
};
|
||||
/* End PBXAggregateTarget section */
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
331C80D8294CF71000263BE5 /* RunnerTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 331C80D7294CF71000263BE5 /* RunnerTests.swift */; };
|
||||
335BBD1B22A9A15E00E9071D /* GeneratedPluginRegistrant.swift in Sources */ = {isa = PBXBuildFile; fileRef = 335BBD1A22A9A15E00E9071D /* GeneratedPluginRegistrant.swift */; };
|
||||
33CC10F12044A3C60003C045 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 33CC10F02044A3C60003C045 /* AppDelegate.swift */; };
|
||||
33CC10F32044A3C60003C045 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 33CC10F22044A3C60003C045 /* Assets.xcassets */; };
|
||||
33CC10F62044A3C60003C045 /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = 33CC10F42044A3C60003C045 /* MainMenu.xib */; };
|
||||
33CC11132044BFA00003C045 /* MainFlutterWindow.swift in Sources */ = {isa = PBXBuildFile; fileRef = 33CC11122044BFA00003C045 /* MainFlutterWindow.swift */; };
|
||||
78A318202AECB46A00862997 /* FlutterGeneratedPluginSwiftPackage in Frameworks */ = {isa = PBXBuildFile; productRef = 78A3181F2AECB46A00862997 /* FlutterGeneratedPluginSwiftPackage */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXContainerItemProxy section */
|
||||
331C80D9294CF71000263BE5 /* PBXContainerItemProxy */ = {
|
||||
isa = PBXContainerItemProxy;
|
||||
containerPortal = 33CC10E52044A3C60003C045 /* Project object */;
|
||||
proxyType = 1;
|
||||
remoteGlobalIDString = 33CC10EC2044A3C60003C045;
|
||||
remoteInfo = Runner;
|
||||
};
|
||||
33CC111F2044C79F0003C045 /* PBXContainerItemProxy */ = {
|
||||
isa = PBXContainerItemProxy;
|
||||
containerPortal = 33CC10E52044A3C60003C045 /* Project object */;
|
||||
proxyType = 1;
|
||||
remoteGlobalIDString = 33CC111A2044C6BA0003C045;
|
||||
remoteInfo = FLX;
|
||||
};
|
||||
/* End PBXContainerItemProxy section */
|
||||
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<FileRef
|
||||
location = "group:Runner.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>IDEDidComputeMac32BitWarning</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,13 @@
|
||||
import Cocoa
|
||||
import FlutterMacOS
|
||||
|
||||
@main
|
||||
class AppDelegate: FlutterAppDelegate {
|
||||
override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
|
||||
return true
|
||||
}
|
||||
|
||||
override func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
|
||||
return true
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_16.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_32.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_32.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_64.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_128.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_256.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_256.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_512.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_512.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "app_icon_1024.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 101 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 520 B |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
@@ -0,0 +1,343 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="14490.70" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
|
||||
<dependencies>
|
||||
<deployment identifier="macosx"/>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="14490.70"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<objects>
|
||||
<customObject id="-2" userLabel="File's Owner" customClass="NSApplication">
|
||||
<connections>
|
||||
<outlet property="delegate" destination="Voe-Tx-rLC" id="GzC-gU-4Uq"/>
|
||||
</connections>
|
||||
</customObject>
|
||||
<customObject id="-1" userLabel="First Responder" customClass="FirstResponder"/>
|
||||
<customObject id="-3" userLabel="Application" customClass="NSObject"/>
|
||||
<customObject id="Voe-Tx-rLC" customClass="AppDelegate" customModule="Runner" customModuleProvider="target">
|
||||
<connections>
|
||||
<outlet property="applicationMenu" destination="uQy-DD-JDr" id="XBo-yE-nKs"/>
|
||||
<outlet property="mainFlutterWindow" destination="QvC-M9-y7g" id="gIp-Ho-8D9"/>
|
||||
</connections>
|
||||
</customObject>
|
||||
<customObject id="YLy-65-1bz" customClass="NSFontManager"/>
|
||||
<menu title="Main Menu" systemMenu="main" id="AYu-sK-qS6">
|
||||
<items>
|
||||
<menuItem title="APP_NAME" id="1Xt-HY-uBw">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="APP_NAME" systemMenu="apple" id="uQy-DD-JDr">
|
||||
<items>
|
||||
<menuItem title="About APP_NAME" id="5kV-Vb-QxS">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="orderFrontStandardAboutPanel:" target="-1" id="Exp-CZ-Vem"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="VOq-y0-SEH"/>
|
||||
<menuItem title="Preferences…" keyEquivalent="," id="BOF-NM-1cW"/>
|
||||
<menuItem isSeparatorItem="YES" id="wFC-TO-SCJ"/>
|
||||
<menuItem title="Services" id="NMo-om-nkz">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Services" systemMenu="services" id="hz9-B4-Xy5"/>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="4je-JR-u6R"/>
|
||||
<menuItem title="Hide APP_NAME" keyEquivalent="h" id="Olw-nP-bQN">
|
||||
<connections>
|
||||
<action selector="hide:" target="-1" id="PnN-Uc-m68"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Hide Others" keyEquivalent="h" id="Vdr-fp-XzO">
|
||||
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="hideOtherApplications:" target="-1" id="VT4-aY-XCT"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Show All" id="Kd2-mp-pUS">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="unhideAllApplications:" target="-1" id="Dhg-Le-xox"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="kCx-OE-vgT"/>
|
||||
<menuItem title="Quit APP_NAME" keyEquivalent="q" id="4sb-4s-VLi">
|
||||
<connections>
|
||||
<action selector="terminate:" target="-1" id="Te7-pn-YzF"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Edit" id="5QF-Oa-p0T">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Edit" id="W48-6f-4Dl">
|
||||
<items>
|
||||
<menuItem title="Undo" keyEquivalent="z" id="dRJ-4n-Yzg">
|
||||
<connections>
|
||||
<action selector="undo:" target="-1" id="M6e-cu-g7V"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Redo" keyEquivalent="Z" id="6dh-zS-Vam">
|
||||
<connections>
|
||||
<action selector="redo:" target="-1" id="oIA-Rs-6OD"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="WRV-NI-Exz"/>
|
||||
<menuItem title="Cut" keyEquivalent="x" id="uRl-iY-unG">
|
||||
<connections>
|
||||
<action selector="cut:" target="-1" id="YJe-68-I9s"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Copy" keyEquivalent="c" id="x3v-GG-iWU">
|
||||
<connections>
|
||||
<action selector="copy:" target="-1" id="G1f-GL-Joy"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Paste" keyEquivalent="v" id="gVA-U4-sdL">
|
||||
<connections>
|
||||
<action selector="paste:" target="-1" id="UvS-8e-Qdg"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Paste and Match Style" keyEquivalent="V" id="WeT-3V-zwk">
|
||||
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="pasteAsPlainText:" target="-1" id="cEh-KX-wJQ"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Delete" id="pa3-QI-u2k">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="delete:" target="-1" id="0Mk-Ml-PaM"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Select All" keyEquivalent="a" id="Ruw-6m-B2m">
|
||||
<connections>
|
||||
<action selector="selectAll:" target="-1" id="VNm-Mi-diN"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="uyl-h8-XO2"/>
|
||||
<menuItem title="Find" id="4EN-yA-p0u">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Find" id="1b7-l0-nxx">
|
||||
<items>
|
||||
<menuItem title="Find…" tag="1" keyEquivalent="f" id="Xz5-n4-O0W">
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="cD7-Qs-BN4"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Find and Replace…" tag="12" keyEquivalent="f" id="YEy-JH-Tfz">
|
||||
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="WD3-Gg-5AJ"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Find Next" tag="2" keyEquivalent="g" id="q09-fT-Sye">
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="NDo-RZ-v9R"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Find Previous" tag="3" keyEquivalent="G" id="OwM-mh-QMV">
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="HOh-sY-3ay"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Use Selection for Find" tag="7" keyEquivalent="e" id="buJ-ug-pKt">
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="U76-nv-p5D"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Jump to Selection" keyEquivalent="j" id="S0p-oC-mLd">
|
||||
<connections>
|
||||
<action selector="centerSelectionInVisibleArea:" target="-1" id="IOG-6D-g5B"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Spelling and Grammar" id="Dv1-io-Yv7">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Spelling" id="3IN-sU-3Bg">
|
||||
<items>
|
||||
<menuItem title="Show Spelling and Grammar" keyEquivalent=":" id="HFo-cy-zxI">
|
||||
<connections>
|
||||
<action selector="showGuessPanel:" target="-1" id="vFj-Ks-hy3"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Check Document Now" keyEquivalent=";" id="hz2-CU-CR7">
|
||||
<connections>
|
||||
<action selector="checkSpelling:" target="-1" id="fz7-VC-reM"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="bNw-od-mp5"/>
|
||||
<menuItem title="Check Spelling While Typing" id="rbD-Rh-wIN">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleContinuousSpellChecking:" target="-1" id="7w6-Qz-0kB"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Check Grammar With Spelling" id="mK6-2p-4JG">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleGrammarChecking:" target="-1" id="muD-Qn-j4w"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Correct Spelling Automatically" id="78Y-hA-62v">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticSpellingCorrection:" target="-1" id="2lM-Qi-WAP"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Substitutions" id="9ic-FL-obx">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Substitutions" id="FeM-D8-WVr">
|
||||
<items>
|
||||
<menuItem title="Show Substitutions" id="z6F-FW-3nz">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="orderFrontSubstitutionsPanel:" target="-1" id="oku-mr-iSq"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="gPx-C9-uUO"/>
|
||||
<menuItem title="Smart Copy/Paste" id="9yt-4B-nSM">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleSmartInsertDelete:" target="-1" id="3IJ-Se-DZD"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Smart Quotes" id="hQb-2v-fYv">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticQuoteSubstitution:" target="-1" id="ptq-xd-QOA"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Smart Dashes" id="rgM-f4-ycn">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticDashSubstitution:" target="-1" id="oCt-pO-9gS"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Smart Links" id="cwL-P1-jid">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticLinkDetection:" target="-1" id="Gip-E3-Fov"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Data Detectors" id="tRr-pd-1PS">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticDataDetection:" target="-1" id="R1I-Nq-Kbl"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Text Replacement" id="HFQ-gK-NFA">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticTextReplacement:" target="-1" id="DvP-Fe-Py6"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Transformations" id="2oI-Rn-ZJC">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Transformations" id="c8a-y6-VQd">
|
||||
<items>
|
||||
<menuItem title="Make Upper Case" id="vmV-6d-7jI">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="uppercaseWord:" target="-1" id="sPh-Tk-edu"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Make Lower Case" id="d9M-CD-aMd">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="lowercaseWord:" target="-1" id="iUZ-b5-hil"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Capitalize" id="UEZ-Bs-lqG">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="capitalizeWord:" target="-1" id="26H-TL-nsh"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Speech" id="xrE-MZ-jX0">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Speech" id="3rS-ZA-NoH">
|
||||
<items>
|
||||
<menuItem title="Start Speaking" id="Ynk-f8-cLZ">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="startSpeaking:" target="-1" id="654-Ng-kyl"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Stop Speaking" id="Oyz-dy-DGm">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="stopSpeaking:" target="-1" id="dX8-6p-jy9"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="View" id="H8h-7b-M4v">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="View" id="HyV-fh-RgO">
|
||||
<items>
|
||||
<menuItem title="Enter Full Screen" keyEquivalent="f" id="4J7-dP-txa">
|
||||
<modifierMask key="keyEquivalentModifierMask" control="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="toggleFullScreen:" target="-1" id="dU3-MA-1Rq"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Window" id="aUF-d1-5bR">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Window" systemMenu="window" id="Td7-aD-5lo">
|
||||
<items>
|
||||
<menuItem title="Minimize" keyEquivalent="m" id="OY7-WF-poV">
|
||||
<connections>
|
||||
<action selector="performMiniaturize:" target="-1" id="VwT-WD-YPe"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Zoom" id="R4o-n2-Eq4">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="performZoom:" target="-1" id="DIl-cC-cCs"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="eu3-7i-yIM"/>
|
||||
<menuItem title="Bring All to Front" id="LE2-aR-0XJ">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="arrangeInFront:" target="-1" id="DRN-fu-gQh"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Help" id="EPT-qC-fAb">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Help" systemMenu="help" id="rJ0-wn-3NY"/>
|
||||
</menuItem>
|
||||
</items>
|
||||
<point key="canvasLocation" x="142" y="-258"/>
|
||||
</menu>
|
||||
<window title="APP_NAME" allowsToolTipsWhenApplicationIsInactive="NO" autorecalculatesKeyViewLoop="NO" releasedWhenClosed="NO" animationBehavior="default" id="QvC-M9-y7g" customClass="MainFlutterWindow" customModule="Runner" customModuleProvider="target">
|
||||
<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
|
||||
<rect key="contentRect" x="335" y="390" width="800" height="600"/>
|
||||
<rect key="screenRect" x="0.0" y="0.0" width="2560" height="1577"/>
|
||||
<view key="contentView" wantsLayer="YES" id="EiT-Mj-1SZ">
|
||||
<rect key="frame" x="0.0" y="0.0" width="800" height="600"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
</view>
|
||||
</window>
|
||||
</objects>
|
||||
</document>
|
||||
@@ -0,0 +1,14 @@
|
||||
// Application-level settings for the Runner target.
|
||||
//
|
||||
// This may be replaced with something auto-generated from metadata (e.g., pubspec.yaml) in the
|
||||
// future. If not, the values below would default to using the project name when this becomes a
|
||||
// 'flutter create' template.
|
||||
|
||||
// The application's name. By default this is also the title of the Flutter window.
|
||||
PRODUCT_NAME = raycaster
|
||||
|
||||
// The application's bundle identifier
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.example.raycaster
|
||||
|
||||
// The copyright displayed in application information
|
||||
PRODUCT_COPYRIGHT = Copyright © 2026 com.example. All rights reserved.
|
||||
@@ -0,0 +1,2 @@
|
||||
#include "../../Flutter/Flutter-Debug.xcconfig"
|
||||
#include "Warnings.xcconfig"
|
||||
@@ -0,0 +1,2 @@
|
||||
#include "../../Flutter/Flutter-Release.xcconfig"
|
||||
#include "Warnings.xcconfig"
|
||||
@@ -0,0 +1,13 @@
|
||||
WARNING_CFLAGS = -Wall -Wconditional-uninitialized -Wnullable-to-nonnull-conversion -Wmissing-method-return-type -Woverlength-strings
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES
|
||||
CLANG_UNDEFINED_BEHAVIOR_SANITIZER_NULLABILITY = YES
|
||||
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES
|
||||
CLANG_WARN_PRAGMA_PACK = YES
|
||||
CLANG_WARN_STRICT_PROTOTYPES = YES
|
||||
CLANG_WARN_COMMA = YES
|
||||
GCC_WARN_STRICT_SELECTOR_MATCH = YES
|
||||
CLANG_WARN_OBJC_REPEATED_USE_OF_WEAK = YES
|
||||
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES
|
||||
GCC_WARN_SHADOW = YES
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES
|
||||
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
<key>com.apple.security.cs.allow-jit</key>
|
||||
<true/>
|
||||
<key>com.apple.security.network.server</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>$(FLUTTER_BUILD_NAME)</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(FLUTTER_BUILD_NUMBER)</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>$(PRODUCT_COPYRIGHT)</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainMenu</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,15 @@
|
||||
import Cocoa
|
||||
import FlutterMacOS
|
||||
|
||||
class MainFlutterWindow: NSWindow {
|
||||
override func awakeFromNib() {
|
||||
let flutterViewController = FlutterViewController()
|
||||
let windowFrame = self.frame
|
||||
self.contentViewController = flutterViewController
|
||||
self.setFrame(windowFrame, display: true)
|
||||
|
||||
RegisterGeneratedPlugins(registry: flutterViewController)
|
||||
|
||||
super.awakeFromNib()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,12 @@
|
||||
import Cocoa
|
||||
import FlutterMacOS
|
||||
import XCTest
|
||||
|
||||
class RunnerTests: XCTestCase {
|
||||
|
||||
func testExample() {
|
||||
// If you add code to the Runner application, consider adding tests here.
|
||||
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
name: raycaster
|
||||
description: "A new Flutter project."
|
||||
publish_to: "none"
|
||||
version: 0.1.0+1
|
||||
|
||||
environment:
|
||||
sdk: ^3.13.1
|
||||
|
||||
dependencies:
|
||||
flutter:
|
||||
sdk: flutter
|
||||
|
||||
dev_dependencies:
|
||||
arcane_analysis: ^1.0.5
|
||||
flutter_test:
|
||||
sdk: flutter
|
||||
|
||||
flutter:
|
||||
uses-material-design: true
|
||||
@@ -7,14 +7,47 @@
|
||||
#define PI3 3 * PI / 2
|
||||
#define DR 0.0174533f // One degree in radians
|
||||
|
||||
#define gameWidth 320
|
||||
#define gameHeight 256
|
||||
|
||||
#define GAP 20
|
||||
|
||||
#define MAP_WIDTH (mapX * mapSize)
|
||||
#define MAP_HEIGHT (mapY * mapSize)
|
||||
#define TOTAL_WIDTH (MAP_WIDTH + GAP + gameWidth)
|
||||
#define TOTAL_HEIGHT (MAP_HEIGHT > gameHeight ? MAP_HEIGHT : gameHeight)
|
||||
|
||||
// 0° => 0 radians (RIGHT)
|
||||
// 90° => π/2 radians (TOP)
|
||||
// 180° => π radians (LEFT)
|
||||
// 270° => 3π/2 radians (BOTTOM)
|
||||
// 360° => 2π radians (RIGHT)
|
||||
|
||||
// * Player position (px, py), delta (pdx, pdy), and angle (pa)
|
||||
float px, py, pdx, pdy, pa;
|
||||
// * Define the world
|
||||
int mapX = 8, mapY = 8, mapSize = 32;
|
||||
|
||||
// clang-format off
|
||||
int map[] =
|
||||
{
|
||||
1,1,1,1,1,1,1,1,
|
||||
1,0,0,0,0,0,0,1,
|
||||
1,0,1,0,0,0,0,1,
|
||||
1,0,1,0,0,0,0,1,
|
||||
1,0,0,0,0,0,0,1,
|
||||
1,0,0,0,0,2,0,1,
|
||||
1,0,0,0,0,0,0,1,
|
||||
1,1,1,1,1,1,1,1,
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
// Function to check if a number is a power of 2
|
||||
int isPowerOfTwo(int n)
|
||||
{
|
||||
return (n > 0) && ((n & (n - 1)) == 0);
|
||||
}
|
||||
|
||||
// * Player position (playerX, playerY), delta (playerDeltaX, playerDeltaY), and angle (pa)
|
||||
float playerX, playerY, playerDeltaX, playerDeltaY, playerAngle;
|
||||
|
||||
// * Draw the player on the screen
|
||||
void drawPlayer()
|
||||
@@ -23,44 +56,28 @@ void drawPlayer()
|
||||
glColor3f(1, 1, 0);
|
||||
glPointSize(8);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2i(px, py);
|
||||
glVertex2i(playerX, playerY);
|
||||
glEnd();
|
||||
|
||||
// Draws the player direction
|
||||
glLineWidth(3);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2i(px, py);
|
||||
glVertex2i(px + pdx * 5, py + pdy * 5);
|
||||
glVertex2i(playerX, playerY);
|
||||
glVertex2i(playerX + playerDeltaX * 5, playerY + playerDeltaY * 5);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// * Define the world
|
||||
int mapX = 8, mapY = 8, mapS = 64;
|
||||
|
||||
// clang-format off
|
||||
int map[] =
|
||||
{
|
||||
1,1,1,1,1,1,1,1,
|
||||
1,0,1,0,0,0,0,1,
|
||||
1,0,1,0,0,0,0,1,
|
||||
1,0,1,0,0,0,0,1,
|
||||
1,0,0,0,0,0,0,1,
|
||||
1,0,0,0,0,1,0,1,
|
||||
1,0,0,0,0,0,0,1,
|
||||
1,1,1,1,1,1,1,1,
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
// * Draws the top-down map with white alls and black floors
|
||||
void drawMap2D()
|
||||
{
|
||||
int gridMapSize = mapSize;
|
||||
int x, y, xo, yo;
|
||||
for (y = 0; y < mapY; y++)
|
||||
{
|
||||
for (x = 0; x < mapX; x++)
|
||||
{
|
||||
// Check if it's a wall (e.g., 1)
|
||||
if (map[y * mapX + x] == 1)
|
||||
// Check if it's a wall
|
||||
if (map[y * mapX + x] > 0)
|
||||
{
|
||||
// Color walls (white)
|
||||
glColor3f(1, 1, 1);
|
||||
@@ -71,15 +88,15 @@ void drawMap2D()
|
||||
glColor3f(0, 0, 0);
|
||||
}
|
||||
|
||||
xo = x * mapS;
|
||||
yo = y * mapS;
|
||||
xo = x * gridMapSize;
|
||||
yo = y * gridMapSize;
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
// Draw each block; the +-1 creates the outline
|
||||
glVertex2i(xo + 1, yo + 1);
|
||||
glVertex2i(xo + 1, yo + mapS - 1);
|
||||
glVertex2i(xo + mapS - 1, yo + mapS - 1);
|
||||
glVertex2i(xo + mapS - 1, yo + 1);
|
||||
glVertex2i(xo + 1, yo + gridMapSize - 1);
|
||||
glVertex2i(xo + gridMapSize - 1, yo + gridMapSize - 1);
|
||||
glVertex2i(xo + gridMapSize - 1, yo + 1);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
@@ -96,10 +113,20 @@ float dist(float ax, float ay, float bx, float by, float ang)
|
||||
// * The actual raycaster
|
||||
void drawRays3D()
|
||||
{
|
||||
int r, mx, my, mp, dof;
|
||||
int r, mx, my, mapPoint, dof;
|
||||
int gridMapSize = mapSize;
|
||||
|
||||
// Ensure mapSize is a power of 2, otherwise default or handle error
|
||||
if (!isPowerOfTwo(mapSize))
|
||||
{
|
||||
fprintf(stderr, "Error: mapSize must be a power of 2 (e.g., 16, 32, 64, 128).\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int shiftSize = (int)(log2f((float)mapSize));
|
||||
|
||||
// Ray x, y, angle
|
||||
float rx, ry, ra;
|
||||
float rayX, rayY, rayAngle;
|
||||
|
||||
float xo, yo;
|
||||
|
||||
@@ -108,16 +135,16 @@ void drawRays3D()
|
||||
|
||||
// Let's initialize the ray angle n degrees from the player's facing position
|
||||
// ra = ray angle; pa = player angle; DR = degree radian; n = degrees to use
|
||||
ra = pa - DR * 30;
|
||||
rayAngle = playerAngle - DR * 30;
|
||||
|
||||
// Make sure to limit the next angle
|
||||
if (ra < 0)
|
||||
if (rayAngle < 0)
|
||||
{
|
||||
ra += 2 * PI;
|
||||
rayAngle += 2 * PI;
|
||||
}
|
||||
if (ra > 2 * PI)
|
||||
if (rayAngle > 2 * PI)
|
||||
{
|
||||
ra -= 2 * PI;
|
||||
rayAngle -= 2 * PI;
|
||||
}
|
||||
|
||||
// * Cast n rays
|
||||
@@ -129,55 +156,57 @@ void drawRays3D()
|
||||
// We need to get the shortest ray cast in either the vertical or horizontal
|
||||
// distance. So, we'll set a default that's way higher than we'll ever
|
||||
// calculate, and save the horizontal ray's X and Y position.
|
||||
float disH = 1000000, hx = px, hy = py;
|
||||
float distanceHor = 1000000, hx = playerX, hy = playerY;
|
||||
|
||||
// Negative inverse of tangent
|
||||
float aTan = -1.0f / tanf(ra);
|
||||
float aTan = -1.0f / tanf(rayAngle);
|
||||
|
||||
// Check if the ray is looking up or down.
|
||||
// If it's less than π (e.g., 180°), we're looking down.
|
||||
|
||||
// ? Looking up (ray angle > π)
|
||||
if (ra > PI)
|
||||
if (rayAngle > PI)
|
||||
{
|
||||
// Round the ray's Y position to the nearest 64th value.
|
||||
// We can do this by bit-shifting down by 6, then bit-shifting back up by
|
||||
// 6. Then, we subtract a small amount for accuracy.
|
||||
ry = (((int)py >> 6) << 6) - 0.0001f;
|
||||
// We can do this by bit-shifting down by `shiftSize`, then bit-shifting back up by
|
||||
// `shiftSize`. Then, we subtract a small amount for accuracy.
|
||||
rayY = (((int)playerY >> shiftSize) << shiftSize) - 0.0001f;
|
||||
|
||||
// The ray's X value is the distance between the player and the ray's Y
|
||||
// position, times the inverse of tangent, plus the player's X position.
|
||||
rx = (py - ry) * aTan + px;
|
||||
rayX = (playerY - rayY) * aTan + playerX;
|
||||
|
||||
// Now that we have the ray's first grid intersection position, we need
|
||||
// the next X and Y offset for the second grid intersection point.
|
||||
yo = -64;
|
||||
yo = -gridMapSize;
|
||||
xo = -yo * aTan;
|
||||
}
|
||||
|
||||
// ? Looking down
|
||||
if (ra < PI)
|
||||
if (rayAngle < PI)
|
||||
{
|
||||
// This is almost exactly the same as looking up, but we add one grid
|
||||
// unit, instead of subtracting a tiny amount.
|
||||
ry = (((int)py >> 6) << 6) + 64;
|
||||
rayY = (((int)playerY >> shiftSize) << shiftSize) + gridMapSize;
|
||||
|
||||
rx = (py - ry) * aTan + px;
|
||||
rayX = (playerY - rayY) * aTan + playerX;
|
||||
|
||||
// This is almost exactly the same as looking up, but we add instead of
|
||||
// subtract.
|
||||
yo = 64;
|
||||
yo = gridMapSize;
|
||||
xo = -yo * aTan;
|
||||
}
|
||||
|
||||
// ? Looking straight left or right
|
||||
if (ra == 0.0f || ra == PI)
|
||||
if (rayAngle == 0.0f || rayAngle == PI)
|
||||
{
|
||||
// It's impossible to ever hit a horizontal line
|
||||
rx = px;
|
||||
ry = py;
|
||||
rayX = playerX;
|
||||
rayY = playerY;
|
||||
}
|
||||
|
||||
int mv = 0, mh = 0;
|
||||
|
||||
// ? We don't want to get caught in an infinite loop, so use the
|
||||
// depth-of-field to limit our check to a max of 8.
|
||||
while (dof < 8)
|
||||
@@ -186,21 +215,23 @@ void drawRays3D()
|
||||
// to know where that is in the map array.
|
||||
// Let's take the ray hit position (rx,ry) and divide it by 64 (bit-shift
|
||||
// 6 places), and use that to find the position in the map's array.
|
||||
mx = (int)(rx) >> 6;
|
||||
my = (int)(ry) >> 6;
|
||||
mp = my * mapX + mx;
|
||||
mx = (int)(rayX) >> shiftSize;
|
||||
my = (int)(rayY) >> shiftSize;
|
||||
mapPoint = my * mapX + mx;
|
||||
|
||||
// If the map position is less than the array's size, then we can check it
|
||||
// inside the map. If the value is 1, there's a wall. If we hit a wall,
|
||||
// we're done!
|
||||
if (mp > 0 && mp < mapX * mapY && map[mp] == 1)
|
||||
if (mapPoint > 0 && mapPoint < mapX * mapY && map[mapPoint] > 0)
|
||||
{
|
||||
// We hit a wall!
|
||||
|
||||
mh = map[mapPoint];
|
||||
|
||||
// Save the values and calculate the distance from the player
|
||||
hx = rx;
|
||||
hy = ry;
|
||||
disH = dist(px, py, hx, hy, ra);
|
||||
hx = rayX;
|
||||
hy = rayY;
|
||||
distanceHor = dist(playerX, playerY, hx, hy, rayAngle);
|
||||
|
||||
dof = 8; // Break the loop - no need to calculate more.
|
||||
}
|
||||
@@ -208,42 +239,42 @@ void drawRays3D()
|
||||
{
|
||||
// If we didn't hit a wall, we check the next horizontal line by adding
|
||||
// the x and y offset.
|
||||
rx += xo;
|
||||
ry += yo;
|
||||
rayX += xo;
|
||||
rayY += yo;
|
||||
dof += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// * --- Check Vertical Lines ---
|
||||
dof = 0;
|
||||
float disV = 1000000, vx = px, vy = py;
|
||||
float distanceVert = 1000000, vx = playerX, vy = playerY;
|
||||
|
||||
// Negative of tangent
|
||||
float nTan = -tanf(ra);
|
||||
float nTan = -tanf(rayAngle);
|
||||
|
||||
// ? Looking left
|
||||
if (ra > PI2 && ra < PI3)
|
||||
if (rayAngle > PI2 && rayAngle < PI3)
|
||||
{
|
||||
rx = (((int)px >> 6) << 6) - 0.0001f;
|
||||
ry = (px - rx) * nTan + py;
|
||||
xo = -64;
|
||||
rayX = (((int)playerX >> shiftSize) << shiftSize) - 0.0001f;
|
||||
rayY = (playerX - rayX) * nTan + playerY;
|
||||
xo = -gridMapSize;
|
||||
yo = -xo * nTan;
|
||||
}
|
||||
|
||||
// ? Looking right
|
||||
if (ra < PI2 || ra > PI3)
|
||||
if (rayAngle < PI2 || rayAngle > PI3)
|
||||
{
|
||||
rx = (((int)px >> 6) << 6) + 64;
|
||||
ry = (px - rx) * nTan + py;
|
||||
xo = 64;
|
||||
rayX = (((int)playerX >> shiftSize) << shiftSize) + gridMapSize;
|
||||
rayY = (playerX - rayX) * nTan + playerY;
|
||||
xo = gridMapSize;
|
||||
yo = -xo * nTan;
|
||||
}
|
||||
|
||||
// ? Looking straight up or down
|
||||
if (ra == 0.0f || ra == PI)
|
||||
if (rayAngle == 0.0f || rayAngle == PI)
|
||||
{
|
||||
rx = px;
|
||||
ry = py;
|
||||
rayX = playerX;
|
||||
rayY = playerY;
|
||||
}
|
||||
|
||||
while (dof < 8)
|
||||
@@ -252,21 +283,23 @@ void drawRays3D()
|
||||
// to know where that is in the map array.
|
||||
// Let's take the ray hit position (rx,ry) and divide it by 64 (bit-shift
|
||||
// 6 places), and use that to find the position in the map's array.
|
||||
mx = (int)(rx) >> 6;
|
||||
my = (int)(ry) >> 6;
|
||||
mp = my * mapX + mx;
|
||||
mx = (int)(rayX) >> shiftSize;
|
||||
my = (int)(rayY) >> shiftSize;
|
||||
mapPoint = my * mapX + mx;
|
||||
|
||||
// If the map position is less than the array's size, then we can check it
|
||||
// inside the map. If the value is 1, there's a wall. If we hit a wall,
|
||||
// we're done!
|
||||
if (mp > 0 && mp < mapX * mapY && map[mp] == 1)
|
||||
if (mapPoint > 0 && mapPoint < mapX * mapY && map[mapPoint] > 0)
|
||||
{
|
||||
// We hit a wall!
|
||||
|
||||
mv = map[mapPoint];
|
||||
|
||||
// Save the values and calculate the distance from the player
|
||||
vx = rx;
|
||||
vy = ry;
|
||||
disV = dist(px, py, vx, vy, ra);
|
||||
vx = rayX;
|
||||
vy = rayY;
|
||||
distanceVert = dist(playerX, playerY, vx, vy, rayAngle);
|
||||
|
||||
dof = 8; // Break the loop - no need to calculate more.
|
||||
}
|
||||
@@ -274,8 +307,8 @@ void drawRays3D()
|
||||
{
|
||||
// If we didn't hit a wall, we check the next horizontal line by adding
|
||||
// the x and y offset.
|
||||
rx += xo;
|
||||
ry += yo;
|
||||
rayX += xo;
|
||||
rayY += yo;
|
||||
dof += 1;
|
||||
}
|
||||
}
|
||||
@@ -284,95 +317,163 @@ void drawRays3D()
|
||||
// This is what actually determines our ray that hits a wall!
|
||||
|
||||
// Vertical wall hit
|
||||
if (disV < disH)
|
||||
if (distanceVert < distanceHor)
|
||||
{
|
||||
rx = vx;
|
||||
ry = vy;
|
||||
disT = disV;
|
||||
rayX = vx;
|
||||
rayY = vy;
|
||||
disT = distanceVert;
|
||||
// Vertical walls are drawn a little brighter than horizontal walls
|
||||
glColor3f(0.9, 0, 0);
|
||||
|
||||
if (mv == 2)
|
||||
{
|
||||
glColor3f(0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
// Horizontal wall hit
|
||||
if (disH < disV)
|
||||
if (distanceHor < distanceVert)
|
||||
{
|
||||
rx = hx;
|
||||
ry = hy;
|
||||
disT = disH;
|
||||
rayX = hx;
|
||||
rayY = hy;
|
||||
disT = distanceHor;
|
||||
// Horizontal walls are drawn a little darker than vertical walls
|
||||
glColor3f(0.7, 0, 0);
|
||||
|
||||
if (mh == 2)
|
||||
{
|
||||
glColor3f(0, 0, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
// * Draw the ray
|
||||
glLineWidth(3);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2i(px, py);
|
||||
glVertex2i(rx, ry);
|
||||
glVertex2i(playerX, playerY);
|
||||
glVertex2i(rayX, rayY);
|
||||
glEnd();
|
||||
|
||||
// * --- Draw 3D Walls ---
|
||||
|
||||
// Correct the fish-eye effect
|
||||
float ca = pa - ra;
|
||||
if (ra < 0)
|
||||
float correctedAngle = playerAngle - rayAngle;
|
||||
if (correctedAngle < 0)
|
||||
{
|
||||
ra += 2 * PI;
|
||||
correctedAngle += 2 * PI;
|
||||
}
|
||||
if (ra > 2 * PI)
|
||||
if (correctedAngle > 2 * PI)
|
||||
{
|
||||
ra -= 2 * PI;
|
||||
correctedAngle -= 2 * PI;
|
||||
}
|
||||
|
||||
disT = disT * cos(ca);
|
||||
disT = disT * cos(correctedAngle);
|
||||
|
||||
// The window will be 320x160 px
|
||||
// The formula for each line height will be the cube size (64) times our
|
||||
// screen height (320), divided by the ray distance (disT).
|
||||
// screen height, divided by the ray distance (disT).
|
||||
// The further away, the larger the distance and the shorter the final line
|
||||
// height will be.
|
||||
float lineH = (mapS * 320) / disT;
|
||||
float lineHeight = (mapSize * gameHeight) / disT;
|
||||
if (lineHeight > gameHeight)
|
||||
{
|
||||
lineHeight = gameHeight;
|
||||
}
|
||||
|
||||
// Let's make sure the line doesn't exceed our vertical space, so we cap it
|
||||
if (lineHeight > gameWidth)
|
||||
{
|
||||
lineHeight = gameWidth;
|
||||
}
|
||||
|
||||
// We need to offset the line to the middle of the screen
|
||||
// That's the full window height, minus half the line height
|
||||
float lineO = 160 - lineH / 2;
|
||||
float lineOffset = (gameHeight / 2.0f) - (lineHeight / 2.0f);
|
||||
|
||||
// Let's make sure the line doesn't exceed our vertical space, so we cap it
|
||||
if (lineH > 320)
|
||||
{
|
||||
lineH = 320;
|
||||
}
|
||||
// Calculate dynamic column width and horizontal starting offset
|
||||
float rayWidth = (float)gameWidth / 60.0f;
|
||||
float rayX3D = MAP_WIDTH + GAP + (r * rayWidth);
|
||||
|
||||
// * Draw the "wall" line
|
||||
glLineWidth(8);
|
||||
glBegin(GL_LINES);
|
||||
// Draw the line every 8th pixel, and shift the viewport to the right by 530
|
||||
glVertex2i(r * 8 + 530, lineO);
|
||||
glVertex2i(r * 8 + 530, lineH + lineO);
|
||||
// Draw solid wall column using QUADS instead of GL_LINES
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(rayX3D, lineOffset);
|
||||
glVertex2f(rayX3D + rayWidth, lineOffset);
|
||||
glVertex2f(rayX3D + rayWidth, lineOffset + lineHeight);
|
||||
glVertex2f(rayX3D, lineOffset + lineHeight);
|
||||
glEnd();
|
||||
|
||||
// * Increase the ray angle to draw the next ray
|
||||
ra += DR;
|
||||
if (ra < 0)
|
||||
rayAngle += DR;
|
||||
if (rayAngle < 0)
|
||||
{
|
||||
ra += 2 * PI;
|
||||
rayAngle += 2 * PI;
|
||||
}
|
||||
if (ra > 2 * PI)
|
||||
if (rayAngle > 2 * PI)
|
||||
{
|
||||
ra -= 2 * PI;
|
||||
rayAngle -= 2 * PI;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// * Draw ceiling
|
||||
void drawCeiling()
|
||||
{
|
||||
float halfHeight = (float)(gameHeight / 2);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
for (float distance = 0; distance < halfHeight; distance += 1.0f)
|
||||
{
|
||||
// Normalize color from 0.0 to 1.0 based on distance, multiplied by relative intensity
|
||||
float colorIntensity = 0.5f + (distance / halfHeight);
|
||||
glColor3f(0.25 * colorIntensity, 0.25 * colorIntensity, 0.25 * colorIntensity);
|
||||
|
||||
// Draw a horizontal strip at the current distance
|
||||
glVertex2f(MAP_WIDTH + GAP, distance);
|
||||
glVertex2f(MAP_WIDTH + GAP, distance + 1.0f);
|
||||
glVertex2f(TOTAL_WIDTH, distance + 1.0f);
|
||||
glVertex2f(TOTAL_WIDTH, distance);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// * Draw floor
|
||||
void drawFloor()
|
||||
{
|
||||
float halfHeight = (float)(gameHeight / 2);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
for (float distance = 0; distance < halfHeight; distance += 1.0f)
|
||||
{
|
||||
|
||||
float colorIntensity = 0.5f + (distance / halfHeight);
|
||||
glColor3f(0.25 * colorIntensity, 0.25 * colorIntensity, 0.0f);
|
||||
|
||||
float y = halfHeight + distance;
|
||||
glVertex2f(MAP_WIDTH + GAP, y);
|
||||
glVertex2f(MAP_WIDTH + GAP, y + 1.0f);
|
||||
glVertex2f(TOTAL_WIDTH, y + 1.0f);
|
||||
glVertex2f(TOTAL_WIDTH, y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// * Main rendering
|
||||
void display()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
drawCeiling();
|
||||
drawFloor();
|
||||
drawMap2D();
|
||||
drawRays3D();
|
||||
drawPlayer();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void resize(int w, int h)
|
||||
{
|
||||
glutReshapeWindow(1024, 512);
|
||||
}
|
||||
|
||||
// * Check for key presses and move the "player" accordingly
|
||||
void buttons(unsigned char key, int x, int y)
|
||||
{
|
||||
@@ -385,32 +486,32 @@ void buttons(unsigned char key, int x, int y)
|
||||
// 0° -> 360° ≈ 0 -> ~6.28
|
||||
|
||||
// Change player angle slightly (using radians)
|
||||
pa -= 0.1;
|
||||
playerAngle -= 0.1;
|
||||
|
||||
// If player angle drops below 0, let's reset back to 2π
|
||||
if (pa < 0)
|
||||
if (playerAngle < 0)
|
||||
{
|
||||
pa += 2 * PI;
|
||||
playerAngle += 2 * PI;
|
||||
}
|
||||
|
||||
// The values returned from sin() and cos() are very small, so we'll just
|
||||
// artificialy inflate them by multilying by 5. This is our actual movement.
|
||||
pdx = cos(pa) * 5.0f;
|
||||
pdy = sin(pa) * 5.0f;
|
||||
playerDeltaX = cos(playerAngle) * 5.0f;
|
||||
playerDeltaY = sin(playerAngle) * 5.0f;
|
||||
}
|
||||
|
||||
// ? Move right
|
||||
if (key == 'd')
|
||||
{
|
||||
pa += 0.1;
|
||||
playerAngle += 0.1;
|
||||
|
||||
if (pa > 2 * PI)
|
||||
if (playerAngle > 2 * PI)
|
||||
{
|
||||
pa -= 2 * PI;
|
||||
playerAngle -= 2 * PI;
|
||||
}
|
||||
|
||||
pdx = cos(pa) * 5.0f;
|
||||
pdy = sin(pa) * 5.0f;
|
||||
playerDeltaX = cos(playerAngle) * 5.0f;
|
||||
playerDeltaY = sin(playerAngle) * 5.0f;
|
||||
}
|
||||
|
||||
// ? Move forward
|
||||
@@ -418,41 +519,50 @@ void buttons(unsigned char key, int x, int y)
|
||||
{
|
||||
// We change the X and Y values based on our delta, which is calculated
|
||||
// during our rotation.
|
||||
px += pdx;
|
||||
py += pdy;
|
||||
playerX += playerDeltaX;
|
||||
playerY += playerDeltaY;
|
||||
}
|
||||
|
||||
// ? Move backwards
|
||||
if (key == 's')
|
||||
{
|
||||
px -= pdx;
|
||||
py -= pdy;
|
||||
playerX -= playerDeltaX;
|
||||
playerY -= playerDeltaY;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void init()
|
||||
{
|
||||
|
||||
// Sets the screen to the given color (grey)
|
||||
glClearColor(0.3, 0.3, 0.3, 0);
|
||||
|
||||
// Sets the window to be 2D at a given size
|
||||
gluOrtho2D(0, 1024, 512, 0);
|
||||
// gluOrtho2D(0, 1024, 512, 0);
|
||||
gluOrtho2D(0, TOTAL_WIDTH, TOTAL_HEIGHT, 0);
|
||||
|
||||
// Set the initial player location
|
||||
px = 300;
|
||||
py = 300;
|
||||
// Spawn player centered in grid tile (1, 1)
|
||||
playerX = 1.5f * mapSize;
|
||||
playerY = 1.5f * mapSize;
|
||||
|
||||
playerAngle = 0;
|
||||
|
||||
// Calculate the initial player deltaX and deltaY
|
||||
pdx = cos(pa) * 5.0f;
|
||||
pdy = sin(pa) * 5.0f;
|
||||
playerDeltaX = cos(playerAngle) * 5.0f;
|
||||
playerDeltaY = sin(playerAngle) * 5.0f;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
|
||||
glutInitWindowSize(1024, 512);
|
||||
// glutInitWindowSize(TOTAL_WIDTH, TOTAL_HEIGHT);
|
||||
glutInitWindowSize(1024, 510);
|
||||
|
||||
// Initialize the window to the center of the screen
|
||||
glutInitWindowPosition(200, 200);
|
||||
|
||||
glutCreateWindow("Raycaster");
|
||||
|
||||
init();
|
||||
@@ -460,6 +570,9 @@ int main(int argc, char *argv[])
|
||||
// Send display parameters to the display function
|
||||
glutDisplayFunc(display);
|
||||
|
||||
// Handle window resizes
|
||||
glutReshapeFunc(resize);
|
||||
|
||||
// Send key presses to the keyboard function
|
||||
glutKeyboardFunc(buttons);
|
||||
|
||||
|
||||