hans
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9569c08384
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Improved game size rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-08-30 15:32:23 +02:00 |
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hans
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7402f9da3c
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Draw floors and ceilings
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-08-30 15:10:56 +02:00 |
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hans
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7ab8a867fc
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Allow for more dynamic game sizes
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-08-30 14:34:42 +02:00 |
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hans
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5520d1e41b
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Rename some variables for clarity; add variables for game size.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-08-30 14:12:28 +02:00 |
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hans
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c9d02b3818
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Allow changing color of wall based on map value
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-08-30 13:53:06 +02:00 |
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hans
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0e1b9495c5
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Add some simple shading to the walls
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-08-30 13:44:19 +02:00 |
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hans
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d634db343f
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Draw "walls" with corrected fish-eye
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-08-30 13:39:01 +02:00 |
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hans
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27b1881701
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A fully-functioning raycaster in C with OpenGL
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2026-08-30 13:26:02 +02:00 |
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