Add some simple shading to the walls

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-08-30 13:44:19 +02:00
parent d634db343f
commit 0e1b9495c5
+8 -3
View File
@@ -282,22 +282,28 @@ void drawRays3D()
// * Compare shortest horizontal and vertical line, then use the shortest
// This is what actually determines our ray that hits a wall!
// Vertical wall hit
if (disV < disH)
{
rx = vx;
ry = vy;
disT = disV;
// Vertical walls are drawn a little brighter than horizontal walls
glColor3f(0.9, 0, 0);
}
// Horizontal wall hit
if (disH < disV)
{
rx = hx;
ry = hy;
disT = disH;
// Horizontal walls are drawn a little darker than vertical walls
glColor3f(0.7, 0, 0);
}
// * Draw the shortest line
glColor3f(1, 0, 0);
// * Draw the ray
glLineWidth(3);
glBegin(GL_LINES);
glVertex2i(px, py);
@@ -307,7 +313,6 @@ void drawRays3D()
// * --- Draw 3D Walls ---
// Correct the fish-eye effect
float ca = pa - ra;
if (ra < 0)
{